Just a quick post concerning the cost of re-enchanting in Reaper. Each time you enchant the same item, the cost of the next re-enchant increases by 20% (currently). Exponential growth here, yay.
But how much gold should you save up in 1.08 if you want to be able to re-enchant X times?
Good question! The following table is the cumulative (or total) gold spent for enchanting an item X times.
Fist column is the number of times, and the first row corresponds to the starting cost. E.g. If I want to enchant the same amulet (starting cost = 1M gold) 17 times, I will spend 106M by doing so.
EDIT: I can't for the love of god make this look nice, since the forum auto-indents stuff in code-tags. Sorry bros.
As an example. The sword Moldran is showing below. There are 11 possible affixes, of which three will be rolled of which one is predetermined from the list of 11. That mean that the probability of getting, say, a socket in in one roll in this example is 2/10. This number of crafts follows a binomial distribution.
The number of re-enchants to get no sockets with less than 5% likelihood is 14. I.e. if you re-enchant this sword 14 times, the likelihood that one or more of your enchants is a socket is >95%. You might still not get that socket though (thanks RNG!).
21 re-enchants gives you less than 1% of not getting a socket.
The cost of 14 re-enchants of this sword (starting price = 62,125 gold) is 4.5M.
The cost of 21 re-enchants of this sword (starting price = 62,125 gold) is 14.0M.
If your amulet (I haven't seen amulet enchantments on streams yet, please post a sceendump if you know of one!) has 11 affixes you can choose you reroll from, then the same logic goes, but just with a much steeper starting price.
The cost of 14 re-enchants of this hypothetical amulet (starting price = 1M gold) is 59M.
The cost of 21 re-enchants of this hypothetical amulet (starting price = 1M gold) is 225M.
I hope this will help putting things into perspective. If you want to reroll several amulets and legendaries, you should probably save a couple of billions?
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But how much gold should you save up in 1.08 if you want to be able to re-enchant X times?
Good question! The following table is the cumulative (or total) gold spent for enchanting an item X times.
Fist column is the number of times, and the first row corresponds to the starting cost. E.g. If I want to enchant the same amulet (starting cost = 1M gold) 17 times, I will spend 106M by doing so.
EDIT: I can't for the love of god make this look nice, since the forum auto-indents stuff in code-tags. Sorry bros.
As an example. The sword Moldran is showing below. There are 11 possible affixes, of which three will be rolled of which one is predetermined from the list of 11. That mean that the probability of getting, say, a socket in in one roll in this example is 2/10. This number of crafts follows a binomial distribution.
The number of re-enchants to get no sockets with less than 5% likelihood is 14. I.e. if you re-enchant this sword 14 times, the likelihood that one or more of your enchants is a socket is >95%. You might still not get that socket though (thanks RNG!).
21 re-enchants gives you less than 1% of not getting a socket.
The cost of 14 re-enchants of this sword (starting price = 62,125 gold) is 4.5M.
The cost of 21 re-enchants of this sword (starting price = 62,125 gold) is 14.0M.
If your amulet (I haven't seen amulet enchantments on streams yet, please post a sceendump if you know of one!) has 11 affixes you can choose you reroll from, then the same logic goes, but just with a much steeper starting price.
The cost of 14 re-enchants of this hypothetical amulet (starting price = 1M gold) is 59M.
The cost of 21 re-enchants of this hypothetical amulet (starting price = 1M gold) is 225M.
I hope this will help putting things into perspective. If you want to reroll several amulets and legendaries, you should probably save a couple of billions?