Seriously CB has nothing to do with this skill/weapon, Even with no CB, WD still be able to kill anything within 5 sec just by right click this skill., The damage caculation of this combination is simply bugged and must be fixed!
You sure that's not a crushing blow? It's suspiciously close to 25% of the targets total HPs....
Yep, the player's CB chance is now less than 20%, and he is still able to farm TormentVI with ease, Something is wrong with the damage caculation of this skill/weapon combination.
you can check this video : , start from 55:30
What we can see on this video is not a huge dps due to frogs...
Its a huge dps due to a bug with his helm gem, each time he removes and reaplies it, it gives him 1% cooldown reduction, so he is playing with 97% cooldown reduction and can spam piranahs. And yes piranahs can triger CB as hell.
Of course with his 0 cd all skills he is also "perma-spiritwalk", "perma-bigbadvoodoo", "perma-paranoia".
`Everybody seems to be so upset and let down about bugged abilities and it being so "easy" .... why are people forgetting this is the SOLE reason there is a beta!
This version the streamers and other people are playing is at no point a finished version of this game..... hold your thoughts about it being a waste untill you actually either play it yourself on release or see the released version on a stream.
Crying about a beta is just so damn pointless!
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"Chaos isn't a pit. Chaos is a ladder. Many who try to climb it fail and never get to try again. The fall breaks them. And some, are given a chance to climb. They refuse, they cling to the realm or the gods or love. Illusions. Only the ladder is real. The climb is all there is." Petyr 'Littlefinger' Baelish
It has far more to do with Crushing Blow and how it interacts with the skill than it does the skill alone. Each one of the toads hits twice (explodes twice due to legendary), there are three toads per cast, he can get many casts off in a small amount of time, and he has high crushing blow chance. That gives him many crushing blow chances in a very small window. For the final bit of health that crushing blow isn't as effective on, he still has very high damage (1.4 mill DPS which doesn't even account for other gear he has that increases % damage of Fire based skills as well as % Splash Damage - another new DPS skill that scales well with many double-exploding toads). Anyway, note how the final 25% of health comes off slower in the vids than the first 75%.
Long and short, Blizz needs to rethink Crushing Blow design more than Plague of Toads design.
This is entirely a Crushing Blow issue. If you freeze-frame through his kills, the highest non-CB crits that you see are around 5 million. (A very reasonable number for someone with 1.4M character screen DPS) Diablo has 33 billion HP (Not reasonable at all), which would require 6,600 crits to kill. Even if he had a castspeed of 2.5 casts per second, and each cast hit 6 times, that would only be 15 hits per second. Even with a 100% crit rate and without any movement, he'd take 440 seconds (7m20s) to down Diablo. Realistically it would take much longer.
On the other hand, each crushing blow deals 5% of current HP - up to 1.65 BILLION damage from full health. That is as much damage as 330 Crits. Even if the boss was at 1%, a Crush would deal as much damage as 3.3 Crits.
It is obvious that Crushing Blow is hilariously imbalanced at the moment. Because CB is a percentage of monster health, it doesn't matter how much HP you give the monsters (33 billion!). I'm sure Blizzard is aware of this and CB will soon meet the nerfstick.
Personally I'm not sure why they even brought back CB. CB is difficult to balance because it scales with monster HP. No matter how weak it is, there will be some level of enemy difficulty where CB vastly out-scales all other forms of damage. (Just ask the Ubers from D2)