`Everybody seems to be so upset and let down about bugged abilities and it being so "easy" .... why are people forgetting this is the SOLE reason there is a beta!
This version the streamers and other people are playing is at no point a finished version of this game..... hold your thoughts about it being a waste untill you actually either play it yourself on release or see the released version on a stream.
Crying about a beta is just so damn pointless!
This kind of commentary is what I despise most.
No one is upset or crying, dude. We're just discussing. Aren't forums made to discuss stuff ?
What is your point ? "It's a beta, so people shouldn't discuss it." ?
Sorry but your line of thought makes no sense at all.
You know what, the original wording of spiders is different than jar and does say "Throw a jar with 4 spiders that attack nearby enemies for a total of 120% weapon damage as physical before dying." Key words being "for a total of." In current D3, I never used the Toads skill much because the targeting is sketchy/random. However, after reading a bit, it does look like your read was correct and each toad can do do that much damage if it hits . . . but that normal targeting and randomness of their direction doesn't make it common for all 3 to hit unless you are right on top of your target.
Thus, in this case, the powerful damage amping part of the legendary may have as much to do with the "homing" part of the effect (each toad now guaranteed to connect) as it does the chance for the double explosion. When read this way, the homing+the double explosion chance does make for a bit of an overpowered legendary. It is still not doing all the work we are seeing in these videos on it's own (that is more the high number of chances per second for crushing blow damage that come from handfuls of fast casted double exploding toads) but it does likely make for a spammable skill that is too strong. Perhaps one or the other - "homing" or "chance for double explosion" - but not both would be more appropriate.
I think they just need to add a cooldown period on CB so that it can't happen more than once every couple seconds. Nerf the all-CB ultra fast attack speed builds while keeping it as a valuable addition to most players' DPS.
if you guys still thing this is CB issue then so be it, i don't want to spend my time arguing that. the reason i post this is to share the information with people that this weapon is bugged, that's all.
CB *clearly* is an issue because Blizzard is investigating balancing it properly and many people think it won't make it out of the beta.
You keep linking videos and screenshots where the guy CLEARLY is using CB (the initial SS you jizzed over had a 10 million CB hit, for example). It's very difficult to understand how OP something is when you aren't seeing it in an isolated manner. That's how you test things, though. You have to isolate the variables as best you can.
Yea, let's give WD's (with 1 certain legendary) a quick casting, no cooldown, no mana cost spell that does a total of 1470% weapon damage.
Just to be clear, that is IF you have an item... and with one specific rune too.
Is it that unreal that, provided you have a supporting legendary, a primary attack could become your main attack? I think that's kinda cool myself. Yes, maybe it needs some tuning, that's always up for debate... but people did want build-changing items... and this one CERTAINLY allows you to make a build where Plague of Toads is the only attack you use - something that, previously, would not be possible.
if you guys still thing this is CB issue then so be it, i don't want to spend my time arguing that. the reason i post this is to share the information with people that this weapon is bugged, that's all.
CB *clearly* is an issue because Blizzard is investigating balancing it properly and many people think it won't make it out of the beta.
You keep linking videos and screenshots where the guy CLEARLY is using CB (the initial SS you jizzed over had a 10 million CB hit, for example). It's very difficult to understand how OP something is when you aren't seeing it in an isolated manner. That's how you test things, though. You have to isolate the variables as best you can.
Yea, let's give WD's (with 1 certain legendary) a quick casting, no cooldown, no mana cost spell that does a total of 1470% weapon damage.
Just to be clear, that is IF you have an item... and with one specific rune too.
Is it that unreal that, provided you have a supporting legendary, a primary att could become your main attack? I think that's kinda cool myself. Yes, maybe it needs some tuning, that's always up for debate... but people did want build-changing items... and this one CERTAINLY allows you to make a build where Plague of Toads is the only attack you use - something that, previously, would not be possible.
Don't get me wrong I LOVE the legendaries so far, I'm just pointing out that I think it's just a wee bit overpowered. I mean, a free to cast 1470% dmg attack that has 6 quick hits to proc other stats? Personally I'd either remove the double explosion, or the seeking, or have the legendary add a mana cost to it.
What exactly did they fix? / link? Because, even though after I better understand the combo, I can agree it was a bit overpowered, I don't think it was ever "bugged" in the true sense of the word. It was poorly designed / conceived and thus offered greater benefit than intended but I wouldn't say bugged. It seems in order to fix it, it would take a change to the affix or the core skill . . . and too nerf the skill because of a poorly designed legendary wouldn't make sense so I'm hoping they changed the affix.
He's in Torment 3. Honestly I don't think a build is even in the running for being considered OP until it can farm Torment 6, unless there's something else incredibly broken about it.
Honestly I don't think a build is even in the running for being considered OP until it can farm Torment 6, unless there's something else incredibly broken about it.
Actually this build has no problem at all, the purpose of this build is to farm lower difficulty levels more effectively, if there is anything to nerf, it's gonna be the shrine glove but i doubt that Blizzard will do that, because this glove is not only important to monk but also all other classes.
Anyway, just wait and see what Blizzards gonna do next.
T3 or T6 isn't exactly the criteria . . . in fact, I would argue that killing this many mobs in T3 this quickly is highly likely to be more effective (legendary/xp/hr) than farming T6 with toads issue that started this thread. Toads were good for knocking down elite packs / bosses quickly but nowhere near as efficient as this in mass pack farming.
Add to this that it is essentially mindless 1-button spamming . . . I'm quite certain if whirlwind barbs or homing, double-exploding toads aren't within the game design Blizzard is looking to promote, this 1-button 50 yd damage/heal spam won't be either.
This kind of commentary is what I despise most.
No one is upset or crying, dude. We're just discussing. Aren't forums made to discuss stuff ?
What is your point ? "It's a beta, so people shouldn't discuss it." ?
Sorry but your line of thought makes no sense at all.
"Do you guys not have phones?"
That would be awesome math if each individual toad did 245% damage. I suppose you believe each blazing spider in a jar does 230% damage as well.*
*apologies as my previous understanding on toad mechanics was not correct and the sarcasm above wasn't merited -- see post below about homing, etc.
D3Progress: http://www.diabloprogress.com/hero/emberos-1608/Emberos/51824579
I admittedly haven't played much Witch doctor, but can you point to proof that they don't each do that damage? The wording implies they do;
Release a handful of toads that deal 130%weapon damage as Poison to enemies they come in contact with
Thus, in this case, the powerful damage amping part of the legendary may have as much to do with the "homing" part of the effect (each toad now guaranteed to connect) as it does the chance for the double explosion. When read this way, the homing+the double explosion chance does make for a bit of an overpowered legendary. It is still not doing all the work we are seeing in these videos on it's own (that is more the high number of chances per second for crushing blow damage that come from handfuls of fast casted double exploding toads) but it does likely make for a spammable skill that is too strong. Perhaps one or the other - "homing" or "chance for double explosion" - but not both would be more appropriate.
D3Progress: http://www.diabloprogress.com/hero/emberos-1608/Emberos/51824579
CB *clearly* is an issue because Blizzard is investigating balancing it properly and many people think it won't make it out of the beta.
You keep linking videos and screenshots where the guy CLEARLY is using CB (the initial SS you jizzed over had a 10 million CB hit, for example). It's very difficult to understand how OP something is when you aren't seeing it in an isolated manner. That's how you test things, though. You have to isolate the variables as best you can.
Just to be clear, that is IF you have an item... and with one specific rune too.
Is it that unreal that, provided you have a supporting legendary, a primary attack could become your main attack? I think that's kinda cool myself. Yes, maybe it needs some tuning, that's always up for debate... but people did want build-changing items... and this one CERTAINLY allows you to make a build where Plague of Toads is the only attack you use - something that, previously, would not be possible.
Don't get me wrong I LOVE the legendaries so far, I'm just pointing out that I think it's just a wee bit overpowered. I mean, a free to cast 1470% dmg attack that has 6 quick hits to proc other stats? Personally I'd either remove the double explosion, or the seeking, or have the legendary add a mana cost to it.
This morning he played the WD and found out he cannot farm T6 anymore.
Frog WD can only farm T2 now
just wait for the Blues. i think they will explain everything.
P.S. WD lovers no need to worry, Fire Bats Build can farm T3-4 and Zero Dog Build can farm T5-6
D3Progress: http://www.diabloprogress.com/hero/emberos-1608/Emberos/51824579
https://www.youtube....h?v=EHvXEKuUhG0
D3Progress: http://www.diabloprogress.com/hero/emberos-1608/Emberos/51824579
He's in Torment 3. Honestly I don't think a build is even in the running for being considered OP until it can farm Torment 6, unless there's something else incredibly broken about it.
Holy crap a free, no cooldown 627% 50 yard AOE that heals on use Oo
Also, prettttty sure it moved slightly when I saw the double thunderfury xmog. I wants.
D3Progress: http://www.diabloprogress.com/hero/emberos-1608/Emberos/51824579
Anyway, just wait and see what Blizzards gonna do next.
Add to this that it is essentially mindless 1-button spamming . . . I'm quite certain if whirlwind barbs or homing, double-exploding toads aren't within the game design Blizzard is looking to promote, this 1-button 50 yd damage/heal spam won't be either.
D3Progress: http://www.diabloprogress.com/hero/emberos-1608/Emberos/51824579