What it serves to be is devaluing all actual uniqueness of every item
How in the world could you develop an emotional attachment to the "actual uniqueness of every item" enough to get so offended by this system? Seriously... you're whining that SOME PEOPLE might not find the graphic of an item appealling and they might make it look like something that's more appealling to them. What a travesty! How will we ever cope with people's differing tastes on visual aspects of the game?
What it serves to be is devaluing all actual uniqueness of every item
How in the world could you develop an emotional attachment to the "actual uniqueness of every item" enough to get so offended by this system? Seriously... you're whining that SOME PEOPLE might not find the graphic of an item appealling and they might make it look like something that's more appealling to them. What a travesty! How will we ever cope with people's differing tastes on visual aspects of the game?
I have acknowledged that you can still make Transmog useful to change regular items so they can have specific tier set looks that make it look more appealing, however, the main issue resides with devaluing the visual dignity of unique items that have special abilities. These items should not be Transmogable, they should stand out on their own that each one is unique on it's own and extremely compelling to the user creating a distinctive variance of unique item combinations each of them being awesome and diverse.
Take on the point once again that once all uniques are useful there should be not a need and should not be a possibility to transfer their unique looks to one another. The argument that there are too many repetitive looks currently is completely invalid because all uniques are said to be valuable and worthy to wear therefore no one will be wearing the same sets not like now where everyone does.
[...] however, the main issue resides with devaluing the visual dignity of unique items that have special abilities [...]
See, that's exactly the point. In my opinion, Mempo of Twilight is the ugliest of all helmets in the game. It has no "visual dignity" in my opinion. But it is the best helmet in the game (stats-wise), which is why I want to have it. The value of these powerful items is undermined by their visual appearance, which is why I see no reason to "preserve and protect" their look.
I happen to think it is one of the coolest items in the game, but since every item will be useful then you are free to choose others rather than only it. You should not however be able to change the item to something that you think looks better because now every item has it's own worthiness and you're cutting out a part of that by allowing every unique to look like another. If every unique has it's own unique ability it is ideal that every item has it's own distinguishability along with their specific ability. There's no more complaint that everyone is forced to wear a certain type of item therefore everyone looks the same, preserving that vital distinguishability is essential to the dignity of the game itself.
What if you could only change their colors thus preserving their, though lacking, distinctness? It is also key and something that needs to be addressed is that actual unique compellingness of these unique items, they cannot look lame or even ugly.
Currently many items lack any reasonable sense of magnificence. If all uniques looked great on their own and even better with one another then there wouldn't be this issue. They should be focused on that rather than taking the cheap route of allowing everyone to change to anything without any distinction between the dignity of each unique, just throwing them all together into a pile and say they can all look the same, it doesn't matter.
As much as it is nice to have uniqueness to an items look, if you look at the present game, almost every high tiered character of the same class uses the same gear or something similar.
Mempo, inna's pants, echoing fury etc. The Inna's set is one of the ugliest set in the game, the only reason anyone wears them is their stats. Ultimately every item looking like one another is ridiculous as this is what is currently happening.
For they are doing is allowing people to decide their own uniqueness in gear they have acquired rather than sticking to the same look all of the time, Its the same as the colour dies to how an item looks, and gives someone a choice in the aesthics of their character even if they are wearing ther same gear as someone else.
The problem is the item system. Same problem started when LOD came out. Before LOD people used 90% of rare items in D2. They could have different colour and shape. You could have Field Plate with blue color or Mage Plate with red color maybe even some unique armor sometimes.
You had many different armor, helmet, shield and weapon types that could all roll some good stats. Unique items were not that popular because most of them didnt have some vital stats like life and resistances. Or they had one but didnt have another.
Most of the characters looked different. Of course you had most sorcs running with Wand and shield but then some differentiation in armor and helmet.
Most barbs had Ornate plates but some had Chaos armors or such if it was with good stats.
In Diablo3 even if you use rares you will end up using only 2-3 different item looks. ilvl 61-63 most doesn't even use 61 anymore so possibly only 2 different type of items. Just because all the other looks cannot even roll any decent stats. In D2 you could have all the best stats in Quilted armor that drops already in act1 normal. Quilted armors didn't drop much in Hell difficulty though.
To make things worse, blizzard buffed Legendaries and Sets. And I already knew whats gonna happen. Same things as in D2: LOD, most of the people with the very same items because they are best in slot.
D2:Lod also buffed Uniques making them useful in end game, Everyone with Harlequin crest or Vampire Gaze helmets etc.After 1.10 patch that buffed runewords everyone is going with Enigma armors and Hoto's etc.
I'm not a fan of transmogrification.. not in WoW and probably not in D3 either. I like that when I check out some other player and see his/hers gear and it immidiately tells me that "oh hes got that one" , "wow wish I had that gear".. Now with transmog you have to inspect if you really wanna know what he/she is wearing.
That's the beauty of imaginative abilities and actual balancing of the worthiness of all items that are unique. If they can strike that balance finely then players will be as diverse as they are allowed with variant builds of all sorts that all work wonderfully and can easily compete as the best of the best builds. Then there shouldn't be a need to change their looks demeaning the point of unique visuals, everyone would be in different sets and uniques that all look amazing with any other unique piece.
I'm not a fan of transmogrification.. not in WoW and probably not in D3 either. I like that when I check out some other player and see his/hers gear and it immidiately tells me that "oh hes got that one" , "wow wish I had that gear".. Now with transmog you have to inspect if you really wanna know what he/she is wearing.
I used to dislike transmogrification as well. But I just don't think it applies to D3.
Think about level 63 shoulders... even if they don't transmog you have absolutely no clue what they're wearing since stats are absolutely random.
You're wrong man, with my adjustments to the system, unique shoulders you could tell their special ability, they cannot be changed visually. While regular shoulders from level 1-70 could be changed to any tier's set look, allowing matching outfits while wearing regular non-unique gear. No one cares if there's nothing actually unique about the item, so yes, why not change it to a tier set that looks cooler or more fitting with the rest of your regular items.
The complaint was that currently there is no diversity in visual queues as everyone wore the same types of gear with the same look as they are the only ones that are useful. But they completely disregarded the fact that in Loot 2.0 all unique and legendary items will be useful and worthy, that means no one would wear the same thing.
The fact? Please don't dream too much
I generally agree with you, though. I wouldn't want an ordinary axe to look like a legendary one. I also consider turning a sword into an axe ridiculous.
On the other hand, I probably would want to transmog legendaries into something else, because many look horrible. I played WoW: The Burning Crusade not too long ago and those sword skins were plain insulting. Prime example of D3 would be Inna's pants I guess. I vanished them the instant that became possible. On my female DH that is, I didn't care for the appearance of my Barb
I enjoy the Inna's look and I keep them on with the full set. But if you could dye the color of them would it be better? Rather than light blue you could have other colors. And if there ever was a unique color like Inna's seems to be blue, they should at least be somehow illuminating with magnificence and be able to look fitting in a unique way on their own in combation with other items.
Most legendaries are over-sized and gaudy. I prefer most of the regular gear sets over the legendary gear. I wouldn't doubt that I would be transmogrifying legendaries into rare skins rather than the opposite...
Yeah, because most uniques look worse than normal sets. That shouldn't be the case, that's what they should be working on instead of patching this in and completely destroying the integrity of having unique visuals. Everything is just anything and it's pointless to have any item with specific names and unique attributes that match the nature of the item. It's just a mix and match game rather than a game of distinctive tastes for different unique items.
I still think the best compromise is allowing legendaries to be transmog'd to regular tier armor, so if it is ugly to you it can be made normal. But keep the preservation of the legendary's "visual dignity" by not allowing legendary's (or any item) to take the skins of other legendaries.
I think it is kind of visually deceptive to see my friend holding a serpent sparker, think that he's going a dual hydra build, and then realize it is really an echoing fury. It just has a nuance of incompatibility and inconsistency that I can't quite get behind.
But, if he thought the Echoing Fury is ugly (which I would agree with him), he should be able to make it look like a regular sword or a regular dagger. Yeah, I won't know it is an Echoing Fury anymore when I see it, but at least it wouldn't have deceived me into thinking it was some other legendary that has it's own unique properties. It would just be a rare weapon which doesn't hold any assumptions on inspection.
[...] however, the main issue resides with devaluing the visual dignity of unique items that have special abilities [...]
See, that's exactly the point. In my opinion, Mempo of Twilight is the ugliest of all helmets in the game. It has no "visual dignity" in my opinion. But it is the best helmet in the game (stats-wise), which is why I want to have it. The value of these powerful items is undermined by their visual appearance, which is why I see no reason to "preserve and protect" their look.
Couldn't agree more, transmog should work on everything, otherwise they might as well scrap it, the whole point of it is to change the look of wtv thing you don't like and allow more customization, besides why would the look of others change the way you play?
Keep the originals look if u want to preserve their originality, but do not force it unto others.
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You can change the look of everything, but not all looks are available to you.
If it looks like a Mempo, it should be a Mempo; which doesn't mean that all Mempos have to look like a Mempo.
See the difference?
I could live with that.
Actually, I LOVE Terraria's solution of an extra "vanity" item for every slot. You can dress any way you want (unicorn or ninja turtle) but you can't wear Molten armor and look like you're wearing the Jungle set.
So yeah, instead of transmogrifying by putting legendary design X on legendary item Y, just some "other, new" designs purely for the looks.
That's why I suggested variations and ornaments or whatever you can add to your items to make them some what varied in its look. Though it's no necessary like I said if all uniques were useful and worthy of wearing, everyone would have unique combinations in the first place, and the original issue of people wearing the same thing over and over is pointless anyway.
K my perfectly valid post got locked for trolling, but it's a valid suggestion or philosophy of the transmoging lovers:
Effectively what Transmog does to your items is make them look like anything you want it to look like, underneath are still the items you really have. This removes the distinction between different items. If that's the case can't the monsters have their distinctions removed as well? After all, they are just for looks, and underneath is still the original monster, and you can see it's name is the original name so you just make it look like a different monster on the outside like your gear.
That's like what transmoging acts like to me when I see other players who've used it, so when I start playing after Transmog I see them wearing armor they are not really wearing just because they wanted to look like that. Do you see? It's the same thing if you changed monsters. It's like having to see a different monster rather than the actual monster. Just gear wise instead. To me it's not right to allow items to have their looks changed from what they really are, as then I would see them wearing another item, which they shouldn't have the plain ability to completely look like something else they aren't.
I wouldn't mind however, if they made variants to some items that aren't unique to look better or in a set, but unique items should remain 'unique to it's name'. As monsters with special abilities you would like to look the same so you knew what it was without looking at the name. It's outward appearance should appear with their name. But if it's a rare item you could transmog it to be any of the set tier looks because they are all among the same non-unique sets, and that would be fine. Just like monsters if they didn't have any unique effect I wouldn't mind if they changed to something else as much because there is no special effect or uniqueness to it.
And something something completely neglected is that when all these said uniques become useful and always worthy to wear, who's to say there's a problem with switching to that peiece specifically because you like the way it looks? No problem because it's just as good. You see? There's no reason to remove the novelty of unique bound to unique names/abilities. If you like a certain look since all uniques are useful unlike currently, only a few are, which is the original problem, but once all uniques are balanced it shouldn't be the case. They said they are making all uniques useful/worthy, I saw the panel of them talking about the primary and secondary stats, all the rollable ranges written on the affix list, etc, their goal is to make all uniques "legendary" and actually make them "unique" and "game-changing". All uniques are able to roll at level 70. All uniques have comparable max-roll attributes.
Now why would you void that uniqueness by making every unique able to look like another one?
It's kind of like a brain thing, you don't realize that you've fixed the problem by doing something, then you try and refix the problem with a method that ruins another part of the game. If you just made every unique worth of wearing, then there's no reason for people NOT to be able to choose a specific unique item with said unique appearance since it's just as viable as any other unique?
K my perfectly valid post got locked for trolling, but it's a valid suggestion or philosophy of the transmoging lovers:
Effectively what Transmog does to your items is make them look like anything you want it to look like, underneath are still the items you really have. This removes the distinction between different items. If that's the case can't the monsters have their distinctions removed as well? After all, they are just for looks, and underneath is still the original monster, and you can see it's name is the original name so you just make it look like a different monster on the outside like your gear.
That's like what transmoging acts like to another players to me, so when I start playing after Transmog I see them wearing armor they are not really wearing just because they wanted to look like that. Do you see? It's the same thing if you changed monsters. It's like having to see a different monster rather than the actual monster. Just gear wise instead. To me it's not right to allow items to have their looks changed from what they really are, as then I would see them wearing another item which they shouldn't have the plain ability to completely look like something else they aren't.
I wouldn't mind however, if they made variants to some items that aren't unique to look better or in a set, but unique items should remain 'unique to it's name'. As monsters with special abilities you would like to look the same so you knew what it was without looking at the name. It's outward appearance should appear with their name. But if it's a rare item you could transmog it to be any of the set tier looks because they are all among the same non-unique sets, and that would be fine. Just like monsters if they didn't have any unique effect I wouldn't mind if they changed to something else as much because there is no special effect or uniqueness to it.
Just to actually respond to your troll post; What actually WOULD be wrong if we could change the looks of monsters? YOU won't see it. /troll
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How in the world could you develop an emotional attachment to the "actual uniqueness of every item" enough to get so offended by this system? Seriously... you're whining that SOME PEOPLE might not find the graphic of an item appealling and they might make it look like something that's more appealling to them. What a travesty! How will we ever cope with people's differing tastes on visual aspects of the game?
I have acknowledged that you can still make Transmog useful to change regular items so they can have specific tier set looks that make it look more appealing, however, the main issue resides with devaluing the visual dignity of unique items that have special abilities. These items should not be Transmogable, they should stand out on their own that each one is unique on it's own and extremely compelling to the user creating a distinctive variance of unique item combinations each of them being awesome and diverse.
Take on the point once again that once all uniques are useful there should be not a need and should not be a possibility to transfer their unique looks to one another. The argument that there are too many repetitive looks currently is completely invalid because all uniques are said to be valuable and worthy to wear therefore no one will be wearing the same sets not like now where everyone does.
See, that's exactly the point. In my opinion, Mempo of Twilight is the ugliest of all helmets in the game. It has no "visual dignity" in my opinion. But it is the best helmet in the game (stats-wise), which is why I want to have it. The value of these powerful items is undermined by their visual appearance, which is why I see no reason to "preserve and protect" their look.
Currently many items lack any reasonable sense of magnificence. If all uniques looked great on their own and even better with one another then there wouldn't be this issue. They should be focused on that rather than taking the cheap route of allowing everyone to change to anything without any distinction between the dignity of each unique, just throwing them all together into a pile and say they can all look the same, it doesn't matter.
The problem is the item system. Same problem started when LOD came out. Before LOD people used 90% of rare items in D2. They could have different colour and shape. You could have Field Plate with blue color or Mage Plate with red color maybe even some unique armor sometimes.
You had many different armor, helmet, shield and weapon types that could all roll some good stats. Unique items were not that popular because most of them didnt have some vital stats like life and resistances. Or they had one but didnt have another.
Most of the characters looked different. Of course you had most sorcs running with Wand and shield but then some differentiation in armor and helmet.
Most barbs had Ornate plates but some had Chaos armors or such if it was with good stats.
In Diablo3 even if you use rares you will end up using only 2-3 different item looks. ilvl 61-63 most doesn't even use 61 anymore so possibly only 2 different type of items. Just because all the other looks cannot even roll any decent stats. In D2 you could have all the best stats in Quilted armor that drops already in act1 normal. Quilted armors didn't drop much in Hell difficulty though.
To make things worse, blizzard buffed Legendaries and Sets. And I already knew whats gonna happen. Same things as in D2: LOD, most of the people with the very same items because they are best in slot.
D2:Lod also buffed Uniques making them useful in end game, Everyone with Harlequin crest or Vampire Gaze helmets etc.After 1.10 patch that buffed runewords everyone is going with Enigma armors and Hoto's etc.
I'm not a fan of transmogrification.. not in WoW and probably not in D3 either. I like that when I check out some other player and see his/hers gear and it immidiately tells me that "oh hes got that one" , "wow wish I had that gear".. Now with transmog you have to inspect if you really wanna know what he/she is wearing.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
I used to dislike transmogrification as well. But I just don't think it applies to D3.
Think about level 63 shoulders... even if they don't transmog you have absolutely no clue what they're wearing since stats are absolutely random.
The fact? Please don't dream too much
I generally agree with you, though. I wouldn't want an ordinary axe to look like a legendary one. I also consider turning a sword into an axe ridiculous.
On the other hand, I probably would want to transmog legendaries into something else, because many look horrible. I played WoW: The Burning Crusade not too long ago and those sword skins were plain insulting. Prime example of D3 would be Inna's pants I guess. I vanished them the instant that became possible. On my female DH that is, I didn't care for the appearance of my Barb
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I enjoy the Inna's look and I keep them on with the full set. But if you could dye the color of them would it be better? Rather than light blue you could have other colors. And if there ever was a unique color like Inna's seems to be blue, they should at least be somehow illuminating with magnificence and be able to look fitting in a unique way on their own in combation with other items.
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I think it is kind of visually deceptive to see my friend holding a serpent sparker, think that he's going a dual hydra build, and then realize it is really an echoing fury. It just has a nuance of incompatibility and inconsistency that I can't quite get behind.
But, if he thought the Echoing Fury is ugly (which I would agree with him), he should be able to make it look like a regular sword or a regular dagger. Yeah, I won't know it is an Echoing Fury anymore when I see it, but at least it wouldn't have deceived me into thinking it was some other legendary that has it's own unique properties. It would just be a rare weapon which doesn't hold any assumptions on inspection.
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Couldn't agree more, transmog should work on everything, otherwise they might as well scrap it, the whole point of it is to change the look of wtv thing you don't like and allow more customization, besides why would the look of others change the way you play?
Keep the originals look if u want to preserve their originality, but do not force it unto others.
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
I could live with that.
Actually, I LOVE Terraria's solution of an extra "vanity" item for every slot. You can dress any way you want (unicorn or ninja turtle) but you can't wear Molten armor and look like you're wearing the Jungle set.
So yeah, instead of transmogrifying by putting legendary design X on legendary item Y, just some "other, new" designs purely for the looks.
Effectively what Transmog does to your items is make them look like anything you want it to look like, underneath are still the items you really have. This removes the distinction between different items. If that's the case can't the monsters have their distinctions removed as well? After all, they are just for looks, and underneath is still the original monster, and you can see it's name is the original name so you just make it look like a different monster on the outside like your gear.
That's like what transmoging acts like to me when I see other players who've used it, so when I start playing after Transmog I see them wearing armor they are not really wearing just because they wanted to look like that. Do you see? It's the same thing if you changed monsters. It's like having to see a different monster rather than the actual monster. Just gear wise instead. To me it's not right to allow items to have their looks changed from what they really are, as then I would see them wearing another item, which they shouldn't have the plain ability to completely look like something else they aren't.
I wouldn't mind however, if they made variants to some items that aren't unique to look better or in a set, but unique items should remain 'unique to it's name'. As monsters with special abilities you would like to look the same so you knew what it was without looking at the name. It's outward appearance should appear with their name. But if it's a rare item you could transmog it to be any of the set tier looks because they are all among the same non-unique sets, and that would be fine. Just like monsters if they didn't have any unique effect I wouldn't mind if they changed to something else as much because there is no special effect or uniqueness to it.
And something something completely neglected is that when all these said uniques become useful and always worthy to wear, who's to say there's a problem with switching to that peiece specifically because you like the way it looks? No problem because it's just as good. You see? There's no reason to remove the novelty of unique bound to unique names/abilities. If you like a certain look since all uniques are useful unlike currently, only a few are, which is the original problem, but once all uniques are balanced it shouldn't be the case. They said they are making all uniques useful/worthy, I saw the panel of them talking about the primary and secondary stats, all the rollable ranges written on the affix list, etc, their goal is to make all uniques "legendary" and actually make them "unique" and "game-changing". All uniques are able to roll at level 70. All uniques have comparable max-roll attributes.
Now why would you void that uniqueness by making every unique able to look like another one?
It's kind of like a brain thing, you don't realize that you've fixed the problem by doing something, then you try and refix the problem with a method that ruins another part of the game. If you just made every unique worth of wearing, then there's no reason for people NOT to be able to choose a specific unique item with said unique appearance since it's just as viable as any other unique?
Just to actually respond to your troll post; What actually WOULD be wrong if we could change the looks of monsters? YOU won't see it. /troll