it got me thinking about how difficulty will work in RoS. I've always been wondering how raising the level cap would work with the expansion being released. Where will you start? Level curves will have to be completely rebalanced, currently you go from roughly 50-60 in Hell. Day 1 of RoS, you'll be level 60, using a retuned level curve, that might put you...maybe mid-way through act 2? That makes no sense. Start at act 5? 10 levels in act 1-4, then 10 levels in act 5? We know act 5 isn't anywhere near as long as act 1-4 combined, so that can't be the case either. Inferno will be retuned for lvl 70, so there aren't many options. Perhaps the could make inferno be level 60+ and scale automatically with character level, but what if you have two different level characters? One would be easy mode, one would be a one-shot nightmare.
Then this lovely post popped up and it all became clear. We know from datamined files that there will be an adventure mode, and a story mode. Not much else is known at this time about how they work or are different. I propose the following theory. Normal, Nightmare, Hell, Inferno are going away. Completely. Poof. Replacing it will be Story and Adventure mode. Story mode will take you to level 70 act 1-5. running act 5 will take you from 60-70. Backing up, act 1 will take you from 1-20. act 2 will be 21-40, act 3 will be 41-55, and act 4 will be 56-60(short act, shorter level curve). Once you play story mode through completely, adventure mode opens up. This is in essence what we have now with inferno. Max level enemies throughout the game. Reason for doing this is that normal, nightmare, and hell are all redundant, and as the post linked points out, they dont really add value to the gameplay. Hell, some(maybe even most) casual players probably get burnt out before even experiencing the "end game"(which looks to be improving from the very limited options we have now).
"Wait, how does torment fit into all this??" you ask? Simple. They are taking the difficulty concept from the console version, modifying it as they see fit and instead of "easy, medium, hard, master 1-5", you will get Normal, Nightmare, Hell, Torment, Inferno, Master, etc.. etc.. More named difficulty levels with various GF/MF/XP bonuses just as we have now, all taking the place of the current MP system. No more MP1-10, just pick your difficulty, and either play through the story mode, or once you do that, play adventure mode, with everything unlocked at max level. Maybe we'll even get quest skipping, and waypoints that let us go anywhere we want through out the whole game without being forced to go through in the order originally intended.
Ok so gameplay for 70lvl will be what? 10 hours? Very little for money you have to invest into game and expansion and another point, I am 100% sure that MP will remain... Because it was community request....
But I have also think about this situation and how they want to implement 60-70lvl system.... well 3 weeks to Blizzcon and *finger cross* I hope we will get answers... and raise new questions....
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http://us.battle.net/d3/en/forum/topic/10195780795
it got me thinking about how difficulty will work in RoS. I've always been wondering how raising the level cap would work with the expansion being released. Where will you start? Level curves will have to be completely rebalanced, currently you go from roughly 50-60 in Hell. Day 1 of RoS, you'll be level 60, using a retuned level curve, that might put you...maybe mid-way through act 2? That makes no sense. Start at act 5? 10 levels in act 1-4, then 10 levels in act 5? We know act 5 isn't anywhere near as long as act 1-4 combined, so that can't be the case either. Inferno will be retuned for lvl 70, so there aren't many options. Perhaps the could make inferno be level 60+ and scale automatically with character level, but what if you have two different level characters? One would be easy mode, one would be a one-shot nightmare.
Then this lovely post popped up and it all became clear. We know from datamined files that there will be an adventure mode, and a story mode. Not much else is known at this time about how they work or are different. I propose the following theory. Normal, Nightmare, Hell, Inferno are going away. Completely. Poof. Replacing it will be Story and Adventure mode. Story mode will take you to level 70 act 1-5. running act 5 will take you from 60-70. Backing up, act 1 will take you from 1-20. act 2 will be 21-40, act 3 will be 41-55, and act 4 will be 56-60(short act, shorter level curve). Once you play story mode through completely, adventure mode opens up. This is in essence what we have now with inferno. Max level enemies throughout the game. Reason for doing this is that normal, nightmare, and hell are all redundant, and as the post linked points out, they dont really add value to the gameplay. Hell, some(maybe even most) casual players probably get burnt out before even experiencing the "end game"(which looks to be improving from the very limited options we have now).
"Wait, how does torment fit into all this??" you ask? Simple. They are taking the difficulty concept from the console version, modifying it as they see fit and instead of "easy, medium, hard, master 1-5", you will get Normal, Nightmare, Hell, Torment, Inferno, Master, etc.. etc.. More named difficulty levels with various GF/MF/XP bonuses just as we have now, all taking the place of the current MP system. No more MP1-10, just pick your difficulty, and either play through the story mode, or once you do that, play adventure mode, with everything unlocked at max level. Maybe we'll even get quest skipping, and waypoints that let us go anywhere we want through out the whole game without being forced to go through in the order originally intended.
But I have also think about this situation and how they want to implement 60-70lvl system.... well 3 weeks to Blizzcon and *finger cross* I hope we will get answers... and raise new questions....