I also like the torchlight idea as well. That would be acceptable. If you were extremely wealthy and it was % base you'd probably never choose to resurrect though.
Maybe a choice like this could also work:
- Resurrect in town for a nominal flat fee
- Resurrect right where you died for 10% of your gold
- Resurrect right where you died for one NV stack
I also like the torchlight idea as well. That would be acceptable. If you were extremely wealthy and it was % base you'd probably never choose to resurrect though.
Maybe a choice like this could also work:
- Resurrect in town for a nominal flat fee
- Resurrect right where you died for 10% of your gold
- Resurrect right where you died for one NV stack
10% of your gold... that would be one expensive death!
the problem with borrowing touch lights idea is that if you gave people the option to resurrect in town people would just choose that option and then click on a banner to port back to the action... so your down time would have been less than 5 seconds.
the problem with borrowing touch lights idea is that if you gave people the option to resurrect in town people would just choose that option and then click on a banner to port back to the action... so your down time would have been less than 5 seconds.
Well, banners are a problem, period, in terms of the death penalty in the current game. They're a fun idea, but I truly think they're too powerful in co-op.
I also like the torchlight idea as well. That would be acceptable. If you were extremely wealthy and it was % base you'd probably never choose to resurrect though.
Maybe a choice like this could also work:
- Resurrect in town for a nominal flat fee
- Resurrect right where you died for 10% of your gold
- Resurrect right where you died for one NV stack
10% of your gold... that would be one expensive death!
the problem with borrowing touch lights idea is that if you gave people the option to resurrect in town people would just choose that option and then click on a banner to port back to the action... so your down time would have been less than 5 seconds.
Yea, I was more or less thinking maybe gold would be used as it is in Diablo 2. Not to trade for items but solely used for NPC functions: transmog, crafting, mystic, gambling etc.
We'd either have a barter system or trading for items would mostly be obsolete outside of giving your friend an item he might make use of. You would just find or create 99% of your items.
At the very least I could see Paragon EXP penalties for death being in Ladder mode. This way if players are seriously attempting to be first, they might care about not dying.
At the very least I could see Paragon EXP penalties for death being in Ladder mode. This way if players are seriously attempting to be first, they might care about not dying.
Actually, I think this is a great idea!
Softcore: Current penalties
Ladder Softcore: Loss of XP or some of the other suggestions listed.
Hardcore (Regular or Ladder): Perma-death.
I think instituting a stiffer penalty for ladder would make the race more meaningful and fill in the game between the two extremes in terms of punishment.
Maybe a choice like this could also work:
- Resurrect in town for a nominal flat fee
- Resurrect right where you died for 10% of your gold
- Resurrect right where you died for one NV stack
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
10% of your gold... that would be one expensive death!
the problem with borrowing touch lights idea is that if you gave people the option to resurrect in town people would just choose that option and then click on a banner to port back to the action... so your down time would have been less than 5 seconds.
Well, banners are a problem, period, in terms of the death penalty in the current game. They're a fun idea, but I truly think they're too powerful in co-op.
Yea, I was more or less thinking maybe gold would be used as it is in Diablo 2. Not to trade for items but solely used for NPC functions: transmog, crafting, mystic, gambling etc.
We'd either have a barter system or trading for items would mostly be obsolete outside of giving your friend an item he might make use of. You would just find or create 99% of your items.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
So, you have to aggro them properly and recover your items one by one.
I can assure you, I would think twice before risking to die again.
Actually, I think this is a great idea!
Softcore: Current penalties
Ladder Softcore: Loss of XP or some of the other suggestions listed.
Hardcore (Regular or Ladder): Perma-death.
I think instituting a stiffer penalty for ladder would make the race more meaningful and fill in the game between the two extremes in terms of punishment.