Torment Difficulty

  • #1
    After seeing the recent data mining post hint at another difficulty mode, I am unsure whether this is really necessary.

    Having completed Act IV Inferno on several toons, I felt it would only be necessary to tackle Act V on Inferno difficulty - which diminishes the Diablo experience.
    On one hand, an extra difficulty setting gives me more to do with my Lvl 60 characters when the expansion comes out. - which is a good thing.
    On the other, if I want to level a new character from scratch, I have to complete 5 difficulty setttings to get to "end game". That's a LOT of repetition. I feel the difficulties should be scaled to a maximum of 3 settings - therefore Torment/Inferno difficulty should be the Hell mode setting, or you should be able to skip difficulty settings if your toon can handle it.

    I think the MP setting scales the difficulty experience without having to add ANOTHER difficulty setting.

    What are other peoples thoughts?
  • #2
    Unless they're planning on scrapping Inferno I don't mind. Maybe they're changing the way the whole difficulty progression works, or fixing something about it. I certainly hope so because I doubt that anyone at Blizzard would be thinking "This game needs another difficulty".
    Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."

    "Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
  • #3
    Torment could also be a renamed nightmare difficulty since one of the datamined strings says

    "TIP024 - Defeating Normal difficulty will unlock the next difficulty setting, Nightmare. (THIS TIP IS NO LONGER IN THE GAME FILES)"

    No idea why they would remove that tip but not the other ones regarding difficulty advancement.
  • #4
    Should include Spoiler tags in your thread name, and call it Difficulty changes[Spoilers] so as not to spoil it for anyone that wouldn't want it spoiled. INB4 you say it's on the front page, not everyone reads those posts specifically because they say spoiler all over them and they dont want things ruined for when the game releases.


    On topic though I think its a way to give an uber difficulty. Unlocked at the end of Inferno Lv 70 you can get achievments for completing it but it doesn't count as beating the game. Beating the game is just inferno. Torment is probably going to be PRe Inferno nerf so that it truly is a torment to get through. At least this is what I hope it is. I mean I think pre-inferno was actually challanging and therefore rewarding when you could beat it. The way inferno is right now is just a useless cakewalk lvl up. By the end of Hell you can most likely get thru MP1 if you tried maybe even MP 2 or 3 depending on the gear you found in Hell.
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  • #5
    I believe (and hope) that Torment will replace another difficulty, or merge 2 of them even. Most people already think 4 difficulties is way too much repetition (especially while lvling new chars) which isn't necessary or fun, so I really doubt they'd just add a 5th difficulty on top of that.

    Maybe something like: Hell will become Nightmare, Inferno will become what Hell is now, and Torment will be the end game difficulty? Though I don't see much point in this except them having different names :P We'll have to wait and see.
  • #6
    I have a strong thought that this is what their current idea is:

    Normal
    Torment
    Inferno

    Like TicklishCorn mentioned that the in-game Tip for unlocking Nightmare no longer exists. But also all the achievements that you see there in the Datamined strings already exist with Nightmare!

    "Kill Butcher in less than 2 minutes on Nightmare or higher" something along those lines, only they have replaced Nightmare with Torment.

    Nightmare is DEFINITELY being replaced with Torment.
    Blizzard also mentioned at some point a few months back (can't find source, sorry) that they said they were considering the community's proposal of removing an entire difficulty because 4 times is just too much. I am pretty sure they want to keep Inferno as the highest difficulty because that way it can still stay around as the difficulty everybody talks about and plays on, also when they remove Nightmare and use Torment, Diablo 3 has it's only difficulty names and it just adds that tiny bit more difference between Diablo 2 and 3.

    So in short, there will be only 3 difficulties, Normal first, then Torment, then Inferno for endgame.
  • #7
    Quote from Bullerick

    Normal
    Torment
    Inferno


    This.

    Also,. Why do you call characters for "toons", this is not WoW and nothing like Bugs Bunny.

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  • #8
    • TIP024 - Defeating Normal difficulty will unlock the next difficulty setting, Nightmare. (THIS TIP IS NO LONGER IN THE GAME FILES)
    might be answer
  • #9
    Quote from Enkeria

    Quote from Bullerick

    Normal
    Torment
    Inferno


    This.

    Also,. Why do you call characters for "toons", this is not WoW and nothing like Bugs Bunny.


    Haha, people calling their characters for toons also grind my gears :hammy:
    Make your peace...Quickly!
  • #10
    God, I hope it's not a 5th difficulty ... that would suck. I think 4 is a lot more than there should be. 3 was a fine number in Diablo 2.
  • #11
    Quote from Deventh

    God, I hope it's not a 5th difficulty ... that would suck. I think 4 is a lot more than there should be. 3 was a fine number in Diablo 2.


    Agreed. 4 is too much.

    Tbh. i almost hope they will reduce it to 2 in the next expansion. Although if they raise the lvl cap to 80, then you would have to have 79 lvl-ups in a single difficulty, which is probably a bit too often, even with 6 acts.
  • #12
    Quote from Mienta

    Quote from Deventh

    God, I hope it's not a 5th difficulty ... that would suck. I think 4 is a lot more than there should be. 3 was a fine number in Diablo 2.


    Agreed. 4 is too much.

    Tbh. i almost hope they will reduce it to 2 in the next expansion. Although if they raise the lvl cap to 80, then you would have to have 79 lvl-ups in a single difficulty, which is probably a bit too often, even with 6 acts.


    Or they could remove levels and just have 1 difficulty !
  • #13
    Quote from Vulmio

    Quote from Mienta

    Quote from Deventh

    God, I hope it's not a 5th difficulty ... that would suck. I think 4 is a lot more than there should be. 3 was a fine number in Diablo 2.


    Agreed. 4 is too much.

    Tbh. i almost hope they will reduce it to 2 in the next expansion. Although if they raise the lvl cap to 80, then you would have to have 79 lvl-ups in a single difficulty, which is probably a bit too often, even with 6 acts.


    Or they could remove levels and just have 1 difficulty !
    Don't be ridiculous :P
    Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."

    "Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
  • #14
    Quote from Vulmio


    Or they could remove levels and just have 1 difficulty !


    And while we're at it, why not remove items and different classes and call it a fps :D

    From a nostalgic point of view I wouldn't like to see the classics Nightmare and Hell go, I'd rather have them reworked instead of getting replaced by their new age cousins. But I think, having 3 difficulties would be better than 5, though you have to keep in mind, that they need both lvl up and farming areas for vanilla and expansion chars. So, Inferno as is, would have to stay for vanilla guys, whether it remains in the game as "Inferno" or gets renamed, and expansion guys will need a place to lvl to 70 and a place beyond that.

    What I could imagine:

    Normal a1-a5: lvl 1-35,
    Nightmare a1-a5: reach lvl 60,
    Nightmare MP1+: all mobs lvl63 like current Inferno MP1+
    Hell a1-a5: reach lvl70,
    Hell MP1+: all mobs lvl73 similar to current Inferno.

    I know, the difficulties won't keep thes names, but it's my idea, so I'd keep them as well ;)
    Also consider it unlikely, that they'll reduce vanilla players to only two difficulties, but I don't see a possibility for them to have as many difficulties as expansion players.
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  • #15
    This is nothing but speculation, but I can see them revamping difficulties. Removing the requirement of defeating the one to unlock the other and simply giving players the ability to switch between them as difficulties in other games let you do. I can see Monster Power being removed as an option and being integrated into the difficulties themselves. Much like it is on the console version. You start your game and choose your difficulty.

    That would explain adding a 5th difficulty, removing the requirement from the tooltip and giving the players that feel they don't want to play past Normal a great answer.

    Ha. Bagstone.

  • #16
    An other possibility could be that after Normal difficulty is completed, all the quests/waypoints/acts for the next difficulty are unlocked. This way people can choose to go on and do all the quests like before and others can skip things if they want.
  • #17
    Quote from overneathe

    This is nothing but speculation, but I can see them revamping difficulties. Removing the requirement of defeating the one to unlock the other and simply giving players the ability to switch between them as difficulties in other games let you do. I can see Monster Power being removed as an option and being integrated into the difficulties themselves. Much like it is on the console version. You start your game and choose your difficulty.

    That would explain adding a 5th difficulty, removing the requirement from the tooltip and giving the players that feel they don't want to play past Normal a great answer.

    Quote from overneathe

    This is nothing but speculation, but I can see them revamping difficulties. Removing the requirement of defeating the one to unlock the other and simply giving players the ability to switch between them as difficulties in other games let you do. I can see Monster Power being removed as an option and being integrated into the difficulties themselves.


    I don't think that they will remove the unlocking tier difficulties because each difficulty has its own set of items associated with it (it's hard to notice because you can't see item types on rares or legendaries). I think they're going to rework them, though, because 4 difficulties plus 10 monster powers is just too much. They suggested as much at Gamescom. I think we'll get an official announcement at Blizzcon.

    I'm drawing the line here though, if they just add a fifth difficulty I'm out.
  • #18
    Quote from Vulmio

    Quote from Mienta

    Quote from Deventh

    God, I hope it's not a 5th difficulty ... that would suck. I think 4 is a lot more than there should be. 3 was a fine number in Diablo 2.


    Agreed. 4 is too much.

    Tbh. i almost hope they will reduce it to 2 in the next expansion. Although if they raise the lvl cap to 80, then you would have to have 79 lvl-ups in a single difficulty, which is probably a bit too often, even with 6 acts.


    Or they could remove levels and just have 1 difficulty !


    I was serious though. And your sarcastic input really doesn't fit in, as what i suggested isn't in any way a simplification. It's just a removal of a difficulity that is there for... what exactly?
    Nightmare (and hell) is just normal difficulty with higher monster and character levels. You don't even really have a chance of getting anything worth keeping for end-game. It's pointless filler.

    Maybe if they added 2 acts in the next expansion, and didn't raise the level cap, it could work with a single levelling playthrough.
  • #19
    Quote from daisychopper

    Quote from overneathe

    This is nothing but speculation, but I can see them revamping difficulties. Removing the requirement of defeating the one to unlock the other and simply giving players the ability to switch between them as difficulties in other games let you do. I can see Monster Power being removed as an option and being integrated into the difficulties themselves. Much like it is on the console version. You start your game and choose your difficulty.

    That would explain adding a 5th difficulty, removing the requirement from the tooltip and giving the players that feel they don't want to play past Normal a great answer.

    Quote from overneathe

    This is nothing but speculation, but I can see them revamping difficulties. Removing the requirement of defeating the one to unlock the other and simply giving players the ability to switch between them as difficulties in other games let you do. I can see Monster Power being removed as an option and being integrated into the difficulties themselves.


    I don't think that they will remove the unlocking tier difficulties because each difficulty has its own set of items associated with it (it's hard to notice because you can't see item types on rares or legendaries). I think they're going to rework them, though, because 4 difficulties plus 10 monster powers is just too much. They suggested as much at Gamescom. I think we'll get an official announcement at Blizzcon.

    I'm drawing the line here though, if they just add a fifth difficulty I'm out.


    Good point but don't forget they are revamping itemization so that nullifies any current sets within difficulties.

    Also to go off of both people that got quoted here, I'm also really hoping monster power gets a revamp. 10 is too high of a ceiling and really a lot of MP's feel the same. I would like to seem them condense it and change it to the Master I-V they have on console, or something else.
  • #20
    I hope they will rearrange the difficulties:
    Normal 1-40
    Torment 40-60
    Inferno MP0 60-70 (on MP0 the acts would keep level progression)
    Inferno MP1+ 70 (on MP1+ all the acts have lvl70+ content)
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