This upsets me everytime I think about it. This is all we needed for pvp. They think they needed to reinvent the damn wheel. A 1v1/2v2/4v4 arena where we can set up matches is ALL we needed for good pvp. Throw in a ranking system and call it a day, not hard. They could have made it deathmatch, round based, objective based, all of above.. I don't care.
There's nothing they are going to come up with for pvp that is going to WOW me and it's not likely to WOW you either. In fact it doesn't need to, Quake/UT/CS/SC/DOTA/LOL pretty much cover anything that can and will ever be done without virtual reality. Of course this is excluding turn based games, but for everything else it's a combination of these games.
You have a very valid point, but I can also see, why Blizz doesn't just do that. PvP is horribly imbalanced and will always be so in D3 unless they fundamentally change a lot of skills, which they (and I suppose most players) don't want.
You may not care about that, I wouldn't either, but they'd get much more hate about an imbalanced PvP part than for not having PvP at all, ultimately resulting in such changes. That's one aspect, the other being that they just don't want to release "garbage" that doesn't meet their standards.
I remember when they simply canceled an adventure game based on Thrall for that reason (long ago).
That's one aspect, the other being that they just don't want to release "garbage" that doesn't meet their standards.
What would you call legendaries at launch? I think they fit the description of "garbage" much more than that Team PvP did.
As sad as that may sound, but that was something like an "honest mistake" in an effort to re-establish rares as the go-to-items (like in Vanilla D2).
PvP though, that's too obvious, that it'd be crap.
That's one aspect, the other being that they just don't want to release "garbage" that doesn't meet their standards.
What would you call legendaries at launch? I think they fit the description of "garbage" much more than that Team PvP did.
As sad as that may sound, but that was something like an "honest mistake" in an effort to re-establish rares as the go-to-items (like in Vanilla D2). PvP though, that's too obvious, that it'd be crap.
That's one aspect, the other being that they just don't want to release "garbage" that doesn't meet their standards.
What would you call legendaries at launch? I think they fit the description of "garbage" much more than that Team PvP did.
As sad as that may sound, but that was something like an "honest mistake" in an effort to re-establish rares as the go-to-items (like in Vanilla D2). PvP though, that's too obvious, that it'd be crap.
This upsets me everytime I think about it. This is all we needed for pvp. They think they needed to reinvent the damn wheel. A 1v1/2v2/4v4 arena where we can set up matches is ALL we needed for good pvp. Throw in a ranking system and call it a day, not hard. They could have made it deathmatch, round based, objective based, all of above.. I don't care.
There's nothing they are going to come up with for pvp that is going to WOW me and it's not likely to WOW you either. In fact it doesn't need to, Quake/UT/CS/SC/DOTA/LOL pretty much cover anything that can and will ever be done without virtual reality. Of course this is excluding turn based games, but for everything else it's a combination of these games.
You have a very valid point, but I can also see, why Blizz doesn't just do that. PvP is horribly imbalanced and will always be so in D3 unless they fundamentally change a lot of skills, which they (and I suppose most players) don't want.
You may not care about that, I wouldn't either, but they'd get much more hate about an imbalanced PvP part than for not having PvP at all, ultimately resulting in such changes. That's one aspect, the other being that they just don't want to release "garbage" that doesn't meet their standards.
I remember when they simply canceled an adventure game based on Thrall for that reason (long ago).
There's a video of them explaining the skill system pre-release and they mention being able to tweak the abilities for pve and pvp. They wouldn't need to change any of the skill fundamentally. Look at DOTA if you want to see fundamentally OP skills that are balanced. Just number tweaks like healing/dmg values, cooldowns and diminishing returns(if they wanted that). Would be enough.
I don't know if it was because of a time crunch and then sidetrack.Or the fact that Jay Wilson pretty much only cared about PvE and was against PvP becoming anything more than an afterthought. Hopefully it was because of him and we see it in RoS.
There's a video of them explaining the skill system pre-release and they mention being able to tweak the abilities for pve and pvp. They wouldn't need to change any of the skill fundamentally. Look at DOTA if you want to see fundamentally OP skills that are balanced. Just number tweaks like healing/dmg values, cooldowns and diminishing returns(if they wanted that). Would be enough.
I don't know if it was because of a time crunch and the fact that Jay Wilson pretty much only cared about PvE and was against PvP becoming anything more than an afterthought. Hopefully it was because of him and we see it in RoS.
I remember at one of the Q&A's at Blizzcon when one guy got up and practically begged the devs to make D3 more pvp-focused and asked the crowd to cheer for it. And then they practically BOO'D the guy. So please don't act like it was one person's decision to downplay PVP in this game. Lots of people, devs and community, don't want it.
There's a video of them explaining the skill system pre-release and they mention being able to tweak the abilities for pve and pvp. They wouldn't need to change any of the skill fundamentally. Look at DOTA if you want to see fundamentally OP skills that are balanced. Just number tweaks like healing/dmg values, cooldowns and diminishing returns(if they wanted that). Would be enough.
I don't know if it was because of a time crunch and the fact that Jay Wilson pretty much only cared about PvE and was against PvP becoming anything more than an afterthought. Hopefully it was because of him and we see it in RoS.
I remember at one of the Q&A's at Blizzcon when one guy got up and practically begged the devs to make D3 more pvp-focused and asked the crowd to cheer for it. And then they practically BOO'D the guy. So please don't act like it was one person's decision to downplay PVP in this game. Lots of people, devs and community, don't want it.
You can do one without affecting the other or did you not read what you quoted? Besides, those that PvP would likely put more hours into the game. I know at least half my friends list would have likely kept playing d3. Though to be fair my friends list is from an old now retired-high end WoW guild and SC players so they are competitive people.
Besides you don't even need PvP to be balanced to entertain those that want it. Look to WoW pvp if you want proof. It doesn't get more imbalanced than that, yet it pleases hundreds of thousands of people. Sure it's not as big of a community as the casual lfr players, but their fun doesn't effect the masses.
There's a video of them explaining the skill system pre-release and they mention being able to tweak the abilities for pve and pvp. They wouldn't need to change any of the skill fundamentally. Look at DOTA if you want to see fundamentally OP skills that are balanced. Just number tweaks like healing/dmg values, cooldowns and diminishing returns(if they wanted that). Would be enough.
Well, you'd basically have to have seperate (from PvE) numeric values for every rune variant of every skill, implement immunity timers or at least diminishing returns and then playtest that with every possible class combination. I doubt, they'd be willing to spend the manpower on it.
The other option of just letting people play 2on2 and 4on4 as is, would - like I already said - lead to too much hate and a product not worthy of the franchise.
Besides you don't even need PvP to be balanced to entertain those that want it. Look to WoW pvp if you want proof. It doesn't get more imbalanced than that, yet it pleases hundreds of thousands of people. Sure it's not as big of a community as the casual lfr players, but their fun doesn't effect the masses.
I would actually argue that WoW PvP is exactly why Blizzard has been slow/blase about D3 PvP.
There are more people who hate WoW PvP because it effects PvE balance than people who love it. After almost a decade, patience has worn very thin over PvE nerfs due to PvP issues and one could argue that it has done more harm than good.
I think this is a very real concern with D3, frankly.
Besides you don't even need PvP to be balanced to entertain those that want it. Look to WoW pvp if you want proof. It doesn't get more imbalanced than that, yet it pleases hundreds of thousands of people. Sure it's not as big of a community as the casual lfr players, but their fun doesn't effect the masses.
I would actually argue that WoW PvP is exactly why Blizzard has been slow/blase about D3 PvP.
There are more people who hate WoW PvP because it effects PvE balance than people who love it. After almost a decade, patience has worn very thin over PvE nerfs due to PvP issues and one could argue that it has done more harm than good.
I think this is a very real concern with D3, frankly.
My Wizard only got to Paragon 45~, so I'm not at max MF. With some MF from a couple gear pieces (Bracers, Belt, Chest) I definitely improved my legendary drop ratio (back when I wasn't taking a break as I am now). I also used to have some MF on a ring and boots, but dropped it for much better stats.
It's kinda cool that most people don't really value these more useful "secondary" stats (unlike Cold resist). Makes them much cheaper for guys like me.
I remember when i used to pickup every blue and salvage them so I would have thousands of crafting mats in my inventory and other charcters.. thinking to myself 'one day these will all be worth something'... boy was I wrong...
You have a very valid point, but I can also see, why Blizz doesn't just do that. PvP is horribly imbalanced and will always be so in D3 unless they fundamentally change a lot of skills, which they (and I suppose most players) don't want.
You may not care about that, I wouldn't either, but they'd get much more hate about an imbalanced PvP part than for not having PvP at all, ultimately resulting in such changes. That's one aspect, the other being that they just don't want to release "garbage" that doesn't meet their standards.
I remember when they simply canceled an adventure game based on Thrall for that reason (long ago).
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
As sad as that may sound, but that was something like an "honest mistake" in an effort to re-establish rares as the go-to-items (like in Vanilla D2).
PvP though, that's too obvious, that it'd be crap.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
Why?.
For balance reasons stated above.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
(why 10 characters I dont get it)
There's a video of them explaining the skill system pre-release and they mention being able to tweak the abilities for pve and pvp. They wouldn't need to change any of the skill fundamentally. Look at DOTA if you want to see fundamentally OP skills that are balanced. Just number tweaks like healing/dmg values, cooldowns and diminishing returns(if they wanted that). Would be enough.
I don't know if it was because of a time crunch and then sidetrack.Or the fact that Jay Wilson pretty much only cared about PvE and was against PvP becoming anything more than an afterthought. Hopefully it was because of him and we see it in RoS.
I remember at one of the Q&A's at Blizzcon when one guy got up and practically begged the devs to make D3 more pvp-focused and asked the crowd to cheer for it. And then they practically BOO'D the guy. So please don't act like it was one person's decision to downplay PVP in this game. Lots of people, devs and community, don't want it.
You can do one without affecting the other or did you not read what you quoted? Besides, those that PvP would likely put more hours into the game. I know at least half my friends list would have likely kept playing d3. Though to be fair my friends list is from an old now retired-high end WoW guild and SC players so they are competitive people.
Besides you don't even need PvP to be balanced to entertain those that want it. Look to WoW pvp if you want proof. It doesn't get more imbalanced than that, yet it pleases hundreds of thousands of people. Sure it's not as big of a community as the casual lfr players, but their fun doesn't effect the masses.
Well, you'd basically have to have seperate (from PvE) numeric values for every rune variant of every skill, implement immunity timers or at least diminishing returns and then playtest that with every possible class combination. I doubt, they'd be willing to spend the manpower on it.
The other option of just letting people play 2on2 and 4on4 as is, would - like I already said - lead to too much hate and a product not worthy of the franchise.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
I would actually argue that WoW PvP is exactly why Blizzard has been slow/blase about D3 PvP.
There are more people who hate WoW PvP because it effects PvE balance than people who love it. After almost a decade, patience has worn very thin over PvE nerfs due to PvP issues and one could argue that it has done more harm than good.
I think this is a very real concern with D3, frankly.
Yes.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
Soo... let's get back on track? Or has the thread outlived its usefulness?
Depends on your memory, I'd say.
But I can add one that just came to my mind by reading another post:
I remember, when magic find was a useful stat!
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
You know why it was fun?, because it was a well designed, not rushed, polished boss fight.
hehe, like the best encounter in all of beta!
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
My Wizard only got to Paragon 45~, so I'm not at max MF. With some MF from a couple gear pieces (Bracers, Belt, Chest) I definitely improved my legendary drop ratio (back when I wasn't taking a break as I am now). I also used to have some MF on a ring and boots, but dropped it for much better stats.
It's kinda cool that most people don't really value these more useful "secondary" stats (unlike Cold resist). Makes them much cheaper for guys like me.
Back on topic, I remember when the WD's pets were oneshot in inferno, by white mobs.
I remember when I was one-shot, by the not-even-labeled sandstorm in a2
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450