Wyatt Chang on Combat Philosphy

  • #61
    I'm so tired of people thinking Reflect Damage should individually shoulder the burden of being some anti-glass cannon mechanic. If Reflect Damage is the only thing stopping people from ignoring defenses that's pretty bad game design. It's the responsibility of the entire game as a fulling functioning combat driven entity to reward or punish certain character philosophies. If someone chooses to play a glass cannon character, they should reap the rewards and suffer the consequences of that choice in almost every monster engagement; not just a select random few that carry one monster affix designed specifically to counter it.
  • #62
    Quote from shaggy

    Quote from Solmyr77

    Mostly yes, but I think, RD is a decent means to force certain classes to consider defensive stats for their gear. If it weren't for RD, which Wiz/DH/WD would have LS at all? Physical resist? They could forsake those stats in favor of pure offense, creating an imbalance vs melee characters.

    Why should *one* affix have that responsibility? There are a ton of offensive damage-causing affixes a monster can have, in addition to their basic attacks. Why shouldn't mortar, molten, fire chains, etc. be the impetus for defensive stats? If we're gearing a specific stat for a specific affix, that's really botched design and it points to exactly what Wyatt is talking about "fixing" with combat.

    The fact that we need Life Leech for Reflects Damage directly leads to the other problems. Now that we have Life Leech those mortar monsters have to do MORE damage to fight through our leeching which means that we have almost-binary damage (deadly or insiginificant).

    We shouldn't be worried that WDs, Wizzies, and DHs might not gear for Life Leech because that's a symptom of a much bigger problem - the problem that Wyatt is hopefully going to solve for us.

    True, it's one affix that behaves differently than all the others. The question is, which "group" behaves right? I'm not saying, RD is great, but as of now, the game would be worse without it imo.
    I apologize for any formating issues in my posts, I just can't use the new editor.Currently playing Magic 2014, see my thread:http://www.diablofans.com/topic/97565-magic-2014/
    Also, if you like Classics, try:Dungeons and Dragons Anthology ( http://www.gamersgat...ster-collection )
  • #63
    Reflect is pretty boring as far as monster affixes go. I think it'd be fine if it worked like added tension in an already tense situation, instead of just hard countering glass cannons and killing them immediately.

    But I don't see it being a problem after healing numbers have been nerfed. It's pretty easy to balance a passive +dmg taken, after all. Especially with stat caps and all the other changes incoming, they could keep it scaling off player DPS and still not screw it up. I'd like to see a mix personally, flat dmg + a small scaling %playerdmg so undergeared has to be careful, heavy offense with little defense has to be careful but perfect gear guy can shrug it off (perfect gear guy should be shrugging off most things, just not everything at once :P).
  • #64
    Is it possible to have rose-tinted glasses when looking at something that hasn't happened yet? I remember this exact state of the community at release: everything was perfect, no need to change anything, best game ever. Nice to see all the bandwagon hoppers go from "game is perfect, stfu" to "game's disappointing" to "RoS will be 100% PERFECT and will fix EVERYTHING". As much as I am excited for some of the features from RoS, people's comments on the alleged combat systems' changes seem incredibly naïve to me.
    Good luck with your "combat systems will be perfect so there's no need for RD" approach; I'll believe it when I see it.
  • #65
    Quote from maka

    Is it possible to have rose-tinted glasses when looking at something that hasn't happened yet? I remember this exact state of the community at release: everything was perfect, no need to change anything, best game ever. Nice to see all the bandwagon hoppers go from "game is perfect, stfu" to "game's disappointing" to "RoS will be 100% PERFECT and will fix EVERYTHING". As much as I am excited for some of the features from RoS, people's comments on the alleged combat systems' changes seem incredibly naïve to me.
    Good luck with your "combat systems will be perfect so there's no need for RD" approach; I'll believe it when I see it.

    Your suggestion was poorly thought out and shut down with simple logic, yet you call people naive? I don't really see any bandwagoning posts either. Most of them seem to point out the obvious unemotional response. When we talk about ideology, that has a lot more room for differing viewpoints.

    In this case.. the simple fact is a % of incoming dmg scaling vs your dmg needs to be balanced with a % of that same dmg being either EHP or flat out healing. We already know what direction they want to go. So it is simply a math question with ideas behind it, it's not a philosophical question with math behind it.

    Therefor we can safely assume what their solutions may end up being. As for reflect damage, they've already said they currently have it as a flat dmg. Most likely for all the reasons a few of us have said. So again, I fail to see the bandwagoning.
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