103 New Objectives and Quests
Remember this is datamined from a super early not even close to finished client. 99% chance there will be LOTS of changes.
Objective2Desc : Destroy the Soul Crucible in Gideon's Row
Objective4Desc : Rescue the survivors in Ackton's Hold
Objective5Desc : Retrieve the guards in Ackton's Hold
Objective8Desc : Kill Unique
Objective14Desc : KillUnique02
Objective10Desc : Retrieve the guards in Ackton's Hold
Objective24Desc : Retrieve the guards in Ackton's Hold
Objective26Desc : Find Mystic
Objective28Desc : Enter the King's Rest Cemetery
Step1BNetTitle : Find Death Orbs
Objective31Desc : Talk to Myriam the Mystic
Objective33Desc : Enter Briarthorn Cemetery
Objective35Desc : Destroy the Master Soul Crucible
Objective39Desc : Kill Therk
Objective41Desc : Talk to Myriam
Objective37Desc : Talk to the Mystic
Objective43Desc : Use your town portal to return to the Survivors' Enclave
Objective45Desc : Destroy the Soul Crucible in Gideon's Court
UnassignedStepBNetTitle : Begin Quest
Objective48Desc : Enter Westmarch Commons
Step25BNetTitle :
Description : The death maidens employ soul crucibles to strip the souls from their victims, transforming them into revenant soldiers. These crucibles must be destroyed.
Step47Header : Enter {c_yellow}Westmarch Commons[/color] - to locate and destroy the {c_yellow}Soul Crucibles[/color] -
Step1Header : Destroy the {c_yellow}Soul Crucible[/color] -
Objective50Desc : Destroy the corpse piles empowering Catharis: {Done}/{Needed}
Objective54Desc : Slay Catharis in Noble's Rest Courtyard
Objective56Desc : Find the Master Death Crucible in Noble's Rest Courtyard
Objective58Desc : Destroy the corpse piles empowering Drygha: {Done}/{Needed}
Objective61Desc : Slay Drygha in Gideon's Row
Objective63Desc : Search for the Death Crucible in Gideon's Row
Objective65Desc : Use the mystic's cauldron to enchant an item
Objective67Desc : Talk to Myriam
[color=#000000]Quest_X1_Westm_KillUrzael[/color]
Name : Kill Urzael
Objective2Desc : Enter the Westmarch Heights
Objective5Desc : Find Westmarch Heights
Objective7Desc : Find the tower where Urzael leads his forces
Objective9Desc : Climb the tower
Objective13Desc : Kill Urzael
Objective15Desc : Talk to Malthael
Objective17Desc : Use your town portal to return to the Survivors' Enclave
Objective19Desc : Talk to Tyrael
Objective11Desc : Talk to Urzael
UnassignedStepBNetTitle : Begin Quest
UnassignedStepBNetText :
Step18BNetTitle : Talk to Tyrael
Objective20Desc : Stop the fire starters from burning down the city: {Done}/{Needed}
Objective22Desc : Kill fire starter Orishi
Objective23Desc : Kill fire starter Lukima
Objective24Desc : test
[color=#000000]Quest_X1_Westm_KingEvent01[/color]
Name : The Rebellious Rabble
Objective2Desc : Kill the reapers attacking the peasants
Objective4Desc : Talk to Severin
Step1Splash : Save the Unruly Peasants from the Reapers
Step6Splash : Save the Unruly Peasants from the Reapers
Objective7Desc : Save the peasant from the reapers
Not sure if I understand what I'm reading correctly, but are the pre-expansion acts getting new quests and random events added in as well? A lot of it seems to also point towards the expansion game modes, like Nephalem Trials, but there also seems to be some indication that we'll be seeing news events added to the old acts.
*Holding fingers crossed*
Not sure if I understand what I'm reading correctly, but are the pre-expansion acts getting new quests and random events added in as well? A lot of it seems to also point towards the expansion game modes, like Nephalem Trials, but there also seems to be some indication that we'll be seeing news events added to the old acts.
*Holding fingers crossed*
I thought they said the NT's would be randomly around the world and such?
Not sure if I understand what I'm reading correctly, but are the pre-expansion acts getting new quests and random events added in as well? A lot of it seems to also point towards the expansion game modes, like Nephalem Trials, but there also seems to be some indication that we'll be seeing news events added to the old acts.
*Holding fingers crossed*
I thought they said the NT's would be randomly around the world and such?
They did. As for randomly? I am not so sure about that. I'd guess they are static locations with a shared spawn system.
Also; "Talk to Zoltun Kulle in New Tristram" I love that they are making him the NPC to go to for turning in keys for Loot Runs, and apparently the Devils Hand stuff as well.
I thought they said the NT's would be randomly around the world and such?
Oh, that's true.
Although, some of the names like "Quest_x1_A1_Challenge_SpiderTrap" got me wondering. It's definitely centered around act one, and there are other other "challenges" further down the list with A2 through to A5 as well. When I said random events, I meant some maps have stuff that could pop up, like the Jar of Souls, which don't always happen. I think when I said random it seemed a bit confusing.
Still, I wonder if these are new events that pop-up in earlier acts, which would be great! It would make running the pre-expansion acts a lot more interesting, since acts 1-4 were a bit dull in comparison to act 5 when LoD was released.
Absolutely. Adventure mode is looking like it's gonna be a mode with a lot more freedom (hopefully no forced dialogues, no custcenes, no limit to waypoints, etc. ;))
103 New Objectives and Quests
Remember this is datamined from a super early not even close to finished client. 99% chance there will be LOTS of changes.
DiabloFans Quote:
[color=#000000]
Quest_X1_Bog_KingOfTheHill[/color]
Quest_X1_Catacombs_GardenEvent1[/color]
Quest_X1_Event_Bog_Drowningpools[/color]
Quest_X1_Event_Bog_Wickerman[/color]
Quest_X1_Event_Fortress_LeaperAmbushD[/color]
Quest_X1_Event_Fortress_MonsterGauntletB[/color]
Quest_X1_Event_Fortress_SpiritPrisonA[/color]
Quest_X1_Event_Fortress_Worldstone[/color]
Quest_X1_Event_Westm_KidsCellar[/color]
Quest_X1_Event_westm_CaptainStokely[/color]
Quest_X1_Fortress_Event_Mousetrap[/color]
Quest_X1_Fortress_JudgementDay[/color]
Quest_X1_Graveyard_Alter_Event[/color]
Quest_X1_Graveyard_GraveRobber_Event[/color]
Quest_X1_LR_DungeonFinder[/color]
Quest_X1_PagesOfFate_Prototype4[/color]
Quest_X1_PandExt_Event_Chrono[/color]
Quest_X1_PandExt_ExteriorFull[/color]
Quest_X1_Pand_Ext_ForgottenWar[/color]
Quest_X1_Pand_HexMaze_EN[/color]
Quest_X1_WestM_Event_Corpsefinder[/color]
Quest_X1_WestM_Event_TheHarvest[/color]
Quest_X1_WestM_Event_TheRunAround[/color]
Quest_X1_WestM_Graveyard_Soldier_Holdout_Event[/color]
Quest_X1_WestM_Graveyard_Undead_Husband[/color]
Quest_X1_WestM_Graveyard_Unique_1[/color]
Quest_X1_WestmHub_Survivor_Rescue[/color]
Quest_X1_Westm_KillUrzael[/color]
Quest_X1_Westm_KingEvent01[/color]
Quest_X1_Westm_ReformedCultist[/color]
Quest_X1_catacombs_event_scorpions[/color]
Quest_X1_fortress_event_ancientJail[/color]
Quest_X1_westm_guard_SurvivorRescue[/color]
Quest__x1_westm_ideation_Event_TeamPacMan_Quest[/color]
Quest_x1_A1_Challenge_ChamberOfBone[/color]
Quest_x1_A1_Challenge_CultistLegion[/color]
Quest_x1_A1_Challenge_CursedTomb[/color]
Quest_x1_A1_Challenge_DeathCellar[/color]
Quest_x1_A1_Challenge_Deathfire[/color]
Quest_x1_A1_Challenge_FleshpitGrove[/color]
Quest_x1_A1_Challenge_GhoulSwarm[/color]
Quest_x1_A1_Challenge_KhazraWarband[/color]
Quest_x1_A1_Challenge_NestOfHorrors[/color]
Quest_x1_A1_Challenge_ScavengerHunt[/color]
Quest_x1_A1_Challenge_ScorchedMonastery[/color]
Quest_x1_A1_Challenge_SpiderTrap[/color]
Quest_x1_A1_Challenge_UdderChaos[/color]
Quest_x1_A1_Challenge_VengefulSpirits[/color]
Quest_x1_A1_Challenge_VesselRitual[/color]
Quest_x1_A2_Challenge_BlindingLocust[/color]
Quest_x1_A2_Challenge_BloodCarvers[/color]
Quest_x1_A2_Challenge_DemonShade[/color]
Quest_x1_A2_Challenge_DesertFortress[/color]
Quest_x1_A2_Challenge_DoomSpawn[/color]
Quest_x1_A2_Challenge_Dustbowl[/color]
Quest_x1_A2_Challenge_FallenWarband[/color]
Quest_x1_A2_Challenge_ForsakenOutpost[/color]
Quest_x1_A2_Challenge_FoulHatchery[/color]
Quest_x1_A2_Challenge_HoradricGuardians[/color]
Quest_x1_A2_Challenge_SunkenGrave[/color]
Quest_x1_A2_Challenge_WraithStorm[/color]
Quest_x1_A3_Challenge_BloodClanAssault[/color]
Quest_x1_A3_Challenge_DarkTower[/color]
Quest_x1_A3_Challenge_DeathChill[/color]
Quest_x1_A3_Challenge_FallenMarauders[/color]
Quest_x1_A3_Challenge_FeastOfSouls[/color]
Quest_x1_A3_Challenge_ForsakenSoldiers[/color]
Quest_x1_A3_Challenge_HellishSwarm[/color]
Quest_x1_A3_Challenge_InfernalSky[/color]
Quest_x1_A3_Challenge_PlagueOfHell[/color]
Quest_x1_A4_Challenge_ArmyOfHell[/color]
Quest_x1_A4_Challenge_DeathFromAbove[/color]
Quest_x1_A4_Challenge_DemonKnights[/color]
Quest_x1_A4_Challenge_Juggernaut[/color]
Quest_x1_A4_Challenge_PrimeGuardians[/color]
Quest_x1_A4_Challenge_TerrorSpawn[/color]
Quest_x1_A5_Challenge_AncientEvils[/color]
Quest_x1_A5_Challenge_DreadGhosts[/color]
Quest_x1_A5_Challenge_ElderOnes[/color]
Quest_x1_A5_Challenge_FlyingAssasins[/color]
Quest_x1_A5_Challenge_GuardSlaughter[/color]
Quest_x1_A5_Challenge_HostileRealm[/color]
Quest_x1_A5_Challenge_HunterKillers[/color]
Quest_x1_A5_Challenge_LastStand[/color]
Quest_x1_A5_Challenge_MaggotMound[/color]
Quest_x1_A5_Challenge_Netherbeasts[/color]
Quest_x1_A5_Challenge_Sentinels[/color]
Quest_x1_A5_Challenge_SoulDrain[/color]
Quest_x1_Adria[/color]
Quest_x1_BatteringRamFight[/color]
Quest_x1_Event_Jar_Of_Souls_NecroVersion[/color]
Quest_x1_Event_WestM_DoomedToDie[/color]
Quest_x1_Fortress_KillMalthael[/color]
Quest_x1_OpenWorld_Tutorial[/color]
Quest_x1_OpenWorld_Tutorial_DevilsHand[/color]
Quest_x1_OpenWorld_Tutorial_DevilsHand_Resume[/color]
Quest_x1_OpenWorld_Tutorial_LR[/color]
Quest_x1_OpenWorld_quest[/color]
Quest_x1_Templar_SideQuest_Alt[/color]
Quest_x1_ToHeaven[/color]
Quest_x1_WestM_IntroQuest[/color]
Quest_x1_westm_Event_CircleOfDeath[/color]
Quest_x1_westm_ScoundrelEvent[/color]
*Holding fingers crossed*
I thought they said the NT's would be randomly around the world and such?
They did. As for randomly? I am not so sure about that. I'd guess they are static locations with a shared spawn system.
Also; "Talk to Zoltun Kulle in New Tristram" I love that they are making him the NPC to go to for turning in keys for Loot Runs, and apparently the Devils Hand stuff as well.
Although, some of the names like "Quest_x1_A1_Challenge_SpiderTrap" got me wondering. It's definitely centered around act one, and there are other other "challenges" further down the list with A2 through to A5 as well. When I said random events, I meant some maps have stuff that could pop up, like the Jar of Souls, which don't always happen. I think when I said random it seemed a bit confusing.
Still, I wonder if these are new events that pop-up in earlier acts, which would be great! It would make running the pre-expansion acts a lot more interesting, since acts 1-4 were a bit dull in comparison to act 5 when LoD was released.
Edit: Or are these somehow tied to loot runs?
ZK in NT and such.