I dont get how anyone can be against this as long as its in addition to and not replacing any other fixes. This idea just makes it easier to find a viable item outside the auction house. It doesn't effect your ah experience at all. It's a win, win. Nevermind the numerical values, as the OP said, they're just place holders.
What if competitive gametypes are introduced like PvP? Gear will be a large factor towards success. While Self-finding items may be fun by that point, it doesn't mean they will be efficient enough to compete.
if they introduced any sort of PvP (and this overall discussion is probably for a whole different thread), I'd hope they'd create PvP only skill tree and PvP only items (gained through PvPing).
No matter what they would do they'd run into people complaining about items being bought off the AH or the exact inverse. "Man that guy is only beating me because he was lucky and has a near perfect-pristine Skorn and a bunch of other near perfect-pristine items. My RNG is shit, I quit!"
I guess the debate would be The consistency of AH farming VS The Luck of Loot Hunting, which do you prefer? Though I feel Luck would at least involve playing the game the whole time.
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I guess the debate would be The consistency of AH farming VS The Luck of Loot Hunting, which do you prefer? Though I feel Luck would at least involve playing the game the whole time.