MrMonstrosity has me inspired after reading his post full of suggestions for Blizzard. I've decided to further investigate the issues with the "loot hunt" to discover solutions.
I want to find really rare items and be able to use them! I want to see that orange glow on the ground and know I have something special, to save for specific builds that could take advantage of it, or for other characters.
How many times have you found a top tier item and kept it? Sometimes I find upgrades for Alts, but even then it's usually worth selling them knowing I can always buy a replacement later. We need a reason to keep items we find.
The intent of this post is to balance (Not defeat) Auction House use and Finding Usable Gear from Playing the game yourself.
The AH takes all the fun out of finding useful items.
Items found while "playing the game" are Auctioned 99.99% of the time to be able to purchase upgrades, via Auction House.
Finding your own gear and progressing at the rate of the general community is impossible. While this shouldn't necessarily be as fast, the difference is too vast.
Solution: "Pristine / Worn Items"
Personally discovered items will be considered "Pristine".
Pristine Items gain a % bonus to all affixes.
Pristine Legendaries receive a bonus, special affix.
When a Pristine item is traded to any other account, it becomes "Worn".
Worn items contain the original stats of the item.
A limited number of Pristine Items can be equipped at a time. (possibly)
(This example demonstrates a +20% increase to affixes. Yes, I didn't calculate the %damage change. It would be +58%, therefore the DPS would be even higher. I didn't feel like doing the extra math. :P)
Result:
The best items in the game can only be found by YOU.
Finding a specific legendary you want will still be rare.
Finding any legendary may be exciting enough to motivate trying new builds.
The bonus, legendary affix should have a very unique impact on each item, strongly influencing unique builds. (Better affixes than the one that took me 10 seconds to come up with.)
Just like in D2, the playtime required for the best legendaries (uniques), could be a very long time, but it WILL be special when YOU find them.
Collecting gear you find and saving it for later/other builds/characters is possible again.
Purchasing items off the Auction House will still be critical and convenient for quick upgrades and finding/trading gear required for your specific builds.
The loot hunt becomes exciting again!
Other Thoughts:
This is the only solution I can see (or something similar) to having loot YOU find to occasionally be better than what you might be able to buy in the Auction House.
High end gear will still be extremely expensive on the Auction House. It's not like a perfect item for each slot will drop for you right away, if ever.
Possibly lowering the drop rate of Legendaries could make them feel more special, with this system in place.
The items we find need to be stronger than traded/auctioned items, or the AH will win every time.
Criticism:
There has been lots of positive feedback so far as well as some good constructive criticism. I want to discuss some of the criticism and how it might not turn out how it sounds.
The main strongest criticism seems to be that luck will become an even stronger factor with this system in place. That players who find high-end legendaries will be pushed too far ahead. I believe an opposite effect would occur.
High-end drops will always be great (with Pristine or without). But all the low/average value drops won't be and are usually trashed. But with the Pristine system, those items have a chance. Those items also drop much more frequently than the rare, high-end items. Therefore, more lower-end players will be pushed closer to the high-end players because of the frequency of drops. This will actually help close the gap, not expand it, therefore reducing Luck as a factor.
Example:
For every one 1500 dps Skorn that drops, one-hundred 1300 dps Skorns drop (estimating, wouldn't be surprised if it's more). In the current system, the one player gets a great weapon OR great trade, the others get vendor trash. With Pristine, the one player gets a top of the line weapon OR a good trade, and the 100 others get useful items too, possibly many of them gaining decent upgrades, shortening the gap between high and low geared players.
Another very important point here is that lower geared players will be able to close the gap slightly on high-geared players through playing the game. It won't be an instant jump like if they upped general loot quality in a patch, because you won't be able to get the upgrades instantly through the Auction House, it will take time.
+1 if you like the general idea! I see a lot of positive responses, but not enough +1s!
Not a bad idea. Although CD is increased by 50%, thats way OP. Especially with how OP CD and CC are already.
20% increase would bring it to 1667.4 dps btw.
Thanks! I didn't give the 20% directly to DPS, only the affixes. So only the Minimum/Maximum damage affixes received a buff and calculated the DPS from that.
As far as CD goes, you may be right, I was just thinking out loud. But also note that it's only for physical attacks. I don't play a Barbarian so I don't know how many of their skills are physical, although I'm sure many of them are. Also, it is meant to feel "special". Considering not everyone finds a Skorn everyday, maybe it wouldn't be such a bad thing.
Cool idea, and judging on how much longer we gona wait for loot 2.0 etc its not too late for blizz to implement something similar to this.. One thing thou, would it become worn if traded between players or just the AH?
+1. This is a suggestion thread I really like: one single idea, not too much text and too deceiving Photoshops, not too detailed to constrain discussion, but focused enough with an example.
A "similar" idea came to my mind, not sure if/how you could combine this, but Pristine items could become better if you wear them for a longer time (and such bonus would go away upon trading, of course). For example, I have this 1h sword that I'm really attached to, and that all my characters use (it has only vit mainstat, so not class-specific). Even if I found a slightly better item I might still keep this because I'm so attached to it, I've just gone through a lot. Why shouldn't this also result in some stats benefits? Not a lot. Maybe only some vit or so. Like "Broken In" (as in shoes that have to break in at first).
But yeah, I like this idea. The pristine bonus doesn't even need to be big; the difference between a crap item and a billion gold item oftentimes is just 1 stat.
Great idea! Problem is this will devalue the items at the RMAH and blizzard won't allow that.
Good point. But I don't think the players buying the best items now will completely stop, it will still be a very useful way of getting ahead. Also, if it brings more people back to the game, that's more money itself.
I kinda like your suggestion, but it's not really fixing anything. like how many skorns like your example have you found? I think what they are doing with loot 2.0 is going to make this a non-issue tbh. And with the mystic comming in RoS it will have the same effect but with less powerful items because it's just 1 affix getting better not every affix getting boosted 20% so the difference between high end and low end items won't be as large.
as said I like the idea, but I think it's wasted effort with the changes we already know are comming.
You don't think Pristine Items could be implemented side by side with the new changes? This is actually the only Skorn I have found, lol.
No, Ruksak is 100% right. The "omg RMAH" shit is so old and should be a bannable offense. If that's one's only line of thought they are not adding anything insightful to the conversation, they're just trolling with their (provably wrong) tinhatter bullshit.
As for the actual idea, frankly I'd rather wait and see what Loot 2.0 has instead of suggesting more modifications to it.
No, Ruksak is 100% right. The "omg RMAH" shit is so old and should be a bannable offense. If that's one's only line of thought they are not adding anything insightful to the conversation, they're just trolling with their (provably wrong) tinhatter bullshit.
As for the actual idea, frankly I'd rather wait and see what Loot 2.0 has instead of suggesting more modifications to it.
He effectively posted "+1" in a thread meant to collect that sort of feedback. Don't be so elitist. It might have been debated to death, but new people shouldn't be expected to know everything.
As for the actual idea, frankly I'd rather wait and see what Loot 2.0 has instead of suggesting more modifications to it.
Fair enough. I think Loot 2.0 has some massive improvements, and it's true that maybe not everything is revealed yet. The greatest feature from Loot 2.0, in my eyes, is Legendary Affixes for build variety. But I still don't see how it will allow gear we find to be better than AH gear.
The reason I made an account is that I really liked the OP idea (once again clapping for it).
I am on the side of whats best for D3 and the RMAH is a parasite for D3. Just as the bots are. They can kill both with one patch, you name it.
And loot 2.0 will be a failure as long as they don't realize that you don't have to balance Diablo - its not an RTS. You should have weaker and stronger builds, thats the whole point of it and thats what Jay Wilson never managed to understand. But for these builds to become stronger, you don't need to pick the right skills, you need to have the right items. Items which have build improving properties. And from the gamescom screens I didn't saw such, so I am really skeptical about loot 2.0.
The reason I made an account is that I really liked the OP idea (once again clapping for it).
I am on the side of whats best for D3 and the RMAH is a parasite for D3. Just as the bots are. They can kill both with one patch, you name it.
And loot 2.0 will be a failure as long as they don't realize that you don't have to balance Diablo - its not an RTS. You should have weaker and stronger builds, thats the whole point of it and thats what Jay Wilson never managed to understand. But for these builds to become stronger, you don't need to pick the right skills, you need to have the right items. Items which have build improving properties. And from the gamescom screens I didn't saw such, so I am really skeptical about loot 2.0.
Great idea! Problem is this will devalue the items at the RMAH and blizzard won't allow that.
They already did that with BoA. Or does that not fit your stupid hate agenda?
Think before you post.
It's his first post and he is on our side. Why are you so aggressive? Do you two have a history that I don't know?
"He's on our side"?
His first post on a diablo fansite and it's the regurgitated claim that Blizzard let's the RMAH dictate their loot design choices, which is not only entirely false, but has been proven so through Blizzard's actions.
He's not on my side. He can go stand in the corner with the rest of the tin-hat, Blizz-flaming 1 post members that come and go just to troll their Bnet bullshit.
I want to find really rare items and be able to use them! I want to see that orange glow on the ground and know I have something special, to save for specific builds that could take advantage of it, or for other characters.
How many times have you found a top tier item and kept it? Sometimes I find upgrades for Alts, but even then it's usually worth selling them knowing I can always buy a replacement later. We need a reason to keep items we find.
The intent of this post is to balance (Not defeat) Auction House use and Finding Usable Gear from Playing the game yourself.
Link to Diablo 3 General Forums Post:
http://us.battle.net...opic/9793090332
The core issues I feel are:
(This example demonstrates a +20% increase to affixes. Yes, I didn't calculate the %damage change. It would be +58%, therefore the DPS would be even higher. I didn't feel like doing the extra math. :P)
Result:
Criticism:
There has been lots of positive feedback so far as well as some good constructive criticism. I want to discuss some of the criticism and how it might not turn out how it sounds.
The main strongest criticism seems to be that luck will become an even stronger factor with this system in place. That players who find high-end legendaries will be pushed too far ahead. I believe an opposite effect would occur.
High-end drops will always be great (with Pristine or without). But all the low/average value drops won't be and are usually trashed. But with the Pristine system, those items have a chance. Those items also drop much more frequently than the rare, high-end items. Therefore, more lower-end players will be pushed closer to the high-end players because of the frequency of drops. This will actually help close the gap, not expand it, therefore reducing Luck as a factor.
Example:
For every one 1500 dps Skorn that drops, one-hundred 1300 dps Skorns drop (estimating, wouldn't be surprised if it's more). In the current system, the one player gets a great weapon OR great trade, the others get vendor trash. With Pristine, the one player gets a top of the line weapon OR a good trade, and the 100 others get useful items too, possibly many of them gaining decent upgrades, shortening the gap between high and low geared players.
Another very important point here is that lower geared players will be able to close the gap slightly on high-geared players through playing the game. It won't be an instant jump like if they upped general loot quality in a patch, because you won't be able to get the upgrades instantly through the Auction House, it will take time.
+1 if you like the general idea! I see a lot of positive responses, but not enough +1s!
20% increase would bring it to 1667.4 dps btw.
Thanks! I didn't give the 20% directly to DPS, only the affixes. So only the Minimum/Maximum damage affixes received a buff and calculated the DPS from that.
As far as CD goes, you may be right, I was just thinking out loud. But also note that it's only for physical attacks. I don't play a Barbarian so I don't know how many of their skills are physical, although I'm sure many of them are. Also, it is meant to feel "special". Considering not everyone finds a Skorn everyday, maybe it wouldn't be such a bad thing.
Thanks for the response!
A "similar" idea came to my mind, not sure if/how you could combine this, but Pristine items could become better if you wear them for a longer time (and such bonus would go away upon trading, of course). For example, I have this 1h sword that I'm really attached to, and that all my characters use (it has only vit mainstat, so not class-specific). Even if I found a slightly better item I might still keep this because I'm so attached to it, I've just gone through a lot. Why shouldn't this also result in some stats benefits? Not a lot. Maybe only some vit or so. Like "Broken In" (as in shoes that have to break in at first).
But yeah, I like this idea. The pristine bonus doesn't even need to be big; the difference between a crap item and a billion gold item oftentimes is just 1 stat.
Great idea! Problem is this will devalue the items at the RMAH and blizzard won't allow that.
Good point. But I don't think the players buying the best items now will completely stop, it will still be a very useful way of getting ahead. Also, if it brings more people back to the game, that's more money itself.
You don't think Pristine Items could be implemented side by side with the new changes? This is actually the only Skorn I have found, lol.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
They already did that with BoA. Or does that not fit your stupid hate agenda?
Think before you post.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
It's his first post and he is on our side. Why are you so aggressive? Do you two have a history that I don't know?
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
As for the actual idea, frankly I'd rather wait and see what Loot 2.0 has instead of suggesting more modifications to it.
It wasn't at the start, it was when RMAH started to get useless.
Now, you maybe know what will happen with the expansion - these BoA items will get useless.
RMAH is a priority for blizzard, don't fool yourself.
He effectively posted "+1" in a thread meant to collect that sort of feedback. Don't be so elitist. It might have been debated to death, but new people shouldn't be expected to know everything.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
Fair enough. I think Loot 2.0 has some massive improvements, and it's true that maybe not everything is revealed yet. The greatest feature from Loot 2.0, in my eyes, is Legendary Affixes for build variety. But I still don't see how it will allow gear we find to be better than AH gear.
I just wanted to bring the concept to the table.
I am on the side of whats best for D3 and the RMAH is a parasite for D3. Just as the bots are. They can kill both with one patch, you name it.
And loot 2.0 will be a failure as long as they don't realize that you don't have to balance Diablo - its not an RTS. You should have weaker and stronger builds, thats the whole point of it and thats what Jay Wilson never managed to understand. But for these builds to become stronger, you don't need to pick the right skills, you need to have the right items. Items which have build improving properties. And from the gamescom screens I didn't saw such, so I am really skeptical about loot 2.0.
I feel the same way. That's why I stated:
The greatest feature from Loot 2.0, in my eyes, is Legendary Affixes for build variety.
But I agree that I didn't see it enough from what they've shown us. But I will not jump to conclusions since we still have some time before the patch.
Also, my idea reinforces build variety. My example affix wasn't the greatest, but I hope it gets the point across.
"He's on our side"?
His first post on a diablo fansite and it's the regurgitated claim that Blizzard let's the RMAH dictate their loot design choices, which is not only entirely false, but has been proven so through Blizzard's actions.
He's not on my side. He can go stand in the corner with the rest of the tin-hat, Blizz-flaming 1 post members that come and go just to troll their Bnet bullshit.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan