I haven't played D3 in quite a while, so I'm poking around here with limited knowledge of recent updates.
With RoS on the way, something I've read irked some people (me included) some months ago was how one sided attributes were. Basically players would stack their main character attribute and not really care about the others. This also made gem choices rather limited as you'd mainly chuck in one gem type per character on all items.
Has Blizzard given any word that this will change with the upcoming expansion, or has there already been headway made on this?
Nope, not a thing. Specific details on how they want to deal with attributes and overcome the "trifecta all the way" one way street haven't been revealed yet. Probably at Blizzcon.
However, I don't think D3 will ever go away from classes stacking their main attribute to some extent, if that's what you're waiting for. This was a deliberate choice made and it's one of the big differences between D2 and D3: In D2, you'd just stack "+x to skills". That's it, for every class. You could play an amazing sorceress that'd plow through mobs and kill everything despite having only a few points of intelligence. This does not fit into the core idea that comes with games in that genre (after all, it's an ARPG, so three quarters of that word suggest the sorceress better be intelligent).
The items revealed so far also had huge amounts of main stats on them and the Mystic is meant to help you turning a crappy item with "wrong" main stat into an amazing item (Josh even brought this up as a specific example for enchanting). So, this main idea of focusing on the "role-fitting main stat" will not change in RoS. But details aren't finished yet. I.e., it's not just that they haven't revealed the details yet, but they're still working on them.
I see your point, though I was hoping they'd move a bit away from this. Wished gems had a bit more choice and decision making involved when you customized your items. That way you'd look at all your gems and decide a bit more how you'd spend them depending on what your character needed.
However, I guess the attributes would be named differently if what I asked were true. For instance, it doesn't make a lot of sense that a wizard would want to stack strength. If the attribute was named endurance, then that would make sense, but as it stands a wizard would rather choose between intelligence and vitality than adding strength or dexterity into that equation. So yeah, your point does make sense.
Well, we had other attribute names like attack rating, defense rating, precision and so on in beta stages. In December 2010 they overhauled everything and introduced the 4 main attributes as we know them now; so for the most part of development, they were actually close to what you're proposing. And after years of testing, they decided it's not a good idea ;-)
Besides, the one thing we know is that there's at least one new gem type, the diamond. And I can't imagine they would only add one gem, I'm sure we'll see some new stuff and hopefully some changes as well to the gem system at Blizzcon.
Besides, the one thing we know is that there's at least one new gem type, the diamond. And I can't imagine they would only add one gem, I'm sure we'll see some new stuff and hopefully some changes as well to the gem system at Blizzcon.
Good point, and definitely something to look forward to. Thank you.
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With RoS on the way, something I've read irked some people (me included) some months ago was how one sided attributes were. Basically players would stack their main character attribute and not really care about the others. This also made gem choices rather limited as you'd mainly chuck in one gem type per character on all items.
Has Blizzard given any word that this will change with the upcoming expansion, or has there already been headway made on this?
However, I don't think D3 will ever go away from classes stacking their main attribute to some extent, if that's what you're waiting for. This was a deliberate choice made and it's one of the big differences between D2 and D3: In D2, you'd just stack "+x to skills". That's it, for every class. You could play an amazing sorceress that'd plow through mobs and kill everything despite having only a few points of intelligence. This does not fit into the core idea that comes with games in that genre (after all, it's an ARPG, so three quarters of that word suggest the sorceress better be intelligent).
The items revealed so far also had huge amounts of main stats on them and the Mystic is meant to help you turning a crappy item with "wrong" main stat into an amazing item (Josh even brought this up as a specific example for enchanting). So, this main idea of focusing on the "role-fitting main stat" will not change in RoS. But details aren't finished yet. I.e., it's not just that they haven't revealed the details yet, but they're still working on them.
However, I guess the attributes would be named differently if what I asked were true. For instance, it doesn't make a lot of sense that a wizard would want to stack strength. If the attribute was named endurance, then that would make sense, but as it stands a wizard would rather choose between intelligence and vitality than adding strength or dexterity into that equation. So yeah, your point does make sense.
Besides, the one thing we know is that there's at least one new gem type, the diamond. And I can't imagine they would only add one gem, I'm sure we'll see some new stuff and hopefully some changes as well to the gem system at Blizzcon.