I'm actually really disappointed. One more act, comparable to act 2, so it'll be an hour long, two at the very most. One extra class. And a new artisan (which was going to be in front the start anyway).
That doesn't feel like an expansion at all, it feels like a content patch. Very underwhelmed.
Might I remind you that in at least one interview Josh said that they really only teased the actual expansion and that Blizzcon will have much more details? Did you really think Blizzard was going to use Gamescom as anything other than a way to get people psyched up for Blizzcon?
Come on. Think before raging. All the REAL goodies are going to be unveiled at Blizzcon. That should be obvious at this point.
I'm actually really disappointed. One more act, comparable to act 2, so it'll be an hour long, two at the very most. One extra class. And a new artisan (which was going to be in front the start anyway).
That doesn't feel like an expansion at all, it feels like a content patch. Very underwhelmed.
Diablo 2 only had 1 xpac in it's now 13 years of existence. That xpac added act 5. It took maybe an hour or so to complete. But the content of the xpac changed everything. LoD entirely evolved Diablo 2 from a rather vanilla experience into the best ARPG ever made.
Combine all the aspects of RoS (many of which haven't even been revealed yet) along with previous patches (1.08), the addition of MP, monster density up-tempo and the coming Loot 2.0 (free btw)......your shortsighted assessment of RoS being a rip-off due to it's addition of an only 1 hour long act play-through is woefully ignorant.
Xpacs aren't supposed to be an entirely new game for you to play through. They're meant to make an existing game transform and reap it's potential.
If they want to make uncommon and up absurdly common compared to what is supposed to be common, then they ought to remake the item system entirely instead of bother with the current model at all. That whole thing about making Legendary items into game-changers could be a starting place for a reformation of the entire item system into something more practical in application rather than simple stat sponges. At least for me, the whole emphasis on collecting gear seems to lack any meaningful diversity. Pining over min-maxing stat priorities for a specific skill that can be used to bruteforce through content is not my idea of fun, especially when the other half of this game (collecting gear) is only relevent for making gold in the auction house to reinforce the first problem.
Diablo 2 had that problem, but they dinked around with functional magical properties like regenerative stacks and the uniques and runewords that did strange things. Diablo 3 was going to have a more elaborate rune system for all the skills, why not repurpose the spirit of the thing for magical properties? It can still set itself apart from the skill runes.
From launch and even now, I am wondering what this game wants to be. The industrialization of trade has stripped players of any need to socially interact with other players, there is no impulse to think about how we play the game together, you can just bruteforce your way through content, and you can play the auction house for nearly everything. I hope the content they haven't told us about will be the types of things that will give Diablo 3 a sense of direction and meaning, because what we know about the expansion thusfar is immaterial to that end.
My only other comment are small things.
It seems strange that the Priests of Rathma are being left out when the story setup is a perfect segway for their ideals of harmony. With all that death centric stuff, you think they'd add the Necromancer as a narrative counter-force against discord rather than a hardcore good guy. It screams of that awful hyper-morality story telling that Chris Metzen has been pushing since Wrath of the Lich King, I wish he would chill out.
By far the most welcome edition is the dungeons, that will surely keep me interested.
The paragon system may as well collapse back into the attribute system from the previous Diablos, but whatever.
Nothing about PVP! I wonder if they are going give it some flesh or leave it bare bones.
"There's a lot of features we haven't talked about yet, we had to pick and choose, there's so many features of this expansion; you've just got a taste of what's coming in Reaper of Souls." - Kevin Martens, Lead Designer.
"There's a lot of features we haven't talked about yet, we had to pick and choose, there's so many features of this expansion; you've just got a taste of what's coming in Reaper of Souls." - Kevin Martens, Lead Designer.
I'm not convinced there is any really big features left to announce, I'm guessing he is hyping up information like actual skill and rune changes for existing classes, he hinted (directly spoke of in a way) that exterior zones are entirely random now, not just the insides of them. Something like graphical indicators for full set bonuses like in D2, and other not so huge but more QoL type information.
Come on. Think before raging. All the REAL goodies are going to be unveiled at Blizzcon. That should be obvious at this point.
I wasn't raging. I simply said I was underwhelmed. I just hope you're right that more will be unveiled at Blizzcon because as it stands there's very little of what they've released so far that interrests me.
Rollback Post to RevisionRollBack
And may the odds be ever in your favour. Emmo#2406
Does anyone else love how delightlfully awkward Josh is? It may have been nerves, but he seemed so unpolished and all over the place. I get the vibe that he is a fan just like the rest of us and was geeking out during the whole thing too. It was refreshing and made me feel like the game is in the right hands now.
Does anyone else love how delightlfully awkward Josh is? It may have been nerves, but he seemed so unpolished and all over the place. I get the vibe that he is a fan just like the rest of us and was geeking out during the whole thing too. It was refreshing and made me feel like the game is in the right hands now.
The game is in the right hands. Whoever made the call to let Jay go and bring Josh in did both the company and the community a big favor.
Rollback Post to RevisionRollBack
"Fear is the mind killer. Fear is the small death that brings total obliteration."
"There's a lot of features we haven't talked about yet, we had to pick and choose, there's so many features of this expansion; you've just got a taste of what's coming in Reaper of Souls." - Kevin Martens, Lead Designer.
I'm not convinced there is any really big features left to announce, I'm guessing he is hyping up information like actual skill and rune changes for existing classes, he hinted (directly spoke of in a way) that exterior zones are entirely random now, not just the insides of them. Something like graphical indicators for full set bonuses like in D2, and other not so huge but more QoL type information.
- Pvp
- Dueling
- Requirements for Lootruns
- Crafting upgrades, what use do those white items have?
- All classes upgrades
- SECRET LEVEL 2.0 ????? I LUST FOR BLOODLUSTY BOVINES!
I am actually surprised no one asked about a new secret level. I mean, it was a core system in D2 that many people loved to the end of the world. If they want to go back to D2 as much as possible, they will need to include a proper non-rainbow secret level.
Rollback Post to RevisionRollBack
The little boat gently drifted across the pond exactly the way a bowling ball wouldn’t...
D3 Reaper of Souls YES or NO interview with Josh Mosqueira in Gamescom 2013. He revealed many secrets of D3 Reaper of Souls lore never opened to the public.
One example: We are gonna see the Pandemonium Fortress (which, apparently, has changed drastically from D2) and more in RoS.
Another: There is a definite chance that we'll encounter one or more of the Evils from D2, since Josh replies "Maybe."
Big-ass example: We will get Beta this year. This year!!!
- SECRET LEVEL 2.0 ????? I LUST FOR BLOODLUSTY BOVINES!
I am actually surprised no one asked about a new secret level. I mean, it was a core system in D2 that many people loved to the end of the world. If they want to go back to D2 as much as possible, they will need to include a proper non-rainbow secret level.
There's a thread at Bnet asking about cows.
Cows, like Deckard Cain, were fan favs and inexorably tied in as faces of the franchise. Cows were replaced with what amounted to a bad, sarcastic joke by way of ponies, carebears and flowers.
The joke itself (Whimsyshire) would've gone over pretty well had the devs not missed the key aspect that people loved about the cow level.
Big, slow moving tanks in a huge, wide open field encroaching en-mass. The small, fast moving minions of Whimsy created a frustrating experience for the player, especially notable was the constrained geography itself.
The cow level was an escape. Where one could go and "herd" up hundreds of cows and then just go off. I remember strapping some dracs on my Zealots, herding every damn cow and just standing there in the middle, EbotD PSN nova just spamming it's sick refrain rhythmically.
If the minions of Whimsy were slow moving, hugely scaled and clustered in vast numbers, I feel Whimsyshire would've gone over quite well.
Big-ass example: We will get Beta this year. This year!!!
Looks like all the "we'll have to wait up to a year for Loot 2.0" whining can stop now too. Hooray for information.
It also looks like the blues weren't lying when they said the devs were hard at work on a ton of things but had not worked out the details for how they'd be patched in.
All this "not til after Blizzcon" stuff meant was, quite literally that. They're fucking us up wiht a month's worth of hype, then they're going to hit us with a beta and whip us into a complete frenzy.
D3 Reaper of Souls YES or NO interview with Josh Mosqueira in Gamescom 2013. He revealed many secrets of D3 Reaper of Souls lore never opened to the public.
One example: We are gonna see the Pandemonium Fortress (which, apparently, has changed drastically from D2) and more in RoS.
Another: There is a definite chance that we'll encounter one or more of the Evils from D2, since Josh replies "Maybe."
Big-ass example: We will get Beta this year. This year!!!
Might I remind you that in at least one interview Josh said that they really only teased the actual expansion and that Blizzcon will have much more details? Did you really think Blizzard was going to use Gamescom as anything other than a way to get people psyched up for Blizzcon?
Come on. Think before raging. All the REAL goodies are going to be unveiled at Blizzcon. That should be obvious at this point.
Diablo 2 only had 1 xpac in it's now 13 years of existence. That xpac added act 5. It took maybe an hour or so to complete. But the content of the xpac changed everything. LoD entirely evolved Diablo 2 from a rather vanilla experience into the best ARPG ever made.
Combine all the aspects of RoS (many of which haven't even been revealed yet) along with previous patches (1.08), the addition of MP, monster density up-tempo and the coming Loot 2.0 (free btw)......your shortsighted assessment of RoS being a rip-off due to it's addition of an only 1 hour long act play-through is woefully ignorant.
Xpacs aren't supposed to be an entirely new game for you to play through. They're meant to make an existing game transform and reap it's potential.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
http://www.youtube.com/watch?v=KEuPeRb--Ck
Do you like Power Metal? Check it out!
Mmmm.. You know a good reporter when they ask the interviewee to come up with topics to talk about ><
ty for the link though, I'm watching them all like they are about to be deleted by Blizz
Ha. Bagstone.
Lol. Yes. XD
Diablo 2 had that problem, but they dinked around with functional magical properties like regenerative stacks and the uniques and runewords that did strange things. Diablo 3 was going to have a more elaborate rune system for all the skills, why not repurpose the spirit of the thing for magical properties? It can still set itself apart from the skill runes.
From launch and even now, I am wondering what this game wants to be. The industrialization of trade has stripped players of any need to socially interact with other players, there is no impulse to think about how we play the game together, you can just bruteforce your way through content, and you can play the auction house for nearly everything. I hope the content they haven't told us about will be the types of things that will give Diablo 3 a sense of direction and meaning, because what we know about the expansion thusfar is immaterial to that end.
My only other comment are small things.
oh snap
cuz your name is snap.......
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I'm not convinced there is any really big features left to announce, I'm guessing he is hyping up information like actual skill and rune changes for existing classes, he hinted (directly spoke of in a way) that exterior zones are entirely random now, not just the insides of them. Something like graphical indicators for full set bonuses like in D2, and other not so huge but more QoL type information.
I wasn't raging. I simply said I was underwhelmed. I just hope you're right that more will be unveiled at Blizzcon because as it stands there's very little of what they've released so far that interrests me.
And may the odds be ever in your favour.
Emmo#2406
The game is in the right hands. Whoever made the call to let Jay go and bring Josh in did both the company and the community a big favor.
- Pvp
- Dueling
- Requirements for Lootruns
- Crafting upgrades, what use do those white items have?
- All classes upgrades
- SECRET LEVEL 2.0 ????? I LUST FOR BLOODLUSTY BOVINES!
I am actually surprised no one asked about a new secret level. I mean, it was a core system in D2 that many people loved to the end of the world. If they want to go back to D2 as much as possible, they will need to include a proper non-rainbow secret level.
One example: We are gonna see the Pandemonium Fortress (which, apparently, has changed drastically from D2) and more in RoS.
Another: There is a definite chance that we'll encounter one or more of the Evils from D2, since Josh replies "Maybe."
Big-ass example: We will get Beta this year. This year!!!
There's a thread at Bnet asking about cows.
Cows, like Deckard Cain, were fan favs and inexorably tied in as faces of the franchise. Cows were replaced with what amounted to a bad, sarcastic joke by way of ponies, carebears and flowers.
The joke itself (Whimsyshire) would've gone over pretty well had the devs not missed the key aspect that people loved about the cow level.
Big, slow moving tanks in a huge, wide open field encroaching en-mass. The small, fast moving minions of Whimsy created a frustrating experience for the player, especially notable was the constrained geography itself.
The cow level was an escape. Where one could go and "herd" up hundreds of cows and then just go off. I remember strapping some dracs on my Zealots, herding every damn cow and just standing there in the middle, EbotD PSN nova just spamming it's sick refrain rhythmically.
If the minions of Whimsy were slow moving, hugely scaled and clustered in vast numbers, I feel Whimsyshire would've gone over quite well.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Looks like all the "we'll have to wait up to a year for Loot 2.0" whining can stop now too. Hooray for information.
It also looks like the blues weren't lying when they said the devs were hard at work on a ton of things but had not worked out the details for how they'd be patched in.
All this "not til after Blizzcon" stuff meant was, quite literally that. They're fucking us up wiht a month's worth of hype, then they're going to hit us with a beta and whip us into a complete frenzy.
Do you like Power Metal? Check it out!