Yeah, I know that issue. Your monk's dexterity is > 8000.
I explained the reason in detail in the following two pages. Basically, if I get to the new RoS dodge chance calculation formula, then ehp bug wil be gone.
Would it help if people gave you dodge percentages for various levels of dex? e.g. I have 5745 dex which shows "increases dodge chance by 26.49%". Taking off various pieces of gear to drop up to 1000 dex seems to follow a linear pattern of 0.004617 dodge % per point of dex.
Oh snap it didn't even occur to me that it might be a linear factor all the way from zero. I was assuming there were breakpoints like the old formula but that they were different. But yeah, my level 70 WD with no dex gear has 77 dex, increases dodge by 0.35%, which is pretty much the same (I get 0.36%, but who knows how they round it?)