To start off the idea I'm about to present is one I've gotten from a game called Terraria. In this game you have your armor that actually benefits you then a separate set of armor that only effects the visuals. I feel like this could easily be implemented into diablo with a tab under your inventory where you can equip your aesthetic only gear. For example you could be wearing a Mempo and not like the look but mayb you love the way the full set of i63 armor looks and equip that full set instead with your choice of dyes on them.
If I had more time I would photoshop an image to give you a visual on how I imagine this working but for all of you who've played diablo 2 imagine it being like weapon switching, or switching stash tabs except with gear that only effects the way you look. Maybe not implementing this on weapons themselves because making a sword look like a spear just seems kind of "off".
Disclaimer: I did no research to see if any ideas like this have been thrown around before but I haven't come across any and if somebody has posted on this before they deserve all credit.
So I hate comparing games to other games because there's always two responses.
A. This isn't ____ ! If you like it so much go play it type attitude or..
B. Diablo 3 sucks that game is so much better / That's what Diablo 3 should have been.
So to clear the air before hand I love Diablo 3. Its amazing and I like it more than Path Of Exile (Which is also a great game) but It would still be cool if they used the same basic or altered idea to fit their needs with weapon, armor skins and skill skins like they use in their microtransaction style shop thing. I really like that idea of not only using a cool looking skill but changing the color or giving your helmet a cool spiritual aura, a halo, demon horns, or make your monks wave of light go from a bell to a boulder dropping down would be amazing and it alone would add tons of customization and with the creative juices blizzard has the potential for some incredible and widely varying skins. Although I can see this being a much more intricate process to actually get into the game.
EDIT: Added the above quote from a more recent comment with another customization idea.
Yes, this idea has been covered many, many, many, many times dating back to last year once players started all looking alike with BiS legendaries and sets.
On my phone, or else I'll quote as many players as I can and all the blue posts that covered this topic.
If I recall correctly, a Blizz rep said they are interested in giving us a feature similar to transmogrification and improve character visuals.
They're already working on that by allowing Legendaries to be dyed (although I'd rather see cooler looking legendary armors instead of the strip-tease sadomaso we have now - looking at you Blackthorne's).
It's something they're aware of, and which they'll hopefully improve either in a future patch or in the expansion.
If I recall correctly, a Blizz rep said they are interested in giving us a feature similar to transmogrification and improve character visuals.
They're already working on that by allowing Legendaries to be dyed (although I'd rather see cooler looking legendary armors instead of the strip-tease sadomaso we have now - looking at you Blackthorne's).
It's something they're aware of, and which they'll hopefully improve either in a future patch or in the expansion.
I know they've mentioned things like that but this specifically seems very easy to implement. Seeing all they would have to do is add a tab to hold the gear that effects visuals then make their appearance overlay the current armor.
I know they've mentioned things like that but this specifically seems very easy to implement. Seeing all they would have to do is add a tab to hold the gear that effects visuals then make their appearance overlay the current armor.
Uhh... please don't. We just had this "it's so easy to implement" discussion a few days ago. And it was even related to gear (can't find it right now).
Like Zero said, they're working on it, but none of us has ever seen the D3 source code and can determine if something is "easy" or "difficult" to implement.
I know they've mentioned things like that but this specifically seems very easy to implement. Seeing all they would have to do is add a tab to hold the gear that effects visuals then make their appearance overlay the current armor.
Uhh... please don't. We just had this "it's so easy to implement" discussion a few days ago. And it was even related to gear (can't find it right now).
Like Zero said, they're working on it, but none of us has ever seen the D3 source code and can determine if something is "easy" or "difficult" to implement.
Well obviously everything is easier said then done, but with them know the coding and how it's set up how hard is it to add a tab a simple tab? That most definitely is very simple. Then changing it to where it takes the appearance of one armor over the other would also be along the lines of cancelling out the appearance of the other one instead. The most difficult thing that there would be to it is not having the stats included or glitches relating to have the two sets of armor.
Even if it's easy from a "coding" standpoint, it's not easy from a design standpoint. It has to go through a group of people who will decide whether or not they want such feature in the game.
And in the previous iteration (when they made the game) they obviously decided against that idea.
I don't know if it's because they don't want another "WoW feature" (as some would put that) in the Diablo franchise or if it's because they feel like people should be using the higher tear of armor to represent how powerful they are.
There's no denying they have talked about this in the past and decided against it.
It certainly wouldn't be easy from a design standpoint. Think about how many pieces of armor are in this game. Levels 1- ilvl 63.
I once attempted to make a video of a wizard demonstrating what every single allowable item that a wizard can possibly use, based on level requirements. I gave up 75% of the way through once I got up to the latter armor levels and legendary and set items.
Now do that 9 more times beyond the first. Two of each class, male and female. Now make sure all combinations of items can be properly dyed any combination of colors. Now how will "transforming" the appearances of these items work in the first place? Is there an artisan requirement? Is there material/gold requirement? What additional UI needs to be incorporated?
The concept is easy and straightforward. Implementing it is not going to be. After publicly stating that they love having the option so much that they will implement the feature in a future patch, I can't see why Blizzard will go back on their word for it. Many players seem to care a great deal about gear customization, probably right behind itemization and item quality/drops in general. We will see such a feature in the future, I don't doubt it.
I agree, visual customization has a lot of value, people like to differentiate themselves from each other or sometimes just get bored of looking at the same thing all day every day. In fact we agree SO much that we have plans to add this feature in the future.
This is mind boggling. So you are saying they have the development and design experienced needed to implement this into the game, because they have already done it, but its just "too hard".
Or are you saying that adding this will make it more like the other game?
Well then why did they include yellow quest markers, male and female classes, achievements, damage numbers, hp bars, ect. ect.
Because these aren't WoW features just because they are in WoW, they are just features. Saying, "NO DON'T MAKE IT LIKE WOW" is foolish since WoW took many of its features from Diablo 2.
People want to see features from other games because, gosh, they are fun... But hey, I'm just a troll so discount my opinion and points.
It certainly wouldn't be easy from a design standpoint. Think about how many pieces of armor are in this game. Levels 1- ilvl 63.
I once attempted to make a video of a wizard demonstrating what every single allowable item that a wizard can possibly use, based on level requirements. I gave up 75% of the way through once I got up to the latter armor levels and legendary and set items.
Now do that 9 more times beyond the first. Two of each class, male and female. Now make sure all combinations of items can be properly dyed any combination of colors. Now how will "transforming" the appearances of these items work in the first place? Is there an artisan requirement? Is there material/gold requirement? What additional UI needs to be incorporated?
The concept is easy and straightforward. Implementing it is not going to be. After publicly stating that they love having the option so much that they will implement the feature in a future patch, I can't see why Blizzard will go back on their word for it. Many players seem to care a great deal about gear customization, probably right behind itemization and item quality/drops in general. We will see such a feature in the future, I don't doubt it.
I agree, visual customization has a lot of value, people like to differentiate themselves from each other or sometimes just get bored of looking at the same thing all day every day. In fact we agree SO much that we have plans to add this feature in the future.
If you're referring to what I've suggested you wouldn't have to do all of that unnecessary work because you would have a separate tab of armor to over lay the current one and all of the appearances already exist along with the dye variations. The only thing you have to do is make the tab, overlay the appearance and make it not alter any of your stats.
I like the idea of a separate tab just for the armor look. It covers two key areas; You have to hunt for the armor for the look (was probably a given anyway), AND it doesn't eat up precious stash space, because it would be on your toon in the other tab.
I'll +1 you even if it's not completely original, because I'd love this feature implemented this way =)
This is mind boggling. So you are saying they have the development and design experienced needed to implement this into the game, because they have already done it, but its just "too hard".
Or are you saying that adding this will make it more like the other game?
Well then why did they include yellow quest markers, male and female classes, achievements, damage numbers, hp bars, ect. ect.
Because these aren't WoW features just because they are in WoW, they are just features. Saying, "NO DON'T MAKE IT LIKE WOW" is foolish since WoW took many of its features from Diablo 2.
People want to see features from other games because, gosh, they are fun... But hey, I'm just a troll so discount my opinion and points.
People seriously need to learn how to read.
I never said I don't want transmog because it's a WoW feature. But quite a few people do (you can check the official forums for that).
Also, it's remembered as a "WoW feature" because WoW is a very popular game, and as far as I remember one of the first big titles to implement such system (I wouldn't know for sure though). Dislike it as much as you want, but people don't want features from what's seen as a more "casual" and "cartoony" mmorpg (other people's words, not mine - I don't care about having features from WoW).
I've been an avid defender of having a Transmog-like feature in D3 in all of my past posts, so get your facts together and try to understand the basic idea behind someone else's text before pointing fingers like that.
And yes, implementing something major like that IS hard. You can read my post and Jaetch's again to find out why.
I like the idea of a separate tab just for the armor look. It covers two key areas; You have to hunt for the armor for the look (was probably a given anyway), AND it doesn't eat up precious stash space, because it would be on your toon in the other tab.
I'll +1 you even if it's not completely original, because I'd love this feature implemented this way =)
Thank you lol, I'm not going for credit or originality it's just my take on something thhat'd be nice to see. They could even put some sort of stipulation to make you have to meet some requirements to actually acquire the ability to have a cosmetic tab. Something obtainable obviously. I'm not at all familiar with the WoW trans. because I've never made it past level 40. I just couldn't get into it but I'm sure if it's a popular and has positive feedback with the millions of WoW players it couldn't be a terrible idea. I'm not saying anything against anybody (honestly) but usually people with negative feedback post and complain, people with positive either are too busy playing the game or games or don't have a reason to reply.
This is mind boggling. So you are saying they have the development and design experienced needed to implement this into the game, because they have already done it, but its just "too hard".
Or are you saying that adding this will make it more like the other game?
Well then why did they include yellow quest markers, male and female classes, achievements, damage numbers, hp bars, ect. ect.
Because these aren't WoW features just because they are in WoW, they are just features. Saying, "NO DON'T MAKE IT LIKE WOW" is foolish since WoW took many of its features from Diablo 2.
People want to see features from other games because, gosh, they are fun... But hey, I'm just a troll so discount my opinion and points.
People seriously need to learn how to read.
I never said I don't want transmog because it's a WoW feature. But quite a few people do (you can check the official forums for that).
Also, it's remembered as a "WoW feature" because WoW is a very popular game, and as far as I remember one of the first big titles to implement such system (I wouldn't know for sure though). Dislike it as much as you want, but people don't want features from what's seen as a more "casual" and "cartoony" mmorpg (other people's words, not mine - I don't care about having features from WoW).
I've been an avid defender of having a Transmog-like feature in D3 in all of my past posts, so get your facts together and try to understand the basic idea behind someone else's text before pointing fingers like that.
And yes, implementing something major like that IS hard. You can read my post and Jaetch's again to find out why.
I don't have a direct response to your comment besides respect. You respond and comment very well in a more respective and informative manner. I've seen you around the forums now and before and appreciate the comments, feedback or just your responses in general.
I don't have a direct response to your comment besides respect. You respond and comment very well in a more respective and informative manner. I've seen you around the forums now and before and appreciate the comments, feedback or just your responses in general.
thanks. I'm glad to hear that.
I want more viable Legendaries (specially Shoulders, Chests and Weapons), because those make us look really awesome And also more viable skills/runes, those are a big part of our "aesthetics" too.
I don't have a direct response to your comment besides respect. You respond and comment very well in a more respective and informative manner. I've seen you around the forums now and before and appreciate the comments, feedback or just your responses in general.
thanks. I'm glad to hear that.
I want more viable Legendaries (specially Shoulders, Chests and Weapons), because those make us look really awesome And also more viable skills/runes, those are a big part of our "aesthetics" too.
With the... not-quite-official-official news of no itemization patch until at least November, maybe hoping for a gear customization patch (and hopefully with whatever other unannounced pleasant surprises) will be the next best thing.
I don't have a direct response to your comment besides respect. You respond and comment very well in a more respective and informative manner. I've seen you around the forums now and before and appreciate the comments, feedback or just your responses in general.
thanks. I'm glad to hear that.
I want more viable Legendaries (specially Shoulders, Chests and Weapons), because those make us look really awesome And also more viable skills/runes, those are a big part of our "aesthetics" too.
You're welcome :Thumbs Up:
So I hate comparing games to other games because there's always two responses.
A. This isn't ____ ! If you like it so much go play it type attitude or..
B. Diablo 3 sucks that game is so much better / That's what Diablo 3 should have been.
So to clear the air before hand I love Diablo 3. Its amazing and I like it more than Path Of Exile (Which is also a great game) but It would still be cool if they used the same basic or altered idea to fit their needs with weapon, armor skins and skill skins like they use in their microtransaction style shop thing. I really like that idea of not only using a cool looking skill but changing the color or giving your helmet a cool spiritual aura, a halo, demon horns, or make your monks wave of light go from a bell to a boulder dropping down would be amazing and it alone would add tons of customization and with the creative juices blizzard has the potential for some incredible and widely varying skins. Although I can see this being a much more intricate process to actually get into the game.
EDIT: Adding this little paragraph here to the original post.
So to clear the air before hand I love Diablo 3. Its amazing and I like it more than Path Of Exile (Which is also a great game) but It would still be cool if they used the same basic or altered idea to fit their needs with weapon, armor skins and skill skins like they use in their microtransaction style shop thing. I really like that idea of not only using a cool looking skill but changing the color or giving your helmet a cool spiritual aura, a halo, demon horns, or make your monks wave of light go from a bell to a boulder dropping down would be amazing and it alone would add tons of customization and with the creative juices blizzard has the potential for some incredible and widely varying skins. Although I can see this being a much more intricate process to actually get into the game.
I think that's a pretty cool idea for PvP related rewards (and it looks downright awesome in PoE). They probably need something as cool as that to incentivize people to play PvP.
If I had more time I would photoshop an image to give you a visual on how I imagine this working but for all of you who've played diablo 2 imagine it being like weapon switching, or switching stash tabs except with gear that only effects the way you look. Maybe not implementing this on weapons themselves because making a sword look like a spear just seems kind of "off".
Disclaimer: I did no research to see if any ideas like this have been thrown around before but I haven't come across any and if somebody has posted on this before they deserve all credit.
EDIT: Added the above quote from a more recent comment with another customization idea.
#72 US Wizards in Vanilla D3 - Aranoch#1167
On my phone, or else I'll quote as many players as I can and all the blue posts that covered this topic.
Armory | YouTube | Twitter | Clan Site
They're already working on that by allowing Legendaries to be dyed (although I'd rather see cooler looking legendary armors instead of the strip-tease sadomaso we have now - looking at you Blackthorne's).
It's something they're aware of, and which they'll hopefully improve either in a future patch or in the expansion.
I know they've mentioned things like that but this specifically seems very easy to implement. Seeing all they would have to do is add a tab to hold the gear that effects visuals then make their appearance overlay the current armor.
#72 US Wizards in Vanilla D3 - Aranoch#1167
Uhh... please don't. We just had this "it's so easy to implement" discussion a few days ago. And it was even related to gear (can't find it right now).
Like Zero said, they're working on it, but none of us has ever seen the D3 source code and can determine if something is "easy" or "difficult" to implement.
Well obviously everything is easier said then done, but with them know the coding and how it's set up how hard is it to add a tab a simple tab? That most definitely is very simple. Then changing it to where it takes the appearance of one armor over the other would also be along the lines of cancelling out the appearance of the other one instead. The most difficult thing that there would be to it is not having the stats included or glitches relating to have the two sets of armor.
#72 US Wizards in Vanilla D3 - Aranoch#1167
And in the previous iteration (when they made the game) they obviously decided against that idea.
I don't know if it's because they don't want another "WoW feature" (as some would put that) in the Diablo franchise or if it's because they feel like people should be using the higher tear of armor to represent how powerful they are.
There's no denying they have talked about this in the past and decided against it.
I once attempted to make a video of a wizard demonstrating what every single allowable item that a wizard can possibly use, based on level requirements. I gave up 75% of the way through once I got up to the latter armor levels and legendary and set items.
Now do that 9 more times beyond the first. Two of each class, male and female. Now make sure all combinations of items can be properly dyed any combination of colors. Now how will "transforming" the appearances of these items work in the first place? Is there an artisan requirement? Is there material/gold requirement? What additional UI needs to be incorporated?
The concept is easy and straightforward. Implementing it is not going to be. After publicly stating that they love having the option so much that they will implement the feature in a future patch, I can't see why Blizzard will go back on their word for it. Many players seem to care a great deal about gear customization, probably right behind itemization and item quality/drops in general. We will see such a feature in the future, I don't doubt it.
http://us.battle.net...ic/6679558168#7
Originally Posted by Travis Day (Blue Tracker / Official Forums)
Armory | YouTube | Twitter | Clan Site
This is mind boggling. So you are saying they have the development and design experienced needed to implement this into the game, because they have already done it, but its just "too hard".
Or are you saying that adding this will make it more like the other game?
Well then why did they include yellow quest markers, male and female classes, achievements, damage numbers, hp bars, ect. ect.
Because these aren't WoW features just because they are in WoW, they are just features. Saying, "NO DON'T MAKE IT LIKE WOW" is foolish since WoW took many of its features from Diablo 2.
People want to see features from other games because, gosh, they are fun... But hey, I'm just a troll so discount my opinion and points.
If you're referring to what I've suggested you wouldn't have to do all of that unnecessary work because you would have a separate tab of armor to over lay the current one and all of the appearances already exist along with the dye variations. The only thing you have to do is make the tab, overlay the appearance and make it not alter any of your stats.
#72 US Wizards in Vanilla D3 - Aranoch#1167
I'll +1 you even if it's not completely original, because I'd love this feature implemented this way =)
I never said I don't want transmog because it's a WoW feature. But quite a few people do (you can check the official forums for that).
Also, it's remembered as a "WoW feature" because WoW is a very popular game, and as far as I remember one of the first big titles to implement such system (I wouldn't know for sure though). Dislike it as much as you want, but people don't want features from what's seen as a more "casual" and "cartoony" mmorpg (other people's words, not mine - I don't care about having features from WoW).
I've been an avid defender of having a Transmog-like feature in D3 in all of my past posts, so get your facts together and try to understand the basic idea behind someone else's text before pointing fingers like that.
And yes, implementing something major like that IS hard. You can read my post and Jaetch's again to find out why.
Thank you lol, I'm not going for credit or originality it's just my take on something thhat'd be nice to see. They could even put some sort of stipulation to make you have to meet some requirements to actually acquire the ability to have a cosmetic tab. Something obtainable obviously. I'm not at all familiar with the WoW trans. because I've never made it past level 40. I just couldn't get into it but I'm sure if it's a popular and has positive feedback with the millions of WoW players it couldn't be a terrible idea. I'm not saying anything against anybody (honestly) but usually people with negative feedback post and complain, people with positive either are too busy playing the game or games or don't have a reason to reply.
I don't have a direct response to your comment besides respect. You respond and comment very well in a more respective and informative manner. I've seen you around the forums now and before and appreciate the comments, feedback or just your responses in general.
#72 US Wizards in Vanilla D3 - Aranoch#1167
Invisible as in.. Vanishing Dye?
#72 US Wizards in Vanilla D3 - Aranoch#1167
I want more viable Legendaries (specially Shoulders, Chests and Weapons), because those make us look really awesome And also more viable skills/runes, those are a big part of our "aesthetics" too.
With the... not-quite-official-official news of no itemization patch until at least November, maybe hoping for a gear customization patch (and hopefully with whatever other unannounced pleasant surprises) will be the next best thing.
/optimism
Armory | YouTube | Twitter | Clan Site
You're welcome :Thumbs Up:
So I hate comparing games to other games because there's always two responses.
A. This isn't ____ ! If you like it so much go play it type attitude or..
B. Diablo 3 sucks that game is so much better / That's what Diablo 3 should have been.
So to clear the air before hand I love Diablo 3. Its amazing and I like it more than Path Of Exile (Which is also a great game) but It would still be cool if they used the same basic or altered idea to fit their needs with weapon, armor skins and skill skins like they use in their microtransaction style shop thing. I really like that idea of not only using a cool looking skill but changing the color or giving your helmet a cool spiritual aura, a halo, demon horns, or make your monks wave of light go from a bell to a boulder dropping down would be amazing and it alone would add tons of customization and with the creative juices blizzard has the potential for some incredible and widely varying skins. Although I can see this being a much more intricate process to actually get into the game.
EDIT: Adding this little paragraph here to the original post.
#72 US Wizards in Vanilla D3 - Aranoch#1167