Act 1: Why aren't you doing the fields of misery? And the dungeon within, decaying cryps, is absolutely stacked with monsters.
The main reason that I left out the Fields of Misery is because of the Trees and Charging Beasts, which give new players a tough time. I left out Halls for A1, Dhalgur for A2, etc. because they are less directed areas. I wanted to keep this as simple and straightforward as possible for returning players.
With that said, there are plenty of viable areas and this is best used as a starting point
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http://www.youtube.com/watch?v=Ku5_eNvzaCc
The main reason that I left out the Fields of Misery is because of the Trees and Charging Beasts, which give new players a tough time. I left out Halls for A1, Dhalgur for A2, etc. because they are less directed areas. I wanted to keep this as simple and straightforward as possible for returning players.
With that said, there are plenty of viable areas and this is best used as a starting point