Nice take on it. I'm also for the Druid as our sixth class, but I envisioned something much more shapeshift-centric. I want a class that is constantly shifting, each skill (or set of skills) tied to an animal. Something like, charge a pack as a bear, turn into a snake and jump towards the elite, poisoning him, shift into an eagle to fly away from the heavyhitter mob, go lion to fear the small mobs, then stand toe-to-toe against the posioned elite as an ape. When you are done, cheetah your way to the next pack.
This would require a buttload of animations, one for each transition, but if done right could look amazing.
That was actually my very first iteration; Have a ton of melee attacks and elemental attacks, and each attack shape shifts you for the attack.
In the end it I did it this way because I'm selfish and I like being perma-shape shifted instead =D
That was actually my very first iteration; Have a ton of melee attacks and elemental attacks, and each attack shape shifts you for the attack.
In the end it I did it this way because I'm selfish and I like being perma-shape shifted instead =D
Then make it so you keep the animal form of whichever skill you used last. You start the game as the animal associated with the starting skill and, voila! No more human form! This could be an issue since item appearance becomes irrelevant, unless they implement armor in each animal form, which is a bit excessive in my opinion.
It would be immensely more work than the other characters (a different walk/everything animation for each animal) but I would play a character like that forever.
That was actually my very first iteration; Have a ton of melee attacks and elemental attacks, and each attack shape shifts you for the attack.
In the end it I did it this way because I'm selfish and I like being perma-shape shifted instead =D
Then make it so you keep the animal form of whichever skill you used last. You start the game as the animal associated with the starting skill and, voila! No more human form! This could be an issue since item appearance becomes irrelevant, unless they implement armor in each animal form, which is a bit excessive in my opinion.
It would be immensely more work than the other characters (a different walk/everything animation for each animal) but I would play a character like that forever.
Would you take the compromise of randomizing different furs / skins / looks every time the player used the wolf / lion / bear / chimera buff? I think that'd be fun =D
Edit; and since This isn't D2 and people normally use 2-3 damaging skills in rotation, constantly switching would probably get annoying =P
I think you should divide the schools into Primary, Secondary, Defensive, Elemental, Summons, Shapeshifting.
I actually did a whole worksheet on possible Expac classes but I scrapped it because I had no hopes for them and I just wanted to get them out of my head.
Passive suggestions:
Brave the Elements - Your resistance to Fire, Lightning and Cold damage increases by 20%. In addition, when you are hit by either Fire, Lightning or Cold damage, skill damage you do of the same type is increased by 15%.
Wounded Beast - While at 30% your Maximum Life or less, your Attack speed and Move speed increases by 15% and your attacks Knock Back enemies a short distance. (Critical hits send enemies flying)
That was actually my very first iteration; Have a ton of melee attacks and elemental attacks, and each attack shape shifts you for the attack.
In the end it I did it this way because I'm selfish and I like being perma-shape shifted instead =D
Then make it so you keep the animal form of whichever skill you used last. You start the game as the animal associated with the starting skill and, voila! No more human form! This could be an issue since item appearance becomes irrelevant, unless they implement armor in each animal form, which is a bit excessive in my opinion.
It would be immensely more work than the other characters (a different walk/everything animation for each animal) but I would play a character like that forever.
Would you take the compromise of randomizing different furs / skins / looks every time the player used the wolf / lion / bear / chimera buff? I think that'd be fun =D
Edit; and since This isn't D2 and people normally use 2-3 damaging skills in rotation, constantly switching would probably get annoying =P
Man, it's harder than I thought to come up with some interesting passives >.<
I actually did a whole worksheet on possible Expac classes but I scrapped it because I had no hopes for them and I just wanted to get them out of my head.
Passive suggestions:
Brave the Elements - Your resistance to Fire, Lightning and Cold damage increases by 20%. In addition, when you are hit by either Fire, Lightning or Cold damage, skill damage you do of the same type is increased by 15%.
Wounded Beast - While at 30% your Maximum Life or less, your Attack speed and Move speed increases by 15% and your attacks Knock Back enemies a short distance. (Critical hits send enemies flying)