Of course, in the current status of the game playing self-found is not a great experience, yet, is better than using the AH.
ahh, i dont think thats true. HC is still holding up on self found items, and gold AH.
I've also put up a challenge on US forums for mp10 leveling on SC with no AH. Its been fun actully. im already lvl 55 on my monk on self found items.
The goal is to beat diablo inferno on self found items.
oh btw, this has been done many times before. It IS do-able. People just have no patience for anything, and they have no control over themselves. See a upgrade weapon for 10 bucks? SURE you'll buy it , you enjoy it, then the farming stops. Which is the whole point of the game. Killing lots of demons, and a hunt for loot.
I mean, would YOU re-roll on a non-AH server if itemization changed so that, say, each item can only roll one main stat (not including vitality)?
And no, increased drop rates on a no-AH server would not defeat the purpose. The purpose of a no-AH isn't to be some sort of an e-peen enlarging mode where things are more difficult; it's supposed to be a place where farming for your own loot is the most efficient way of getting said loot. Increased drop rates would sweeten the deal, not defeat the purpose.
I guess I was thinking that there are a lot of players (myself not included, actually) who would look at a change like this one as altering the "purity" or "original intent" of the game and/or its difficulty; there are still folks who'd like the difficulty as it was back at release. What about if itemization was exactly the same on AH vs. non-AH servers, but drop rates were increased on the latter; would you (anybody, not trying to single out maka) re-roll then?
That's cool, I don't feel singled out.
If there was a 'No-AH' tick box, I'd always tick it.
I'm playing no-AH since release so just give me no-AH servers and I'd be happy.
Unfortunately I don't think Blizz will do this any sooner than expansion, if ever.
Thats pretty cool if thats true! ;O
Idunno about "NO AH" but what if there was a ladder realm with no RMAH. I think that would be cooler. However eventhough i havent sold more than 10 bucks on RMAH, and i play HC more. i still like the idea of RMAH.
RMAH it's not as bad as goldAH, it provides a safer environment for those players that are willing to spend real money on items which in D2 used to trade on 3rd party or worse..
Problem is (IMO) both AH's greatly influence:
1. the drop perception by players ( "I cannot find anything good!", "Loot is crap in this game", etc ) AND devs (crappy legendaries)
2. Game difficulty perception by players ("This game is too easy!" or "To beat this game without AH is impossible, Blizz made it so you have to use AH" which led to decreasing overall difficulty)
3. possible changes to the game mechanics (increase drop ratio will flood tha AH, removing/changing stats on gear will make some items overpowered or obsolete thus causing great criticism from the players who have spent real money to buy stuff, etc)
4. give some players the false impression that playing this game is a way to make money while it should be to have fun, alone or with friends.
That's why back then I choose to play "self found": the game last longer, it's more challenging, you find upgrades more often and once in a while you get a big happy surprise.
Guess I went a little off topic, this topic is not about AH but I'm trying to explain myself and my choice.
Self-found, technically means just what it implies. You found it yourself, without the aide of another individual. In the most basic sense, a character running on self-found has no items that have been obtained through any sort of trading, whether that be through the AH or in-game trading through either players or NPC merchants.
However, when I run a character based off self-found, I add the exception of trading in-game with both players and NPC merchants because my goal is really to ignore the AH, and try to keep the aspects that I enjoyed about D2 intact (basically in-game trading). The reason I'm okay with trading with players in-game is because it's a whole different ballpark. Items that you want are harder to find, but it allows you to be versatile by being able to trade items, haggle, and actually talk to the individual. As far as NPC merchants go, I see no issue with them because they only sell things that are (sometimes) useful if you are down on your luck or just rolling a new character.
Really, I guess I would describe my "self-found" characters as "none of that AH shit" characters.
For me self found is only gearing up with the items, materials and gold you found while playing the game.
No AH trading (buying or Selling), Trading within a group is ok imo as long as you helped kill that monsters that dropped the loot you are about to accept.
I also feel that Vendor gear should count as self found since vendors were designed to fill small itemization holes drops and crafting cant fill and most of the good vendors are found through gameplay.
I call my HC toon self found. I only use items I find in the game / off vendors, and traded items with my friends who do the same. I sell on the AH, but I don't buy. It may not be the 'purist' way, but it comes down to that I don't buy off the AH, or trade with people other than my friends.