Normal difficulty have been removed, leaving us with only Nightmare, Hell and Inferno difficulty. With the addition of Monster Power (MP) the Normal difficulty is not required anymore. The difficulity have been tuned according to that change. Inferno still stay the same.
Game Mode
Ladder mode added. The ladder mode consist in a leveling race to Paragon level 100. It reset every 6 months and is available in the Normal and the Hardcore Mode. After 6 month the character are dumped into normal game mode as we know.
Interface
Blue Gem added in the character creation menu. Once activated this blue gem will create a character with random : Gender, Name, Class, Skill (All the other skills won't be available to use. Credit to the Narull Challenge)
Leveling
Paragon level stats can now be distributed by the player. Each time the player acheive a paragon level he can chose where the stats are going to be attributed
Skill slot added at level 60
Acheivements
New Acheivements for random generated character Normal/Hardcore
New Acheivements for Ladder character
Battle.net
Voice over-ip has been added
Trading
Marketplace have been added
Consist in a sand box with the look of the town of tristram with a maximum of 16 players. Skills cannot be used in that type game.
BOSS
Boss abilities/skills evolves trought the difficulty selection.
Nightmare boss 4 abilities/skills
Hell boss 5 abilities/skills
Inferno boss 6 abilities/skills
Boss apperance change trought difficulty selection :
Crafting
Mystic
Mystic is an enchantress and a jewelery crafter and acquired new recipe trought leveling and recipe found.
Echant your class armor item with skill based proprieties (Skill proprieties have been removed from RNG for the class armor items)
Enchant value is randomly generated and required regeants and gold
Craft mighty jewelry from amulet to ring with the helm of gems and other regeants
Change to appearance of the gear you are wearing
Monster
New monster type added : Lesser Evil Seed.
Lesser Evil Seed is a mini boss linked to random event, random quest or random dungeon (Think of the seige breaker from the beta scene)
Events
NPC can now have some random generated quest
Added more random events to act 2, 3 and4. Act 1 is pretty polished in that regard
Interface
Lock gear button have been added in the inventory tab, equiping wrong item or sell the items you equiping
(ps this is fake, it is just an interesting way of presenting some change I would gladly appreciate in this game. What would be your patch notes, if you would have to design a game patch for diablo 3 ?)
*I do not own the image of this post. I just photoshoped some artwork and ingame stuff.
I really like the idea of a trading zone. Even removing the Auction house completely and just having a trading area would be cool. The auction house is just really boring to me, there needs to be more player to player interactions in this game.
How do I add image to my thread ? ... I made some PNG for it .. but when I upload them on an external site and try to link them with the image icone .. It doesnt work .. Strange
Sorry my friend ... For me it is just a personal point of view but doing the game 4 time .. is long .. I would rather do it 3 time.
Well inferno was meant to be the difficulty where you are at max level, and can only improve by finding better gear.
In theory this sounds good, however. There is the auction house, and all it takes is a 200k gold investment to survive mp1 inferno. Probably the whole reason they even came with monster power, because the AH made it too easy. I have 5 geared characters with about 5 self-found items, including 2 crafted.
butyeah I'm ranting now. My opinion: the amount of difficulties isn't the problem, it's how they handled it.
I guess if the game had more random event it would feel less anoying to redo the same thing 4 time. If they would put in place the Boss change I suggested it would add some diversity too... The act 1 is pretty polish, but I do not feel that the other are ..
What I don't like is their vision of difficulty is just "number wise" not "gameplay" or "game mecanics" wise.
I don't play much but I keep following forum I think this game have alot of potential ...
I like the Mystic idea, I like it a lot. I would change it in the following ways, though:
- Useable on all class-specific items. The bonus does not take up one of the 6 potential properties. This would make class-specific items inherently more desireable than generic items. That is a good thing, though.
- Value is rerollable for a lesser cost than the initial cost. Say it costs 2.5 million gold (or whatever) to pick a new skill-specific stat and get a random value. To reroll just the value would cost 1 million gold (or whatever).
- All skill-specific properties are completely removed from the game and available exclusively through the mystic.
I say this because it would also greatly improve itemization to get rid of these item properties from random rolls, but to preserve them through a more-interesting mechanic that also acts as a money sink. It would also allow for a degree of gear customization.
The additional achievements and random characters and stuff, I'm not a fan of. I'm getting kind of bored of achievements in games. I almost wish D3 didn't have them.
I like the Mystic idea, I like it a lot. I would change it in the following ways, though:
- Useable on all class-specific items. The bonus does not take up one of the 6 potential properties. This would make class-specific items inherently more desireable than generic items. That is a good thing, though.
- Value is rerollable for a lesser cost than the initial cost. Say it costs 2.5 million gold (or whatever) to pick a new skill-specific stat and get a random value. To reroll just the value would cost 1 million gold (or whatever).
- All skill-specific properties are completely removed from the game and available exclusively through the mystic.
I say this because it would also greatly improve itemization to get rid of these item properties from random rolls, but to preserve them through a more-interesting mechanic that also acts as a money sink. It would also allow for a degree of gear customization.
Hey Shaggy,
Thanks for the constructive comment. I agree with you for the amor class item :). I tought about it too when I remembered that babarian skill modification rolls were on the belt. I'll make the modification.
And for the acheivement part .. I agree, I'm not an acheivement fan, but some people are so ..
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Table of Contents
-General
-Achievements
-Battle.net
-Bosses
-Crafting
-Monsters
-Events
-Inferface
General
Difficulty
Game Mode
Interface
Leveling
BOSS
Mystic
Events
Interface
*I do not own the image of this post. I just photoshoped some artwork and ingame stuff.
Ha. Bagstone.
Thanks !! Good idea! I'll put some picture to enhance my point so this fanmade patch look better.
Ha. Bagstone.
Ha. Bagstone.
It is funny you said that .. Actualy I spent some hours monday to put that in a word document, just had the time to put it yesterday on the forums.
The other guy post is really good, but I have some idea of my own I want to share too.
I guess if the game had more random event it would feel less anoying to redo the same thing 4 time. If they would put in place the Boss change I suggested it would add some diversity too... The act 1 is pretty polish, but I do not feel that the other are ..
What I don't like is their vision of difficulty is just "number wise" not "gameplay" or "game mecanics" wise.
I don't play much but I keep following forum I think this game have alot of potential ...
Image added !! Yay ! Thanks for the help !
- Useable on all class-specific items. The bonus does not take up one of the 6 potential properties. This would make class-specific items inherently more desireable than generic items. That is a good thing, though.
- Value is rerollable for a lesser cost than the initial cost. Say it costs 2.5 million gold (or whatever) to pick a new skill-specific stat and get a random value. To reroll just the value would cost 1 million gold (or whatever).
- All skill-specific properties are completely removed from the game and available exclusively through the mystic.
I say this because it would also greatly improve itemization to get rid of these item properties from random rolls, but to preserve them through a more-interesting mechanic that also acts as a money sink. It would also allow for a degree of gear customization.
The additional achievements and random characters and stuff, I'm not a fan of. I'm getting kind of bored of achievements in games. I almost wish D3 didn't have them.
Hey Shaggy,
Thanks for the constructive comment. I agree with you for the amor class item :). I tought about it too when I remembered that babarian skill modification rolls were on the belt. I'll make the modification.
And for the acheivement part .. I agree, I'm not an acheivement fan, but some people are so ..