Examples of Identify all, Multi-crafting and the Various Multiplayer Changes

  • #1

    I received some pretty good feedback on the last video I posted so I decided to make another showing off some of the other changes in 1.08. Kept this one short and sweet this time haha.

    I did a bit better with word mixups/rambling but I repeat some phrases quite a lot. "As you can see" "Pretty good stuff". Oh well...

    I for one am looking forward to patch 1.08, it should bring some more life back into the game. I'm still hoping to be able to switch acts in a single game. Also Act 2, 4 and whimsyshire could use a bit more monster density. Overall pretty good though!

    Hope you guys enjoy, thanks to everyone who left me feedback on my last video! :)
  • #2
    Very nice Spinley, thanks a lot for your footage. :)

    Ha. Bagstone.

  • #3
    Quote from overneathe

    Very nice Spinley, thanks a lot for your footage. :)


    No problem, glad you like it. Means a lot to me coming from someone who is a news manager :)
  • #4
    Thank you, Spinley. I'd give ya a +2 but I can't :Thumbs Up:

    I've been curious what the changes were like and this summed it up quick and complete.


    Blizz did a good job here, lots of helpful little quality of life changes that were needed.

    Still.....11 months....I cannot believe we had to individually ID these items for 11 months. Just wow that it took soooo long.

    I'm really looking forward to the itemization changes that will come later, after this patch. I really want to upgrade my monk. I'm sitting on 300 million (a lot for a scrub like me) but I refuse to spend any significant amount of gold until the itemization patch. I have a feeling that many are doing the same, which may be having a hidden effect on the economy.
  • #5
    :D again, nice job sir. +1 cookie to you.
  • #6
    Hmmm... I was wondering. Have you had a legendary drop on the PTR? And if so... did it make the ID All cast longer?!

    Ha. Bagstone.

  • #7
    Quote from overneathe

    Hmmm... I was wondering. Have you had a legendary drop on the PTR? And if so... did it make the ID All cast longer?!
    No, the only legendary I found I IDed it right away not thinking. When I was making this video I was trying to find a legendary to use with the ID all but gave up after awhile since I had homework to do. :P
  • #8
    No worries. If you happen to find one I'd be very grateful if you try ID All-ing it.

    Ha. Bagstone.

  • #9
    Quote from overneathe

    No worries. If you happen to find one I'd be very grateful if you try ID All-ing it.


    For sure, I'll let you know if I do :)
  • #10
    thx for nice video

    i am a bit dissapointed about 1 thing concerning the multicrafting:
    we can now craft many gems with one click, but the total time spent is still the same as before ...

    i would have liked the option to craft for example 30 perfect square gems at once and in the same time as 1 perfect square gem

    the same remark is valid for crafting gear
  • #11
    I IDed a couple of legendaries on the PTR using the ID all and unless I'm mistaken, it took the same time as the normal ID all. I wasn't exactly thinking about checking that but even so I didn't notice it taking any longer than normal.
  • #12
    Quote from ruksak

    Thank you, Spinley. I'd give ya a +2 but I can't :Thumbs Up:

    I've been curious what the changes were like and this summed it up quick and complete.


    Blizz did a good job here, lots of helpful little quality of life changes that were needed.

    Still.....11 months....I cannot believe we had to individually ID these items for 11 months. Just wow that it took soooo long.

    I'm really looking forward to the itemization changes that will come later, after this patch. I really want to upgrade my monk. I'm sitting on 300 million (a lot for a scrub like me) but I refuse to spend any significant amount of gold until the itemization patch. I have a feeling that many are doing the same, which may be having a hidden effect on the economy.


    I can yours plus mine +2 ;)
  • #13
    I'll never understand why games want to have a cast bar for every single item you craft. I mean, I can go make a sandwich while my items craft, but why should I have to? Why not just make it work like Identify All?
    ...and if you disagree with me, you're probably <insert random ad hominem attack here>.
  • #14
    In this specific case, it gives you a chance to cancel in case you craft an item you are looking for, saving mats. I like it.
  • #15
    Plz post your barb profile =)
  • #16
    Quote from tanis0

    I'll never understand why games want to have a cast bar for every single item you craft. I mean, I can go make a sandwich while my items craft, but why should I have to? Why not just make it work like Identify All?

    Well, I've been guilty of making similar comments, but the truth is we aren't privy to the inner workings of their code. It is entirely possible that the craft/ID queue timer is directly part of a fail-safe dupe/exploit protection.
  • #17
    I tried 108 on ptr and the onlything new is what he showed, and half of that should have been in the game long ago. as for the monster density all i could tell is a lot of white mobs and the same amount of elite and rares, so nothing really new on that part. maybe that will change before it goes live

    oh yeah. Months of waiting for an ID all , Craft all and more white mobs in Act 1,2,4 sad
  • #18
    Quote from StoneTheRock

    In this specific case, it gives you a chance to cancel in case you craft an item you are looking for, saving mats. I like it.


    That's kind of the bright-side approach I try to take too, but if I want to look at every item before crafting the next one, the system already supported that.


    Quote from ruksak

    Well, I've been guilty of making similar comments, but the truth is we aren't privy to the inner workings of their code. It is entirely possible that the craft/ID queue timer is directly part of a fail-safe dupe/exploit protection.


    Perhaps, but certainly not in every game. To be honest though, I don't really understand craft timers at all. The only benefit I see is it gives you a chance to cancel if you accidentally try to craft the wrong thing, but that's not enough to justify the waste of time. I think the main reason we see it everywhere is it's a way to artificially extend the amount of time you spend playing without actually requiring any work on their end.
    ...and if you disagree with me, you're probably <insert random ad hominem attack here>.
  • #19
    +1 from me :)
  • #20
    Quote from Dipl0mata

    Plz post your barb profile =)


    http://us.battle.net/d3/en/profile/Zak-1842/hero/21848215
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