Looks like farming the act II keywarden will still be rather boring
Act I looks much improved.
Act IV seems about the same, really. Did you notice more elites per map? Mob density in Act IV was never as much a bottleneck as killing elites was b/c it took much longer to build NV stacks in my opinion. Act III had many more elite packs.
How did your kill streaks (Massacre, et al.) compare to traditional Act III runs?
I'm excited for this change. It will be a great improvement to farm all acts and not feel the need to strainfully farm act III to death. I typically run the VotA and Festering Woods but now being able to hit all the spots available will make for an interesting farm/key run with buddies.
thanks for putting the video together. It's a little hard to describe something like a density change without actually seeing it.
some constructive feedback: instead of running around in circles at the beginning and talking about the changes and then rambling during the actual run, you could have just talked about the changes during the run. Or even better, you could have shown the changes you were talking about like the craft multiple and ID all station, etc.
Thank you for posting this vid. I'm quite happy to see this difference of density in other acts. I can't stand act3 anymore, even if i don't play that much these weeks. My favorite act has always been the first one, expecially with the Pony Level after the Butcher, and i'm glad it will be a lot more fun to run with all those monsters to kill
I downloaded the ptr and gave act 1 a try for about 45 minutes. I will admit I was skeptical that monster density was anything more than a cosmetic fix that wouldn't actually address the replayability of the game, but at least for the short term, I was pleasantly surprised. Act 1 felt awesome, and since I like both the story and asthetics of act 1 the best, I think the game just got significantly more replayable for me, even without any itemization changes/fixes yet applied.
Really cool video. Incidentally, didn't mind the rambling...I too burn my hands with hot water while cooking pasta sometimes, :-)
But yeah, great visual aid to help illustrate improvements in monster density. I read the patch notes, but I must've missed the part where Nephalem Valor gets an experience multiplier, that's pretty awesome.
I think what I like most about the change, though, is that with higher mob density, people can likely get similar (if not more) XP by farming LOWER MPs than feeling the need to farm higher ones for the numerical increase in reward. Seems like an increase in fun factor, too. I don't mind long, drawn out wars with elite packs, and I don't even mind finishing a long drawn out war with an elite pack and not getting more than two blues and one yellow drop and no legs or sets for my trouble. But when setting the MP a bit lower, I'll be killing more mobs way easier, and more kills will ALWAYS amount to more drop chances, more gold drops, more XP, etc.
Really can't wait to check it out, looks like a total blast, :-D
Private Mod Note
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Pre AH-shutdown Transcendence/Spirit Regen build, used only found and crafted gear and gems, could handle MP7.