That's something that bugs me about a lot of D3 players. They outright ignore or slate a vast majority of builds because they're inefficient. While I can understand that efficiency is a good thing in a game where the faster you kill, the more you loot, the more you profit, I think there's a whole massive side of game fun that's being ignored.
I enjoy playing around with different builds, and to hell with efficiency most of the time. As I've said many times before in different threads, I'd rather enjoy playing the hours I spend getting Paragon levels rather than be pulling teeth all the way to 100.
It saddens me to hear that PoE is so very difficult to build decent characters, especially since I've not started playing yet. It sounds like you've almost got to read up a ton of guides or follow a cookie cutter build just to build a character that survives. Doesn't sound much fun if trial and error is going to lead to so much failure unless you plan and research without even playing the game
Please correct me if I'm wrong, I just don't want to waste 100 hours building useless characters. Why copy someone else all the way when it's supposed to be an RPG of infinite possibilities?
In my opinion it the lack of builds isn't a problem with D3 players (or PoE players for that matter). The piss poor itemization of both games it to blame. When 99.999999% of the items that drop are absolute junk it necessitates you becoming the most efficient you can be which means unfortunately dropping out the builds that allow you to kill/move quickly.
We'd see a lot more builds open up if the developers weren't trying to balance these games to have real world economies based around some gamers ideals that games should now be able to entertain me for 10+ hours a day, every day for the next year.
Thank God Blizzard isn't stuck in the past as are many of its fans. They seek to evolve its franchises, invent the new trends, which will be used in the future. They will probably fail every now and then, which is why you see them admitting mistakes and changing things back. But they definitely haven't failed at everything like some make it sound.
People keep claiming that...i just wonder, what exactly is so "evolutionarily" ?
All i see is Content designed for Generation Farmville...you know, those Casuals who dont really want to put some Effort/Time into the Game, Char Progression, tricky Boss Encounters, Theorycrafting etc
Its no Secret that Blizzard tries to appeal to those masses, but lets not forget who brought Blizzard where they are right now.
Its been the dedicated Bunch from the past you talk about.
In the end of 2009 the whole Company took a 180° Turn, and designed more and more Casual friendly Stuff.
The last REAL HARD encounter (across all Games) they designed were Sunwell in World of Warcraft. Muru and such.
It's noteworthy what was said a while ago in this same thread (I think it was ruksak).
Everything in Diablo 3 is useable, you can definitely play a DH with Entangling Shot instead of Hungering Arrow, you can play a Barbarian with Seismic Slam instead of HotA Smash, the dealbreaker for people is that it's less efficient, while in PoE not making a proper passive/skill build will make your character literally (!) useless.
That must've been someone else. I can't take credit for it, but I wholeheartedly agree.
I had a really fun X-Palm/SSS build for my Monk back a long time ago when my Monk was at like 55k unbuffed. It was even tuned to require specific gear that had spirit regen on dual wield weapons and the helm to synergize with Chant of Resonance.
As it was, the standard FoT build was so much more efficient (like 300%) I finally relented and gave up my original build. Now that my DPS is so much higher (approx 150k unbuffed) I would like to try my old build again, but I lack the Spirit regen gear to do so.
I refuse to spend any more gold until the itemization patch, which is going to be a while off. So I'm kinda stuck.
Point being, yes, there are WAY more builds than people are willing to admit. These builds just aren't as efficient, sometimes woefully so. Reminds me of people saying the only farming area is Act 3, when this simply isn't true.
Thank God Blizzard isn't stuck in the past as are many of its fans. They seek to evolve its franchises, invent the new trends, which will be used in the future. They will probably fail every now and then, which is why you see them admitting mistakes and changing things back. But they definitely haven't failed at everything like some make it sound.
People keep claiming that...i just wonder, what exactly is so "evolutionarily" ?
All i see is Content designed for Generation Farmville...you know, those Casuals who dont really want to put some Effort/Time into the Game, Char Progression, tricky Boss Encounters, Theorycrafting etc
Its no Secret that Blizzard tries to appeal to those masses, but lets not forget who brought Blizzard where they are right now.
Its been the dedicated Bunch from the past you talk about.
In the end of 2009 the whole Company took a 180° Turn, and designed more and more Casual friendly Stuff.
The last REAL HARD encounter (across all Games) they designed were Sunwell in World of Warcraft. Muru and such.
I don't get why people try to use "hardcore" in the same sentence when overall talking about ARPGs. They are nothing more than giant gear checks wrapped around a casino/RNG system. It is so hardcore to sit back and kill mobs all day long in hopes that you may, just may roll the right numbers ....
Its no Secret that Blizzard tries to appeal to those masses, but lets not forget who brought Blizzard where they are right now.
Its been the dedicated Bunch from the past you talk about.
In the end of 2009 the whole Company took a 180° Turn, and designed more and more Casual friendly Stuff.
The last REAL HARD encounter (across all Games) they designed were Sunwell in World of Warcraft. Muru and such.
If it's not secret you could perhaps elaborate a bit? The same people before 2009 are still in Blizzard, bar the North bunch that departed long ago. Only difference now is old guys are promoted to oversee the entire projects instead of being "lead this" and "lead that".
Also there have been plenty of inhumanly hard bosses in WoW since Muru. Mimiron HM, Yogg0, LK HM, Ragnaros HM, Sha HM... the current boss Lei Shen took 13 days to beat. By today's standards where guilds can do 500+ attempts in less than a week this is enormous. Also it's been more than a month and only 5 guilds have beat him. That's 125 players out of 10 million. I can't even begin to understand what you consider hard.
Thank God Blizzard isn't stuck in the past as are many of its fans. They seek to evolve its franchises, invent the new trends, which will be used in the future. They will probably fail every now and then, which is why you see them admitting mistakes and changing things back. But they definitely haven't failed at everything like some make it sound.
People keep claiming that...i just wonder, what exactly is so "evolutionarily" ?
All i see is Content designed for Generation Farmville...you know, those Casuals who dont really want to put some Effort/Time into the Game, Char Progression, tricky Boss Encounters, Theorycrafting etc
The idea that you need to spend hours theorycrafting to enjoy a game is complete propaganda.
I never did theorycrafting to beat Super Mario Brothers. I didn't need theorycrafting to beat any Final Fantasy game. I didn't need to theorycraft to spend umpteen hours enjoying the living shit out of Goldeneye on the N64. Metroid and Zelda were amazing games that never required theorycrafting. I played Diablo 1 without theorycrafting. The list goes on and on and isn't limited to PC or console games. Monopoly is one of the most popular board games ever.... no need to theorycraft to play Monopoly.
People have jobs, spouses, kids... sometimes even social lives. Lord knows I don't, but some do. The idea of a game is that it's a pursuit for your free time. The more the time commitment goes up the less people who can play the game, and frankly that's what I think the PoE crowd loves about PoE. It's an elitist atmosphere where people can spit down from their ivory towers at the filthy casuals who don't want to sit around making Excel sheets all day long and just want to kill some monsters. That's why people get hostile in threads like this - just because we don't want to theorycraft doesn't mean we're dummies. It just means we're not interested in being semi-professional gamers.
To dismiss a game because it doesn't require enough out-of-game research is fucktarded. It defies the general idea of a game. Games are for fun. The mere idea of theorycrafting is obviously not fun to people so forcing it into games defies any sort of logic.
I didnt read the whole 11 pages.but these two guys do have a point. Vids saying you will die in inferno before release was Appealing to me.
I remember when i first got to act 3 on inferno playing my DH pre inferno nerf...i think i spent like 1m out of my 4m on a cc,cd Amulet to bridge the gap. Soon as that inferno nerf hit i killed Diablo like i was playing Hell. It does seem the game has turned casual and monster power has not really added anything to the game.
The last time i actually got scared/challenged was when ubers first hit and that magical MP7 min 4 group to make it worth the drops for hellfire.
They really need to add a hard zone like the secret cow level in D2 where you could get like 30 cows after you if you wasnt carfull..thats why it was fun because of the challenge.
Now im Paragon 100 (a matter of hours) they are boosting more XP for the casuals to reach 100. If it wasnt easy enough with a WW Barb.
The only thing left to do is farm items and craft items. Reroll an alt Barb? Yay....
Ummm ... what? D2 cow level was never hard and you can't do Paragon leveling in a matter of hours.
Just curious.. Do I count as a Blizzard fanboy if I enjoyed D1, D2, D2 LoD and D3? I never liked any of those other games Blizzard put out for us since those arent about hack n slash arpg.
all i want to say is d3 is not as complex as it should have been its really quiet easy the only hard thing about d3 is getting items worth billions of gold. i believe poe has diablo beat with build diversity. also im not saying d3 sucks cause i have 1500 hours played in the game so id be a liar if i said that but its really not what it was expected to be by most. and the auction house... poe has one too its called the forums/trade and ya getting end game items in poe is pretty much impossible just like d3's billion gold items. to me they are both very good games but idk which one is better. but right now im looking forward to pvp in diablo thats pretty much all i care about in that game anymore as i am now dueling most the time. but also thats probably going to be the direction i am going to go in poe also.
the other thing i question is what is so authentic about these so called pro players that everyone is googoo gaga over? they receive donations and buy there way to their "eliteness" in these games... maybe id give them props if they were hard core pvp players and dominated the community but did it from scratch and didnt buy their gear with real money or any other way then farming it out themselves you know the hard way like a pro would do. id maybe watch them if they became so hard core from scratch and streamed every second of their play time so we would all know they didnt cheat. whats fun about watching a cocky douchebag think hes hardcore cause he bought his shit. i think anyone would have a bad opinion of a game if they took the fun out of it by buying your way through it. thats like putting in godmode and saying this game is too easy
all i want to say is d3 is not as complex as it should have been its really quiet easy the only hard thing about d3 is getting items worth billions of gold. i believe poe has diablo beat with build diversity. also im not saying d3 sucks cause i have 1500 hours played in the game so id be a liar if i said that but its really not what it was expected to be by most. and the auction house... poe has one too its called the forums/trade and ya getting end game items in poe is pretty much impossible just like d3's billion gold items. to me they are both very good games but idk which one is better. but right now im looking forward to pvp in diablo thats pretty much all i care about in that game anymore as i am now dueling most the time. but also thats probably going to be the direction i am going to go in poe also.
the other thing i question is what is so authentic about these so called pro players that everyone is googoo gaga over? they receive donations and buy there way to their "eliteness" in these games... maybe id give them props if they were hard core pvp players and dominated the community but did it from scratch and didnt buy their gear with real money or any other way then farming it out themselves you know the hard way like a pro would do. id maybe watch them if they became so hard core from scratch and streamed every second of their play time so we would all know they didnt cheat. whats fun about watching a cocky douchebag think hes hardcore cause he bought his shit.
It is comments like these that baffle me. What specifically needs to be more complex about D3 that would make the game so much better than it currently is? D1 wasn't complex, D2 wasn't complex, LOD wasn't complex, yet they were all awesome fun, amazing gaming experiences.
Should I have to answer a question on advanced calculus before I can fight Diablo? Do I need to answer a question on quantum mechanics or theoretical physics before I can identify an item? You can add in complexities for the sake of being complex but it doesn't necessarily enhance the gaming experience.
For all the complexities the PoE skill tree has, after all is said and done, if you aren't building your character within a certain paradigm of nodes you won't be succeeding later on in the game.
Should I have to answer a question on advanced calculus before I can fight Diablo? Do I need to answer a question on quantum mechanics or theoretical physics before I can identify an item? You can add in complexities for the sake of being complex but it doesn't necessarily enhance the gaming experience.
well they dont need to make the game so its for scientists we are gamers for christ sakes. but tell me what is hard about d3? doing mp 10 inferno? why? because getting the gear to do so is the only hard thing about it. i could give a child 4 yrs old a godly geared character and say click on them with this button and make them ultra tanky where they would never die but 1 shot everything. so please tell me whats hard? buying those godly items is the only hard thing.
Should I have to answer a question on advanced calculus before I can fight Diablo? Do I need to answer a question on quantum mechanics or theoretical physics before I can identify an item? You can add in complexities for the sake of being complex but it doesn't necessarily enhance the gaming experience.
well they dont need to make the game so its for scientists we are gamers for christ sakes. but tell me what is hard about d3? doing mp 10 inferno? why? because getting the gear to do so is the only hard thing about it. i could give a child 4 yrs old a godly geared character and say click on them with this button and make them ultra tanky where they would never die but 1 shot everything. so please tell me whats hard? buying those godly items is the only hard thing.
I never suggested the game had any hard parts or the game necessitated "complex mechanics". I had a blast in D1, D2 and LOD, can you name overly complex mechanics those games had?
all im saying is d3 is too easy but these guys are hypocrites because they bought their gear and turned on godmode and say d3 is too easy. looks like his video of him playing poe looks pretty damn easy to me. hey guys i got tons of dps and use gmp and 1 shot entire mobs!!!! im so leet!!!! give me money!!!!
now if these scrubs would start a fresh account and work their way to the top of pvp in poe and in d3 without paying for their gear then they could have something to say. i believe their points are invalid
now doing something like beating a 420k dps dh with items worth billions of gold in every slot with a character that was 50m or less all together thats impressive. but i wont toot my own horn.
adjective 1. of no use; not serving the purpose or any purpose; unavailing or futile: It is useless to reason with him. 2. without useful qualities; of no practical good: a useless person; a useless gadget.
A Barbarian belt with 150 int gives 15 resist all. That's mitigation/EHP, in case you don't understand the basic systems of D3. 15 resist all was valued at some point by some people to be worth MILLIONS (as in a Witching Hour or an Inna's Favor). Even nowadays, a Tal Rasha's Relentless Pursuit with 20 AllRes is worth more than one with 350 armor, and guess which one gives more mitigation?
If you want to argue because that the effects of "secondary stats" are not useful enough for people to choose them over something like "pickup radius" or "mainstat", I'm with you 110% (said this myself dozens of times). You wanna argue it's "useless"? Sorry, you'll never convince me.
We could discuss itemization and why I think they didn't "fail hard", but made some seemingly bad choices from our end (a binary system of "Offense vs Defense" with "primary" affixes and "utility" affixes), for pages, but I don't wanna go way off-topic. I'll save that for another thread.
My 20+ friends stopped playing as well as well. Some of them complained about lack of a good crafting system, some complained about online only, some simply stopped playing, some come back and play for a couple weeks with every patch.
And, again, a lot of them loved Borderlands 2, Modern Warfare 3, Starcraft 2, Minecraft, League of Legends, Resident Evil 5, Terraria, and dozens of other great multiplayer games, and newsflash: they stopped playing those as well. If you can't understand such basic behaviour in today's gaming communities, it's hard to discuss any point.
I played a lot of diablo and diablo 2 LOD back in the day. I was pretty stoked to see D3 was in the works a few years back. Checked up on it now and then, but probably not near as much as some of you. Release day came and i did manage to get my hands on a Collectors Edition. Played for a few months, felt kind of disappointed in it, but decided to take a break knowing it will get better. It never actually crossed my mind blizzard would let a game like this fail. And, in my opinion, i am correct. They are making great improvements.
I suppose you can call me a fanboy, although i dont like any other Blizzard game. Tried them, didnt really like them too much. But its odd, that like everyone else, I EXPECTED a game to be improved. I spent 100 bucks on my collectors edition (which I am not upset about at all), but it was a one time fee. This isnt a game with a monthly fee. So the more I have thought about it, I dont know where people get off expecting so much. Is it wrong to expect more? Hell no, the game needs help, I definitely admit it. But the attitudes on the Battle.net forums towards the Devs themselves and other CMs as well as the attitudes here are just insane. People feel entitiled to these improvements theyre giving. Is the game perfect yet? Nope, but I dont get how some dont even see it as progress. As I said, i was disappointed, but my world did not come crashing down. One of two things was going to happen when i quit for a bit: 1. They update the game like I thought they would and implement great changes or 2. they wouldnt do a damn thing and id just be out 100 bucks. Which is the equivalent to two freaking tanks of gas nowadays. And i STILL played for 80 or so hours before i quit.
But i wasnt raging mad when i quit. I just simply stopped. I read this board a lot and it seems so many angry people spent a LOT of time playing a game they loathe so much. I dont really understand it. It must not be that bad of a game if you log 400 hours on it. Thats like ordering a huge steak, eating the ENTIRE thing, and THEN complaining it didnt taste good enough. I am not going to lash out at the staff demanding a refund for something that has now been devoured completely. And it took 400 hours to devour it.
These two "pro" diablo players (I have no idea how you can be regarded as elite or pro on a Point and Click Adventure) cannot be taken serious. Its disheartening to read so many people take their opinion as fact. They do not speak for me. I am not whining the entire time I play. I am not whining about the game on a forum every night. I am not praising the game the entire time i play. I am not praising the game on a forum every night. However, I thought some might like a breath of fresh air from another perspective. I feel as though the game needs improvement, but i do NOT expect anything. I am VERY pleased with the progress they are making. I do not feel as though i fall into the fanboy or hater category, which seems to have taken over every diablo board.
If you like it, youre a fanboy. If you dont like it, youre a hater. Its the most extremely narrow minded mess ive read. Im sure ive got a breaking point, as a lot of you have clearly hit yours, but Im sure when i reach mine i will just simply move on to something else. I suppose that seeming so easy to me doesnt make me very understanding to the ongoing bitter war on diablo forums.
As for POE, thats really the only topic im just going to give a nice firm "Hell No" to. I played it for about 2 days and it is not anything its made out to be by some here. It looks God awful for one. I tried to get by that, but then realized how much i couldnt stand running around the same damn place for 30 minutes trying to find the exit with NOTHING to even look forward to while i ran around EXCEPT the exit.
Amen to pretty much everything you said. Having some wisdom is a rare trait nowadays, glad to see some people still have it.
And to think that probably a huge part of the D3 playerbase (you know, those people who bought the game and are as entitled as the others) are just like that, not taking part of the whole "forum"/stream/youtube drama (either here or on the official forums); maybe not even really using the AH that much and not bothering with it.
But watch out for those nice comments people like throwing around. Make sure they don't get to you (as it happens to me sometimes): Just because you didn't play it for 500+ hours, you're a "casual" player. Just because you didn't reach MP10 Inferno, you're a "noob". Just because you appreciate some of the changes made so far, you're a "blindfolded fan". Just because you know better and refuse to accept all this nonsense without putting some thought to it, you're a "Blizzard fanboy". Just because you personally didn't like how PoE feel, you're a "PoE hater".
Yes, yes, it's a free-to-play game and it has a small development studio, but that's just an excuse that players make to make up for the major flaws their favorite game has.
Bastion was developed by a very small studio as well, and its combat fluidity and design is simply amazing.
I wouldn't call that a flaw, it might just be a PoE thing, a characteristic; and even a conscient design by their developers: to have that old school feeling (the same way Resident Evil games never implemented FPS WASD movement).
Torchlight 2 had some really interesting things going for it, but going from Diablo 3 to TL2 just felt awkward. I didn't have the same control over my character, it was clunky and it just didn't seem polished enough. The itemization was cool and I love the artstyle, but when the basics are shaky, it's hard to keep interest.
I honestly felt like Torchlight 1 had better movement and combat mechanics (as well as overall better enemy placement and more meaningful density) than TL2.
It could be my memory playing tricks on me, though.
In my opinion it the lack of builds isn't a problem with D3 players (or PoE players for that matter). The piss poor itemization of both games it to blame. When 99.999999% of the items that drop are absolute junk it necessitates you becoming the most efficient you can be which means unfortunately dropping out the builds that allow you to kill/move quickly.
We'd see a lot more builds open up if the developers weren't trying to balance these games to have real world economies based around some gamers ideals that games should now be able to entertain me for 10+ hours a day, every day for the next year.
People keep claiming that...i just wonder, what exactly is so "evolutionarily" ?
All i see is Content designed for Generation Farmville...you know, those Casuals who dont really want to put some Effort/Time into the Game, Char Progression, tricky Boss Encounters, Theorycrafting etc
Its no Secret that Blizzard tries to appeal to those masses, but lets not forget who brought Blizzard where they are right now.
Its been the dedicated Bunch from the past you talk about.
In the end of 2009 the whole Company took a 180° Turn, and designed more and more Casual friendly Stuff.
The last REAL HARD encounter (across all Games) they designed were Sunwell in World of Warcraft. Muru and such.
That must've been someone else. I can't take credit for it, but I wholeheartedly agree.
I had a really fun X-Palm/SSS build for my Monk back a long time ago when my Monk was at like 55k unbuffed. It was even tuned to require specific gear that had spirit regen on dual wield weapons and the helm to synergize with Chant of Resonance.
As it was, the standard FoT build was so much more efficient (like 300%) I finally relented and gave up my original build. Now that my DPS is so much higher (approx 150k unbuffed) I would like to try my old build again, but I lack the Spirit regen gear to do so.
I refuse to spend any more gold until the itemization patch, which is going to be a while off. So I'm kinda stuck.
Point being, yes, there are WAY more builds than people are willing to admit. These builds just aren't as efficient, sometimes woefully so. Reminds me of people saying the only farming area is Act 3, when this simply isn't true.
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I don't get why people try to use "hardcore" in the same sentence when overall talking about ARPGs. They are nothing more than giant gear checks wrapped around a casino/RNG system. It is so hardcore to sit back and kill mobs all day long in hopes that you may, just may roll the right numbers ....
If it's not secret you could perhaps elaborate a bit? The same people before 2009 are still in Blizzard, bar the North bunch that departed long ago. Only difference now is old guys are promoted to oversee the entire projects instead of being "lead this" and "lead that".
Also there have been plenty of inhumanly hard bosses in WoW since Muru. Mimiron HM, Yogg0, LK HM, Ragnaros HM, Sha HM... the current boss Lei Shen took 13 days to beat. By today's standards where guilds can do 500+ attempts in less than a week this is enormous. Also it's been more than a month and only 5 guilds have beat him. That's 125 players out of 10 million. I can't even begin to understand what you consider hard.
Oh and the HM only boss is still not down.
Oh and Ghostcrawler designed the Sunwell.
Ha. Bagstone.
The idea that you need to spend hours theorycrafting to enjoy a game is complete propaganda.
I never did theorycrafting to beat Super Mario Brothers. I didn't need theorycrafting to beat any Final Fantasy game. I didn't need to theorycraft to spend umpteen hours enjoying the living shit out of Goldeneye on the N64. Metroid and Zelda were amazing games that never required theorycrafting. I played Diablo 1 without theorycrafting. The list goes on and on and isn't limited to PC or console games. Monopoly is one of the most popular board games ever.... no need to theorycraft to play Monopoly.
People have jobs, spouses, kids... sometimes even social lives. Lord knows I don't, but some do. The idea of a game is that it's a pursuit for your free time. The more the time commitment goes up the less people who can play the game, and frankly that's what I think the PoE crowd loves about PoE. It's an elitist atmosphere where people can spit down from their ivory towers at the filthy casuals who don't want to sit around making Excel sheets all day long and just want to kill some monsters. That's why people get hostile in threads like this - just because we don't want to theorycraft doesn't mean we're dummies. It just means we're not interested in being semi-professional gamers.
To dismiss a game because it doesn't require enough out-of-game research is fucktarded. It defies the general idea of a game. Games are for fun. The mere idea of theorycrafting is obviously not fun to people so forcing it into games defies any sort of logic.
Every game doesn't have to be a fuckin eSport.
Ummm ... what? D2 cow level was never hard and you can't do Paragon leveling in a matter of hours.
Tried PoE, never feelt as fun.
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the other thing i question is what is so authentic about these so called pro players that everyone is googoo gaga over? they receive donations and buy there way to their "eliteness" in these games... maybe id give them props if they were hard core pvp players and dominated the community but did it from scratch and didnt buy their gear with real money or any other way then farming it out themselves you know the hard way like a pro would do. id maybe watch them if they became so hard core from scratch and streamed every second of their play time so we would all know they didnt cheat. whats fun about watching a cocky douchebag think hes hardcore cause he bought his shit. i think anyone would have a bad opinion of a game if they took the fun out of it by buying your way through it. thats like putting in godmode and saying this game is too easy
It is comments like these that baffle me. What specifically needs to be more complex about D3 that would make the game so much better than it currently is? D1 wasn't complex, D2 wasn't complex, LOD wasn't complex, yet they were all awesome fun, amazing gaming experiences.
Should I have to answer a question on advanced calculus before I can fight Diablo? Do I need to answer a question on quantum mechanics or theoretical physics before I can identify an item? You can add in complexities for the sake of being complex but it doesn't necessarily enhance the gaming experience.
For all the complexities the PoE skill tree has, after all is said and done, if you aren't building your character within a certain paradigm of nodes you won't be succeeding later on in the game.
well they dont need to make the game so its for scientists we are gamers for christ sakes. but tell me what is hard about d3? doing mp 10 inferno? why? because getting the gear to do so is the only hard thing about it. i could give a child 4 yrs old a godly geared character and say click on them with this button and make them ultra tanky where they would never die but 1 shot everything. so please tell me whats hard? buying those godly items is the only hard thing.
I never suggested the game had any hard parts or the game necessitated "complex mechanics". I had a blast in D1, D2 and LOD, can you name overly complex mechanics those games had?
now if these scrubs would start a fresh account and work their way to the top of pvp in poe and in d3 without paying for their gear then they could have something to say. i believe their points are invalid
now doing something like beating a 420k dps dh with items worth billions of gold in every slot with a character that was 50m or less all together thats impressive. but i wont toot my own horn.
A Barbarian belt with 150 int gives 15 resist all. That's mitigation/EHP, in case you don't understand the basic systems of D3. 15 resist all was valued at some point by some people to be worth MILLIONS (as in a Witching Hour or an Inna's Favor). Even nowadays, a Tal Rasha's Relentless Pursuit with 20 AllRes is worth more than one with 350 armor, and guess which one gives more mitigation?
If you want to argue because that the effects of "secondary stats" are not useful enough for people to choose them over something like "pickup radius" or "mainstat", I'm with you 110% (said this myself dozens of times). You wanna argue it's "useless"? Sorry, you'll never convince me.
We could discuss itemization and why I think they didn't "fail hard", but made some seemingly bad choices from our end (a binary system of "Offense vs Defense" with "primary" affixes and "utility" affixes), for pages, but I don't wanna go way off-topic. I'll save that for another thread.
My 20+ friends stopped playing as well as well. Some of them complained about lack of a good crafting system, some complained about online only, some simply stopped playing, some come back and play for a couple weeks with every patch.
And, again, a lot of them loved Borderlands 2, Modern Warfare 3, Starcraft 2, Minecraft, League of Legends, Resident Evil 5, Terraria, and dozens of other great multiplayer games, and newsflash: they stopped playing those as well. If you can't understand such basic behaviour in today's gaming communities, it's hard to discuss any point.
I played a lot of diablo and diablo 2 LOD back in the day. I was pretty stoked to see D3 was in the works a few years back. Checked up on it now and then, but probably not near as much as some of you. Release day came and i did manage to get my hands on a Collectors Edition. Played for a few months, felt kind of disappointed in it, but decided to take a break knowing it will get better. It never actually crossed my mind blizzard would let a game like this fail. And, in my opinion, i am correct. They are making great improvements.
I suppose you can call me a fanboy, although i dont like any other Blizzard game. Tried them, didnt really like them too much. But its odd, that like everyone else, I EXPECTED a game to be improved. I spent 100 bucks on my collectors edition (which I am not upset about at all), but it was a one time fee. This isnt a game with a monthly fee. So the more I have thought about it, I dont know where people get off expecting so much. Is it wrong to expect more? Hell no, the game needs help, I definitely admit it. But the attitudes on the Battle.net forums towards the Devs themselves and other CMs as well as the attitudes here are just insane. People feel entitiled to these improvements theyre giving. Is the game perfect yet? Nope, but I dont get how some dont even see it as progress. As I said, i was disappointed, but my world did not come crashing down. One of two things was going to happen when i quit for a bit: 1. They update the game like I thought they would and implement great changes or 2. they wouldnt do a damn thing and id just be out 100 bucks. Which is the equivalent to two freaking tanks of gas nowadays. And i STILL played for 80 or so hours before i quit.
But i wasnt raging mad when i quit. I just simply stopped. I read this board a lot and it seems so many angry people spent a LOT of time playing a game they loathe so much. I dont really understand it. It must not be that bad of a game if you log 400 hours on it. Thats like ordering a huge steak, eating the ENTIRE thing, and THEN complaining it didnt taste good enough. I am not going to lash out at the staff demanding a refund for something that has now been devoured completely. And it took 400 hours to devour it.
These two "pro" diablo players (I have no idea how you can be regarded as elite or pro on a Point and Click Adventure) cannot be taken serious. Its disheartening to read so many people take their opinion as fact. They do not speak for me. I am not whining the entire time I play. I am not whining about the game on a forum every night. I am not praising the game the entire time i play. I am not praising the game on a forum every night. However, I thought some might like a breath of fresh air from another perspective. I feel as though the game needs improvement, but i do NOT expect anything. I am VERY pleased with the progress they are making. I do not feel as though i fall into the fanboy or hater category, which seems to have taken over every diablo board.
If you like it, youre a fanboy. If you dont like it, youre a hater. Its the most extremely narrow minded mess ive read. Im sure ive got a breaking point, as a lot of you have clearly hit yours, but Im sure when i reach mine i will just simply move on to something else. I suppose that seeming so easy to me doesnt make me very understanding to the ongoing bitter war on diablo forums.
As for POE, thats really the only topic im just going to give a nice firm "Hell No" to. I played it for about 2 days and it is not anything its made out to be by some here. It looks God awful for one. I tried to get by that, but then realized how much i couldnt stand running around the same damn place for 30 minutes trying to find the exit with NOTHING to even look forward to while i ran around EXCEPT the exit.
Amen to pretty much everything you said. Having some wisdom is a rare trait nowadays, glad to see some people still have it.
And to think that probably a huge part of the D3 playerbase (you know, those people who bought the game and are as entitled as the others) are just like that, not taking part of the whole "forum"/stream/youtube drama (either here or on the official forums); maybe not even really using the AH that much and not bothering with it.
But watch out for those nice comments people like throwing around. Make sure they don't get to you (as it happens to me sometimes): Just because you didn't play it for 500+ hours, you're a "casual" player. Just because you didn't reach MP10 Inferno, you're a "noob". Just because you appreciate some of the changes made so far, you're a "blindfolded fan". Just because you know better and refuse to accept all this nonsense without putting some thought to it, you're a "Blizzard fanboy". Just because you personally didn't like how PoE feel, you're a "PoE hater".
Woah dude. You need to write more. Reading that was just.... it was pleasure.
Ha. Bagstone.
I wouldn't call that a flaw, it might just be a PoE thing, a characteristic; and even a conscient design by their developers: to have that old school feeling (the same way Resident Evil games never implemented FPS WASD movement).
I honestly felt like Torchlight 1 had better movement and combat mechanics (as well as overall better enemy placement and more meaningful density) than TL2.
It could be my memory playing tricks on me, though.