You are talking about the type of guys that INVENT the builds that everyone uses, complaining about how they are using the same builds as everyone else.
Derp.
I don't particularly remember Kripparian inventing any builds for D3? And Alkaizer was cool, but it was a variant of the Siegebreaker run everyone was doing because of biggest legendary/rare drop rate back before Paragon patch. He even messed it up slightly in my opinion as he was killing scorpions before getting 5 NV. Wasted XP.
Well, guess what, whenever I see these "uber players" like Kripp and co. they play the same stupid boring builds that everyone and their dog is using,
You are talking about the type of guys that INVENT the builds that everyone uses, complaining about how they are using the same builds as everyone else.
1) Kripp and Alkaizer didn't INVENT anything. They just made known stuff popular.
2) Besides, you're taking my quote out of context. They're complaining about the lack of complexity and casual player focus of the game, but at the same time neither of them ever did anything that was "complex". Just look at his game play during the 10 minutes of the video; there's no complexity, challenge, or skill involved in anything he's doing. Neither was Alkaizer's paragon 100 hunt or Kripp's barbarian Twitch stream. Why are they not exploring the game instead? It's not like every aspect of D3 has been explored. Absolutely not. What they say and what they do are two completely different things, yet people follow them like saints.
All this kinda reminds me of the hype about some company from Cupertino...
It is amazing who people choose to listen to and follow. There are people on these boards who give freely of their own time to help others. They try and increase the enjoyment of others for no other reason than satisfaction received from doing something selfless. Then you have people who play a game they spent $50 on, and play it for 1000s of hours, become somewhat famous and profit off it, then they turn around and bash it. Then idiots mindlessly listen to them and drink their Kool Aid. Are you kidding me? If you are still playing this game after your modest initial investment, you like it or are a fool. I am not saying, criticism is unwarranted or wanting it be better is unreasonable, but claiming it is terrible after playing it so much, makes whatever you say meaningless.
Well one thing about d3 is incredible.And i would not have known if i would not have read this thread.It is unbelievable,amazing,mind-blowing.
Its the level of D3 F***oyism.
I will try to be one..........it seems to make you live in a world of delusional fantasy and make you think even a horrible product as a perfectly executed one.(Optimism rocks. :))
Yeah the downside is that people laugh at your ignorance but F***oys dont care about that now,do they??(Shamelessness rocks too )
If liking a game now but seeing that improvements need to be made to it and are being made to it make me a Fandoy than I am. If watching a video with Alk saying he hopes D3 fails after in a freaking interview done by THIS WEBSITE in which he says he had fun...wait what...HE SAID FUN??? reaching lvl 100 paragon and then spew he wants D3 to fail and I say he can go screw himself makes me a fanboy so be it.....I am 100% FANBOY!!
Plus, the experimental playground called Path of Exile has no balancing whatsoever, the major reason why all the kidz praise it.
Did we not establish that you're presence and mindless comments wasn't needed here. I don't think there is any faster indication that someone is incompetent and a complete waste of time than them constantly calling people KIDZ.
The two of you, please no personal insults or sweeping generalizations.
While i share their opinion that PoE is the better ARPG...not everything they say is entirly true.
"5 Billion Gold to get an upgrade, who wants to grind for that"
In PoE you also have to grind 500 Fusings to get that 6L on the awsome Rare Chest/Weapon you just looted.
Or 500 Chromatics to get the Colors right.
Or Exalted Orbs to add a 5th or 6th extra Suffix/Prefix to the Rare
What makes PoE superior is the fact, that you can tinker around with Items while the Items in D3 have set properties.
The customization, the power given to the player is what makes PoE superior.
How many "crazy" Weapons with really awsome stats i have deleted in D3 because a Socket was missing...give us the possibility to add the fucking socket :/
This is something the D3 team does not understand. The game does not have to be balanced. The only reason to try and balance it at all is for PvP, which actually matters so little that it's not worth it to balance around PvP in those games. Add to that, the fact that neither game is made to be an e-sport, and the whole idea of balancing anything goes out the window.
The skills, abilities, and specs should all work, and be viable in some way throughout the entire game. Sure, some builds will be outliers, but that's just part of it. PoE accomplishes this well. D3 fails at it miserably.
For the second paragraph to be true there has to be balance, sure D3 doesn't have to be balanced to the same degree that SC2 does, but it does need balance as do all games, single player, competitive multiplayer, co-operative etc. all need a degree of balance.
So many d3 fanboys criticize PoE on screenshots and didnt even try the game. Every single PoE player played d3 though, and can objectively criticize on d3.
See? That attitude right there! That is the kind of attitude everyone is fucking tired of. And just by checking the posts in this thread you can still see it's going strong. A few dozens comments with zero arguments, zero discussion, just pure bashing.
Everybody who prefers D3 (for whatever reason it is), or who just thinks D3 is a good game (without favoring either game) is a "fanboy", is dumb, can't "understand the magnificence of PoE ideas".
The sheer amount of ignorance and fallacy towards POE in this thread (and others too) is mind-blowing. Just absurd. Oh well, what can you do, people just cannot be even tiny bit objective here it seems.
And you're a paragon of objectivity, intelligence and insight, right? Look at that comment, so full of smart and well laid out arguments.
Please, by all means, educate us on all the "fallacies" that have been stated about PoE. You know, because it seems just using the cute words doesn't help someone actually understand what they mean.
No fresh ideas in PoE ? You can not say this if you played the game for real. Sincerely.
No, not ALL PoE's ideas are from other games, but ignoring how most ones are, just for the sake of (as as someone said before) "blindly praising the game" is just wrong.
I played the game for real, and I can confirm what he said. I'm going to make it easy for you and even explain why.
PoE's passive tree is very similar to FFX passive skill tree, except modeled after PoE's own systems (shield, totems, specific weapons, summons). PoE's end-game maps are a Torchlight idea (I think I might even have the link to the mod that introduced "affixes" to the random dungeons). PoE's skill system has a very obvious influence from FF VII - where materia could be linked together to have its effects changed (even the fact that they're "items" and increase the abilities cost was taken from that game). Ladder, "crazy" unique and Bartering goodies as a currency are from the Diablo franchise. And Race Events have been suggested dozens of times by fans in the old Blizzard forums (probably expanding on the Ladder idea - and yeah, I'm that old) waaaaay before PoE even began being developed. Let me know if I forgot any of its "original" and creative ideas.
Don't get me wrong, using good ideas is the first step to creating a great game.And PoE is a pretty complex and good RPG game, it just doesn't suit some people's preference.
While i share their opinion that PoE is the better ARPG...not everything they say is entirly true.
Watch out. Some people don't like when someone uses reason to comment about their passions.
What makes PoE superior is the fact, that you can tinker around with Items while the Items in D3 have set properties.
The customization, the power given to the player is what makes PoE superior.
A better crafting system? A little more power to the player to chase and "build" his character, in general? A little less focus on the AH? That's something pretty much everyone agreed on from day 1. Now we just need to get this proper and useful feedback to Blizzard.
Problem: all the stupid useless "noise" created by all the retards who can only make threads on the official forums talking about Jay Wilson's "fuck that loser" for 2 months, or how "D3 is in beta". We've had our fair share of those types of posts/threads here as well.
Congrats to all the PoE fans out there though, as I've got the beta downloading this evening with a view to giving it a blast over the weekend. At least that way, I can see what all the fuss is about and comment on it from experience. Hopefully there are few left out there that are willing to listen
I'm sure you'll find it at least interesting. The fact that they managed to bond all those ideas together into a cohesive ARPG setting, with limited resources, is quite an achievement.
Don't get dragged down by the clunkyness of early game combat by the way. It improves quite a bit later on if you have any sort of attackspeed bonuses (at least for my Ranger it did).
(and I did laugh when I saw the passive tree too, FFX was great fun to play :D)
One of the best story-RPG experiences I've ever had too
Problem: all the stupid useless "noise" created by all the retards who can only make threads on the official forums talking about Jay Wilson's "fuck that loser" for 2 months, or how "D3 is in beta". We've had our fair share of those types of posts/threads here as well.
While I completely agree with the sentiment, I'd like to very politely request that somebody with the title of "senior moderator" refrain from calling other posters on another forum "retards."
With that said, your posts in this thread have been spot-on.
That isn't pointed at anyone in particular in this thread. Probably not even in our forums in this past week.
I can point you to at least a dozen posts on the official forums with that, though. If they care more about what someone says on a social media or making ignorant remarks at every opportunity instead of behaving like intelligent human beings, I will gladly point out their stupidity.
We are better than that. And we should hold ourselves and our peers to higher standards.
"5 Billion Gold to get an upgrade, who wants to grind for that"
In PoE you also have to grind 500 Fusings to get that 6L on the awsome Rare Chest/Weapon you just looted.
Or 500 Chromatics to get the Colors right.
Or Exalted Orbs to add a 5th or 6th extra Suffix/Prefix to the Rare
People don't want to hear that. Honestly it's why I quit. The "grind" in PoE is a lot harsher due to orbs. You have the opportunity to endlessly re-roll an item. On a very personal level I simply want to kill monsters and get loot. I don't want to kill monsters to get items to re-roll my loot. For me it simply amounts to a ton of unnecessary clicking. I don't hate PoE for it at all. I think the orbs are a really neat system. I think that it's awesome to allow players to re-roll almost any attribute of an item. It's just not for me.
At the end of the day, using your Fusing Orb example, which is spot-on, I'd simply rather accumulate 600 of them and make a trade for a 6L item than I would clicking through them 600 times. I feel that the INTERFACE for utilizing the orbs is what holds the system back. Perhaps it's something they can work out, but in the short term I'd rather be killing monsters than clicking through hundreds of Fusing Orbs. Everyone can identify with that to a certain extent.
What makes PoE superior is the fact, that you can tinker around with Items while the Items in D3 have set properties.
The customization, the power given to the player is what makes PoE superior.
How many "crazy" Weapons with really awsome stats i have deleted in D3 because a Socket was missing...give us the possibility to add the fucking socket :/
I disagree with you here. I don't find endlessly re-rolling the stats on an item to actually be customization. I find it to be no different from finding more drops. What is the ultimate difference from finding one chest with the perfect socket setup and burning Chaos Orbs on it til it rolls what you want compared to IDing a thousand chest items til you get one with the perfect stats?
To me there's very little difference. I understand that others like it, and I really don't hate it either. Both systems have pros and cons. The PoE system makes you feel like you have more control, absolutely. But, at the end of the day, it makes you an even bigger slave to RNG. At least that's how I felt.
The big difference to me is, again, all the time wasted from clicking orbs and then clicking items to re-roll various properties. People complained that D3 needed ID All (which it basically does at this point, especially for multiplayer) because the IDing process was too time-consuming and really detracted from our ability to focus on killing monsters. I don't understand why people don't feel the same way about the item re-rolling system in PoE. It's a system that, good or bad, takes a severe amount of time away from the core of an ARPG - killing things. In the case of D3 and PoE they should be looking to minimize the effects of menial tasks like that instead of amplifying them.
Like I said above... if you had 600 Fusing Orbs and you knew you could go to trade chat and trade them straight up for a 6L chest... why would you waste your time clicking through 450 of them in the hopes that you might save some? Everyone's time is worth more than that. Just like IDing 600 rares in a play session is boring, burning through 600 Fusing Orbs in a play session is boring. Every single ID (or Fusing Orb) could be that "home run" you're looking for - I know I'd be over-the-moon if I got a 6L with just one Fusing Orb - but that doesn't change the fact that the "average" experience is less-than-awesome.
EDIT
That being said, I very much agree that the ability to use an unused property to add sockets is essential for D3. Even the ability to add more sockets to chests/legs that don't have 3/2 respectively goes in with that. It would take some of those more "marginal" items and turn them into much better times - particularly in the scope of chests, pants, and weapons, which are basically useless without a socket. With Marquise gems every socket you don't get on a chest/legs costs you 62 primary stat. That's up to 186 primary stat on a chest and 124 primary stat on legs, and that's far too much to give up.
Just let us add sockets at 1 million gold per or something. Maybe 250k or 500k. I don't know what the cost would be, but it would be a VERY useful goldsink. I know I'd gladly fork over 1 million gold to put a socket in my weapon, which currently doesn't have one and I'm not even looking at that from a resale perspective. Picking up 45% (or 110%!!!) crit damage is easily worth 1 million gold to me.
Like I said above... if you had 600 Fusing Orbs and you knew you could go to trade chat and trade them straight up for a 6L chest... why would you waste your time clicking through 450 of them in the hopes that you might save some? Everyone's time is worth more than that. Just like IDing 600 rares in a play session is boring, burning through 600 Fusing Orbs in a play session is boring. Every single ID (or Fusing Orb) could be that "home run" you're looking for - I know I'd be over-the-moon if I got a 6L with just one Fusing Orb - but that doesn't change the fact that the "average" experience is less-than-awesome.
Its almost impossible to find a perfect match, even with trading.
good stats + sockets + links + colors...something will never match your needs.
But your core statement is true, and a well known problem currently.
People refuse to craft stuff, and rather use the currency to buy/trade items.
That isn't pointed at anyone in particular in this thread. Probably not even in our forums in this past week.
I can point you to at least a dozen posts on the official forums with that, though. If they care more about what someone says on a social media or making ignorant remarks at every opportunity instead of behaving like intelligent human beings, I will gladly point out their stupidity.
We are better than that. And we should hold ourselves and our peers to higher standards.
It's just that I'm on something of a personal crusade to stamp out the use of the word "retard" as an insult, because it can be quite offensive to people who actually suffer from mental retardation (or those who care for them).
It's just that I'm on something of a personal crusade to stamp out the use of the word "retard" as an insult, because it can be quite offensive to people who actually suffer from mental retardation (or those who care for them).
So no, for me, they were only reasonable in managing their budget and let down the people that was expecting a real follow-up of Diablo 2.
One little detail about this : they even were not able to make random class item with correct stats... Really a pity...
I don't dislike the game, and will probably play any extension of it, but the 3 in the name is really misguiding : it's just another hack'n slash in the World of Diablo. (IMO)
TBH that make it sound you were one of the people hoping for Diablo 2:HD rather than Diablo 3.
As others have said games and genre evolve or die out, look at point and click adventures, all but dead, then along comes Telltale Games with The Walking Dead and proves there is an audience for the genre if the genre adapts changes with the times. Diablo 3 is aimed at the people that prefer an Arpg to an aRPG.
- the general itemization fixes (less drops, but better affixes etc) - planned pre-expansion
- gameplay-changing unique items - planned pre-expansion
- complete mini-dungeon overhaul with harder unique bosses/farming targets
- the Mystic for enchants and adding/manipulating/rerolling single stats - likely in the first expansion
- adding sockets to items via the Smith - likely in the first expansion
And that's basically it for me. No need an overcomplicated system like PoE that has a clumsy gameplay, old graphics, and no lore or unique characters like Cain. ^^
I agree... but not with the "old graphics" part, its not really that bad
And last i checked Blizzard killed Cain^^
I'm active player in both of those games. I'v spent like 600hours on Diablo 3 now and about same in Path of Exile.... Both games are awesome and worth trying. However, after those 600 hours i get little bored of PoE.
Good to see an opinion from someone very informed. I don't have nearly that many hours on either D3 (450~) or PoE (20~).
You all say how great the skill system is. Besides it was taken from Final Fantasy series, it is not "complex" at all. Right now the only possible builds in PoE end game are:
It's noteworthy what was said a while ago in this same thread (I think it was ruksak).
Everything in Diablo 3 is useable, you can definitely play a DH with Entangling Shot instead of Hungering Arrow, you can play a Barbarian with Seismic Slam instead of HotA Smash, the dealbreaker for people is that it's less efficient, while in PoE not making a proper passive/skill build will make your character literally (!) useless.
Sorry, but just NO! And calling haters people who didn't like the decisions done on D3, successor of D2, seems to make you just an hater of haters...
I don't like some decisions done on D3 either. Hell, I'll bash them to inifinity if you ask me. So that make me a hater? Hell, no.
Disagreeing with design decisions does not make someone a hater (understanding my posts might require some basic text interpretation). Believing in fallacies and elitist comments spread by "hardcore" players, and then proceeding to make 100 posts with nothing but "fuck you ActiBlizzard, you just made the RMAH to rip us all off" and the sort, in a very very "angry mob" manner, does!
This was stated at some point, I don't remember exactly, a previous member of the D2 team if I remember correctly, that Jay Wilson didn't like really the gameplay of D2.
Yeah, and so did a lot of D2 fans - including some in this own thread, with very good reasons. This "rose tinted glasses" discussion has been beaten to death, I'm not gonna derail this thread with it.
So they changed it, but for me, with only one conscient DECISION : making money...
Another clear cut example of the hysteria I was talking about. Even if they made such decision only to make money, no amount of deliberation and insight will allow us to conclude this type of comment: "they added the AH to RIP EVERYONE OFF" or "they changed 'x' system to appeal ONLY to casuals". Moar conspiracies!!!
One little detail about this : they even were not able to make random class item with correct stats... Really a pity...
Oh, look. Another one of those "myths" I mention a lot. Correct stats? What's that? "OH NOES IF MY QUIVER HAS STRENGHT IT'S USELESS". No, it is NOT useless! It's just not optimal, or what people personally want or view as good. It's a result of RNG, welcome to Diablo 101.I sometimes imagine all this "feedback" if D2 launched in such an era, that would be amusing.
My pet WD only worked before the patch (both the Legendary changes and Pet Force Armor) because it had a ton of "secondary" Dexterity rolls, on multiple items. Including a 190 Dex roll on its "class specific" Mojo. "OH BUT YOUR ITEMS WERE CRAP THEN". Not really (I could still do Act 2 pre-nerf with pets), I still had Vit/Int/Crit on gear pieces.
I could have Magic Find, Pickup Radius, Life/Sec, Gold Find, Maximum Mana, Mana Regen, Indestructible, Socket; and yet I chose Dexterity, because 20%~ (iirc) dodge was a big deal to me.
I don't dislike the game, and will probably play any extension of it, but the 3 in the name is really misguiding : it's just another hack'n slash in the World of Diablo. (IMO)
Thank God Blizzard isn't stuck in the past as are many of its fans. They seek to evolve its franchises, invent the new trends, which will be used in the future. They will probably fail every now and then, which is why you see them admitting mistakes and changing things back. But they definitely haven't failed at everything like some make it sound.
Because games like Hellgate had everything you guys praise about Diablo 2 (stats, skill trees, randomization) and yet it was a massive failure. Many great franchises get stuck in the past for so long, they end up dying (C&C, Duke Nukem, Serious Sam, Age of Empires) out of sheer inanity.
For me Diablo 3 is now the realm of botters and auctioners : where are the players?
3k+ people playing public games alone, at a weak "pre patch" period, and in the middle of the afternoon. Almost 2k on Act 3 alone. I can find a match in less than 10 seconds, on multiple Monster Powers.
It saddens me to hear that PoE is so very difficult to build decent characters, especially since I've not started playing yet. It sounds like you've almost got to read up a ton of guides or follow a cookie cutter build just to build a character that survives. Doesn't sound much fun if trial and error is going to lead to so much failure unless you plan and research without even playing the game
It appears so.
I wouldn't be able to properly tell, though. Having invested so little time in it.
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I don't particularly remember Kripparian inventing any builds for D3? And Alkaizer was cool, but it was a variant of the Siegebreaker run everyone was doing because of biggest legendary/rare drop rate back before Paragon patch. He even messed it up slightly in my opinion as he was killing scorpions before getting 5 NV. Wasted XP.
Ha. Bagstone.
1) Kripp and Alkaizer didn't INVENT anything. They just made known stuff popular.
2) Besides, you're taking my quote out of context. They're complaining about the lack of complexity and casual player focus of the game, but at the same time neither of them ever did anything that was "complex". Just look at his game play during the 10 minutes of the video; there's no complexity, challenge, or skill involved in anything he's doing. Neither was Alkaizer's paragon 100 hunt or Kripp's barbarian Twitch stream. Why are they not exploring the game instead? It's not like every aspect of D3 has been explored. Absolutely not. What they say and what they do are two completely different things, yet people follow them like saints.
All this kinda reminds me of the hype about some company from Cupertino...
If liking a game now but seeing that improvements need to be made to it and are being made to it make me a Fandoy than I am. If watching a video with Alk saying he hopes D3 fails after in a freaking interview done by THIS WEBSITE in which he says he had fun...wait what...HE SAID FUN??? reaching lvl 100 paragon and then spew he wants D3 to fail and I say he can go screw himself makes me a fanboy so be it.....I am 100% FANBOY!!
The two of you, please no personal insults or sweeping generalizations.
Ha. Bagstone.
"5 Billion Gold to get an upgrade, who wants to grind for that"
In PoE you also have to grind 500 Fusings to get that 6L on the awsome Rare Chest/Weapon you just looted.
Or 500 Chromatics to get the Colors right.
Or Exalted Orbs to add a 5th or 6th extra Suffix/Prefix to the Rare
What makes PoE superior is the fact, that you can tinker around with Items while the Items in D3 have set properties.
The customization, the power given to the player is what makes PoE superior.
How many "crazy" Weapons with really awsome stats i have deleted in D3 because a Socket was missing...give us the possibility to add the fucking socket :/
For the second paragraph to be true there has to be balance, sure D3 doesn't have to be balanced to the same degree that SC2 does, but it does need balance as do all games, single player, competitive multiplayer, co-operative etc. all need a degree of balance.
Everybody who prefers D3 (for whatever reason it is), or who just thinks D3 is a good game (without favoring either game) is a "fanboy", is dumb, can't "understand the magnificence of PoE ideas".
And you're a paragon of objectivity, intelligence and insight, right? Look at that comment, so full of smart and well laid out arguments.
Please, by all means, educate us on all the "fallacies" that have been stated about PoE. You know, because it seems just using the cute words doesn't help someone actually understand what they mean.
No, not ALL PoE's ideas are from other games, but ignoring how most ones are, just for the sake of (as as someone said before) "blindly praising the game" is just wrong.
I played the game for real, and I can confirm what he said. I'm going to make it easy for you and even explain why.
PoE's passive tree is very similar to FFX passive skill tree, except modeled after PoE's own systems (shield, totems, specific weapons, summons). PoE's end-game maps are a Torchlight idea (I think I might even have the link to the mod that introduced "affixes" to the random dungeons). PoE's skill system has a very obvious influence from FF VII - where materia could be linked together to have its effects changed (even the fact that they're "items" and increase the abilities cost was taken from that game). Ladder, "crazy" unique and Bartering goodies as a currency are from the Diablo franchise. And Race Events have been suggested dozens of times by fans in the old Blizzard forums (probably expanding on the Ladder idea - and yeah, I'm that old) waaaaay before PoE even began being developed. Let me know if I forgot any of its "original" and creative ideas.
Don't get me wrong, using good ideas is the first step to creating a great game. And PoE is a pretty complex and good RPG game, it just doesn't suit some people's preference.
A better crafting system? A little more power to the player to chase and "build" his character, in general? A little less focus on the AH? That's something pretty much everyone agreed on from day 1. Now we just need to get this proper and useful feedback to Blizzard.
Problem: all the stupid useless "noise" created by all the retards who can only make threads on the official forums talking about Jay Wilson's "fuck that loser" for 2 months, or how "D3 is in beta". We've had our fair share of those types of posts/threads here as well.
Don't get dragged down by the clunkyness of early game combat by the way. It improves quite a bit later on if you have any sort of attackspeed bonuses (at least for my Ranger it did).
One of the best story-RPG experiences I've ever had too
While I completely agree with the sentiment, I'd like to very politely request that somebody with the title of "senior moderator" refrain from calling other posters on another forum "retards."
With that said, your posts in this thread have been spot-on.
I can point you to at least a dozen posts on the official forums with that, though. If they care more about what someone says on a social media or making ignorant remarks at every opportunity instead of behaving like intelligent human beings, I will gladly point out their stupidity.
We are better than that. And we should hold ourselves and our peers to higher standards.
People don't want to hear that. Honestly it's why I quit. The "grind" in PoE is a lot harsher due to orbs. You have the opportunity to endlessly re-roll an item. On a very personal level I simply want to kill monsters and get loot. I don't want to kill monsters to get items to re-roll my loot. For me it simply amounts to a ton of unnecessary clicking. I don't hate PoE for it at all. I think the orbs are a really neat system. I think that it's awesome to allow players to re-roll almost any attribute of an item. It's just not for me.
At the end of the day, using your Fusing Orb example, which is spot-on, I'd simply rather accumulate 600 of them and make a trade for a 6L item than I would clicking through them 600 times. I feel that the INTERFACE for utilizing the orbs is what holds the system back. Perhaps it's something they can work out, but in the short term I'd rather be killing monsters than clicking through hundreds of Fusing Orbs. Everyone can identify with that to a certain extent.
I disagree with you here. I don't find endlessly re-rolling the stats on an item to actually be customization. I find it to be no different from finding more drops. What is the ultimate difference from finding one chest with the perfect socket setup and burning Chaos Orbs on it til it rolls what you want compared to IDing a thousand chest items til you get one with the perfect stats?
To me there's very little difference. I understand that others like it, and I really don't hate it either. Both systems have pros and cons. The PoE system makes you feel like you have more control, absolutely. But, at the end of the day, it makes you an even bigger slave to RNG. At least that's how I felt.
The big difference to me is, again, all the time wasted from clicking orbs and then clicking items to re-roll various properties. People complained that D3 needed ID All (which it basically does at this point, especially for multiplayer) because the IDing process was too time-consuming and really detracted from our ability to focus on killing monsters. I don't understand why people don't feel the same way about the item re-rolling system in PoE. It's a system that, good or bad, takes a severe amount of time away from the core of an ARPG - killing things. In the case of D3 and PoE they should be looking to minimize the effects of menial tasks like that instead of amplifying them.
Like I said above... if you had 600 Fusing Orbs and you knew you could go to trade chat and trade them straight up for a 6L chest... why would you waste your time clicking through 450 of them in the hopes that you might save some? Everyone's time is worth more than that. Just like IDing 600 rares in a play session is boring, burning through 600 Fusing Orbs in a play session is boring. Every single ID (or Fusing Orb) could be that "home run" you're looking for - I know I'd be over-the-moon if I got a 6L with just one Fusing Orb - but that doesn't change the fact that the "average" experience is less-than-awesome.
EDIT
That being said, I very much agree that the ability to use an unused property to add sockets is essential for D3. Even the ability to add more sockets to chests/legs that don't have 3/2 respectively goes in with that. It would take some of those more "marginal" items and turn them into much better times - particularly in the scope of chests, pants, and weapons, which are basically useless without a socket. With Marquise gems every socket you don't get on a chest/legs costs you 62 primary stat. That's up to 186 primary stat on a chest and 124 primary stat on legs, and that's far too much to give up.
Just let us add sockets at 1 million gold per or something. Maybe 250k or 500k. I don't know what the cost would be, but it would be a VERY useful goldsink. I know I'd gladly fork over 1 million gold to put a socket in my weapon, which currently doesn't have one and I'm not even looking at that from a resale perspective. Picking up 45% (or 110%!!!) crit damage is easily worth 1 million gold to me.
Its almost impossible to find a perfect match, even with trading.
good stats + sockets + links + colors...something will never match your needs.
But your core statement is true, and a well known problem currently.
People refuse to craft stuff, and rather use the currency to buy/trade items.
It's just that I'm on something of a personal crusade to stamp out the use of the word "retard" as an insult, because it can be quite offensive to people who actually suffer from mental retardation (or those who care for them).
Sorry, I'll stop highjacking the thread.
Sometimes the passion takes over reason
TBH that make it sound you were one of the people hoping for Diablo 2:HD rather than Diablo 3.
As others have said games and genre evolve or die out, look at point and click adventures, all but dead, then along comes Telltale Games with The Walking Dead and proves there is an audience for the genre if the genre adapts changes with the times. Diablo 3 is aimed at the people that prefer an Arpg to an aRPG.
I agree... but not with the "old graphics" part, its not really that bad
And last i checked Blizzard killed Cain^^
Ehmm no
There are many more possibilities...
I for example play a LMP Fireball / Firetrap / Spectre mix...and i close in on 80, doing pretty well.
Just because you dont cut thue the Mobs like Butter, doesnt mean the Builds doesnt work.
Use a little imagination and you can make everything work
It's noteworthy what was said a while ago in this same thread (I think it was ruksak).
Everything in Diablo 3 is useable, you can definitely play a DH with Entangling Shot instead of Hungering Arrow, you can play a Barbarian with Seismic Slam instead of HotA Smash, the dealbreaker for people is that it's less efficient, while in PoE not making a proper passive/skill build will make your character literally (!) useless.
Disagreeing with design decisions does not make someone a hater (understanding my posts might require some basic text interpretation). Believing in fallacies and elitist comments spread by "hardcore" players, and then proceeding to make 100 posts with nothing but "fuck you ActiBlizzard, you just made the RMAH to rip us all off" and the sort, in a very very "angry mob" manner, does!
Yeah, and so did a lot of D2 fans - including some in this own thread, with very good reasons. This "rose tinted glasses" discussion has been beaten to death, I'm not gonna derail this thread with it.
Another clear cut example of the hysteria I was talking about. Even if they made such decision only to make money, no amount of deliberation and insight will allow us to conclude this type of comment: "they added the AH to RIP EVERYONE OFF" or "they changed 'x' system to appeal ONLY to casuals". Moar conspiracies!!!
Oh, look. Another one of those "myths" I mention a lot. Correct stats? What's that? "OH NOES IF MY QUIVER HAS STRENGHT IT'S USELESS". No, it is NOT useless! It's just not optimal, or what people personally want or view as good. It's a result of RNG, welcome to Diablo 101.I sometimes imagine all this "feedback" if D2 launched in such an era, that would be amusing.
My pet WD only worked before the patch (both the Legendary changes and Pet Force Armor) because it had a ton of "secondary" Dexterity rolls, on multiple items. Including a 190 Dex roll on its "class specific" Mojo. "OH BUT YOUR ITEMS WERE CRAP THEN". Not really (I could still do Act 2 pre-nerf with pets), I still had Vit/Int/Crit on gear pieces.
I could have Magic Find, Pickup Radius, Life/Sec, Gold Find, Maximum Mana, Mana Regen, Indestructible, Socket; and yet I chose Dexterity, because 20%~ (iirc) dodge was a big deal to me.
Thank God Blizzard isn't stuck in the past as are many of its fans. They seek to evolve its franchises, invent the new trends, which will be used in the future. They will probably fail every now and then, which is why you see them admitting mistakes and changing things back. But they definitely haven't failed at everything like some make it sound.
Because games like Hellgate had everything you guys praise about Diablo 2 (stats, skill trees, randomization) and yet it was a massive failure. Many great franchises get stuck in the past for so long, they end up dying (C&C, Duke Nukem, Serious Sam, Age of Empires) out of sheer inanity.
3k+ people playing public games alone, at a weak "pre patch" period, and in the middle of the afternoon. Almost 2k on Act 3 alone. I can find a match in less than 10 seconds, on multiple Monster Powers.
The players who are having fun are all there.
It appears so.
I wouldn't be able to properly tell, though. Having invested so little time in it.