Thing is i read much, but i don't say or comment much.
Few days ago i saw in blue post that Archon wiz are gonna get some kind of % for party so they can keep staying in archon an be able 2 play it with friends.
I have an idea for Barbarian also. Thing is i like to play with other people/friends but i don't like to play it without fury. And i think am not only one barb who see and play solo coz same reason. If we can get something like % fury for ally hit so we can constantly keep gain our fury that would be awesome, otherwise we must rush in party and hit everything int the way in front of us and just rushing. Most ppl don't like 2 play and keep looking how barb playing his own route just because of fury.
If you're talking about double tornado, that build probably just won't work in co-op. Not just because of fury generation, but also because being able to rush ahead faster than any other class is basically the whole point.
I haven't touched my barb in a while so excuse me if I'm wrong, but why does a barb generate less fury in a group than solo? Because the mobs die faster and thus the full damage of, for example, Rend doesn't hit and thus fury generation is less? Well, it's about the same for other classes, e.g., dead mobs don't generate any APoC procs for wizards, therefore no AP if mobs die faster, and therefore you bump up MP.
I really don't get the point, and I'm trying to argue here, but basically any barb asking for a buff has to be a joke. There are 4 other classes that need to be buffed before barb gets some love.
Archon simple did not work in group - without killing blows Archon wears off after 10 seconds and you're standing around and dealing dummy damage for 110 seconds. If any other "similar" buff needs to follow up on that, it's the life after kill affix on items.
By the way, if you're playing on your own as barb because you're too fast, it's no fault of game mechanics. I've played with several group constellations and there are always people who choose a build and playstyle that doesn't match. TR monks, Teleport wizards, Vaulting DH's, Stalker WD's, and of course Tornado barbs. As CMWW wizard, I can also just run away with Teleport and tell my group "brb", I can cross entire levels in a few seconds (and do this in search for Keywardens). It's like racing in a Ferarri to a party and complaining to the host that dinner isn't ready and guests haven't arrived yet.
Archon build will have radius buff for mob deaths in party, so i asking for balance for all 5 classes depend of what they need. I didn't play Monk, DH or Wiz so i don't know what to ask for those classes but i can say what i think for barbs. Whatever spec u decide 2 play for Barb if u are using single target fury gainer (bash) or any similar u can't do as much dmg as others coz they have mana regen spirit regen and such..even on items. And to change any passive for fury is out of consid..then u will lack LS, Crit etc..Only way is to play mp10 party, but not everyone can play high end. Not everyone can buy gear with AS Crit LS and socket for off-hand and put 110% crit..
So on low mp no mater what u play u don't have time 2 gain fury for most of fights and can't do as much as others in game..and that is 1000% not fun at all.
Thing is blizz can do something like this: if u hit and get 8 fury when ally hit u get 50% (4 fury) or 25% (2 fury) etc. Its just suggestion not must asap
I haven't touched my barb in a while so excuse me if I'm wrong, but why does a barb generate less fury in a group than solo? Because the mobs die faster and thus the full damage of, for example, Rend doesn't hit and thus fury generation is less? Well, it's about the same for other classes, e.g., dead mobs don't generate any APoC procs for wizards, therefore no AP if mobs die faster, and therefore you bump up MP.
He's referring to the Fury generation that comes from taking damage. In groups Barbs won't take as many of the hits so they don't get as much of that Fury. I don't think it's a problem though, just play a more group friendly build.
If any of you have ever played a Barb for an extended time both solo & co-op, you would understand that the OP has a legitimate 'claim' to buff fury generation. I had the same problem (long time ago) & I'm sure every Barb did/does too. Stop being asses with the negative replies ... If I were him I wouldn't bother coming back to this site with comments like the above (except MangoMelone).
In reference to the buff, it won't happen (imo). Also, playing a different build isn't necessary. Also, running ahead isn't necessary. ALL you NEED to do is find a MP lvl where the group doesn't 1-shot everything, thus leaving monsters for your fury generation. To do this, join a public game at MP1. Can't generate fury? Next MP2. Continue until you are comfortable with your fury generation. Try to get your friends to play at that MP lvl. Done deal :Thumbs Up:
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Thing is i read much, but i don't say or comment much.
Few days ago i saw in blue post that Archon wiz are gonna get some kind of % for party so they can keep staying in archon an be able 2 play it with friends.
I have an idea for Barbarian also. Thing is i like to play with other people/friends but i don't like to play it without fury. And i think am not only one barb who see and play solo coz same reason. If we can get something like % fury for ally hit so we can constantly keep gain our fury that would be awesome, otherwise we must rush in party and hit everything int the way in front of us and just rushing. Most ppl don't like 2 play and keep looking how barb playing his own route just because of fury.
I really don't get the point, and I'm trying to argue here, but basically any barb asking for a buff has to be a joke. There are 4 other classes that need to be buffed before barb gets some love.
Archon simple did not work in group - without killing blows Archon wears off after 10 seconds and you're standing around and dealing dummy damage for 110 seconds. If any other "similar" buff needs to follow up on that, it's the life after kill affix on items.
By the way, if you're playing on your own as barb because you're too fast, it's no fault of game mechanics. I've played with several group constellations and there are always people who choose a build and playstyle that doesn't match. TR monks, Teleport wizards, Vaulting DH's, Stalker WD's, and of course Tornado barbs. As CMWW wizard, I can also just run away with Teleport and tell my group "brb", I can cross entire levels in a few seconds (and do this in search for Keywardens). It's like racing in a Ferarri to a party and complaining to the host that dinner isn't ready and guests haven't arrived yet.
So on low mp no mater what u play u don't have time 2 gain fury for most of fights and can't do as much as others in game..and that is 1000% not fun at all.
Thing is blizz can do something like this: if u hit and get 8 fury when ally hit u get 50% (4 fury) or 25% (2 fury) etc. Its just suggestion not must asap
I'm a mod, I can spam posts
He's referring to the Fury generation that comes from taking damage. In groups Barbs won't take as many of the hits so they don't get as much of that Fury. I don't think it's a problem though, just play a more group friendly build.
In reference to the buff, it won't happen (imo). Also, playing a different build isn't necessary. Also, running ahead isn't necessary. ALL you NEED to do is find a MP lvl where the group doesn't 1-shot everything, thus leaving monsters for your fury generation. To do this, join a public game at MP1. Can't generate fury? Next MP2. Continue until you are comfortable with your fury generation. Try to get your friends to play at that MP lvl. Done deal :Thumbs Up: