No point
I login everyone and then to see if old stock items sold on ah or not. If not relist then logout, log back in after 12 hours. Rinse and repeat.
I await itemisation patch patiently.
What I've been trying to understand lately is the question: "Is there point in playing SOME game" ?
So before I give you my 2 cents, could you please tell me, what would be the answer to this question ?
"Point in playing some game" ?!
The point of GAMES is probably found in it's word and it means play, have fun. If you don't have it, then I simply don't understand why are you still questioning it ?
Diablo 3 is not like Diablo 2, maybe because of the gameplay and probably because you got too old, just the way I did, since we played D2 like a decade ago, so you might also want to question that...
I wonder when will people realize that games are just games and if you loose yourself into it, I m afraid your life gonna suffer a lot. Log in here and there, kill some mobs, play with your friends (if you have them) and simply log out and do million of other things that you can, for example, job, book, girls, friends etc. Games went too far, or at least people took them to serious.
Why play Bioshock Infinite? Just to get to the end of the story, appreciate some of its art/design/story and fps, and then have to start it all over again? Why play Tomb Raider? Just to jump left and right and shoot some guys while exploring some dumb island, and then doing it all over again? Why play CoD/BF3? Just to shoot some random guys online and always kill those who are worse than you and die to those who are better (know the maps/respawns, have better aim)? Play 500+ hours then what? Why play Starcraft 2?(only RTS I could think of still being played) Just to finish the campaign in a couple hours, win some matches online against random guys and play half-baked arcade games? "There's no end-game!!!".
Trying to argue with a lot of haters (in any game franchise) is the same as trying to argue with a door. They've already made up their mind. It's the profile of the so called "hardcore gamers" nowadays. Go figure.
No point
I login everyone and then to see if old stock items sold on ah or not. If not relist then logout, log back in after 12 hours. Rinse and repeat.
I await itemisation patch patiently.
What I've been trying to understand lately is the question: "Is there point in playing SOME game" ?
So before I give you my 2 cents, could you please tell me, what would be the answer to this question ?
"Point in playing some game" ?!
The point of GAMES is probably found in it's word and it means play, have fun. If you don't have it, then I simply don't understand why are you still questioning it ?
Diablo 3 is not like Diablo 2, maybe because of the gameplay and probably because you got too old, just the way I did, since we played D2 like a decade ago, so you might also want to question that...
I wonder when will people realize that games are just games and if you loose yourself into it, I m afraid your life gonna suffer a lot. Log in here and there, kill some mobs, play with your friends (if you have them) and simply log out and do million of other things that you can, for example, job, book, girls, friends etc. Games went too far, or at least people took them to serious.
Why play Bioshock Infinite? Just to get to the end of the story, appreciate some of its art/design/story and fps, and then have to start it all over again? Why play Tomb Raider? Just to jump left and right and shoot some guys while exploring some dumb island, and then doing it all over again? Why play CoD/BF3? Just to shoot some random guys online and always kill those who are worse than you and die to those who are better (know the maps/respawns, have better aim)? Play 500+ hours then what? Why play Starcraft 2?(only RTS I could think of still being played) Just to finish the campaign in a couple hours, win some matches online against random guys and play half-baked arcade games? "There's no end-game!!!".
Trying to argue with a lot of haters (in any game franchise) is the same as trying to argue with a door. They've already made up their mind. It's the profile of the so called "hardcore gamers" nowadays. Go figure.
No point
I login everyone and then to see if old stock items sold on ah or not. If not relist then logout, log back in after 12 hours. Rinse and repeat.
I await itemisation patch patiently.
That's kinda sad.
Thanks for your response, gotta agree with you.
Personally I played World of Warcraft in the best guild at that time on USA server (Death and Taxes), it was years ago (The burning crusade expansion), even tho we were hardcore I still had my life as priority and I could made it both, without any problems.
I don't think that someone who needs to play a game all day long is hard-core gamer, I just think that he's probably doing something really wrong.
It's like saying that mathematician is the one who does math whole day but rather, it's the one who solves the problem as fast as possible, in the easier possible way.
You can always upgrade your equipment. You can always do something new - hunt achievements, try PvP, play another class, hardcore, ubers, try out fun builds, and so on. Is it repetitive? Sure as hell it is. Repetition has always been part of the entire Diablo series. But compared to D1/D2 I think there's much more to do. Farming Demonic Essences like crazy to craft godly trifecta gloves/amulets.
If you want constant major updates of content in a game, you need to play an MMORPG like WoW. (Maybe PoE is the exception and has awesome upgrades for free every few weeks, but it's just nothing you could ever expect from Diablo 3).
I dont get why we cant expect it from d3. If many many people want these very suggestions and i see that theyre looking for suggestions so why cant this work.
Why would Blizzard shell out the money for this B2P title to make it MMO-like, when they already own the largest subscription MMO around? Not a business decision they'll make. You paid for the game, and patches is what you'll get. Whether you continue playing, or played for two minutes, Blizzard still got your money for this time around.
Major content will be an expansion. Fixes/patches till then.
Fact is, I still laugh heartily when I hear the 'D3 is a failure' line. Really? Record sales of 12 million in 2012 is a failure *on a B2P title*? Sure, Blizzard's bank account is sure feeling empty after that, I'm sure.
Have they had to tweak the game and patch it? Sure. D2 sucked worse on launch day, really. Much of what I see people nostalgic about D2 talking about is stuff we didn't see till a couple patches after LoD! Not sure if it's short memories, or people who just aren't old enough to remember actual launch.
You think all the people who played D2 played online and/or played more than a month or two?
D3 was not a failure. It actually was the best selling PC game in 2012, and the third best selling PC game of all time. So, speaking of "failure" in terms of revenue is a joke - it's rather the opposite (and don't even start with the 1 year WoW subscription, it's still revenue for Blizzard).
D3 was also not a failure in terms of quality of the game. It's still among the top 20 highest rated games (technically even top 10 because there are 5 titles sharing #10). The average user score however indicates why people tend to talk about "D3" and "failure":
D3 did not live up to its expectations. To be fair: it was impossible. Some people wanted D3 to be a "D2.1" with updated graphics; not gonna happen. Some people thought they would revolutionize the genre; unfortunately didn't happen either. What happened instead was a terrible launch which failed on several levels - there's no way to sugarcoat this. Since then, Blizzard has done their job to provide a number of patches to fix the issues. But sometimes forgiving is difficult, and as such the failed launch is still in people's mind and causes them to say "D3 was a failure" (and the user ratings on Metacritics will never go up, so forget about that). Maybe the expansion will give everyone a new, fair shot at evaluating the state of D3.
D3 is not a failure as such, but it's not quite a match for the high expectations that come with games produced by Blizzard. Yet. Right now it's a close call, and I'm confident that with the expansion we'll be there. And if not? Well... there are always other games. Like Torchlight 2. If you play them for a couple of days and go back to D3, you'll realize how great D3 is compared to every other game in the genre (at least it was like that for me). And if this is not the case (i.e., you think TL2 or PoE are better), then congratulations! Just play this other game and be happy.
You see... the point in Diablo as an hack & slash rpg is when you complete the campaign you can continue playing it for endless fun which is not the case with Diablo 3. Tomb Raider,Bioshock and all the other games that are shooters in general are made that when you complete the story and play a little multiplayer until you are bored, you move on, simple as that. I can proudly say that i am still playing Diablo 2, 13 years later. Too bad Diablo 3 didn't last a year of fun.
Why is D2's endgame more compelling to you than D3's? The way people tend to farm loot in D3's endgame is more dynamic then the typical Baal farm that was D2's endgame.
We all know that all those sales you talk about rode on the coat-tails of D2. So, really, D2 is the big success story, here. It is my conviction that, were a Diablo 4 to be released today, the sales figures would paint a very different picture.
Funny how they tried all they could to make a game as different from D2 as possible, yet were more than willing to ride its coat-tails....
Sorry but I disagree. If anything Diablo 3 was a success because of the success of Blizzard games not Diablo 2. Do you really think everyone who bought the game played D2. Ive got 5 other people to buy the game and they absolutely have a great time with it. They are not clouded by D2 bias. The coat tail argument is just old. Heard it year after year in COD. You could mimic the Diablo 3 sales argument on the COD forums. "Game sucks it only sold cause of COD 4!!" but continues to sell millions upon millions copies every year because for many people the game is just fun.
Blizz's reputation is releasing a game, tweaking it for years, until they reach what they feel is a great game and then developing a sequal. Blizz sells games becuase they are one of the only developers that takes there time to ensure that the ultimate final product they produce is exactly what people want. Are some going to be unhappy..yup but a vast majority are extremely pleased.
In 10 more years when D4 is released it will sell a crap load of copies and people will complain because it isnt like D3. Times change and so does the core customer base. I think Blizz knows that by how there games have evolved.
We all know that all those sales you talk about rode on the coat-tails of D2. So, really, D2 is the big success story, here. It is my conviction that, were a Diablo 4 to be released today, the sales figures would paint a very different picture.
Funny how they tried all they could to make a game as different from D2 as possible, yet were more than willing to ride its coat-tails....
Sorry but I disagree. If anything Diablo 3 was a success because of the success of Blizzard games not Diablo 2. Do you really think everyone who bought the game played D2. Ive got 5 other people to buy the game and they absolutely have a great time with it. They are not clouded by D2 bias. The coat tail argument is just old. Heard it year after year in COD. You could mimic the Diablo 3 sales argument on the COD forums. "Game sucks it only sold cause of COD 4!!" but continues to sell millions upon millions copies every year because for many people the game is just fun.
Blizz's reputation is releasing a game, tweaking it for years, until they reach what they feel is a great game and then developing a sequal. Blizz sells games becuase they are one of the only developers that takes there time to ensure that the ultimate final product they produce is exactly what people want. Are some going to be unhappy..yup but a vast majority are extremely pleased.
In 10 more years when D4 is released it will sell a crap load of copies and people will complain because it isnt like D3. Times change and so does the core customer base. I think Blizz knows that by how there games have evolved.
Could not agree more. The D2 bias is amazing around here. I played the game. Loved it! But with everything else, there are changes and as time passes, games change. They may not be what we all want but they seem to prevail or fail based on their content and not based on their predecessor. D3 is a good game by itself, even without the memory of D2.
The bigger issue here is that Diablo III has very little replay-ability value. With all character classes being fundamentally the same in terms of stats and skills at end-game, there is no reason to start a new character of that class to "re-roll" them.
Diablo III became a game that focused entirely on the gear of your character and their skill/passive build. The issue with that however is that good gear is far harder to farm in this game, and most people end up finding a lot of trash even after MP10 Inferno Act 3 runs, even with a decent amount of MF from paragon levels. Since trying to farm on large difficulties is hard enough as it is, it encouraged everyone to run the AH to the bones, having characters completely forged out of gear purchased at the AH. This caused us to have no reason to even farm items, but instead farm areas that gave us the most gold.
With one of the core character build mechanics now easily bought out from the AH, it simply left us with two things. Farming gold, and running different character builds. Another issue though is that despite our vast number of skill/rune/passive combinations, only few of them are viable and some entirely useless. When they told us that they had thousands of possible builds, they left out two problems with that. While mathematically true, it didn't take into account the viability of those builds in the game. This is why we have plenty of build guides, but with only few viable ones to choose from for each class.
In the end, we are left with little to actually try and accomplish in this game. Our only true goals are to beat inferno mode for normal and hardcore, go to pony town (which is a waste of time some might say), do the infernal machine event to try and get a Hellfire Ring, and get to paragon level 100, and obtain as much gold as possible. While that is a fair deal of things to do, there is little incentive to do it at all if the game's core game-play mechanic is easily overshadowed by shortcuts.
The true end-game of Diablo III should have been a very robust PvP system and plenty of very challenging PvE events to do with others, and it should have had the potential for lots of community involvement, such as player made maps/events/mods and so on. An even funner end-game result would have been to allow us to control our stat allocation with the paragon levels, and in turn give us access to new abilities, runes, and passives that would have given us more viable and more diverse build options. Finally, they should have just allowed the game to be offline-compatible and gave us the traditional open and closed ladders. Even if people found a way to cheat in their offline mode, it wouldn't have mattered to anyone else, it wouldn't even affect them unless they played open ladder, and if they were bothered by it they could have easily played closed. People have still found ways to dupe, people have found ways to hack, and in the end, the only thing online only did was prevent us from having a fun offline experience. If we wanted a fair and balanced online system, we would have played closed ladder as we did before.
I'm not against change and new ideas, I support them, but that doesn't mean that we should completely ignore what has worked in the past and has faced the test of time. We should incorporate these new ideas and evolve things on the foundation of what has worked in the past.
the only reason to log into d3 is to farm for better gear, thats all. so its really foolish to buy gear using real money -- youll waste money then have nothing to do but sit in a game by yourself looking at your character (no brawl matchmaking, no chat lobbies showing characters, no one plays public games)
When I first saw that D3 was in developing one of the things that crossed my mind was "this game will be a full blown social experience".
How wrong I was.
And I don't even care about those tbh, I'm mostly a single player gamer, except from MOBA's. But it shocked me the lack of it.
Really? I never had this feeling. With every feature that had a social aspect they added a sentence like "BUT this is absolutely possible in single player as well, the game will at no point require to group up to do anything". Which I liked... because otherwise I'd still play WoW.
But I am surprised that group play sometimes is worse (e.g., leveling) or almost impossible (e.g., Archon) compared to solo play.
I login everyone and then to see if old stock items sold on ah or not. If not relist then logout, log back in after 12 hours. Rinse and repeat.
I await itemisation patch patiently.
Trying to argue with a lot of haters (in any game franchise) is the same as trying to argue with a door. They've already made up their mind. It's the profile of the so called "hardcore gamers" nowadays. Go figure.
That's kinda sad.
Thanks for your response, gotta agree with you.
Personally I played World of Warcraft in the best guild at that time on USA server (Death and Taxes), it was years ago (The burning crusade expansion), even tho we were hardcore I still had my life as priority and I could made it both, without any problems.
I don't think that someone who needs to play a game all day long is hard-core gamer, I just think that he's probably doing something really wrong.
It's like saying that mathematician is the one who does math whole day but rather, it's the one who solves the problem as fast as possible, in the easier possible way.
Why would Blizzard shell out the money for this B2P title to make it MMO-like, when they already own the largest subscription MMO around? Not a business decision they'll make. You paid for the game, and patches is what you'll get. Whether you continue playing, or played for two minutes, Blizzard still got your money for this time around.
Major content will be an expansion. Fixes/patches till then.
Fact is, I still laugh heartily when I hear the 'D3 is a failure' line. Really? Record sales of 12 million in 2012 is a failure *on a B2P title*? Sure, Blizzard's bank account is sure feeling empty after that, I'm sure.
Have they had to tweak the game and patch it? Sure. D2 sucked worse on launch day, really. Much of what I see people nostalgic about D2 talking about is stuff we didn't see till a couple patches after LoD! Not sure if it's short memories, or people who just aren't old enough to remember actual launch.
You think all the people who played D2 played online and/or played more than a month or two?
D3 was also not a failure in terms of quality of the game. It's still among the top 20 highest rated games (technically even top 10 because there are 5 titles sharing #10). The average user score however indicates why people tend to talk about "D3" and "failure":
D3 did not live up to its expectations. To be fair: it was impossible. Some people wanted D3 to be a "D2.1" with updated graphics; not gonna happen. Some people thought they would revolutionize the genre; unfortunately didn't happen either. What happened instead was a terrible launch which failed on several levels - there's no way to sugarcoat this. Since then, Blizzard has done their job to provide a number of patches to fix the issues. But sometimes forgiving is difficult, and as such the failed launch is still in people's mind and causes them to say "D3 was a failure" (and the user ratings on Metacritics will never go up, so forget about that). Maybe the expansion will give everyone a new, fair shot at evaluating the state of D3.
D3 is not a failure as such, but it's not quite a match for the high expectations that come with games produced by Blizzard. Yet. Right now it's a close call, and I'm confident that with the expansion we'll be there. And if not? Well... there are always other games. Like Torchlight 2. If you play them for a couple of days and go back to D3, you'll realize how great D3 is compared to every other game in the genre (at least it was like that for me). And if this is not the case (i.e., you think TL2 or PoE are better), then congratulations! Just play this other game and be happy.
Why is D2's endgame more compelling to you than D3's? The way people tend to farm loot in D3's endgame is more dynamic then the typical Baal farm that was D2's endgame.
Sorry but I disagree. If anything Diablo 3 was a success because of the success of Blizzard games not Diablo 2. Do you really think everyone who bought the game played D2. Ive got 5 other people to buy the game and they absolutely have a great time with it. They are not clouded by D2 bias. The coat tail argument is just old. Heard it year after year in COD. You could mimic the Diablo 3 sales argument on the COD forums. "Game sucks it only sold cause of COD 4!!" but continues to sell millions upon millions copies every year because for many people the game is just fun.
Blizz's reputation is releasing a game, tweaking it for years, until they reach what they feel is a great game and then developing a sequal. Blizz sells games becuase they are one of the only developers that takes there time to ensure that the ultimate final product they produce is exactly what people want. Are some going to be unhappy..yup but a vast majority are extremely pleased.
In 10 more years when D4 is released it will sell a crap load of copies and people will complain because it isnt like D3. Times change and so does the core customer base. I think Blizz knows that by how there games have evolved.
Could not agree more. The D2 bias is amazing around here. I played the game. Loved it! But with everything else, there are changes and as time passes, games change. They may not be what we all want but they seem to prevail or fail based on their content and not based on their predecessor. D3 is a good game by itself, even without the memory of D2.
Diablo III became a game that focused entirely on the gear of your character and their skill/passive build. The issue with that however is that good gear is far harder to farm in this game, and most people end up finding a lot of trash even after MP10 Inferno Act 3 runs, even with a decent amount of MF from paragon levels. Since trying to farm on large difficulties is hard enough as it is, it encouraged everyone to run the AH to the bones, having characters completely forged out of gear purchased at the AH. This caused us to have no reason to even farm items, but instead farm areas that gave us the most gold.
With one of the core character build mechanics now easily bought out from the AH, it simply left us with two things. Farming gold, and running different character builds. Another issue though is that despite our vast number of skill/rune/passive combinations, only few of them are viable and some entirely useless. When they told us that they had thousands of possible builds, they left out two problems with that. While mathematically true, it didn't take into account the viability of those builds in the game. This is why we have plenty of build guides, but with only few viable ones to choose from for each class.
In the end, we are left with little to actually try and accomplish in this game. Our only true goals are to beat inferno mode for normal and hardcore, go to pony town (which is a waste of time some might say), do the infernal machine event to try and get a Hellfire Ring, and get to paragon level 100, and obtain as much gold as possible. While that is a fair deal of things to do, there is little incentive to do it at all if the game's core game-play mechanic is easily overshadowed by shortcuts.
The true end-game of Diablo III should have been a very robust PvP system and plenty of very challenging PvE events to do with others, and it should have had the potential for lots of community involvement, such as player made maps/events/mods and so on. An even funner end-game result would have been to allow us to control our stat allocation with the paragon levels, and in turn give us access to new abilities, runes, and passives that would have given us more viable and more diverse build options. Finally, they should have just allowed the game to be offline-compatible and gave us the traditional open and closed ladders. Even if people found a way to cheat in their offline mode, it wouldn't have mattered to anyone else, it wouldn't even affect them unless they played open ladder, and if they were bothered by it they could have easily played closed. People have still found ways to dupe, people have found ways to hack, and in the end, the only thing online only did was prevent us from having a fun offline experience. If we wanted a fair and balanced online system, we would have played closed ladder as we did before.
I'm not against change and new ideas, I support them, but that doesn't mean that we should completely ignore what has worked in the past and has faced the test of time. We should incorporate these new ideas and evolve things on the foundation of what has worked in the past.
How wrong I was.
And I don't even care about those tbh, I'm mostly a single player gamer, except from MOBA's. But it shocked me the lack of it.
Really? I never had this feeling. With every feature that had a social aspect they added a sentence like "BUT this is absolutely possible in single player as well, the game will at no point require to group up to do anything". Which I liked... because otherwise I'd still play WoW.
But I am surprised that group play sometimes is worse (e.g., leveling) or almost impossible (e.g., Archon) compared to solo play.