What do you think is the reason of the extremely long cooldown when you change a skill?

  • #1
    I mean, not when you are in town, that is instantly changed, but when you are fighting out there. Why is the CD so damn long?, you already lost your NV, so, what is the reason?, it's just another way of Blizzard saysing to us: "oh, and you also have to wait a shit ton of time plus you lose your NV :trollface:" ?
  • #2
    Its so you don't play with the spellbook open.
  • #3
    I think losing the NV is enough punishment, why apply a CD so freaking long?
  • #4
    There's no NV below 60 and they don't want people changing skills every other fight.
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  • #5
    Quote from Loroese

    There's no NV below 60 and they don't want people changing skills every other fight.


    They don't give a shit about that, only a small minority of the players do. They just don't want people to play with the spellbook open, and rotate cooldown abilities.

    Losing NV at 60 for the most part takes care of it, but not completely. Going to town isn't that big of a deal really.
  • #6
    Quote from morbidlymystic

    Quote from Loroese

    There's no NV below 60 and they don't want people changing skills every other fight.


    They don't give a shit about that, only a small minority of the players do. They just don't want people to play with the spellbook open, and rotate cooldown abilities.

    Losing NV at 60 for the most part takes care of it, but not completely. Going to town isn't that big of a deal really.


    Actually, I'd be extremely surprised if Blizzard didn't care about leveling. It's specifically the fans who don't bother leveling again that don't care. While that's probably the vast majority of softcore players, my guess is a lot of hardcore players actually care about that.

    Also, the delay was there before NV (I think), so it was probably to prevent people from swapping skills to deal with specific monsters. They probably left it in because they DO care about the 1 to 59 game, even if some people don't.
  • #7
    The CD is there for a reason. Be glad it's not like D2 was for years (not that it was all bad!), you started a char, leveled it up, the skills and stats were locked, you couldn't change them - at all. You'd spend a lot of time leveling to say.. 95 and then you figure out you'd like your character to have some different skillset. What do you do? - You start a new character of course : -) those were the days.
  • #8
    Quote from TheDFO

    Also, the delay was there before NV (I think), so it was probably to prevent people from swapping skills to deal with specific monsters. They probably left it in because they DO care about the 1 to 59 game, even if some people don't.

    Back in the beta, there was no cooldown at first, however people quickly realized you could just play with the skill menu open, making all spells available at all times. Then they added the cooldown, and shortly afterwards the NV system was announced. So, as stated before, the cooldown is mainly to prevent constant skill swapping for players below level 60 or players who do not care about NV. For some specific runs, it would even kind of make sense, for example Vault of the Assassins runs, where you don't keep your stacks for too long anyway and essences drop independently from NV. If there was no cooldown, I would probably switch between movement skills and damage skills all the time for these runs.
  • #9
    Quote from TheDFO

    Quote from morbidlymystic

    Quote from Loroese

    There's no NV below 60 and they don't want people changing skills every other fight.


    They don't give a shit about that, only a small minority of the players do. They just don't want people to play with the spellbook open, and rotate cooldown abilities.

    Losing NV at 60 for the most part takes care of it, but not completely. Going to town isn't that big of a deal really.


    Actually, I'd be extremely surprised if Blizzard didn't care about leveling. It's specifically the fans who don't bother leveling again that don't care. While that's probably the vast majority of softcore players, my guess is a lot of hardcore players actually care about that.

    Also, the delay was there before NV (I think), so it was probably to prevent people from swapping skills to deal with specific monsters. They probably left it in because they DO care about the 1 to 59 game, even if some people don't.


    I didn't say they didn't care about leveling. I said they didn't care about players changing skills every fight. That was merely a player concern amongst a small minority. Hell at low levels you can change skills outside of town with only a CD of a few seconds.



    Quote from K√ľken

    Quote from TheDFO

    Also, the delay was there before NV (I think), so it was probably to prevent people from swapping skills to deal with specific monsters. They probably left it in because they DO care about the 1 to 59 game, even if some people don't.

    Back in the beta, there was no cooldown at first, however people quickly realized you could just play with the skill menu open, making all spells available at all times. Then they added the cooldown, and shortly afterwards the NV system was announced. So, as stated before, the cooldown is mainly to prevent constant skill swapping for players below level 60 or players who do not care about NV. For some specific runs, it would even kind of make sense, for example Vault of the Assassins runs, where you don't keep your stacks for too long anyway and essences drop independently from NV. If there was no cooldown, I would probably switch between movement skills and damage skills all the time for these runs.


    Yup this..
  • #10
    I think they should eliminate the CD, and keep the NV reset.
  • #11
    There is no cooldown if you change the ability/talent/rune within one of the cities. So just Portal back to the home city, change it, port back to the world and continue smushing demons and undead.
  • #12
    I know that, that even makes it more retarded IMO.
  • #13
    We just explained to you why its a necessary evil.
  • #14
    No CD means I make my keyboard macro to instantly switch my spender depending if I want AOE or single target, or if say I'm playing a wizard and I feel like hitting my instant macro to quickly switch a skill to frost nova then back.

    It's actually a good system, enough so that I personally think the NV removing penalty could be taken out, because having to stop and teleport to town is enough that I'd rather keep my build.
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  • #15
    Exactly, what I think is redundant is having both punishment at the same time. Keep one.
  • #16
    The intent is that by the time you're 60 you have figured out what skills you want to use. They don't want people changing skills frequently during a farm run. Instead, the idea of being able to change your skills in town is meant to allow people to try multiple builds without having to completely relevel a character. They still intend you to use that build for the entire farm run.

    Both mechanics enforce this idea and both are fine. The NV loss is so you keep your skills for the entire run. The CD when changing skills is because you shouldn't be changing skills "on the fly". If you need to change your skills, just teleport to town, because you shouldn't be changing skills in the middle of runs and the middle of zones anyway.
    Wizard DPS and EHP Spreadsheet, mostly useful for wizards.
    Crusader DPS and EHP Spreadsheet, meant for Crusaders
    My Wizard
  • #17
    Quote from Indimix

    I know that, that even makes it more retarded IMO.


    I'm not sure people really grasp this.

    Cooldowns on swapping skills in combat:

    Normal: 5 seconds
    Nightmare: 10 seconds
    Hell: 15 seconds
    Inferno: 2 minutes

    When it's portaling vs. a 15 second cooldown, it's fair and makes sense. But 2 minutes? You might as well lock players from changing out of town entirely so they don't inadvertently screw themselves.
  • #18
    I'm sure it's because of the RMAH.
  • #19
    Quote from rebjorn

    The CD is there for a reason. Be glad it's not like D2 was for years (not that it was all bad!), you started a char, leveled it up, the skills and stats were locked, you couldn't change them - at all. You'd spend a lot of time leveling to say.. 95 and then you figure out you'd like your character to have some different skillset. What do you do? - You start a new character of course : -) those were the days.


    I don't think anybody that leveled to 95 during those times was completely oblivious to the fact that you CANNOT change your skills at any point. I realized it in my 40s. Wasn't such a big deal.
  • #20
    Quote from Indimix

    Exactly, what I think is redundant is having both punishment at the same time. Keep one.


    There is no keep one, you have to have the CD outside of town to prevent exploiting like Bleu described, even if its just for leveling.

    NV penalty cant be either, as you but don't want people to switch skills every time you come to an elite pack.

    Full AoE build
    Elite pack - port.
    Get CDs and what not
    Kill
    Port back
    ....

    Trust me this would happen. This was my build strategy from day one when they released the skills.


    They are both there because they need to be.
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