I don't know anyone who plays the game anymore. There were a couple people stil playing a few months ago but they now stopped.
I stopped playing at the end on July with my close mates as well.
D3 is not dead yet, but will die if they don't add more content to the game, i stoped playing because i did almost everything i wanted to do with my WD.
D3 is not dead yet, but will die if they don't add more content to the game, i stoped playing because i did almost everything i wanted to do with my WD.
Yeah, there's not enough content, the world is too narrow and restrictive, the quests get repetitive.
I...er...ah...aside from the "world is too narrow" which could possible be argued as meaning the maps are not random enough, none of these things describe what I have seen ANY ARPG become for long term play. Once you've finished the story, all there is to do is loot and/or play other characters. Just like...any...game? With the exception of MMOs.
I'm not sure the problem is the content.. but how is managed.
I can almost assure you, if they fix the itemization (without necessarily adding anything new) the game will improve immensely.
Completely agree. After the stupid dialogue given by the Evils, itemization fix would be the best thing for the game. Unfortunately, fixing the dialogue (without just turning it off) isn't going to happen, and anything more than a band-aid for the itemization is going to take an expansion, at minimum.
Why are we bragging about being in inferno again? I didn't know having lots of time to waste the 1st couple weeks the game came out was such a big accomplishment.
So im an exploiter because in the early days i played a demon hunter when smoke screen was op as fuk? Do i have to fell bad just because i could kite anything to death with my wizard only using blizzard+venom hydra? Ive cheated because i was able to find "good blue weapons" in act3/4 inferno and sold those for millions on ah?
Yes.
I was about to pull out some mad flames but you are not even worth that.
Why do people ask questions if they don't want to hear the answers?
Yes on some packs you had to res zerg em. On some you just been for 2mins in town to get the enrage away.
Yes, you exploited. Or 'cheesed'. Whatever you prefer.
You sir have no clue what an exploit is right? Dont use terms you dont realy understand. I never exploited the game in any ways.
An example for an exploit would be: Using the archon/teleport glitch back then to get invul. Dying, then res and head back again to the elite is clearly neither an exploit nor cheesed content. Even now if it happens that you die on a pack you just res and get back and finish it off. So you clearly exploited the game cuz i doubt you kiledl each and any pack without dying so far.
Waitng for the enrage is gone back in the days was sometimes the only way to kill a pack in coop game since the group had not enough dmg to kill the whole pack within 5min. You call it cheesie? Your opinion. Im not going to argue with some1 who might not even got one feet into act3/4 before 1.03 went live.
Btw. so like 90% of the hc players are exploiters/cheaters cuz if they run into a pack they cant kill just head all the way back to the wp and port to town just to leave the game and remake the map?
You are right its not an exploit. Its a laughably bad strategy forced on players by insanely bad design.
I have a para level 50 Monk and para level 40 Wizard. Auction House geared for like 95%. I found one good top tier item since launch and that was an trifecta amu. By this time in Diablo 2 i would have an Enigmadin with Hoto and CTA. Mostly self found items and some traded.
Mostly I play the game for myself and my own pleasure and the excitment to find fat loots, that my characters can use main or alts. This doesn't happen at all in this game. It's 99% shit loot and when i decided to reroll Wizard i had basically zero items to gear it with and i had to visit AH to buy all the current gear except the amu.
The game is not rewarding at all, i find lots of legendaries, ALL OF THEM ARE SHIT, 100% i shit you not. They have to fix the rewards in the game. And the latest patch with craftables, well still doesn't make it. I have no gold to craft anything. I AM POOR!
As people pointed out, i love the combat, the engine is awesome and the game has so much potential. I will come back to the game in the future when i see something happen but for now I am done.
And for the record, Path of Exile fucking sucks even more, clunky ass gameplay.
Wait , you are so poor you cant even craft the new imba crafted items they added to the game? the new items cost next to nothing to craft and from what I can gather from your post most of your gear will be in the low end of stuff so crafting a upgrade should be as easy as abc. I do agree on that legenderies suck most of the time and if they are "legendry" then well they should be just that.
hold it right there buddy, let me stop you now.
Yeah I didn't peddle anything on AH so as you imagine I'm poor as dirt - 15 mil from farming mind you. So I bought the recipe for the archon armor of goddamned awesomeness for 1.5 mil and 10 rolls later I got something that was ok for my needs. not imba, but... ok. That's 3 mil off the bat. After crafting some 10 ammys and 10 shoulders out of which nothing good came (that's what, 2 more mil?) I noticed that the new IMBA craft mod is just a shitty gold sink meant to part those of us that don't use the ah and most specifically the rmah to buy gold of our hard earned resources.
So don't give me crap about the new crafting, as it is just a gimmick.
I have considered trying my hand at the new crafting recipes myself. I have heard numerous people brag about getting HUGE upgrades on their 1st try. However, I am wary of such feedback as the people who reply probably either got super lucky or unlucky. So how do you measure that? I miss wowhead, I love having the real numbers right there...
Stopped self-deluding and playing the game after Jay Wilson's blog post about cancellation of PvP Arena Death Match mode.
After I got my hands on Path of Exile I realized just how shallow and dumbed down D3 is. And the announcing of console version makes it clear why. Farewell, Diablo. Rest in Peace.
@Ferret: Thank you. Great post. By the way, it's not that people didn't pay attention to the layout in D2, it's that 1) they are romanticizing about the past (just install D2 again and you realize how your memory fools you) and 2) many people never played the full game's content but just did a quick run through all acts and difficulties and then only visited 1% of the game (Baal, occasionally some other farm spots).
It's a thin line between "exploit" and "clever use of game mechanics". For example, as a CMWW wizard, I consider this spec "bypassing content" and I'd be fine if Blizzard would nerf this. But whether it's an exploit or not - I'll use it if I want my low-EHP glass canon DH friends to kill MP8+ ubers with me or farm MP10 stuff.
You are right its not an exploit. Its a laughably bad strategy forced on players by insanely bad design.
People using this for ages now. Its not a d3 thingy nor a design flaw. Why the heck people in HC PoE looking for portalscrolls first? Its even more retard. You can tp without a casttime and all pots refresh in town. Its a legit strategie. People leaving unused healthglobes behind just in case they need it later on when exlporing more of the maps in d3. Same old story. What makes me mad is some1 without a clue pulling out the term "exploit" which is bannable when you abuse it in each game i played so far. Games providing a challenge and people pull out different strats to beat em. Some run back to wp and port out other using the skills given by blizzard to beat content. Calling those people exploiters/cheaters is retarded and only proofes that someone who never experienced it himself is talking about things he dont understand at all.
Leaving Health globes behind is a legit strat. Hell I still do it. On the other hand, GY zerging every elite pack is a lack of a strat, as there is no legitimate viable strategy. I am not saying its cheating, I did it myself, and thats why I quit. It was lame as hell, and I hated it. Bad design, and thats all you can really say about it.
"Two major exploits revealed themselves in Diablo III this week, causing protests on the forums and calls for bans. The first exploit involved a Wizard casting Teleport: Fracture and interrupting it a split second later by casting Archon. The result was that the Wizard could not take any damage for the rest of the game, even after changing his gear and skills. When the exploit became publicly known, players used it to farm act 3 and 4 with full sets of magic find gear until it was hotfixed, but it was later shown that the exploit had been in the game for least a month and may have been abused since launch."
"A related exploit allowed Barbarians to gain the on-hit procs from Furious Charge as permanent buffs by charging into any boss with a cutscene such as Ghom. The cutscene interrupted the charge and made the charge's on-hit effects permanent. Players could gain 8% of their maximum life on every hit or cause a 2.5-second stun on every critical strike, leading to some incredibly unbalanced builds. Players also dealt the charge's damage every time they ran past an enemy, in extreme cases causing them to explode on contact. This exploit was hotfixed but has also been in the game for over a month."
Hell, if you want you can just google "diablo 3 exploits" and you can see a myriad of exploits that were or still are present in the game.
All this is beside the point, though. You yourself admitted to using tactics like res-zerging and waiting out enrage timers in town, only to name a few, and that was exactly my original point: Inferno wasn't "hard", it just required the use of stupid tactics like that.
If I recall the 1st dude to beat Diablo in inferno was a wizard....
I wouldn't say it was no skill. As a DH anyway you had to be pretty damn good at stutter stepping while being ready to hit smoke screen with only a few milliseconds warning.
hold it right there buddy, let me stop you now.
Yeah I didn't peddle anything on AH so as you imagine I'm poor as dirt - 15 mil from farming mind you. So I bought the recipe for the archon armor of goddamned awesomeness for 1.5 mil and 10 rolls later I got something that was ok for my needs. not imba, but... ok. That's 3 mil off the bat. After crafting some 10 ammys and 10 shoulders out of which nothing good came (that's what, 2 more mil?) I noticed that the new IMBA craft mod is just a shitty gold sink meant to part those of us that don't use the ah and most specifically the rmah to buy gold of our hard earned resources.
So don't give me crap about the new crafting, as it is just a gimmick.
If you were poor, why did you go the route where you spent 1.5 million gold for the pattern to start as well as the item with the highest per-craft gold cost? I'm not poor and I didn't even bother with the chest patterns until I had a decent set of gloves, bracers, and shoulders to start. 10 chests plus a pattern is 3 million gold. Instead of 10 crafts for that price you could have had 60 total crafts of gloves, bracers, and shoulders. For someone on a limited budget it would seem that 60 shots at gloves, bracers, and shoulders would almost certainly have a better return on investment than just 10 shots at chests.
I see some severe user error here and very poor prioritization and not the gigantic systemic flaw that you think exists.
@Ferret: Thank you. Great post. By the way, it's not that people didn't pay attention to the layout in D2, it's that 1) they are romanticizing about the past (just install D2 again and you realize how your memory fools you) and 2) many people never played the full game's content but just did a quick run through all acts and difficulties and then only visited 1% of the game (Baal, occasionally some other farm spots).
I think you missed one. Thinking back to D2, how many tiles any given area where actually memorable? I can only think of a handful (that dead tree in Act 1 that gives you a scroll, the place where you USE said scroll). Mostly it was just a giant ass box, with little to nothing inside. We know have lots of stuff inside, with very distinct shapes in most places. The places where we don't (think caves) they never really seem to repeat. I think Blizzard could have fixed 3/4s of this issue if they just had of made the entrance and exit tiles changeable (even just a handful). In D2, it was mostly just a bunch of short, square, openings between similar boxes. Also, I believe the tiles are larger.
As per PoE or Torchlight, I haven't played them to the extremes as I have Diablo, but I can't remember many iconic doodads (to use a SC map maker term). Of course, that's cause those are hard to add and actually get the kind of randomization that games like PoE or D2 have. That was the reason for not randomizing any Borderlands maps - any given area was just too detailed to really randomize well.
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I stopped playing at the end on July with my close mates as well.
I can almost assure you, if they fix the itemization (without necessarily adding anything new) the game will improve immensely.
I...er...ah...aside from the "world is too narrow" which could possible be argued as meaning the maps are not random enough, none of these things describe what I have seen ANY ARPG become for long term play. Once you've finished the story, all there is to do is loot and/or play other characters. Just like...any...game? With the exception of MMOs.
Completely agree. After the stupid dialogue given by the Evils, itemization fix would be the best thing for the game. Unfortunately, fixing the dialogue (without just turning it off) isn't going to happen, and anything more than a band-aid for the itemization is going to take an expansion, at minimum.
You are right its not an exploit. Its a laughably bad strategy forced on players by insanely bad design.
And you found that out just now ?
My Friendlist is empty for over a half year now, nobody of my old friends is playing anymore.
Everybody i know is nerding PoE currently, its simply the better aRPG.
And the rest plays DotA2
Some also went back to WoW (MoP expansion) and also stopped playing again.
I dunno, Blizzard is somehow...not interesting anymore
I have considered trying my hand at the new crafting recipes myself. I have heard numerous people brag about getting HUGE upgrades on their 1st try. However, I am wary of such feedback as the people who reply probably either got super lucky or unlucky. So how do you measure that? I miss wowhead, I love having the real numbers right there...
After I got my hands on Path of Exile I realized just how shallow and dumbed down D3 is. And the announcing of console version makes it clear why. Farewell, Diablo. Rest in Peace.
Leaving Health globes behind is a legit strat. Hell I still do it. On the other hand, GY zerging every elite pack is a lack of a strat, as there is no legitimate viable strategy. I am not saying its cheating, I did it myself, and thats why I quit. It was lame as hell, and I hated it. Bad design, and thats all you can really say about it.
If I recall the 1st dude to beat Diablo in inferno was a wizard....
I wouldn't say it was no skill. As a DH anyway you had to be pretty damn good at stutter stepping while being ready to hit smoke screen with only a few milliseconds warning.
If you were poor, why did you go the route where you spent 1.5 million gold for the pattern to start as well as the item with the highest per-craft gold cost? I'm not poor and I didn't even bother with the chest patterns until I had a decent set of gloves, bracers, and shoulders to start. 10 chests plus a pattern is 3 million gold. Instead of 10 crafts for that price you could have had 60 total crafts of gloves, bracers, and shoulders. For someone on a limited budget it would seem that 60 shots at gloves, bracers, and shoulders would almost certainly have a better return on investment than just 10 shots at chests.
I see some severe user error here and very poor prioritization and not the gigantic systemic flaw that you think exists.
I think you missed one. Thinking back to D2, how many tiles any given area where actually memorable? I can only think of a handful (that dead tree in Act 1 that gives you a scroll, the place where you USE said scroll). Mostly it was just a giant ass box, with little to nothing inside. We know have lots of stuff inside, with very distinct shapes in most places. The places where we don't (think caves) they never really seem to repeat. I think Blizzard could have fixed 3/4s of this issue if they just had of made the entrance and exit tiles changeable (even just a handful). In D2, it was mostly just a bunch of short, square, openings between similar boxes. Also, I believe the tiles are larger.
As per PoE or Torchlight, I haven't played them to the extremes as I have Diablo, but I can't remember many iconic doodads (to use a SC map maker term). Of course, that's cause those are hard to add and actually get the kind of randomization that games like PoE or D2 have. That was the reason for not randomizing any Borderlands maps - any given area was just too detailed to really randomize well.