Idk I think we have to just accept the truth. The game when it was launched was shit. They catered to the extreme minority who just wanted to run back from the GY, and it made for a shit game. Almost everyone hit inferno and just stopped...It was dumb as hell.
If the game launched with patch 1.07, then I am sure it would be doing amazing right now. Too bad it didn't....
I mean hell there is more going on about diablo on this site 6 months before it launched then there is now...
It's down, but it's not gone, at least on HC. I run into more people on the "big" quests (mini-bosses, bosses), but I've still seen a decent number, especially considering that I've played almost exclusivly in Normal (trying to lvl 5 characters at once to share drops).
I can't speak to SC, nor can I talk about the global chat, cause I never use them, but those peopel I do play with tend to be on a lot (which, you know, makes sense).
This is true for past diablo games but it still pisses me off. I felt like I was cheated out of a full game. Felt like I bought 1/4 of a game. I beat the game on normal.. guess what.. do it all over again. Nothing new to see .. kill the same bosses. If that wasn't enough do it again two more times. The people who made this game were sitting back and snickering at everyone who was saying this game had massive content. It was all a cruel trick.
If each level had different bosses at the end of the acts.. then maybe it would work out. Save Diablo for inferno act 4. In normal act 4 the end boss should have been some character helping Diablo. His henchman. His guy was trying to secure heaven for Diablo but fails when we kill him. Then in nightmare a stronger henchman tries to do it and we kill him. In hell Diablo's right hand man tries and we kill him. Then finally in inferno Diablo takes it upon himself (herself?) to do it and we kill him (her?).
play the game you like not the game others like. I for one still play diablo, on a daily basis even, I enjoy it. if you think you've done everything in sc then deffo go hc, it's so refreshing! altough I originally wanted to clear hardcore for achievements, I do go back every now and then and kill stuff there aswell. population is not gone, far from it. we are still here and we'll be, I know I will
I do play games I like but...... when the game is all about loot and that loot is founded on the use of an AH with prices only like 1% players can afford......
Don't get me wrong I like the game it's self but, the economy that the game is chained to is not in good shape by any means.
Also those that don't want to use and/or suck at playing the AH game are kinda SOL in D3 even with the 1.0.7 crafting patch. (IMHO)
Idk I think we have to just accept the truth. The game when it was launched was shit. They catered to the extreme minority who just wanted to run back from the GY, and it made for a shit game. Almost everyone hit inferno and just stopped...It was gay as hell.
If the game launched with patch 1.07, then I am sure it would be doing amazing right now. Too bad it didn't....
I mean hell there is more going on about diablo on this site 6 months before it launched then there is now...
play the game you like not the game others like. I for one still play diablo, on a daily basis even, I enjoy it. if you think you've done everything in sc then deffo go hc, it's so refreshing! altough I originally wanted to clear hardcore for achievements, I do go back every now and then and kill stuff there aswell. population is not gone, far from it. we are still here and we'll be, I know I will
I do play games I like but...... when the game is all about loot and that loot is founded on the use of an AH with prices only like 1% players can afford......
Don't get me wrong I like the game it's self but, the economy that the game is chained to is not in good shape by any means.
Also those that don't want to use and/or suck at playing the AH game are kinda SOL in D3 even with the 1.0.7 crafting patch. (IMHO)
I agree the prices seem totally out of whack. I heard there was some kind of exploit that let players have infinite gold at one time, but idk if that is true.
Ok, I have played for about 3 weeks total, not played time. I just recently got the 5 million gold achievement.
3 weeks = 5 million gold picked up.
The Best of the best weapons and what not will run 2 billion gold. 2 BILLION!
2 billion / 5 million = 400 cycle of 3 weeks = 1200 weeks = 23 years
At my current rate of collecting gold it would take me 23 years to pickup 2 billion gold.
Idk I think we have to just accept the truth. The game when it was launched was shit. They catered to the extreme minority who just wanted to run back from the GY, and it made for a shit game. Almost everyone hit inferno and just stopped...It was gay as hell.
If the game launched with patch 1.07, then I am sure it would be doing amazing right now. Too bad it didn't....
I mean hell there is more going on about diablo on this site 6 months before it launched then there is now...
No. Your nerd-rage has obviously blinded you.
They catered to the majority of it's playerbase.
End of story.
WTF are you talking about? They didn't leave the D2 logo so they catered to the casuals? lol
Inferno was stupidly badly designed just for the morons who thought they knew what they wanted. Blizz, displaying an amazing amount of stupidity, actually listened to this 0,00000001% and made inferno damn near impossible.
Then the game launches and these keyboard warrior losers get to inferno and die over and over. The only way to kill champions was to die over and over. It was absolutely terrible, but its exactly what they said they wanted. Massive QQ ensued, and they rage quit along with all the so called casuals.
I agree the prices seem totally out of whack. I heard there was some kind of exploit that let players have infinite gold at one time, but idk if that is true.
Ok, I have played for about 3 weeks total, not played time. I just recently got the 5 million gold achievement.
3 weeks = 5 million gold picked up.
The Best of the best weapons and what not will run 2 billion gold. 2 BILLION!
2 billion / 5 million = 400 cycle of 3 weeks = 1200 weeks = 23 years
At my current rate of collecting gold it would take me 23 years to pickup 2 billion gold.
WTF?!?
That achievement only counts the gold you pick up from the ground. Vendoring and selling on the Auction House does not qualify for progress on it. I've picked up about 50 million gold from the ground but have had in my inventory, since release, at least about 200 million. Which has been dynamically coming and going.
At my current rate of collecting gold it would take me 23 years to pickup 2 billion gold.
Craft some 1.7.0 bracers, gloves, chests, and shoulders. Skip the chests if you don't want to sink gold in the pattern immediately. With just ONE shoulder craft I got an item that rivals the very best Vile Wards out there. Cost me 50k gold, 1 Demonic Essence, 10 Tomes of Secrets (approximately 20k more gold). 70k gold, roughly, for an item that, before 1.0.7 would have cost me probably 100 million or more.
The best-of-the-best, particularly weapons, are going to be absolutely sky-high. Weapons have to roll very well to be "good." They need good damage (plus black/elemental damage), they need high crit damage, they need a socket, they need good primary stat, most people want IAS - top-end weapons are NOT a dime a dozen, moreso than most other slots.
Also, what Overneathe said. I have around 900 hours played and I'm around 55 million gold towards the achievement. Gold earned from the AH and from vendoring things does not count towards that achievement, meaning that achievement is representative of less than 20% of my total gold.
EDIT
Wasn't going to respond to your original question since I believe it to be a loaded question designed to start an argument, but I see more people online in public games now (post-1.0.7) than at any time in the game's history except at launch. There is absolutely no doubt in my mind that 1.0.7 brought a large number of people back to the game. Just realize that some people don't play public games (I still don't have that achievement) and even more people don't join general chat.
At my current rate of collecting gold it would take me 23 years to pickup 2 billion gold.
Craft some 1.7.0 bracers, gloves, chests, and shoulders. Skip the chests if you don't want to sink gold in the pattern immediately. With just ONE shoulder craft I got an item that rivals the very best Vile Wards out there. Cost me 50k gold, 1 Demonic Essence, 10 Tomes of Secrets (approximately 20k more gold). 70k gold, roughly, for an item that, before 1.0.7 would have cost me probably 100 million or more.
The best-of-the-best, particularly weapons, are going to be absolutely sky-high. Weapons have to roll very well to be "good." They need good damage (plus black/elemental damage), they need high crit damage, they need a socket, they need good primary stat, most people want IAS - top-end weapons are NOT a dime a dozen, moreso than most other slots.
Also, what Overneathe said. I have around 900 hours played and I'm around 55 million gold towards the achievement. Gold earned from the AH and from vendoring things does not count towards that achievement, meaning that achievement is representative of less than 20% of my total gold.
EDIT
Wasn't going to respond to your original question since I believe it to be a loaded question designed to start an argument, but I see more people online in public games now (post-1.0.7) than at any time in the game's history except at launch. There is absolutely no doubt in my mind that 1.0.7 brought a large number of people back to the game. Just realize that some people don't play public games (I still don't have that achievement) and even more people don't join general chat.
So you got lucky with a craft.. Thats your advice, get lucky?
Those weapons are 2 billion plus because the economy is in the shitter. People quit and sold all their gold, and others are running bots. The botters are running around with billions of gold, because they have an infinite supply on a separate account coming in. Thus inflation and the price of everything goes sky high, and it becomes difficult at best to reach the higher epsilon without cheating yourself. Which I refuse to do in D3. I will quit before it comes to that...
I would bet you anything the people trading those top weapons back and forth are by vast majority, like 95%, using bots.
You are right. The population is very sparse now..
Sadly all my WoW Real ID friends are always online with the wow logo now. The one guy was into D3 got upto Paragon 86 and went off. Haven't seen him for a couple of weeks now. It really saddens me this game. I'd keep playing though if I would be able to find upgrades to my items through normal play for 'I am really into the making my character more powerful through drops' aspect of it but sadly that is not present in this game. I don't know if I should blame Jay Wilson for this or Blizzard in general, I reckon the money making aspect of RMAH makes me want to weight the blame on the corporation.
You are right. The population is very sparse now..
Sadly all my WoW Real ID friends are always online with the wow logo now. The one guy was into D3 got upto Paragon 86 and went off. Haven't seen him for a couple of weeks now. It really saddens me this game. I'd keep playing though if I would be able to find upgrades to my items through normal play for 'I am really into the making my character more powerful through drops' aspect of it but sadly that is not present in this game. I don't know if I should blame Jay Wilson for this or Blizzard in general, I reckon the money making aspect of RMAH makes me want to weight the blame on the corporation.
I heard Jay Wilson quit. I am guessing it was one of those quit to save face or we will fire you ordeals. Blizzard was expecting to make a lot of money on this RMAH thing, and I am betting it failed miserably as the player base left in droves.
You cant really blame the RMAH, because it was going to happen any damn way, just using 3rd party sites.
One reason that inferno might have been made so hard was to ensure bots couldn't do it, thus ruining the economy. However, players couldn't do it either, so everyone quit, thus ruining the economy any damn way. Now it is easily beatable at low Mp levels and easily bottable, thus ruining the economy even further.
Bots were an inevitability anyways, so it seems pointless to try to stop them in such a way. Thats just fucking over the economy twice instead of once and making the game unplayable to boot.
Personally, I place the blame on Jay Wilson, and it looks like blizzard did as well.
I heard Jay Wilson quit. I am guessing it was one of those quit to save face or we will fire you ordeals. Blizzard was expecting to make a lot of money on this RMAH thing, and I am betting it failed miserably as the player base left in droves.
You cant really blame the RMAH, because it was going to happen any damn way, just using 3rd party sites.
One reason that inferno might have been made so hard was to ensure bots couldn't do it, thus ruining the economy. However, players couldn't do it either, so everyone quit, thus ruining the economy any damn way. Now it is easily beatable at low Mp levels and easily bottable, thus ruining the economy even further.
Bots were an inevitability anyways, so it seems pointless to try to stop them in such a way. Thats just fucking over the economy twice instead of once and making the game unplayable to boot.
Personally, I place the blame on Jay Wilson, and it looks like blizzard did as well.
This post is so full of tinfoil hat, conspiracy, assumptions, and blinded by pure hatred towards Blizzard.
1) If Jay Wilson was to blame for all the mistakes in Diablo 3, why did they put him on the new project (Titan)? So that he can make the same mistakes again and ruin another, new franchise? That's the tinfoil hat version. Why not accept the fact that Jay Wilson is a game designer with a lot of creativity (and there is no creativity if there is no room for error/mistakes!), but he's not someone to maintain a game for the next 10 years? After Jay Wilson quite and the community literally went on a crusade of hatred on the official forums, there were blue posts and messages from Blizzard saying they were shocked about this. I can't find it right now but you should read this. I think people went a bit too far with their JW hatred.
2) Inferno was made hard because Blizzard listened to players, listened to players who said they wanted a super hard endgame. That's why they even said "we think it'll take months for players to clear Inferno". Then players complained about Inferno being too hard, and Blizzard listened to players once more, and nerfed it (something they have done many many times in the past, btw). Players cry "make it hard", Blizzard makes it hard. Players cry "make it easier", Blizzard makes it easier. Players cry "make it harder", Blizzard adds MP levels to make it harder. Seriously, it doesn't matter what Blizzard does - haters gonna hate.
3) Diablo is by its nature a game that's made for bots. The "perfect, efficient" player is sitting in front of his PC and playing exactly like a bot would. It is unbelievably hard to distinguish hardcore, efficient, determined players from bots. But my two opinions are that i) botting is not nearly as rampant as in D2, WoW, or many other games and ii) I don't care about botting because D3 is not competitive, and for me the main parts of the game are solo play or playing with a circle of RL friends, it's not like an MMO where I see the bots in public games.
Seriously, I'm totally fine with everyone having their own opinion, but I hope it's not too much to ask people to think a bit about what they write before making wild accusations beyond any sane reasoning.
IMO patch 1.07 was not refreshing at all. I think the BOA items have destroyed the game - the things you trying to get are no longer legendaries and other gear, but Demonic Essences. Now it's only worth to pick up legendaries (not all), weapons and rings, as all players go for sets + craftable items.
First of all, sorry for you getting hacked. Hope you get your SC char back, good luck with that.
It's fine if, in your opinion, 1.07 was not refreshing; if you considered D3 to be a trading game mainly, BoA was a change you didn't like, I can see that. I, however, like the change because of exactly what you wrote: you have an incentive to farm stuff, especially to get Demonic Essences. It's by the way *more* worth to pick up *every* legendary after 1.07 because the previously useless brimstones now serve a purpose!
Furthermore, I don't agree that the game has changed so much; after all, only 5 slots got new crafting recipes, 2 of which are not BiS (wrist + chest, at least for my classes), 2 of which were occupied by rares as BiS before (amulet + gloves), and one which was absolutely needed (I'm so sick of Vile Ward). For 8-9 of the other slots there aren't any good crafting recipes yet; and people still buy stuff for the "crafting slots" because it takes a lot of luck and time and material to get a good item. Just consider the most recent CMWW guide which even recommends buying Vile Ward! So these items aren't useless after all, it's just that there is an alternative now.
If the game launched with patch 1.07, then I am sure it would be doing amazing right now. Too bad it didn't....
I mean hell there is more going on about diablo on this site 6 months before it launched then there is now...
I can't speak to SC, nor can I talk about the global chat, cause I never use them, but those peopel I do play with tend to be on a lot (which, you know, makes sense).
If each level had different bosses at the end of the acts.. then maybe it would work out. Save Diablo for inferno act 4. In normal act 4 the end boss should have been some character helping Diablo. His henchman. His guy was trying to secure heaven for Diablo but fails when we kill him. Then in nightmare a stronger henchman tries to do it and we kill him. In hell Diablo's right hand man tries and we kill him. Then finally in inferno Diablo takes it upon himself (herself?) to do it and we kill him (her?).
I do play games I like but...... when the game is all about loot and that loot is founded on the use of an AH with prices only like 1% players can afford......
Don't get me wrong I like the game it's self but, the economy that the game is chained to is not in good shape by any means.
Also those that don't want to use and/or suck at playing the AH game are kinda SOL in D3 even with the 1.0.7 crafting patch. (IMHO)
No. Your nerd-rage has obviously blinded you.
They catered to the majority of it's playerbase.
End of story.
http://us.battle.net...498/hero/322534
Ha. Bagstone.
I agree the prices seem totally out of whack. I heard there was some kind of exploit that let players have infinite gold at one time, but idk if that is true.
Ok, I have played for about 3 weeks total, not played time. I just recently got the 5 million gold achievement.
3 weeks = 5 million gold picked up.
The Best of the best weapons and what not will run 2 billion gold. 2 BILLION!
2 billion / 5 million = 400 cycle of 3 weeks = 1200 weeks = 23 years
At my current rate of collecting gold it would take me 23 years to pickup 2 billion gold.
WTF?!?
There is so much loot you can only sell the best of the best.
WTF are you talking about? They didn't leave the D2 logo so they catered to the casuals? lol
Inferno was stupidly badly designed just for the morons who thought they knew what they wanted. Blizz, displaying an amazing amount of stupidity, actually listened to this 0,00000001% and made inferno damn near impossible.
Then the game launches and these keyboard warrior losers get to inferno and die over and over. The only way to kill champions was to die over and over. It was absolutely terrible, but its exactly what they said they wanted. Massive QQ ensued, and they rage quit along with all the so called casuals.
That achievement only counts the gold you pick up from the ground. Vendoring and selling on the Auction House does not qualify for progress on it. I've picked up about 50 million gold from the ground but have had in my inventory, since release, at least about 200 million. Which has been dynamically coming and going.
Ha. Bagstone.
Craft some 1.7.0 bracers, gloves, chests, and shoulders. Skip the chests if you don't want to sink gold in the pattern immediately. With just ONE shoulder craft I got an item that rivals the very best Vile Wards out there. Cost me 50k gold, 1 Demonic Essence, 10 Tomes of Secrets (approximately 20k more gold). 70k gold, roughly, for an item that, before 1.0.7 would have cost me probably 100 million or more.
The best-of-the-best, particularly weapons, are going to be absolutely sky-high. Weapons have to roll very well to be "good." They need good damage (plus black/elemental damage), they need high crit damage, they need a socket, they need good primary stat, most people want IAS - top-end weapons are NOT a dime a dozen, moreso than most other slots.
Also, what Overneathe said. I have around 900 hours played and I'm around 55 million gold towards the achievement. Gold earned from the AH and from vendoring things does not count towards that achievement, meaning that achievement is representative of less than 20% of my total gold.
EDIT
Wasn't going to respond to your original question since I believe it to be a loaded question designed to start an argument, but I see more people online in public games now (post-1.0.7) than at any time in the game's history except at launch. There is absolutely no doubt in my mind that 1.0.7 brought a large number of people back to the game. Just realize that some people don't play public games (I still don't have that achievement) and even more people don't join general chat.
So you got lucky with a craft.. Thats your advice, get lucky?
Those weapons are 2 billion plus because the economy is in the shitter. People quit and sold all their gold, and others are running bots. The botters are running around with billions of gold, because they have an infinite supply on a separate account coming in. Thus inflation and the price of everything goes sky high, and it becomes difficult at best to reach the higher epsilon without cheating yourself. Which I refuse to do in D3. I will quit before it comes to that...
I would bet you anything the people trading those top weapons back and forth are by vast majority, like 95%, using bots.
Sadly all my WoW Real ID friends are always online with the wow logo now. The one guy was into D3 got upto Paragon 86 and went off. Haven't seen him for a couple of weeks now. It really saddens me this game. I'd keep playing though if I would be able to find upgrades to my items through normal play for 'I am really into the making my character more powerful through drops' aspect of it but sadly that is not present in this game. I don't know if I should blame Jay Wilson for this or Blizzard in general, I reckon the money making aspect of RMAH makes me want to weight the blame on the corporation.
I heard Jay Wilson quit. I am guessing it was one of those quit to save face or we will fire you ordeals. Blizzard was expecting to make a lot of money on this RMAH thing, and I am betting it failed miserably as the player base left in droves.
You cant really blame the RMAH, because it was going to happen any damn way, just using 3rd party sites.
One reason that inferno might have been made so hard was to ensure bots couldn't do it, thus ruining the economy. However, players couldn't do it either, so everyone quit, thus ruining the economy any damn way. Now it is easily beatable at low Mp levels and easily bottable, thus ruining the economy even further.
Bots were an inevitability anyways, so it seems pointless to try to stop them in such a way. Thats just fucking over the economy twice instead of once and making the game unplayable to boot.
Personally, I place the blame on Jay Wilson, and it looks like blizzard did as well.
This post is so full of tinfoil hat, conspiracy, assumptions, and blinded by pure hatred towards Blizzard.
1) If Jay Wilson was to blame for all the mistakes in Diablo 3, why did they put him on the new project (Titan)? So that he can make the same mistakes again and ruin another, new franchise? That's the tinfoil hat version. Why not accept the fact that Jay Wilson is a game designer with a lot of creativity (and there is no creativity if there is no room for error/mistakes!), but he's not someone to maintain a game for the next 10 years? After Jay Wilson quite and the community literally went on a crusade of hatred on the official forums, there were blue posts and messages from Blizzard saying they were shocked about this. I can't find it right now but you should read this. I think people went a bit too far with their JW hatred.
2) Inferno was made hard because Blizzard listened to players, listened to players who said they wanted a super hard endgame. That's why they even said "we think it'll take months for players to clear Inferno". Then players complained about Inferno being too hard, and Blizzard listened to players once more, and nerfed it (something they have done many many times in the past, btw). Players cry "make it hard", Blizzard makes it hard. Players cry "make it easier", Blizzard makes it easier. Players cry "make it harder", Blizzard adds MP levels to make it harder. Seriously, it doesn't matter what Blizzard does - haters gonna hate.
3) Diablo is by its nature a game that's made for bots. The "perfect, efficient" player is sitting in front of his PC and playing exactly like a bot would. It is unbelievably hard to distinguish hardcore, efficient, determined players from bots. But my two opinions are that i) botting is not nearly as rampant as in D2, WoW, or many other games and ii) I don't care about botting because D3 is not competitive, and for me the main parts of the game are solo play or playing with a circle of RL friends, it's not like an MMO where I see the bots in public games.
Seriously, I'm totally fine with everyone having their own opinion, but I hope it's not too much to ask people to think a bit about what they write before making wild accusations beyond any sane reasoning.
First of all, sorry for you getting hacked. Hope you get your SC char back, good luck with that.
It's fine if, in your opinion, 1.07 was not refreshing; if you considered D3 to be a trading game mainly, BoA was a change you didn't like, I can see that. I, however, like the change because of exactly what you wrote: you have an incentive to farm stuff, especially to get Demonic Essences. It's by the way *more* worth to pick up *every* legendary after 1.07 because the previously useless brimstones now serve a purpose!
Furthermore, I don't agree that the game has changed so much; after all, only 5 slots got new crafting recipes, 2 of which are not BiS (wrist + chest, at least for my classes), 2 of which were occupied by rares as BiS before (amulet + gloves), and one which was absolutely needed (I'm so sick of Vile Ward). For 8-9 of the other slots there aren't any good crafting recipes yet; and people still buy stuff for the "crafting slots" because it takes a lot of luck and time and material to get a good item. Just consider the most recent CMWW guide which even recommends buying Vile Ward! So these items aren't useless after all, it's just that there is an alternative now.