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Blizzard is Unaware of Diablo 3's Downfall...

  • #173
    Quote from Lohk

    Quote from ruksak

    This thread is evidence that many people take games too seriously. Any given game is not best approached as some new found way of life. Not only is that an utterly unhealthy approach to what is supposed to be entertainment during our off-time, but it brings cause for many to over-analyze and dissect any specific game....... Which invokes an unreasonable cynicism.


    I disagree somewhat. People take their time seriously. When an expectation for how they spend their free time is not met, they get angry.


    My point was really that people get carried away with their critique. What starts as big complaints, turns into small complaints, which turns into petty complaints. We're nearing the 'petty' stage now.
  • #174
    Quote from ruksak
    Indeed. I remember back in the day...


    I remember when we went OUT for playing :)
    Smartphones, Handhelds, Tablets, MP3 Players, Consoles etc...all that Shit...
    we didnt had it :-D

    fuck i am old :(
  • #175
    We did have consoles.

    >.>

    Ha. Bagstone.

  • #176
    Yeah the old Atari 2600 :D
    Tapeworm ftw...

    http://www.youtube.com/watch?v=rVFvlJ98Fu4
  • #177
    "Dead Spacer No. 1: I guess the real problem is that I'm a gamer. And gamers are inherently conservative. We don't want to admit that, but I think it's true. Loving a video game can be such an intimate experience, you know? People who don't game have a hard time understanding that, I think. A great game feels like it's yours, which is why gamers fear change. Change by its nature endangers connection and intimacy, and we don't like that one bit. And here's the thing: We have this brand-new art form that's often crass, bizarre, and stupid in ways both great and troubling, and which is, for now, largely and indisputably subject to the commercial anxieties of a few large, risk-averse corporations. When a game that sells 15 million copies gets an annual sequel, we call out "Commercialism!" — as though this even makes sense when you're talking about a $90 million production budget. "But I paid my 60 bucks!" the gamer will say. "What about what I want?" And sure, 60 bucks is a lot of money. But a good game is going to give you … what? Ten hours of entertainment? Twenty? Maybe even 50? At the lowest imaginable ratio, you're still getting six dollars' worth of entertainment per hour. Try being a young, underemployed person who loves theater. Try paying upwards of 50 dollars per entertainment hour and see where that leaves you. Comparatively speaking, video games are a goddamn steal. It's like we don't even consider what drives video-game development. When some game we profess to love alters its formula the tiniest bit — and these are tiny alterations, mind you, because how much "innovation" is even possible in a game about chopping up monsters with industrial tools? — we wage our one-man guerrilla wars against it. Please realize I don't want to be this way. No one wants to be this way. But I know it's possible to love something so much you also wind up hating it. To be a fan of something is to demand of it things you have no right to demand, and when this thing you love feels so personal on the one hand yet is so obviously mass entertainment on the other … You know what? It's so unbelievably confusing sometimes."

    http://www.grantland.com/story/_/id/8936118/tom-bissell-reviews-dead-space-3-where-scientology-survival-horror-video-games-meet

    Sums it up nicely (even though he's discussing Deadspace 3).
  • #178
    I think my first game was officially Pitfall!

    Ha. Bagstone.

  • #179
    trocadero_fuerte: Wow. Thank you. I think that was one of the best written posts I have read in a while. +1
  • #180
    Quote from trocadero_fuerte

    "Dead Spacer No. 1: I guess the real problem is that I'm a gamer. And gamers are inherently conservative. We don't want to admit that, but I think it's true. Loving a video game can be such an intimate experience, you know? People who don't game have a hard time understanding that, I think. A great game feels like it's yours, which is why gamers fear change. Change by its nature endangers connection and intimacy, and we don't like that one bit. And here's the thing: We have this brand-new art form that's often crass, bizarre, and stupid in ways both great and troubling, and which is, for now, largely and indisputably subject to the commercial anxieties of a few large, risk-averse corporations. When a game that sells 15 million copies gets an annual sequel, we call out "Commercialism!" — as though this even makes sense when you're talking about a $90 million production budget. "But I paid my 60 bucks!" the gamer will say. "What about what I want?" And sure, 60 bucks is a lot of money. But a good game is going to give you … what? Ten hours of entertainment? Twenty? Maybe even 50? At the lowest imaginable ratio, you're still getting six dollars' worth of entertainment per hour. Try being a young, underemployed person who loves theater. Try paying upwards of 50 dollars per entertainment hour and see where that leaves you. Comparatively speaking, video games are a goddamn steal. It's like we don't even consider what drives video-game development. When some game we profess to love alters its formula the tiniest bit — and these are tiny alterations, mind you, because how much "innovation" is even possible in a game about chopping up monsters with industrial tools? — we wage our one-man guerrilla wars against it. Please realize I don't want to be this way. No one wants to be this way. But I know it's possible to love something so much you also wind up hating it. To be a fan of something is to demand of it things you have no right to demand, and when this thing you love feels so personal on the one hand yet is so obviously mass entertainment on the other … You know what? It's so unbelievably confusing sometimes."

    http://www.grantland...ideo-games-meet

    Sums it up nicely (even though he's discussing Deadspace 3).


    Great post but....I'm so sick of trying to explain to self-entitled little brats that they are, in fact, self-entitled little brats.

    I actually blame my generation for this. We wanted so badly to give our kids everything we never had, we had the means to do so....but so many of my generation forgot to make their kids appreciate what they have.
  • #181
    Quote from Xenocow

    Quote from ruksak
    Indeed. I remember back in the day...


    I remember when we went OUT for playing :)
    Smartphones, Handhelds, Tablets, MP3 Players, Consoles etc...all that Shit...
    we didnt had it :-D

    fuck i am old :(


    Considering consoles been around for 40+ years yes you are old
  • #182
    Now few people are Brawling cause there's not enough incentives to do so. There's no PVP ranking or rewards. Another disappointment from the lead developers of Diablo 3.
  • #183
    Quote from Hiderius

    Now few people are Brawling cause there's not enough incentives to do so. There's no PVP ranking or rewards. Another disappointment from the lead developers of Diablo 3.


    So if they implemented ears then everything would be cool just like in D2 right?
    p450 :: 92.2k EK :: 2.54m TK
    Planet Express <PlanEx>
    (V) (°,,°) (V)
  • #184
    Hah, people still play D3 now that PoE is available to everyone?
  • #185
    Quote from Makesh

    Hah, people still play D3 now that PoE is available to everyone?


    As it's a local product, I really wanted to make PoE work for me...

    The trade system is a very rough attempt at something that, with some work, could be really awesome. It's just not there yet.

    Killing white mobs takes too long, and has too much downtime, given that it's also zero-risk. I do like the different pace of the combat compared to D3's meatgrinder (which is also awesome), but 'chaff' takes too much effort to work through.

    The stat tree is great, but only if you know exactly what you're doing. I completely ruined my first couple of characters by picking the 'wrong' places to put points, mainly because I didn't know how the various skills scaled (skill gems, though, are brilliant. I fully expect to see the idea stolen numerous times in the future... and yes, I know... Materia). I'm still really torn on this. On one hand, getting stats points and choosing where they go is nice, and building a character that has certain fixed properties that biases them towards particular builds is nice... but I don't really like having to read up so much on builds before even rolling a new character. It feels spoilery.

    Having said all that, I think it's safe to say I'll be playing PoE when it finally comes out. Much like D3 itself, I want to see where it goes.
  • #186
    Quote from Makesh

    Hah, people still play D3 now that PoE is available to everyone?


    Well yeah, D3 is the better game.
  • #187
    Quote from Catalept
    Killing white mobs takes too long, and has too much downtime, given that it's also zero-risk.


    I've just recorded a little Clip for a Friend to show him my playstyle... chose 720p or better Quality.


    And my Char is far from perfect, just check my HP... the resists arent looking any better :)

    Slow you say? The Game isnt slow at all... its actually pretty fast paced in lategame.
    Zero Risc you say? Try reaching Cruel+ and prepair for a Ass-Whoopin ;)

    There is always a Risc involved because in Cruel (5%) and Merciless (15%) you lose Exp on Death.
    PoE is the first game since a very long Time with a real PENALTY on death.
    And the death is always lurking if you dont pay attention...just check Kripparians last HC death ;)

    Basicly, they killed a Unique Boss...after he went down they grabbed the loots.
    And in the Background, a tiny Minion casted Corpse Explosion on the boss...
    BOOM...3 people death in Hardcore...it was hilarious^^

    The End Game Maps are crazy as well, with even more crazy Modifiers.
    Stuff like Temporal Chains (permanent cast / attackspeed / movement slow)
    Physical Damage Reflect, Spell Damage Reflect...and whatnot. Its insane.
  • #188
    Quote from pterosmacktyl

    Well yeah, D3 is the better game.


    Maybe... but Torchlight II is ten bucks right now on Steam.
  • #189
    Quote from Gheed2010

    Quote from pterosmacktyl

    Well yeah, D3 is the better game.


    Maybe... but Torchlight II is ten bucks right now on Steam.


    Can't really argue with $10 for most games.
  • #190
    Quote from Gheed2010

    Quote from pterosmacktyl

    Well yeah, D3 is the better game.


    Maybe... but Torchlight II is ten bucks right now on Steam.


    Bought it (for 20 bucks a while ago), played it, and have to say, it's worth 10 bucks but not a penny more. Starts off interesting but becomes extremely boring after a short while. Great indie game, I loved TL1 and TL2 is decent, but the switch back from TL2 to D3 made me appreciate Diablo so much more again.
  • #191
    Here's a comparison of the Random Map Generator of Path of Exile VS Diablo 3:

    Path of Exile's RMG is bigger, more complex, and has more replayability.
    Diablo 3's is simplistic, smaller and fewer routes.

  • #192
    Quote from Hiderius

    Here's a comparison of the Random Map Generator of Path of Exile VS Diablo 3:

    Path of Exile's RMG is bigger, more complex, and has more replayability.
    Diablo 3's is simplistic, smaller and fewer routes.



    This is actually something key missing from D3 which I think would improve the game a lot. More map randomization would bring new life to farming and new character playthroughs. I know I would love it if I couldn't play through act 2 blindfolded.

    With that being said, I don't think PoE's strengths (randomization and customization) are enough to make me want to devote huge amounts of time to it. There were multiple times playing it where I literally didn't want to run through another zone because the combat is clunky and (for the most part) skills and spells aren't that exciting. Most of the time I was just waiting to get into the passive tree to improve my character.
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