So.. Our Gold Alternative? (In Case of Dupes)

  • #21
    Back on topic, it would be gems. The reason it wouldn't be crafting, imo, is that someone would just dup a bunch of worthless legendaries and turn them into mats. Of course they could just dupe gems...
  • #22
    Hopefully this will happen so that they're forced to add in a droppable sort of socketable item to take the place of gold. Whatever it takes to get their butts in gear with the new content! :P
  • #23
    D3 has always, since the very first live version, been possible to finish on inferno without the AH. It would require you to put actual time into the game if you did it that way, and perhaps if there weren't any nerf patches, people who had gotten unlucky with drops and who wouldn't know how to utilize the drops they did get would still be farming to be able to kill Diablo on inferno. Still, the potential to finish the game on inferno with zero trading was always there.

    The idea that AH was somehow mandatory because you didn't get drops was a fallacy spread by people who wanted everything right at that moment without putting any work into the game at all; people who hadn't farmed D2 for years and years, but rather people who thought they should be able to run to the end and beat the game. Fact is they were always wrong. The AH has never been required. It's been required if you want to buy your way into what you don't have patience to do on your own, but it's not required to do it the old way, by working your ass off. But hey, who today wants to work at all?

    As far as the question of alternative currency goes, as long as we have no chat channels, I doubt very many people will want to try and trade items with people face to face. Yeah, there are a few who would be happy with trading with the few people on their friend list, or asking around for trades in random games, or perhaps looking for some third party site or chat channel where they could possibly find trading partners, then give friend invites and so on... But for the vast majority, that'll never happen.

    The currency would have to be an item that is desirable by every player on each and every one of their characters, and most likely to keep it's value it would have to be a material for something, so that the supply of those items doesn't just grow and grow. Not sure we have anything that would be just right as it stands.
  • #24
    Quote from K21Nova

    D3 has always, since the very first live version, been possible to finish on inferno without the AH. It would require you to put actual time into the game if you did it that way, and perhaps if there weren't any nerf patches, people who had gotten unlucky with drops and who wouldn't know how to utilize the drops they did get would still be farming to be able to kill Diablo on inferno. Still, the potential to finish the game on inferno with zero trading was always there.


    Sorry, but this is such bullshit. The people that first completed/farmed Inferno did so by exploiting bugs in the game and by death-zerging and other exploits. They then got Inferno-level gear and put it on the AH, where people bought it, used it to farm inferno, then put the loot on the AH, and the cycle began anew.
  • #25
    forum gold!
  • #26
    The alternative currency would most, almost definitely, be green gems. All classes more or less need the crit damage in some way. (currently atleast).
  • #27
    Quote from maka
    Sorry, but this is such bullshit. The people that first completed/farmed Inferno did so by exploiting bugs in the game and by death-zerging and other exploits. They then got Inferno-level gear and put it on the AH, where people bought it, used it to farm inferno, then put the loot on the AH, and the cycle began anew.


    No. Just no.

    People were racing to be the world first, and among the first ones to beat the game. This is why they exploited. This is why they skipped the months-long work you were supposed to do, to get the 99%+ perfect gear, to polish your gear set and spec, in order to kill the bosses on inferno. People who finished the game during those days didn't have perfect gear. Nowhere near. Not only that, but they more often than not used fast, huge DPS builds, which wouldn't have worked without exploits and dying 20 times a boss. These are the people then who started to drop items into the AH.

    The point was always to fight your way to the next good item, and with that have a less of a hard time getting the next one, and so on. Instead, people rushed, because people have no patience, and people thought the point was to finish the game in days, or weeks. This is why the community suddenly had inferno gear to buy, gear they then bought, and gear with which they then were able to farm areas they had no business farming. This lead to them crying about how nothing drops. Really? Nothing drops when you've already bought the items that you were meant to get by fighting for them, by working for them? -.-

    Average players should still be working through inferno, getting going through hundreds and thousands of useless drops just to upgrade towards the optimal gear set, which then combined with awesome skill would allow you to beat inferno. Instead we never got to do that, because impatient players started crying after a week of the game being live how inferno is too hard and how items gotten from the AH ruined the game for them.

    It's pointless of you to conclude anything concerning the level of difficulty of the game because of exploiting and rushing morons who tried to get world firsts and such irrelevant crap. It has no basis in reality.
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