@shaggy: totally agree. The concept of 'thorns' doesn't really lend itself to a game like Diablo, in the same way that the concept of 'tank' doesn't lend itself. Thorns and tanks really go together, but they don't really work in a game where, ideally, you're just killing stuff left and right, and not staying with the same enemies for minutes on end.
Like you said, it'll either be OP or worthless.
They should make the Helm Topaz be '+MF & +GF', make the Helm Emerald be 'Thorns', and change the Weapon Topaz to something useful, be it IAS (might be hard to fine-tune the numbers) or something else.
@shaggy: totally agree. The concept of 'thorns' doesn't really lend itself to a game like Diablo, in the same way that the concept of 'tank' doesn't lend itself. Thorns and tanks really go together, but they don't really work in a game where, ideally, you're just killing stuff left and right, and not staying with the same enemies for minutes on end.
Like you said, it'll either be OP or worthless.
Awwwww, maka, we might be friends afterall!!
Yeah, of course. I just get cranky, sometimes.
They should make the Helm Topaz be '+MF & +GF', make the Helm Emerald be 'Thorns', and change the Weapon Topaz to something useful, be it IAS (might be hard to fine-tune the numbers) or something else.
That is very much along the lines of what I was thinking about the gems, actually. Honestly I think that they need to make the Amethyst weapon effect stronger. Perhaps Life Leech? I feel like Life on Hit is just not desireable for many specs, but that Life Leech is probably one of the better survivability stats once you hit a good amount of damage. Perhaps that's me having a fond memory of pSkulls? I don't know.
I'm not a huge fan of MF/GF (or even +xp) for gems because they just become invalidated at pLvl 100. I'd prefer to see things that are not conditional based on level. But I very much realize that may not be a popular choice, or something that'd ever happen. What I really dislike about helm gems is that it's basically use a ruby if you're not pLvl 100 and then use an amethyst. Boooooorinnnngggg!
I'm not a huge fan of MF/GF (or even +xp) for gems because they just become invalidated at pLvl 100. I'd prefer to see things that are not conditional based on level. But I very much realize that may not be a popular choice, or something that'd ever happen. What I really dislike about helm gems is that it's basically use a ruby if you're not pLvl 100 and then use an amethyst. Boooooorinnnngggg!
Maybe at least Topaz can go beyond the cap? Don't know about Ruby. :/
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Ha. Bagstone.
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Awwwww, maka, we might be friends afterall!!
Someone needs to forward this to Blizz.
Ha. Bagstone.
That is very much along the lines of what I was thinking about the gems, actually. Honestly I think that they need to make the Amethyst weapon effect stronger. Perhaps Life Leech? I feel like Life on Hit is just not desireable for many specs, but that Life Leech is probably one of the better survivability stats once you hit a good amount of damage. Perhaps that's me having a fond memory of pSkulls? I don't know.
I'm not a huge fan of MF/GF (or even +xp) for gems because they just become invalidated at pLvl 100. I'd prefer to see things that are not conditional based on level. But I very much realize that may not be a popular choice, or something that'd ever happen. What I really dislike about helm gems is that it's basically use a ruby if you're not pLvl 100 and then use an amethyst. Boooooorinnnngggg!
Maybe at least Topaz can go beyond the cap? Don't know about Ruby. :/
Ha. Bagstone.