i could just cc all the mobs arround me until no new ones can reach. could just standthere all day doing twisters and frostnova killing mobs very slowly.
only way around this would be setting a maximum of mobs which, when reached, kills you in a giant explosion
Horde mode would be great.
Not instead of Endless dungeons though. Both should coexist just fine.
The difference is just too big between the modes. In Horde mode you are forced to keep a specific pace (set by the incoming enemies), you cant play defensively or "safe". Things can turn bad much faster, and with less player control, in a Horde mode than Endless dungeons, which especially is risky for HC characters.
Which isn't bad at all, that is the interesting flavor of Horde mode. Just means that both types should exist imo.
I think both modes would be very awesome to have in Diablo 3. If you think about it, if hardcore characters were allowed to participate (why not?), there would be several more world first titles that a large amount of players would be racing towards.
At very least, adding such modes would give players another thing to achieve for a while, and the modes would probably be harder than any challenge in the game so far.
Yeah. Yet another reason there should be ladders in the game, so you could see how far people had managed to get, how fast people could clear levels etc.
Yeah. Yet another reason there should be ladders in the game, so you could see how far people had managed to get, how fast people could clear levels etc.
Personally, I think it would be great to see a ladder/non-ladder system again. It seems like Blizzard would make much more money, and it would keep the game fresh and exciting for players. One of the many factors that made D2 great.
I'm not sure about the amount of enemies. I do wish we had more variety in terms of "monster group compositions", instead of finding the same groups of monsters every time.
The secret level indeed kinda sucks. I wish it had more to it. But then again, only being able to access it from Act 1 would need to be changed as well imho.
I don't think any of the suggestions 4 are going to happen they probably don't want to segregate people who play on their own from people who have friends. Don't get me wrong, I'd love having a "Left 4 Dead Experience" on D3 (as in, if you're playing on your own you'll be dying everytime).
When I wrote ladders I really do mean actually ladders showing who is the highest lvl or whatever Diablo2-style (except that lvls would be meaningless in D3 of course).
Not ladders as in "periodic resets" which for some unknown reason was known as ladders as well.
Imo ladders serve a purpose of 1) increasing the sense of a community, where you can easily see how the communtiy is doing in general, and how you are doing compared to them etc 2) Adding more competition to the game for people who enjoy that 3) Or simply be in awe over what insane stuff others can do in the game - just like people are drawn toward Krip, Athene etc. streaming their silly endeavors.
Sites like Diabloprogress and similar already does this to a little extent, but it should be official, in-game, and with a lot more interesting types of statistics than what external sites can get.
Such as the aforementioned ladders of who cleared most levels in an endless dungeon (ift it existed anyway), who killed the Ubers most times, who killed Ubers fastest on MP10, who found most legendaries, who has the best kill-to-death ratio in MP10 inferno SC and whatever else one could think of.
Whereas server resets is meant for keeping the game and the "competition" fresh in the very long run, and reset the breaking economy of course. Which might certainly be interesting in its own right.
I'm not sure most people would want that. Even though, by doing it D3 style, where all characters got thrown back into the "non-ladder" pool at the end of a season, its not like server resets would really harm those people who just wanted to keep playing their characters forever. However, psychologically it might matter to people, making them feel like they had to play ladder, even if they didn't really like the ever-repeating resets.
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i could just cc all the mobs arround me until no new ones can reach. could just standthere all day doing twisters and frostnova killing mobs very slowly.
only way around this would be setting a maximum of mobs which, when reached, kills you in a giant explosion
I think both modes would be very awesome to have in Diablo 3. If you think about it, if hardcore characters were allowed to participate (why not?), there would be several more world first titles that a large amount of players would be racing towards.
At very least, adding such modes would give players another thing to achieve for a while, and the modes would probably be harder than any challenge in the game so far.
Personally, I think it would be great to see a ladder/non-ladder system again. It seems like Blizzard would make much more money, and it would keep the game fresh and exciting for players. One of the many factors that made D2 great.
The secret level indeed kinda sucks. I wish it had more to it. But then again, only being able to access it from Act 1 would need to be changed as well imho.
I don't think any of the suggestions 4 are going to happen they probably don't want to segregate people who play on their own from people who have friends. Don't get me wrong, I'd love having a "Left 4 Dead Experience" on D3 (as in, if you're playing on your own you'll be dying everytime).
When I wrote ladders I really do mean actually ladders showing who is the highest lvl or whatever Diablo2-style (except that lvls would be meaningless in D3 of course).
Not ladders as in "periodic resets" which for some unknown reason was known as ladders as well.
Imo ladders serve a purpose of 1) increasing the sense of a community, where you can easily see how the communtiy is doing in general, and how you are doing compared to them etc 2) Adding more competition to the game for people who enjoy that 3) Or simply be in awe over what insane stuff others can do in the game - just like people are drawn toward Krip, Athene etc. streaming their silly endeavors.
Sites like Diabloprogress and similar already does this to a little extent, but it should be official, in-game, and with a lot more interesting types of statistics than what external sites can get.
Such as the aforementioned ladders of who cleared most levels in an endless dungeon (ift it existed anyway), who killed the Ubers most times, who killed Ubers fastest on MP10, who found most legendaries, who has the best kill-to-death ratio in MP10 inferno SC and whatever else one could think of.
Whereas server resets is meant for keeping the game and the "competition" fresh in the very long run, and reset the breaking economy of course. Which might certainly be interesting in its own right.
I'm not sure most people would want that. Even though, by doing it D3 style, where all characters got thrown back into the "non-ladder" pool at the end of a season, its not like server resets would really harm those people who just wanted to keep playing their characters forever. However, psychologically it might matter to people, making them feel like they had to play ladder, even if they didn't really like the ever-repeating resets.