My "Top 10" Things that would make D3 better

  • #1
    10. Elite/Champion mobs can no longer roll more than 1 CC affix. These include:
    • Frozen
    • Jailer
    • Nightmarish
    • Waller
    • Vortex
    9. Remove Reflect affix entirely. As a barb I don't care, but all my caster buddies ragequit on this one affix.

    8. Allow NV stacks to persist after quitting the game.

    7. Remove all stat caps! This includes run speed, MF, GF, etc. This game is about making crazy builds and with these caps, players simply can't have fun with it.

    6. Make purple (unique) mobs worthwhile. There are 1,000 ways to make these more exciting and worthwhile. Currently they're useless.

    5. Make chests matter. MF should count toward them, and they need to drop more items.


    4. Make bosses much more difficult and more RANDOM. They need to drop much better loot as well. What was wrong with D2 boss runs exactly???

    3. Give us perks for playing with others! 'nuff said.

    2. Make Drop Rates more predictable. It's okay that it's random, but every once in a while we need to be rewarded or people who have terrible luck have a reason to keep on playing! There are many ways to accomplish this under the hood.

    1. Auto-generated worlds need to be FAR more randomly generated. There are FAR too many static areas that get sooooo boring to grind. Sad to see independent developers do a much better job at this.
    "All generalizations are false, including this one." -Mark Twain
  • #2
    I agree with all your suggestions except 10,9 and 8.

    My reasons:

    10: These affixes help to ensure a challenging battle, sure they're a hindrance but they also add variety.
    9: They're already working on this and from what I remember they're planning on having the champions have a reflect aura that activated periodically. Which would in my opinion solve the problem and allow it to stay in.
    8: Yes persist but only for a certain amount of time otherwise you would get 5 stacks once and that would be that. After logging out or switching character for 10 mins say they would go. But in all actuality what we really desire is the freedom of roaming between acts keeping NV and keeping it after a disconnect or checking the AH!
  • #3
    Yeah, as a Wizard, I've got to say that Reflect damage is more than just frustrating.
    "Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you."-Friedrich Nietzsche
  • #4
    Quote from CherubDown

    10. Elite/Champion mobs can no longer roll more than 1 CC affix. These include:
    • Frozen
    • Jailer
    • Nightmarish
    • Waller
    • Vortex
    9. Remove Reflect affix entirely. As a barb I don't care, but all my caster buddies ragequit on this one affix.

    8. Allow NV stacks to persist after quitting the game.

    7. Remove all stat caps! This includes run speed, MF, GF, etc. This game is about making crazy builds and with these caps, players simply can't have fun with it.

    6. Make purple (unique) mobs worthwhile. There are 1,000 ways to make these more exciting and worthwhile. Currently they're useless.

    5. Make chests matter. MF should count toward them, and they need to drop more items.


    4. Make bosses much more difficult and more RANDOM. They need to drop much better loot as well. What was wrong with D2 boss runs exactly???

    3. Give us perks for playing with others! 'nuff said.

    2. Make Drop Rates more predictable. It's okay that it's random, but every once in a while we need to be rewarded or people who have terrible luck have a reason to keep on playing! There are many ways to accomplish this under the hood.

    1. Auto-generated worlds need to be FAR more randomly generated. There are FAR too many static areas that get sooooo boring to grind. Sad to see independent developers do a much better job at this.



    10. No, that's actually super fun for me. If anything, make the mobs on higher MPs roll even more affixes but reduce their HP so as to promote more diverse gear/builds that mix both offensive and defensive abilities and stats instead of going all out damage.
    9. They're currently adjusting the reflected numbers. Let's see how that goes first.
    8. To persist for 5-10 minutes yes, to just be there - nah. Otherwise farming keys would be pretty bad. And people will again try farming chests/goblins as they'll be guaranteed super loot.
    7. If there was no cap on movement speed barbs and monks would make an Alkaizer run in about 1 minute. 40% seems like a good cap and more of that stat on other items, not just boots and 2-3 legendaries.
    6. Yes. I've proposed previously that Unique mobs should be super rare and be super hard with much better loot. That way they can't be farmed but will have incredible incentive to be killed. Sort of like "world bosses" in WoW.
    5. MF does count towards them from what I've heard. So do NV stacks. At least that's my experience with them. I have had some of them drop up to 4 rares and also legendary items.
    4. What was wrong was it was a "one encounter better than the entire game" concept. If some players want efficiency they'll pigeonhole themselves into farming the bosses. Like it or not that is bad design. Blizz have so far made almost the entire Act 3 very proper for farming with the right density and right amount of Elite packs per zone. That's very close to their design goal. They just need to fix Act 1 and 2 and sadly overhaul Act 4 in a major way.
    3. You get buffs. Also Infernal Machine runs. What more?
    2. The only downside that I can see on this is that well geared players will drown the economy in certain items. Otherwise I like the idea.
    1. Fully agreed. More randomization. And on a larger scale. If I had to chose I'd say the Barracks in Act 3 are a good example of this done right.

    Ha. Bagstone.

  • #5
    Quote from CherubDown

    10. Elite/Champion mobs can no longer roll more than 1 CC affix.
    9. Remove Reflect affix entirely.
    8. Allow NV stacks to persist after quitting the game.
    7. Remove all stat caps!
    6. Make purple (unique) mobs worthwhile.
    5. Make chests matter.
    4. Make bosses much more difficult and more RANDOM.
    3. Give us perks for playing with others!
    2. Make Drop Rates more predictable.
    1. Auto-generated worlds need to be FAR more randomly generated

    10, 9 - No. I like 'hard' affixes. Without them they might as well add 'drop more stuff' affix and put it on random mobs.
    8 - Yes, but only for 5-10 minutes in case you disconnect. And you should keep NV when switching acts.
    7 - Yes and no. They should remove current caps, but add diminishing returns after current caps.
    6 - Yes. And make them much harder. In current form they are easier then most champion mobs.
    5 - Yes.
    4 - Yes. Adding a few new affixes would help with boss difficulty.
    3 - No. I don't want to be forced to play with other players just to get some perks. I don't like when games pressure 'social aspect' on you.
    2 - No. I like randomness as it is.
    1 - Yes. Would be great if they would add a few more tiles to each tileset.
  • #6
    First of all, awesome to see a thread that's not QQ about PvP! Unfortunately, I have to disagree with almost everything.

    Quote from CherubDown

    10. Elite/Champion mobs can no longer roll more than 1 CC affix. These include:
    9. Remove Reflect affix entirely.
    8. Allow NV stacks to persist after quitting the game.
    7. Remove all stat caps!
    6. Make purple (unique) mobs worthwhile.
    5. Make chests matter.
    4. Make bosses much more difficult and more RANDOM.
    3. Give us perks for playing with others!
    2. Make Drop Rates more predictable.
    1. Auto-generated worlds need to be FAR more randomly generated.


    10. No - I like these challenging packs. Some specs (WW barb, CMWW wiz) don't even care, if you got a problem with a combo, skip it.
    9. No - absolutely not. But I'm waiting for the visual cue that was announced such that I don't insta-kill myself.
    8. No - people would just do old fashioned boss runs again like in D2.
    7. No - hell, rather the opposite. We had a discussion about this at some other points, and I really really believe that more stat caps would foster gear diversity. If you had a cap on IAS, CC, CD, INT you wouldn't need quadfecta/trifecta on every possible item or max CC/IAS on each possible slot in order for an item to be even remotely useful. Just look at GF, MF, MS cap and how these super important stats have become "optional" on many slots, making Tyrael's, Lacuni's, Inna's just an *alternative* but not a must-have.
    6. No. They are worthwhile, but rather for achievement hunters, for loot there are other kinds of mobs. We don't need every mob to be the same (max loot, or I don't care about you). If you aren't interested in rare mobs, treat them as white - let them slip.
    5. No, chests are fine, they're optional and if they would drop more, it would be mandatory to open every chest. Got a legendary out of a chest, open every single one of them ever since...
    4. No, right now no one kills the bosses even anymore - because their loot compared to difficulty doesn't match. You would have to improve loot if you increase difficulty, and then it would all be D2 Baal runs again. What do you mean by random?
    3. No, this is not an MMORPG, we don't need perks. Multi player is bugged, however - it sucks that you get more XP/loot per hour when playing solo, and as an Archon wizard multi player sucks because you need every killing blow (though Blizz already said they want to fix this). Improve bonus XP, make public games open for monster power, would be my two main fixes.
    2. No - why? What? It's already annoying enough that you can farm Leoric's Signet only in one area. It's nice that everything drops everywhere, it's only due to mob density that everyone runs act 3 only.
    1. Well, since I disagree with everything else and I feel bad, I will say "ok" here, although the more honest answer would be "meh, don't care".

    Sorry for disagreeing with all what you said, but it's not like I would ragequit if they got implemented; I just feel that they wouldn't fix the problems some haters are raging about.
  • #7
    I'd trade in all 10 of yours for less garbage loot.

    I think a lot of your suggestions are good, but until they find a way to make it so a guy can go out and farm up some gear worth using, the game is not going to get better. Currently the only legitimate way to gear yourself is the AH. A game designed around a loot hunt should actually reward you with loot you can use.
  • #8
    The only two characters I'm playing right now are a throw barb and an archon wizard. Reflect is fine. Either up your physical resistance, your armor, your LOH, or stop mindlessly clicking on everything you see. Or even get an extra weapon to switch to for those.

    Oh wait, but doing any of those would lower your sheet DPS and then people on forums won't be in awe of you.

    Quote from Litheum

    I'd trade in all 10 of yours for less garbage loot.

    I think a lot of your suggestions are good, but until they find a way to make it so a guy can go out and farm up some gear worth using, the game is not going to get better. Currently the only legitimate way to gear yourself is the AH. A game designed around a loot hunt should actually reward you with loot you can use.


    Have you tried playing without using the AH? People are doing it. Did it occur to you that maybe the game wasn't supposed to be instantly beaten on Inferno as soon as you hit 60? It is currently easier than ever to faceroll through the game.

    Let me make it more obvious: The more gear you buy from the AH, the harder it progressively becomes to find better gear. If instead you play without ever buying gear, you will find upgrades all the time. Honestly, the AH ruined the game for a lot of people. If it wasn't so easy to attain better gear, most people would be in blissful ignorance.
  • #9
    Quote from Keiser

    Have you tried playing without using the AH? People are doing it. Did it occur to you that maybe the game wasn't supposed to be instantly beaten on Inferno as soon as you hit 60? It is currently easier than ever to faceroll through the game.

    Let me make it more obvious: The more gear you buy from the AH, the harder it progressively becomes to find better gear. If instead you play without ever buying gear, you will find upgrades all the time. Honestly, the AH ruined the game for a lot of people. If it wasn't so easy to attain better gear, most people would be in blissful ignorance.


    This. In D2, you could also trade and get BiS gear - but it was much harder because there was no click'n'buy AH, so people ignored trading and played self-found. Everyone I know, literally all my friends and friends of my friends played self-found and if they traded, only with their friends.

    In D3, people feel they need to get 100k DPS 10 hours into the game, which is stupid and takes away the biggest fun factor in the game, which is gearing up (and also creating specs that suit your gear).
  • #10
    Thanks for the feedback everyone, but I still think I'm right on all accounts. If you disagree with some of them, give us YOUR Top 10 things you'd think would make the game better.
    "All generalizations are false, including this one." -Mark Twain
  • #11
    Quote from CherubDown

    Thanks for the feedback everyone, but I still think I'm right on all accounts. If you disagree with some of them, give us YOUR Top 10 things you'd think would make the game better.


    The game is too easy as it stands. Some of your suggestions would stand to make the game even easier.

    I'd like to see many more new affixes, not less and with restrictions (in regard to your suggestions @ #10 and #9).

    I don't have time for a full list, but I would list this as important;

    Make playing/farming at higher MP's far more rewarding. There should either be some reward for playing on higher difficulty or a penalty for playing on EZ MP's.

    Too many people getting burned out because they feel they must play MP1 act 3 all the time.
  • #12
    Quote from CherubDown

    Thanks for the feedback everyone, but I still think I'm right on all accounts. If you disagree with some of them, give us YOUR Top 10 things you'd think would make the game better.


    Well then, just from the top of my head:

    1. Fix crafting. How? Some ideas:
    a.) At least level 63 items
    b.) For paying more money or materials, fix one or two stats (e.g., boots should always roll MS, or items always have a fixed mainstat)
    c.) Allow to upgrade/downgrade materials like tomes or gems (just both ways)
    d.) For tank barbs, the Helm of Command is actually useful; why aren't there similar recipes for other classes and builds?
    2. Allow public games with monster power, in particular for uber runs, but also key farming
    3. Introduce more caps for stats. Example: If crit had a fixed cap, CM for wizards might be less OP, you could just choose on *which* slots to get crit and it wouldn't be a requirement on every item, and so on. Same thing for other stats. This would kind of bring back more freedom in gearing up without having to wipe and revolutionize the whole itemization system.
    4. Nerf OP spells. Yes, you read right, nerf. My main is a wizard, and by nerfing the two main spells of my class right now (Archon and CM), other builds would become interesting. Right now if someone proposes a really interesting build, everyone just goes like "gtfo, this is way less efficient than my pew pew Archon".
    5. Increase mob density in act 2+3 such that they become viable farming areas (I think Blizz already has plans on doing so).
    6. Spells that require YOU to get the killing blow on a mob should be triggered by any group member kill, otherwise it's killing group play (like Archon).
    7. Reflect damage visualization (already announced)
    8. Postpone PvP (release in 2015) and make the rest of the game perfect first (yep, I don't care about PvP and I'm that selfish :-()
    9. Rename the "adds +x% elemental damage" in something that actually correctly describes what it does AND make it apply to all damage, not just physical - getting rid of this stupid "black weapon required" issue right now.
    10. Give the Tal Rasha set 2+3 piece set bonuses that actually have some use to it (why aren't they all like 100 main stat, 60 allres, why do we get +3% loldamage and DH +7% pwncrit?)

    Edit: the b ) B) smiley is killing me...
  • #13
    Quote from Keiser

    If instead you play without ever buying gear, you will find upgrades all the time.


    What a load. Seriously. I never purchased a single piece of gear from the AH, and I don't "find upgrades all the time". Quite the opposite.
    And the ones I DO find, are totally uninspired, and a simple case of 'bigger numbers': "oh, look, this chest has +20 vit and +15AR over my current one. It's technically an upgrade, I suppose..."

    To be honest, the boring/uninspired items, the lack of 'horizontal upgrading', and the low-low rate of self-found upgrades are the reasons keeping me from playing this game. All other flaws (and there are many) don't even compare.
  • #14
    This one might just be me but does anyone else have a hard time seeing if you're selling something for 4000000, 40000000, or 400000?? I would love some commas in the AH
  • #15
    Quote from maka

    What a load. Seriously. I never purchased a single piece of gear from the AH, and I don't "find upgrades all the time". Quite the opposite.
    And the ones I DO find, are totally uninspired, and a simple case of 'bigger numbers': "oh, look, this chest has +20 vit and +15AR over my current one. It's technically an upgrade, I suppose..."

    To be honest, the boring/uninspired items, the lack of 'horizontal upgrading', and the low-low rate of self-found upgrades are the reasons keeping me from playing this game. All other flaws (and there are many) don't even compare.


    I find many upgrades myself. All necks and a lot of the rings for my Monk are self found. I found my Vile Wards and Zuni Boots. A Chantodo for 200+ mil that I use on my Wiz, an Inna's head and just many, many more. And I'm just P40. RNG? Maybe.

    Also on the list, I support almost everything that Bagstone mentioned. Apart from postponing PvP that long (I'm not as selfish :)) and maybe the cap on some stats as I don't really believe it would add that much stat diversity. When you cap CC, CH, IAS and the like people would again feel like they're "forced" into main stat or the sorts that isn't capped. Also on the definitive stats on crafts like movement speed for boots. Instead just make the movement speed attribute spawn on a few more items as a normal stat, increase the cap to 40% and make the affix roll up to 15. That way you can get to 30% with just 2 max roll items without capping yourself, yet having pretty ridiculous run speed.

    Here's a list from myself, that I've made with things that specifically have not been mentioned yet:

    1. Bring in the positive affixes on mobs idea from a while back. This was brilliant. Here's the main topic on the Bnet forums.

    2. To improve crafting bring in items with ilvl63 that can roll up to 8 affixes and for a higher sum have the option to chose a definitive secondary stat on the item. Like pick up radius, health from orbs/pots, +experience/mf/gf. Have the same thing for class-specific items but with an added list of their specific class' skill list. Like +fury/skill damage/skill crit for barb items, etc.

    3. Have a purple-named type goblin that guarantees a legendary drop.

    4. Infinite dungeon is an old but still very relevant idea that hasn't been mentioned yet. The way I can see it work is there is no monster power level in it but as you progress mobs get +0.5% damage and +1% health per level. This way at the first few dozens of levels you'll be plowing through them but at level 100-250 you'll have to actually start working really hard to survive.

    Also make it so you can swap skills and remove NV from the infinite dungeon. It's all about skill, survivability and ingenuity in order to progress.

    As a reward each level will increase your magic find by 1-1.5% MF with slight increases of monster density. At the end of the day you'll have a big Diablo 1 remake that goes on and on getting more and more fun (or frustrating, depending on your mood).

    There also needs to be some sort of diminisment so that at some point you feel it would be best if you restart the dungeon. This also means the dungeon doesn't reset itself until you decide to reset it. But there needs to be something that starts making it very bad for you besides the damage and health increase in monsters. I've not really given that much thought though.

    (edit: just figured that deciding to stop could probably bring in some huge reward for you depending on which level you got to. The reward could be anything from guaranteed legendary items to tens of millions of gold, but at least you'll know that resetting the instance will make it much easier for you again but also bring in huge benefits)

    To top it all off - every 10th level or so is a boss level, but as with everything it's completely random which boss it is, plus at very high levels start giving bosses more affixes.

    5. Introduce much more affixes. I completely support the complainers when it comes to "itemization is bad", because there really isn't much to choose from. In WoW it's easy having 7-8 stats that dominate because every piece of gear is already predetermined to be way better than what you got last Tier. In a hack and slash game there needs to be a myriad of affixes in order to make the game interesting enough.

    Some examples: affixes that reduce the armor/resist/damage of monsters; affixes that cast aoe debuffs with the previous mentioned effects; affixes with lots of different benefits/added effects for all pets/companions - apart from witch doctors others that can benefit from this are monk's mystic ally, wizard's familiar, demon hunter's animals and barb's ancients, while also lot of skills can be modified or added to introduce new companions to the classes without altering the modified skills too much; affixes recycled from D2 that add class skills to items, it would be awesome if demon hunters got frost nova for example (poor example ofc, combinations could be endless); affixes that have a chance on hit to silence enemies... etc.

    I'll add some more later on.

    Ha. Bagstone.

  • #16
    Quote from overneathe

    5. Introduce much more affixes. I completely support the complainers when it comes to "itemization is bad", because there really isn't much to choose from. In WoW it's easy having 7-8 stats that dominate because every piece of gear is already predetermined to be way better than what you got last Tier. In a hack and slash game there needs to be a myriad of affixes in order to make the game interesting enough.

    Some examples: affixes that reduce the armor/resist/damage of monsters; affixes that cast aoe debuffs with the previous mentioned effects; affixes with lots of different benefits/added effects for all pets/companions - apart from witch doctors others that can benefit from this are monk's mystic ally, wizard's familiar, demon hunter's animals and barb's ancients, while also lot of skills can be modified or added to introduce new companions to the classes without altering the modified skills too much; affixes recycled from D2 that add class skills to items, it would be awesome if demon hunters got frost nova for example (poor example ofc, combinations could be endless); affixes that have a chance on hit to silence enemies... etc.

    I'll add some more later on.


    "An ally has joined your party."
  • #17
    The game needs more stuff to drop other than hoping for a perfectly rolled rare or legendary. Not a stretch to assume the expansion fixes this, but it's tough when the only thing you have to search for are that one in a million rare. Ideally the Talisman has a ton of crap for you to find. I think that's why runes worked so well. yeah, you rarely got anything good, but you were finding them all the time, and then upgrading them into something better, rinse and repeat.

    Agreed on random maps.

    I'm okay with reflect, even as a wizard, it just needs to be adjusted a bit. I think it just goes against the zerg style of play everyone employs and it's hard if not impossible for them to lay off the DPS sometimes.
  • #18
    I want the god damn MONSTER SHRINE back!

    But in all seriousness:

    1. Increase map randomization.
    2. More affixes on the items.
    3. More ellite modifiers.
    4. Make uniques more powerful and rare, but let them have an increased chance to drop a legendary item.
    5. Higher monster density in A1, A2 and A4 inferno.
    6. More monster types with cool abilities.
    7. Self-found mode with ladder, increased drop rate for low level legendaries (so that you can find any of those when they're still useful) and increased chance to roll useful rares.
    8. Remove "crit or go home" rule.
    9. Monster shrine/Evil Urn.
    10. Disable losing NV stacks when going to a new act.
    11. Add some random dungeons in Act IV
    12. Add gold sinks
    13. Fix crafting.
    14. Add more meaning to the paragon levels.
    15. Increase the rewards from farming higher monster power levels.
    16. Increase damage but reduce health of monsters on higher monster power levels.
    17. Add cool PvP and PvE modes, for example some sort of "team vs hordes of monsters".
    18. Add new events similar to the hellfire ring - maybe something with treasure goblins.
    19. Add some depth to the skill system (preferably rune leveling)
    20. Allow people to turn off follower dialogues and cutscenes.
    21. Add more item slots for the followers.
    22. Balance out the stats so that for example Wizards can also benefit from strength and dex.

    There are the things I'd love to see. If I were to choose top 10, I'd say: 1, 2, 5, 7, 8, 11, 12, 13, 18, 19

    That would be all for now.
    "What is dead, should stay dead"
  • #19
    @TheLordOfTerror: +1. Agree to every single of your 22 points. Awesome list.

    @overneathe: I also like these 5 ideas. I'm skeptical of the infinite dungeon because in Torchlight it was/is not working, also people who spent hundreds of hours reported (on the TL forums) that it's flawed. But your ideas could lead into the right direction. One thing I've heard about the infinite dungeon is to make it all hardcore mode: once you die, you start at level 1. And regarding your last point, "more affixes", I kind of agree (damn, I really want FHR/FCR back!), but even "less affixes" would work to some extent, too. Why is there a stat "all resist"? And why is it not more expensive than single resists? One of the biggest flaws right now. QnD fix would be to just double single resists, so people could stack physical/fire/lightning, as cold/poison not really matter right now. You would actually have a choice and not the mandatory 3-4 items with max AR.
  • #20
    I'd guess dying would be a somewhat good incentive to reset the infinite instance, indeed. :D

    Ha. Bagstone.

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