Introducing the RMAH removed the huge issue of just otherwise buying items on forums. But you could always also just buy stuff for gold from other people. Diablo 2 was pay to win as well as it turns out, although you could just grind the stuff yourself, if you put enough hours into it. So did you... feel forced to go through trade channels and trade forums all day long in order to play /players 6-7 to maximize loot drops in Diablo 2? Just curious.
Introducing the RMAH removed the huge issue of just otherwise buying items on forums. But you could always also just buy stuff for gold from other people. Diablo 2 was pay to win as well as it turns out, although you could just grind the stuff yourself, if you put enough hours into it. So did you... feel forced to go through trade channels and trade forums all day long in order to play /players 6-7 to maximize loot drops in Diablo 2? Just curious.
Almost all games are pay2win thanks to our chinese gold friends.
Big difference is...in Diablo3 they openly support this...and its mandatory if you want to play MP10 or PvP later.
Introducing the RMAH removed the huge issue of just otherwise buying items on forums. But you could always also just buy stuff for gold from other people. Diablo 2 was pay to win as well as it turns out, although you could just grind the stuff yourself, if you put enough hours into it. So did you... feel forced to go through trade channels and trade forums all day long in order to play /players 6-7 to maximize loot drops in Diablo 2? Just curious.
Yes, that's true, but you are not taking into consideration one thing, in D2, I bet there were millions of players who didn't want to go through the search, problems, possible scams, etc of having to buy gold from a third party website, but, those very same players would gladly buy gold from a secure, officially supported and incorporated system like it is the RMAH.
This reminds of the fallacy futility illusion: "If I don't do it, somebody else will.".
Almost all games are pay2win thanks to our chinese gold friends.
Big difference is...in Diablo3 they openly support this...and its mandatory if you want to play MP10 or PvP later.
The only thing that's mandatory for MP10 is that you have incredible gear, how you get it is up to you. MP10 is an optional mode of play designed for players with incredible gear. Nowhere does the game say, if you're not playing MP10, then you're losing!
Having great gear or having a nice HF ring aren't required to enjoy the game.
As for PvP, before the blog happened, it was understood the system will match players up based on their gear level, so no, the RMAH isn't required to have fun in PvP either.
And it's not even that hard to gear up anymore due to increased drop rates. I could get a full set of gear to farm MP5 with as little as 10million, and I'm pretty sure everyone has that. Sure, you won't be in godly gear, but the game's become much more forgiving since release. Almost too forgiving in some players opinion, but meh.
Almost all games are pay2win thanks to our chinese gold friends.
Big difference is...in Diablo3 they openly support this...and its mandatory if you want to play MP10 or PvP later.
The only thing that's mandatory for MP10 is that you have incredible gear, how you get it is up to you. MP10 is an optional mode of play designed for players with incredible gear. Nowhere does the game say, if you're not playing MP10, then you're losing!
Having great gear or having a nice HF ring aren't required to enjoy the game.
As for PvP, before the blog happened, it was understood the system will match players up based on their gear level, so no, the RMAH isn't required to have fun in PvP either.
And it's not even that hard to gear up anymore due to increased drop rates. I could get a full set of gear to farm MP5 with as little as 10million, and I'm pretty sure everyone has that. Sure, you won't be in godly gear, but the game's become much more forgiving since release. Almost too forgiving in some players opinion, but meh.
AFAIK, the PvP system was going to have a ELO like system, so, you can play extremely badly but have a godly gear, and you will beat the hell out of a really good player with non-godly gear.
The original arena PvP system was going to indeed be skill based closely resembling WoW's arena rating system, where it's somewhat of a win/lose ratio. Whatever the case, even in WoW if you buy a full last season geared account but suck badly you'd be super bad and drop to 500 (equivalent) rating. Don't see how that's pay to win. I agree though that it's "pay to try and maybe fail unless you start learning".
AFAIK, the PvP system was going to have a ELO like system, so, you can play extremely badly but have a godly gear, and you will beat the hell out of a really good player with non-godly gear.
most good players have good gears anyway cuz they know how the system works to obtain those gears and put into the hours. the bad players that just rmah won't even come close to the good players without spending great deals of money, and we're talking like over $1000. besides, the best gears are not even on the rmah but rather on the gah. the cost is just going upward when you have to buy billions of gold.
has anyone here play magic: the gathering or other trading card games competitively? it's the exact same thing. you obviously can't win without the proper tools, but good players know how to get there on a budget.
When the PvP gets implemented, let see how important is to be "good" at this game, or just to look at the forums what builds/estrategies works best to ROFLSTOMP everyone with the proper gear.
Introducing the RMAH removed the huge issue of just otherwise buying items on forums. But you could always also just buy stuff for gold from other people. Diablo 2 was pay to win as well..
WRONG. D2 was not pay to win and anyone who did pay real money for anything in D2 where mostly mocked and laughed at.
In D3 they took it to the next level and shoved the RMAH right into players faces. Also, everything that drops is crap and the whole game revolves around crit, crit, crit. Making the AH even more of a MUST than a fun gimmick.
Introducing the RMAH removed the huge issue of just otherwise buying items on forums. But you could always also just buy stuff for gold from other people. Diablo 2 was pay to win as well..
WRONG. D2 was not pay to win and anyone who did pay real money for anything in D2 where mostly mocked and laughed at.
In D3 they took it to the next level and shoved the RMAH right into players faces. Also, everything that drops is crap and the whole game revolves around crit, crit, crit. Making the AH even more of a MUST than a fun gimmick.
I remember a thread about "who uses the RMAH to buy stuff" and people were mocked and laughed at. So... ?
Agree about the crit issue. I'd really like to see a crit cap of 50% or even lower (would be fine with 35%) and a nerf to some crit spells like CM (I'm demanding a nerf on my own class and build, yes).
Ha. Bagstone.
Almost all games are pay2win thanks to our chinese gold friends.
Big difference is...in Diablo3 they openly support this...and its mandatory if you want to play MP10 or PvP later.
Yes, that's true, but you are not taking into consideration one thing, in D2, I bet there were millions of players who didn't want to go through the search, problems, possible scams, etc of having to buy gold from a third party website, but, those very same players would gladly buy gold from a secure, officially supported and incorporated system like it is the RMAH.
This reminds of the fallacy futility illusion: "If I don't do it, somebody else will.".
The only thing that's mandatory for MP10 is that you have incredible gear, how you get it is up to you. MP10 is an optional mode of play designed for players with incredible gear. Nowhere does the game say, if you're not playing MP10, then you're losing!
Having great gear or having a nice HF ring aren't required to enjoy the game.
As for PvP, before the blog happened, it was understood the system will match players up based on their gear level, so no, the RMAH isn't required to have fun in PvP either.
And it's not even that hard to gear up anymore due to increased drop rates. I could get a full set of gear to farm MP5 with as little as 10million, and I'm pretty sure everyone has that. Sure, you won't be in godly gear, but the game's become much more forgiving since release. Almost too forgiving in some players opinion, but meh.
AFAIK, the PvP system was going to have a ELO like system, so, you can play extremely badly but have a godly gear, and you will beat the hell out of a really good player with non-godly gear.
Ha. Bagstone.
most good players have good gears anyway cuz they know how the system works to obtain those gears and put into the hours. the bad players that just rmah won't even come close to the good players without spending great deals of money, and we're talking like over $1000. besides, the best gears are not even on the rmah but rather on the gah. the cost is just going upward when you have to buy billions of gold.
has anyone here play magic: the gathering or other trading card games competitively? it's the exact same thing. you obviously can't win without the proper tools, but good players know how to get there on a budget.
Diablo 3 is far from being a Pay-to-Win.
If you want to see a true example then look up games similar to Maplestory.
and the proper gear you get on the RMAH = pay to win (@Popnbake)
(or for billions and billions on the GAH ofc)
WRONG. D2 was not pay to win and anyone who did pay real money for anything in D2 where mostly mocked and laughed at.
In D3 they took it to the next level and shoved the RMAH right into players faces. Also, everything that drops is crap and the whole game revolves around crit, crit, crit. Making the AH even more of a MUST than a fun gimmick.
I remember a thread about "who uses the RMAH to buy stuff" and people were mocked and laughed at. So... ?
Agree about the crit issue. I'd really like to see a crit cap of 50% or even lower (would be fine with 35%) and a nerf to some crit spells like CM (I'm demanding a nerf on my own class and build, yes).