I don't entirely agree with your assessment of paragon levels. I've got an MF-capped set, and I look forward to paragon levelling (although I'm only at 40-something right now) because it means I'm a little closer to ditching an MF piece for a more powerful non-MF piece. That was the intention of paragon levels... to get us out of our MF gimp-suits and into the BiS gear that MF helped us find, and it does that job perfectly.
I do agree that around 60-70, it really loses that purpose because the time between levels is so ridiculous. I think they need to drastically scale down the XP required for higher paragon levels, because at the moment it's very alt-hostile, and I hate that. It definitely feels like they stretched out the paragon XP curve in lieu of giving us something else to do.
I'm also a big fan of the very clear break between D3's early game and endgame, and the way character levels vs. paragon levels highlights that difference. Paragon levels do feel like a bandaid, but that's because they need to be expanded on and improved, not just folded into character levels.
I've been enjoying these State of the Game commentaries. I've been meaning to comment on each one individually, but alas time is not always my friend. I did, however, mention this on-going series (hopefully there will still be much more to come?) on episode 30 of the Shattered Soulstone podcast (which should be available soontm) and included links to them in the show-notes on the blog. Thanks for the critical insight and constructive criticism. Hopefully someone at Blizzard has been listening to them and taken some of your points to heart.
Thanks a ton for all the awesome support and comments, really means a lot, and looks to continue growing an already awesome RTG community. There will be many more State of Diablo 3 shows to come, and I look forward to seeing you all there. Cheers 0/
Paragon farming is interesting while you are solving the efficiency riddle and optimizing spec/gear/etc. Once you solve that riddle, it becomes a bit of a mindless grind -- because the current MP reward system is scaled to direct you to farm the lowest MP. Basically, 2 XP rings (hellfire, leorics), XP gem on helm and MP0 Alk runs ad infinitum. I'm 98 now and about 8-9 hours from 100 if I keep farming at max efficiency. That said, I've been playing higher MPs lately knowing they are less efficient because they are more fun.
The past week or so, to break the monotony of paragon farming, I've been playing the game in story mode from Act I through Act IV on MP7 and building a video series on it. After 98 levels of low MP paragon farming in Act III, it's been almost like rediscovering an old friend again. You begin to take note of not only the affixes but the type of creature you are fighting and all around it feels like a game again. It is definitely FAAAAR less efficient in terms of both item and XP if you are after those . . . but it's been a ton of fun and very refreshing after mindlessly spamming things down on MP0.
It's a shame Blizzard still haven't realigned the reward system to encourage us to play the game at a level where it is more engaging. If 100 random RPG gamers watched a vid of someone efficient paragon farming and then watched another vid of that same person doing high MP gameplay and were asked which looks more like a more engaging game, I think 99 out of 100 would say the higher MP vid. With that being the case, it is disturbing that the in-game reward system is so skewed to discourage us from playing the D3 where it feels more like a game. That said, we are free to choose to disregard item and XP efficiency and just enjoy the game and that's what I've been doing of late. This doesn't change the fact that Blizzard have some work to do to align the reward system better.
The past week or so, to break the monotony of paragon farming, I've been playing the game in story mode from Act I through Act IV on MP7 and building a video series on it. After 98 levels of low MP paragon farming in Act III, it's been almost like rediscovering an old friend again. You begin to take note of not only the affixes but the type of creature you are fighting and all around it feels like a game again. It is definitely FAAAAR less efficient in terms of both item and XP if you are after those . . . but it's been a ton of fun and very refreshing after mindlessly spamming things down on MP0.
It's a shame Blizzard still haven't realigned the reward system to encourage us to play the game at a level where it is more engaging. If 100 random RPG gamers watched a vid of someone efficient paragon farming and then watched another vid of that same person doing high MP gameplay and were asked which looks more like a more engaging game, I think 99 out of 100 would say the higher MP vid. With that being the case, it is disturbing that the in-game reward system is so skewed to discourage us from playing the D3 where it feels more like a game. That said, we are free to choose to disregard item and XP efficiency and just enjoy the game and that's what I've been doing of late. This doesn't change the fact that Blizzard have some work to do to align the reward system better.
That sounds interesting. I was puzzled to see that quest rewards are so useless on Inferno (800 gold and no XP; c'mon). What if Blizzard would make quests on higher MP more rewarding? Complete all quests in one act in under one hour on Inferno and you get a considerate amount of XP and an extra big resplendent chest at the end. This effect multiplies for every monster power level chosen. Or just give an extra reward for people who clear every entire area of every single mob. Like the Den in Diablo 2, I miss that. I always liked to completely clean sweep everything, but obviously it's the opposite of the efficiency song.
Damn, I would love to play through the entire game in MP10, but it takes sooo much time and it's really just "for fun", it's like throwing game time away by doing random stuff that could've awarded you a couple of paragon levels in the same time.
It's crap. All I could stand to listen to was the first half ... & it was all negative. I heard not 1 single positive thing about D3 in that part not anything constructive to help my play the game. Whoever was in that video kept comparing D3 to Torchlight 2 (whatever that is). So tell me this: Why is everything so negative about this game? I have a few things I'd like to change, but for me I have a blast (playing Barb para LVL 60 currently). If all these people are so negative about the game why do they bother playing so much then slamming it? If I dislike a game so much as these people do (just going by their comment about how much better other games are) I wouldn't bother playing more than an hour or 2. I would really love to see & hear CONSTRUCTIVE comments & videos ... not crap comparisons to another game. Nuf said.
It's crap. All I could stand to listen to was the first half ... & it was all negative. I heard not 1 single positive thing about D3 in that part not anything constructive to help my play the game. Whoever was in that video kept comparing D3 to Torchlight 2 (whatever that is). So tell me this: Why is everything so negative about this game? I have a few things I'd like to change, but for me I have a blast (playing Barb para LVL 60 currently). If all these people are so negative about the game why do they bother playing so much then slamming it? If I dislike a game so much as these people do (just going by their comment about how much better other games are) I wouldn't bother playing more than an hour or 2. I would really love to see & hear CONSTRUCTIVE comments & videos ... not crap comparisons to another game. Nuf said.
Hi BornBadd - it sounds like you didn't like it - so sad Thanks for watching the first half though. One thing to keep in mind - it is a state of the game, not a game guide. I do hope you check out some of the guides and enjoy those, and if not, hey, maybe watch the first half of the next one too.
Nice work OP. For your next video you should talk about PVP, it would be a lot quicker. All kidding aside, Im sick of playing act 3 to level my demon hunter.
It's crap. All I could stand to listen to was the first half ... & it was all negative. I heard not 1 single positive thing about D3 in that part not anything constructive to help my play the game. Whoever was in that video kept comparing D3 to Torchlight 2 (whatever that is). So tell me this: Why is everything so negative about this game? I have a few things I'd like to change, but for me I have a blast (playing Barb para LVL 60 currently). If all these people are so negative about the game why do they bother playing so much then slamming it? If I dislike a game so much as these people do (just going by their comment about how much better other games are) I wouldn't bother playing more than an hour or 2. I would really love to see & hear CONSTRUCTIVE comments & videos ... not crap comparisons to another game. Nuf said.
Hi BornBadd - it sounds like you didn't like it - so sad Thanks for watching the first half though. One thing to keep in mind - it is a state of the game, not a game guide. I do hope you check out some of the guides and enjoy those, and if not, hey, maybe watch the first half of the next one too.
Cheers 0/
RTG Sibcoe
My sincerest apologies! You are correct that your video is talking about a 'state of gaming' (I didn't catch that part of the topic title ). Considering that, I re-watched it with that frame of mind & did understand the weak points of Diablo 3 that were pointed out & hopefully will be addressed in future patches. Unfortunately I don't know anything about Torchlight 2 so those comparisons fall short for me. Overall, it was good & appreciate the effort
I enjoy Paragon farming, I only have 1 issue........But I am afraid to even say it because similar commets get trashed by "true diablo fans".
So please, hear me out before you trash me!
I don't like how Paragon levels are only for one character. However, I dont necessarily think it should be shared either.....
First, I understand why many people don't want paragon to be shared, and agree. Just remember though, D2 was a very different game, it encouraged and was designed for people to make many many characters for different reasons, plus you had ladder resets so you could always switch characters then without feeling like you lost all that time on 1 character.
D3 is not designed, nor does it encourage this type of play. When you put in time into the game, it is most beneficial to play 1 character and stick to it. Not only because of paragon, but because of the massive investment you need to make to get your gear. (especially since the economy makes it tough to tade in, say, wiz armor for Barb.....15% AH fee?)
So as long as D3 gives huge benefits to sticking to 1 character, I will feel like I am forced to endlessly grind on my "main".
So, my solution is to somehow encourage more characters, give us reasons to level multiple characters (AT LEAST 1 of each class) and not feel penalized for spending time on anything but our mains. One solution is of course shared paragon.....but not the best solution I am sure.
I would just like to see some sort of reason to Plevel alts. Maybe a portion of their Plvl goes to your main, or a bonus to XP/MF/GF when on alts (maybe wears off over time), or more things like hellfire rings that are character bound......give you a reason to play different characters, something. I am sure there are way better ideas........but the bottom line is I feel like if my goal is finding the best loot and progressing my characters (not only my main, but all of them) the best way to do that is to endlessly grind on 1 character.
I'm not really a grinder, so I don't really enjoy the system, I don't think I have even hit Paragon level 1 on either of my 60 DHs. The game is definitely more for a grinding crowd, and that is why I didn't get into the first games very much, I played through them non-stop, loved them, but didn't really commit much past that. I know that is what everyone loves about the Diablo series, they like that hunt for loot, but I wish there was something different they could do. PvP I guess would be that step that I'm waiting for, not really sure though. I hope they can come up with a system that will let other people that don't like the grind continue just the same.
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I wanted to share the newest episode of "State of Diablo 3" with you all:
Leveling / Paragon
Check it out and let us know what you think of the paragon system, and the level up experience etc. We look forward to your comments.
Thanks for watching.
Cheers 0/
RTG Sibcoe
-----------------
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www.twitter.com/redteamgaming
www.facebook.com/Sibcoe
Edit: Subscribed already btw!
I do agree that around 60-70, it really loses that purpose because the time between levels is so ridiculous. I think they need to drastically scale down the XP required for higher paragon levels, because at the moment it's very alt-hostile, and I hate that. It definitely feels like they stretched out the paragon XP curve in lieu of giving us something else to do.
I'm also a big fan of the very clear break between D3's early game and endgame, and the way character levels vs. paragon levels highlights that difference. Paragon levels do feel like a bandaid, but that's because they need to be expanded on and improved, not just folded into character levels.
subscribed, very cool
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
Yeah, Force vids were great. But Sibcoe and Moldran certainly more than make up for the lack of Force coverage! :Thumbs Up:
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
Thanks a ton for all the awesome support and comments, really means a lot, and looks to continue growing an already awesome RTG community. There will be many more State of Diablo 3 shows to come, and I look forward to seeing you all there. Cheers 0/
The past week or so, to break the monotony of paragon farming, I've been playing the game in story mode from Act I through Act IV on MP7 and building a video series on it. After 98 levels of low MP paragon farming in Act III, it's been almost like rediscovering an old friend again. You begin to take note of not only the affixes but the type of creature you are fighting and all around it feels like a game again. It is definitely FAAAAR less efficient in terms of both item and XP if you are after those . . . but it's been a ton of fun and very refreshing after mindlessly spamming things down on MP0.
It's a shame Blizzard still haven't realigned the reward system to encourage us to play the game at a level where it is more engaging. If 100 random RPG gamers watched a vid of someone efficient paragon farming and then watched another vid of that same person doing high MP gameplay and were asked which looks more like a more engaging game, I think 99 out of 100 would say the higher MP vid. With that being the case, it is disturbing that the in-game reward system is so skewed to discourage us from playing the D3 where it feels more like a game. That said, we are free to choose to disregard item and XP efficiency and just enjoy the game and that's what I've been doing of late. This doesn't change the fact that Blizzard have some work to do to align the reward system better.
D3Progress: http://www.diabloprogress.com/hero/emberos-1608/Emberos/51824579
That sounds interesting. I was puzzled to see that quest rewards are so useless on Inferno (800 gold and no XP; c'mon). What if Blizzard would make quests on higher MP more rewarding? Complete all quests in one act in under one hour on Inferno and you get a considerate amount of XP and an extra big resplendent chest at the end. This effect multiplies for every monster power level chosen. Or just give an extra reward for people who clear every entire area of every single mob. Like the Den in Diablo 2, I miss that. I always liked to completely clean sweep everything, but obviously it's the opposite of the efficiency song.
Damn, I would love to play through the entire game in MP10, but it takes sooo much time and it's really just "for fun", it's like throwing game time away by doing random stuff that could've awarded you a couple of paragon levels in the same time.
Hi BornBadd - it sounds like you didn't like it - so sad Thanks for watching the first half though. One thing to keep in mind - it is a state of the game, not a game guide. I do hope you check out some of the guides and enjoy those, and if not, hey, maybe watch the first half of the next one too.
Cheers 0/
RTG Sibcoe
Guess I'll do it in the upcoming weekend.
Thanks pikke - I hope you enjoy them. Let me know what you think over on the channel.
Cheers 0/
My sincerest apologies! You are correct that your video is talking about a 'state of gaming' (I didn't catch that part of the topic title ). Considering that, I re-watched it with that frame of mind & did understand the weak points of Diablo 3 that were pointed out & hopefully will be addressed in future patches. Unfortunately I don't know anything about Torchlight 2 so those comparisons fall short for me. Overall, it was good & appreciate the effort
So please, hear me out before you trash me!
I don't like how Paragon levels are only for one character. However, I dont necessarily think it should be shared either.....
First, I understand why many people don't want paragon to be shared, and agree. Just remember though, D2 was a very different game, it encouraged and was designed for people to make many many characters for different reasons, plus you had ladder resets so you could always switch characters then without feeling like you lost all that time on 1 character.
D3 is not designed, nor does it encourage this type of play. When you put in time into the game, it is most beneficial to play 1 character and stick to it. Not only because of paragon, but because of the massive investment you need to make to get your gear. (especially since the economy makes it tough to tade in, say, wiz armor for Barb.....15% AH fee?)
So as long as D3 gives huge benefits to sticking to 1 character, I will feel like I am forced to endlessly grind on my "main".
So, my solution is to somehow encourage more characters, give us reasons to level multiple characters (AT LEAST 1 of each class) and not feel penalized for spending time on anything but our mains. One solution is of course shared paragon.....but not the best solution I am sure.
I would just like to see some sort of reason to Plevel alts. Maybe a portion of their Plvl goes to your main, or a bonus to XP/MF/GF when on alts (maybe wears off over time), or more things like hellfire rings that are character bound......give you a reason to play different characters, something. I am sure there are way better ideas........but the bottom line is I feel like if my goal is finding the best loot and progressing my characters (not only my main, but all of them) the best way to do that is to endlessly grind on 1 character.
I dont like that.