List of what this game NEEDS. and should already have.

  • #41
    for me it needs a reach x target=reward...like keep the game like it is...drops i mean....but add a target reach=reward...somethin that keeps u going...like 5k elite kills or 10k elite kills u get a key....u go in act 1 open a house...like ubers...inside is a chest that drops 3 radiants random...2 greens 5 bronw...drop rates for items..keep it the same...proc the same...but i least i get the radiants...that are for sure an income... and is same as paragone...wich was sad when i reached 100lvl...it keept me going...i had days of farming ..no drops...but i was looking towards paragon.. no drops...but made 2 lvls...now im 100 no drops=im taking a break...if they come up with something like i said ...it will be k no drops...but im close to the 5k elite kills reward...and another thing...u have like 3k+ achievements pts per account...do some rewards...like 2500pts buy a soket...buy extra stats like 300dex/str/int/vit.change stats on an item..many option from where to chose but limited achievements pts... anyway...sry for my english...i hope u can understand me:P...
  • #42
    Constructive criticism is overrated. If I was good at designing games, I'd be a game designer.
    I am, however, a (fairly) veteran game player, and can therefore easily identify what I like and what I don't like. Doesn't mean that I have to present an alternative way in which I'd design it. Because, again, if I had those skills, I'd be a game designer.
  • #43
    Trash Diablo 3 (because it IS trash), and start over. I will wait 5 years for the REAL Diablo 3. Call it Diablo: Resurrection or some other stupid cliche thing. Oh and please don't let ActiBlizzard develop it. Give it to people who know what they're doing. Apparently all Blizzard knows how to do is MMO and RTS games. Yes, WoW and SC2 aren't perfect either but they're closer to perfection than the dog poop of Diablo 3 will ever be. I can't believe I waited so long for this craptastic lolfest.

    Oye...anyway. Better items, better difficulty scaling (monster HP and whatnot), ladder system, rune words (I really liked rune words). I could have designed this game better and I don't know jack about it :D
  • #44
    Quote from Mortai

    I could have designed this game better and I don't know jack about it :D


    Highly doubtful.
  • #45
    Today i've read a really good post that defines Diablo 3, it explains why its so simple and easy

    Diablo 3 = RMAH. Whole game is made up to support the RMAH. Something like this usually destroy the h&s games but Blizz managed to make it work for D3.

    So what's with this RMAH thingy?

    D3 main goal is to be profitable. The main target of D3 are pepole who spend real money on the items.
    These players usually:
    - don't have much time to play
    - are bad gamers
    - don't want to sit and learn the game mechanics
    - are not ambitious in the game

    What does it mean?
    - the power of the character in game have to be made by the items (you pay, you win)
    - leveling to lvl 60 have to be really fast because they want you to buy the best gear as quick as possible
    - you can't make your own character (you can't add stats and make a unique build) because the buyer would fuck up his char and he would feel offended
    - the builds have to be copy-able in few seconds because the buyer will never make his own good build and because he can't be arsed to make another character.

    Everyone have to be equal (the buyers are more "equal").

    That seems to be right from my perspective. The game is so easy and noob friendly because the casual gamers and their money were the target of D3.

    Source - http://eu.battle.net/d3/pl/forum/topic/6201030081?page=1#9 (its in polish)
  • #46
    I love how the RMAH subject keeps popping up in every thread about game improvement... because no one could ever buy their way to the top in previous games such as Diablo 2, World of W... oh... wait... never mind.


    On a more serious note: OP mentions multiple acts in same game. I've always thought that would be kick-ass. Probably close to impossible though, no? I've no experience or solid knowledge about how game/server hosting is in Diablo 3. Never researched it.
  • #47
    Quote from Forock

    I love how the RMAH subject keeps popping up in every thread about game improvement... because no one could ever buy their way to the top in previous games such as Diablo 2, World of W... oh... wait... never mind.


    You missed the point entirely. The RMAH keeps popping up because every time someone suggests a change that would improve the game, it comes down to this: it can't be implemented because of the RMAH - since it involves real money, people might sue, there'd be an outcry, legal issues, etc.
    Any change to items - "oh, no, it will affect things people have paid real money for".
    This is what you don't understand. The RMAH is ruining this game, not necessarily by what it's doing, but more because of what it won't allow to be done to the game.
  • #48
    Quote from maka

    Quote from Forock

    I love how the RMAH subject keeps popping up in every thread about game improvement... because no one could ever buy their way to the top in previous games such as Diablo 2, World of W... oh... wait... never mind.


    You missed the point entirely. The RMAH keeps popping up because every time someone suggests a change that would improve the game, it comes down to this: it can't be implemented because of the RMAH - since it involves real money, people might sue, there'd be an outcry, legal issues, etc.
    Any change to items - "oh, no, it will affect things people have paid real money for".
    This is what you don't understand. The RMAH is ruining this game, not necessarily by what it's doing, but more because of what it won't allow to be done to the game.


    The best way to solve the problems related to RMHA is to make top tier gear bind on player. Make item lvl 64 and 65 with new sets and make them bind on player. This would ensure that one cannot buy top end gear and would have to farm for it. It would be less of a drama if items where to be nerfed then since lower items would be a bit less valuable and the most valuable ones could not be bought with money. This would also ensure that items would not be sold at undecent price (thinking about that echoing fury sold for 10k us $).
    It would also improve the replayability and the longevity of the game. Also, top end gear could hold affixes improving different skills/runes so that it would bring more build diversity into the game.

    Back to the topic, what this game needs (with the end gear BOP):
    - Balancing skills/runes so that theres more than 1-2 efficient builds available
    - Reworking legendaries
    - Balancing 2h/DW/S&B
    - More monster affixes
    - Balancing gems bonus
    - More socketable items
    - Public games with MP

    And theres a lot more...
  • #49
    I forgot to mention the weapon swaping function...
  • #50
    Quote from maka

    Quote from Forock

    I love how the RMAH subject keeps popping up in every thread about game improvement... because no one could ever buy their way to the top in previous games such as Diablo 2, World of W... oh... wait... never mind.


    You missed the point entirely. The RMAH keeps popping up because every time someone suggests a change that would improve the game, it comes down to this: it can't be implemented because of the RMAH - since it involves real money, people might sue, there'd be an outcry, legal issues, etc.
    Any change to items - "oh, no, it will affect things people have paid real money for".
    This is what you don't understand. The RMAH is ruining this game, not necessarily by what it's doing, but more because of what it won't allow to be done to the game.


    You make a very good point actually. Come on though, you think that stops all/most ideas? I'm sure it does stop a lot; you're totally right. I think there's still plenty of ways to improve around it though,
  • #51
    ^^Yes, of course, you're right, it won't stop all changes. There have already been good changes to this game, and I'm sure there will be more in the future. But it does make it very hard to change what, to me, is the main problem with this game, which is itemisation and its ramifications.
  • #52
    Quote from maka

    ^^Yes, of course, you're right, it won't stop all changes. There have already been good changes to this game, and I'm sure there will be more in the future. But it does make it very hard to change what, to me, is the main problem with this game, which is itemisation and its ramifications.


    There are several tweaks that can be done to the itemization that would dramatically improve the diversity of the game. (elemental damage, buff lesser used Affixes, add new affixes, etc)

    The only thing that cannot change is the stats on items, that would require a complete re working of the game, and will not happen. (not even close to a realistic expectation)
  • #53
    this is what i would have liked to see in the game at launch/already. though i doubt others would agree.

    -give 1% pick up and move speed every 10 paragon (at the very least set default pick up to 1 and not 0)

    -Inferno MP1 standardized mob density of every act to roughly the same as alkeizer route.
    ---increased MP increases density SLIGHTLY.
    ---every 5 MP adds one more monster to a champ spawn.
    ---Inferno MP unlocks after completion, MP turns on free mode(all waypoints, all bosses, no quests, any order of what ever)

    -pick primary stat on crafted items
    ---pick additional stats per brimstone(s) used. (not their roll values. binds gear? possible item sink)
    ---let us reroll 1 existing stat using brimstone(s). (binds gear? possible item sink)
    ---add socket(s) using brimstones(s). (binds gear? possible item sink. make socket weapons with crit damage less manditory)

    I've seen 2 games now fix the major issue with useless main stats (torchlight2 and PoE). blizz got halfway there with defenses based on them, need a bit of offense, hopefully something to curb the need of gear that rolled every stat...
    -every 2000 str = 100% crit damage, deminishing returns at 500% (trifecta less manditory, duel wielding sockets less manditory)
    -every 2000 dex = 10% aspd, deminishing returns at 50% (trifecta less manditory)
    -every 2000 int = 10% crit, deminishing returns at 50% (trifecta less manditory)
  • #54
    The only thing I want is randomized maps and better item drops. We all know PVP is going to be a joke thanks to the RMAH but at least Blizz can make the rest of the game fun in a long term sense.
  • #55
    Quote from AudioCG

    Quote from maka

    ^^Yes, of course, you're right, it won't stop all changes. There have already been good changes to this game, and I'm sure there will be more in the future. But it does make it very hard to change what, to me, is the main problem with this game, which is itemisation and its ramifications.


    There are several tweaks that can be done to the itemization that would dramatically improve the diversity of the game. (elemental damage, buff lesser used Affixes, add new affixes, etc)

    The only thing that cannot change is the stats on items, that would require a complete re working of the game, and will not happen. (not even close to a realistic expectation)


    Yeah, but what I was saying is that Blizz is reluctant to mess with items due to the existence of the RMAH. They don't want to deal with situations like dudes buying 500$ worth of gear, only for it to be made near-useless the next day.

    EDIT: Also, they already messed with existing gear in the past (the IAS nerf).
  • #56
    This game needs an offline mode, pretty much. An acceptable compromise would be offline mode for hardcore, but not for softcore. If I want to play hardcore, I want to know that if I die, it's because it was my own damn fault. But having a chance to die because the connection crapped out is simply unacceptable.
  • #57
    Quote from maka

    Quote from AudioCG

    Quote from maka

    ^^Yes, of course, you're right, it won't stop all changes. There have already been good changes to this game, and I'm sure there will be more in the future. But it does make it very hard to change what, to me, is the main problem with this game, which is itemisation and its ramifications.


    There are several tweaks that can be done to the itemization that would dramatically improve the diversity of the game. (elemental damage, buff lesser used Affixes, add new affixes, etc)

    The only thing that cannot change is the stats on items, that would require a complete re working of the game, and will not happen. (not even close to a realistic expectation)


    Yeah, but what I was saying is that Blizz is reluctant to mess with items due to the existence of the RMAH. They don't want to deal with situations like dudes buying 500$ worth of gear, only for it to be made near-useless the next day.

    EDIT: Also, they already messed with existing gear in the past (the IAS nerf).


    You are correct.

    I think they should BUFF the undesirable stuff we all pass on, I dont want them to go all nerf happy on everything, thats not fun at all.

    Example;

    Ok, we ALL know about WW barbs, and we all know about CC/CD/IAS.

    So, WW Barbs are synergistic, fun, and wreak house. Seems like a good template for what Blizz should be shooting for with ALL classes, no?

    CC/CD/IAS are by far the most desirable affixes ATM, so, lets use them as the template of "power" for the other affixes!

    buffbuffbuff
  • #58
    Quote from AudioCG

    Quote from maka

    Quote from AudioCG

    Quote from maka

    ^^Yes, of course, you're right, it won't stop all changes. There have already been good changes to this game, and I'm sure there will be more in the future. But it does make it very hard to change what, to me, is the main problem with this game, which is itemisation and its ramifications.


    There are several tweaks that can be done to the itemization that would dramatically improve the diversity of the game. (elemental damage, buff lesser used Affixes, add new affixes, etc)

    The only thing that cannot change is the stats on items, that would require a complete re working of the game, and will not happen. (not even close to a realistic expectation)


    Yeah, but what I was saying is that Blizz is reluctant to mess with items due to the existence of the RMAH. They don't want to deal with situations like dudes buying 500$ worth of gear, only for it to be made near-useless the next day.

    EDIT: Also, they already messed with existing gear in the past (the IAS nerf).


    You are correct.

    I think they should BUFF the undesirable stuff we all pass on, I dont want them to go all nerf happy on everything, thats not fun at all.

    Example;

    Ok, we ALL know about WW barbs, and we all know about CC/CD/IAS.

    So, WW Barbs are synergistic, fun, and wreak house. Seems like a good template for what Blizz should be shooting for with ALL classes, no?

    CC/CD/IAS are by far the most desirable affixes ATM, so, lets use them as the template of "power" for the other affixes!

    buffbuffbuff


    The only reason WW barbs are so powerful is because Jay Wilson plays one. He couldn't give two shits about the other classes. Funny that he designed the Monk class himself and has done everything in his power to nerf it to hell.
  • #59
    mailbox, CoD, etc.
  • #60
    I've got another AH change suggestion. When I add an auction, even if I count the numbers to avoid posting an item with buyout 5000000 instead of 50000000, I always check the tab for ongoing auctions. However, when I choose not to use the buyout but only a starting bid, I don't get to see it, only the "no bids" or whatever it says. I'd like to see the starting bid on my auctions even if no-one bid.
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