Opinion: Blizzard heavily controls Diablo 3 legendary/set drops

  • #1
    Based on 1200+ hours of game play, over 1000 of which were spent heavily farming act 3 inferno, and countless interviews with other veteran players of the game, I have concluded the following:

    1. Blizzard will allow more legendaries/sets to drop for a player/account that has been logged off for a certain amount of time. The threshold for this seems to be a day or longer. If an account stays logged off for less than that, there seems to be no increase legendary/set drops. A reason for this may be that an account that has been logged off for a large amount of time is in danger of being permanently lost to Blizzard as a potential source of income (RMAH sales) and thus needs incentive to be played.

    2. Blizzard uses the AH to determine what is allowed to drop in game. On a per player basis, you may still see great items drop, but on a large scale, the less an item is being purchased from the auction house, the greater the chances of it being selected when a legendary/set does drop. This is why you might see 20 andariel's drop before a mempo does. The incentive to limit the drop rate of items that have a greater potential to be 'good' is that too many of such items in circulation would limit their value, reducing gold sales as well as the viability of replacement items. Additionally, if items were allowed to drop freely, the correlation between play time and in game gold would skyrocket, again reducing the need for RMAH purchases.

    3. Blizzard green flags certain accounts for an increase in legendary/set drops after a threshold of RMAH sales are met. This is because only a limited number players have the impetus to use the RMAH to sell a high enough grade of items to procure profit for Blizzard. Players who would rather use the gold auction house are of lesser importance to the company in this respect and thus receive no such bonus.

    4. The main reasons for the above implementations is that Blizzard:
    - realizes it has to maintain a balance between the economy tanking and allowing enough legendary/set items to drop without upsetting the general population
    - understandably wants to make the most money that it can out of Diablo 3
    - knows that the biggest current deterrent for players are quantity/quality of legendary/set drops
    - knows that the first sign of a player potentially quitting Diablo 3 is an extended log off period

    5. There are likely more formulas/coding in place allowing Blizzard to efficiently balance legendary/set drops, player 'satisfaction' with drops, and RMAH sales through either item sales or gold purchases. However, for this author, only the above statements are the only ones he has verified to be accurate through enough gameplay and informal interviews with other players. The author will also update this information in the future if there is enough evidence on other components of the legendary/set drop system.

    6. I have yet to find any conclusive evidence regarding rares (yellow items).

    7. Thanks for reading and I look forward to your comments, criticisms, and flame posts!
  • #2
    LOL bro... its random... you have too much spare time to think lol. i used to get back luck too but everyday when im MFING randomly in act3 or act4 i get atleast 2-3 legendarys in a 6-8 hour period. some days i get 1-2, some days i get 5-6. some days i get 2 mempos in 2 days some days i get 2 ik helms in 1 day. its totally random. ive been farming act3 inferno MP2-4, nothing crazy and i still get like 3-5 legendarys a day haha. not saying they are all good legendarys 100% of the time, but still they drop. maybe its got something to do with your MF? what paragon level are u? what MF do u have? what MP do u play? im sittin at about 200%MF unbuffed.
  • #3
    I like how you write that this is a fact. Provide some evidence if you are to claim that blizzard is fucking up the loot instead of playing for 50 days and talking with people; doesn't get you very far my friend.
  • #4
    The drops might be random, but the frequency of the drops is definitely not. Say for instance a couple days ago I played mp5 and had 1-3 legs drop in every run (a complete 5 buffs, bosses, and keys included; where i kill all packs in between). One run i had my most legs drop ever "7" in one run...amazing... things were lookin up. Then I missed a day or two and came back to playing. On MP5 i did 7 Key runs in a row and got "0" keys or legs. Now I am a gambling man, so forgive me for hating, but RNG makes no sense if u consider those odds. What are the odds of flipping a coin (50%) and hitting heads 7 times in a row... My Point is and hear me out.... There is more to it then "JUST RNG"...prove me wrong, u cant. Fact is if you take blizzards word then you are sadly mistaken. Think about it... a company that makes money off of RNG items is kind of like a computer virus company that claims to be the only company that can fix your virus-hmmm maybe its bc they made it that'a way BAhAhahHAhaaHHA
  • #5

    Blizzard Entertainment - Diablo III Community MVP
  • #6
    Quote from Jaetch



    LOLLLLLLL!! ya and blizzard also has little blizzard camera bugs/insects they have trained to fly in your house and watch you play too and they gather dataz from that
  • #7
    Nah, you guys are all wrong. Its all based on server IP, remember?

    :facepalm:
  • #8
    what is more believable to you. 1) some people just continually find 200mill items on a regular basis b/c they are lucky OR 2) There might be some factors that we dont know about b/c we dont know all of the facts. and 3) if u say RNG=RNG your are a lemming
  • #9
    Based on 1200+ hours of game play, over 1000 of which were spent heavily farming act 3 inferno I have concluded that loot drops on a pseudorandom basis. I have noticed that i find certain legendaries more often, such as class specific items (recently) and weapons, simply because those items (of any quality) have a much larger chance to drop (many different kinds of weapons of different ilvls vs 1 kind of chest,legs etc of different ilvls ). I've also noticed that Magic Find helps obtaining better loot for the reason of having more chances of drops of higher quality and/or affixes on rares.

    I have also noticed that individuals having troubles understanding these simple concepts are highly attracted to the pictures Jaetch has posted.
  • #10
    Quote from Nodnarb

    The drops might be random, but the frequency of the drops is definitely not. Say for instance a couple days ago I played mp5 and had 1-3 legs drop in every run (a complete 5 buffs, bosses, and keys included; where i kill all packs in between). One run i had my most legs drop ever "7" in one run...amazing... things were lookin up. Then I missed a day or two and came back to playing. On MP5 i did 7 Key runs in a row and got "0" keys or legs. Now I am a gambling man, so forgive me for hating, but RNG makes no sense if u consider those odds. What are the odds of flipping a coin (50%) and hitting heads 7 times in a row... My Point is and hear me out.... There is more to it then "JUST RNG"...prove me wrong, u cant. Fact is if you take blizzards word then you are sadly mistaken. Think about it... a company that makes money off of RNG items is kind of like a computer virus company that claims to be the only company that can fix your virus-hmmm maybe its bc they made it that'a way BAhAhahHAhaaHHA


    In WoW Baron Rivendare has a 1% chance to drop his mount. Some players got it on their first run. Some ran it 500 times.

    What the hell? Controlled I say.

    If a mob has 1% chance to give a legendary than killing many mobs... does not increase that chance in case that's what you're assuming. For every mob out there the chance is exactly 1%, growing theoretically in very, very small scales.
  • #11
    I know that if this were my game , and I owned the AH and the RMAH, and could tweak the mechanics this way or that way with each little patch. MY pockets would stay fat. Disagree with that and as I must quote someone on here the sum of your QQ=DERP DERP DERP
  • #12
  • #13
    I've noticed you almost never find an item that can be used by your class. I have had a bunch of awesome stuff drop and its never something for my monk. Which makes sense. If you find something good, but never for your class, you get directed traffic to the AH.
  • #14
    Quote from AudioCG


    soooo good
  • #15
    Quote from sexyrexy

    I've noticed you almost never find an item that can be used by your class. I have had a bunch of awesome stuff drop and its never something for my monk. Which makes sense. If you find something good, but never for your class, you get directed traffic to the AH.


    That's why I play with two classes! My WD found a Vile Ward for my Monk and my Monk found Zuni boots for my WD! Works miracles. :)

    Quote from Nodnarb

    I know that if this were my game , and I owned the AH and the RMAH, and could tweak the mechanics this way or that way with each little patch. MY pockets would stay fat. Disagree with that and as I must quote someone on here the sum of your QQ=DERP DERP DERP


    And that's why you're not a good game designer. And no company/audience would ever trust you.
  • #16
    I really just dont understand why some people dont get the fact that there is a Reason for: The game not being what we all wanted from the beginning: $$$ As long as it can seem balanced to the avg person there is longevity. When we bitch about it not be...they tweak it a little....have u noticed... never all at once, adding a little in here and a little in there... (ITS NOT THAT THEY DONT KNOW WHAT WOULD MAKE THE GAME BETTER) ...its about inserting it in slowly, so to keep our interest. As for the Items that drop, again ask yourself. If I owned the RMAH and was in it as a business (in this economy) - what do I do to keep the money coming in???
  • #17
    Quote from Nodnarb

    As for the Items that drop, again ask yourself. If I owned the RMAH and was in it as a business (in this economy) - what do I do to keep the money coming in???


    More/better/continuosly improving content to attract or keep more ppl playing my game.

    Ask yourself this. What does YOUR answer to your question say about you as a person?
    Assuming every one else, including Blizzard staff is like you, is ignorant.
  • #18
    Quote from overneathe

    Quote from sexyrexy

    I've noticed you almost never find an item that can be used by your class. I have had a bunch of awesome stuff drop and its never something for my monk. Which makes sense. If you find something good, but never for your class, you get directed traffic to the AH.


    That's why I play with two classes! My WD found a Vile Ward for my Monk and my Monk found Zuni boots for my WD! Works miracles. :)

    Quote from Nodnarb

    I know that if this were my game , and I owned the AH and the RMAH, and could tweak the mechanics this way or that way with each little patch. MY pockets would stay fat. Disagree with that and as I must quote someone on here the sum of your QQ=DERP DERP DERP


    And that's why you're not a good game designer. And no company/audience would ever trust you.


    """And that's why you're not a good game designer. And no company/audience would ever trust you."""" b/c u think business is about being trusted and or / honest. Look at the richest of rich business or business owners out there and check how many have gone bankrupt and are still billionaires, the scandals are endless.... really, if good business was based off of honesty and truth this wouldnt be the reality we live in.
  • #19
    Quote from sexyrexy

    I've noticed you almost never find an item that can be used by your class. I have had a bunch of awesome stuff drop and its never something for my monk. Which makes sense. If you find something good, but never for your class, you get directed traffic to the AH.


    I have found my Helm, Crafted my MH, and found my Belt.
  • #20
    Quote from Nodnarb

    I really just dont understand why some people dont get the fact that there is a Reason for: The game not being what we all wanted from the beginning: $$$


    It's exactly what I wanted in the beginning.

    As long as it can seem balanced to the avg person there is longevity. When we bitch about it not be...they tweak it a little....have u noticed... never all at once, adding a little in here and a little in there... (ITS NOT THAT THEY DONT KNOW WHAT WOULD MAKE THE GAME BETTER) ...its about inserting it in slowly, so to keep our interest. As for the Items that drop, again ask yourself. If I owned the RMAH and was in it as a business (in this economy) - what do I do to keep the money coming in???


    They tweak it a little because there are about 20 people in the team. They develop slowly because they're working on multiple things all at once. Otherwise we'd go many months without updates.

    And what would you propose they did to make the game better?

    b/c u think business is about being trusted and or / honest. Look at the richest of rich business or business owners out there and check how many have gone bankrupt and are still billionaires, the scandals are endless.... really, if good business was based off of honesty and truth this wouldnt be the reality we live in.


    That's not the case in the game industry at all. EA is a huge company but their business thrives not because of the huge success they're having with their games (because only a small minority of their games is successful) but because they've acquired a large amount of resources since they started. Right now they trade in companies, not in games. They buy new companies, dismantle them, create a few games and fire off whole branches to save profits.

    Now that is a business. And no one likes it.
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