State of Diablo 3 - Discussion format

  • #61
    Quote from eldimmy

    OK I think some of you guys take things to seriously, just going to say a few things.

    1 - When I/we say things like "jay wilson is bad, etc" is to express our indignation with the curently state of the game. It doesn't matter if he is the head chef or not (he's always in focus), and of course it's sound like ignorant, but the main point is that people don't accept certain designs of the game and some of them, like me, are trying to show him/blizzard ways to improve their game, just that. I think it's the same as everyone rages to Ghostcrawler about wow design. Obs: Also thanks for the information.

    2 - I like D3 so much that even after some quits, I still play (only when my friends go online) nowadays. But really, it's so sad that many many many runs just results in hundreds and hundreds of rares right to the merchant, and now that they over buffed legendarys, rares (if not nearly perfect) are now more useless. Of course they have to buff legendaries, but with actual itemization you already know what to expect.


    No, no and no. It's not about taking things serious, it's about REFLECTION. I feel that many people here don't think about what they say when they go on with their random rants.

    1. Jay Wilson decided "okay, let's announce that there will be a PvP blog post soon". What does that mean? Firstly, he seems to be interested in PvP as well, otherwise he wouldn't tweet about it. Secondly, he decides to throw pieces of information out there; like "hey, we're still alive". Anyone ever played an EA game? It feels like they don't exist. They're some monkeys in a submerged submarine, randomly putting in some lines of code, and once a year they surface to release another crappy game. Information? Patches? Upgrades? Nice games with improvements? They never heard of that. Thirdly, have you ever thought that Jay Wilson put this tweet out to create some pressure on the PvP development and design team? He announced an update, and a week later had to say it got postponed because it's not done yet. He didn't say "hey, I'll implement PvP tomorrow" followed by "damn, I didn't get it done because I was lazy" - the TEAM told him to tweet that it got postponed. Don't bitch about Jay Wison - bitch about the team which is slacking off! Besides, I don't think they're lazy at all, they're just making sure that whatever gets released is both finished and balanced, and not in beta status.

    2. This must be a joke. In D2 everyone was like "uniques are useless, you can do funny stuff with them, but in the end a nice rare is always better". Then they buffed uniques and in particular created some awesome runewords, and everyone goes "rares are useless, everyone just wants Enigma, Hoto, ...". D3 gets released, rares are superb, legendaries and sets kinda useless... everyone complains again. Legendaries and sets gets buffed, everyone runs around in brown and green items (except for some slots like gloves but people don't seem to stick to the truth when complaining) and now everyone's complaining that rares are useless.

    What's next? Let me guess. Actually, you could bet a fortune on what's happening next: Blizzard revives crafting by introducing level 63 rares for crafting and maybe even buffs some of the stats. Market gets flooded with rares. Everyone complains again about BiS legendaries being useless.

    And about the low droprate. Some of you played 1000+ hours. Anyone ever played Torchlight? If you play Torchlight for that much time, you have seen every single f***ing BiS item a 100 times. The amount of good drops is so overwhelming that it's just boring. When a 62 mace drops, I bet that everyone, including a p100 1000h+ player, gets at least a bit excited. This feeling is something that you cannot possibly get after playing Torchlight (or in fact, many other games) for that long.

    Damnit... 1000 hours of fun and people still complain, I don't get it. Seriously.
  • #62
    Quote from Bagstone

    Quote from overneathe

    I am a gamer and a fan and enjoy Diablo 3. Your facts fail for me. And if a fact fails even the slightest it's no longer a fact.


    THIS.

    Plus, all this Jay Wilson bashing recently... gosh, just because he essentially kicked all the PvP lovers in their asses by delaying the blog post? As a PvE D3 fan, I even liked this, yeah, so I guess I have to praise him. Has anyone of you ever heard the saying "DON'T SHOOT THE MESSENGER"?


    Hi you must be new.

    The thing is Jay isn't the messenger, hes the leader for the D3 team and delaying the pvp blog post was not a smart move in this time of crisis. One of the worst things to do is to with hold information and feed back that the players DESERVE! After voicing our concerns and the mountain of bitching, moaning, and anal shit fest, the least he can do is give us as much insight into the company and D3 team as they can but I digress.

    We must remember how he and his team acted on facebook saying "fuck that loser" to our lord and savior David Brevik after he was interviewed.

    http://kotaku.com/59...cebook-bitching


    What a fucking joke of a D3 team and they deserve the bitching if they are not going to listen to the players. I wish I had the power to act with force to get shit done, but all you babies out there would cry to much about it. But lets just say if I could, If I was in charge I would be gaining a huge amount of insight and the inner workings of their company and you know what I would do? I'd pass a company policy forcing the team leaders to talk to the public about what is wrong with the game and what to do to fix it. You all think I may be a troll posting in this thread; however, what I say, I say out of concern for the longevity of the game.

    I know it's more than just flipping a switch for the lights and understand that the wiring has to be wired the right way or else the electricity wont go though the wires to power the light bulb. But what I don't understand is the fucking stupidity of the game decisions and lack of response for the Diablo community.

    Want to know how to fix your game? Add all that shit you had in the beta (good god if you can even call max level 13, skeleton king quest a beta) there used to be a mystic which provided enchants and holy fucking shit if that mystic could add sockets to items guess what? that amazing weapon you found that would be awesome if it had a socket would now beable to have a socket and you can use instead of vendering. The list goes on, don't even get me started on quests.
  • #63
    Quote from Bagstone
    they're just making sure that whatever gets released is both finished and balanced, and not in beta status


    Wow...seriously?
    Were you awake/alive/conscious when D3 was launched?
  • #64
    Quote from maka

    Quote from Bagstone
    they're just making sure that whatever gets released is both finished and balanced, and not in beta status


    Wow...seriously?
    Were you awake/alive/conscious when D3 was launched?


    They didn't realize 10 million people would buy their game. Who would've? Most people said it'll sell like 2mil. I guess Blizz predicted 5 at most.

    Quote from DerpySkulls

    Hi you must be new.

    The thing is Jay isn't the messenger, hes the leader for the D3 team and delaying the pvp blog post was not a smart move in this time of crisis. One of the worst things to do is to with hold information and feed back that the players DESERVE! After voicing our concerns and the mountain of bitching, moaning, and anal shit fest, the least he can do is give us as much insight into the company and D3 team as they can but I digress.

    We must remember how he and his team acted on facebook saying "fuck that loser" to our lord and savior David Brevik after he was interviewed.

    http://kotaku.com/59...cebook-bitching


    What a fucking joke of a D3 team and they deserve the bitching if they are not going to listen to the players. I wish I had the power to act with force to get shit done, but all you babies out there would cry to much about it. But lets just say if I could, If I was in charge I would be gaining a huge amount of insight and the inner workings of their company and you know what I would do? I'd pass a company policy forcing the team leaders to talk to the public about what is wrong with the game and what to do to fix it. You all think I may be a troll posting in this thread; however, what I say, I say out of concern for the longevity of the game.


    If anyone is the leader it's Rob Pardo, who's the executive producer. Who was also a designer on Diablo 2.

    Your lord and savior Brevik was the sole reason Diablo 1 was going to be turn-based. If Blizzard didn't buy North no one in the world would've known anything about Diablo. Also from the time he left the team he has not had a single successful project.


    We all pile into the kitchen because it's the biggest space we have. People are sitting on the tables. Now we're going to make the decision on whether Diablo is turn-based or real-time. I would say probably 90 percent of the team wants it real-time. Dave doesn't. I don't. But pretty much everybody else wanted it real-time.
    - Rick Seis, programmer, Condor

    http://www.diablofan...ten-sneak-peek/

    On the second part, I agree and wanted the third artisan. Don't we all?

    Ha. Bagstone.

  • #65
    Quote from overneathe

    Quote from maka

    Quote from Bagstone
    they're just making sure that whatever gets released is both finished and balanced, and not in beta status


    Wow...seriously?
    Were you awake/alive/conscious when D3 was launched?


    They didn't realize 10 million people would buy their game. Who would've? Most people said it'll sell like 2mil. I guess Blizz predicted 5 at most.


    Pleas tell me you guys are joking.......
  • #66
    Read my edit above.

    Ha. Bagstone.

  • #67
    Quote from overneathe

    Read my edit above.


    I read it and I apologize, I mixed up a few things. But the point is Jay is driving this crazy train and Rob is just sitting back doing nothing.
  • #68
    Quote from DerpySkulls

    Quote from overneathe

    Quote from maka

    Quote from Bagstone
    they're just making sure that whatever gets released is both finished and balanced, and not in beta status


    Wow...seriously?
    Were you awake/alive/conscious when D3 was launched?


    They didn't realize 10 million people would buy their game. Who would've? Most people said it'll sell like 2mil. I guess Blizz predicted 5 at most.


    Pleas tell me you guys are joking.......


    How is this a joke. I honestly believe them when they say they were unprepared for the numbers. And its not just the fact that 10 million people bought the game (it was actually around 7 at launch i believe), it was that many people hitting the server system with everything at the same time. Ask the people who got into games on launch and it wasn't that unstable (at least for me it wasn't outside of the occasional crash or kick).

    How many games let alone publishers support games this far after launch (outside of MMO markets), and of those how many support the games to the degree diablo has received.

    If we look at where we are from where we were there has been a lot of progress made and we also need to think about how much of what we want is being delegated to the xpac instead of a patch. Intact isn't the only major thing in the pipe PvP at this point (whenever that decides to come out)?
  • #69
    Quote from maka

    Quote from Bagstone
    they're just making sure that whatever gets released is both finished and balanced, and not in beta status


    Wow...seriously?
    Were you awake/alive/conscious when D3 was launched?


    Actually... I wasn't around when D3 launched, no. Started months later. BUT I'm fully aware of what happened and how bad the launch was and all these things. What I meant is... "they're just making sure that whatever gets released is both finished and balanced, and not in beta status LIKE THE D3 LAUNCH." See? ;-)
  • #70
    Quote from overneathe

    Two things:

    I was just saying waving around Jay's name like he's the end-all-be-all developer is kinda false. Which a lot of people do.

    You can't say something is "obvious" when it might only be "obvious" to a select group of people to which you belong. Even if you consider yourself the majority. It's like saying the color of the Sun is yellow, when it's in fact white (or most colors if you want to go into that, but let's not derail). Only people that have that exact information know it for a fact. And you can't really make a bet to anything that you'd practically never be able to know.

    I am a gamer and a fan and enjoy Diablo 3. Your facts fail for me. And if a fact fails even the slightest it's no longer a fact.

    So what you are saying is you think itemisation is fine in this game? Then just say it. You can't see it is plain wrong and I am saying it for you. The fact you are a better gamer or a better fan surely does not help you being rational in this case.
    Even when we come at the bottom of a particular discussion (itemisation), nay-sayers believe they can come and dismiss the reality because they are better fans and feel like it.

    You've made your bed so sleep in it.
    "A delayed game is eventually good, a bad game is bad forever." Shigeru Miyamoto-nintendo boss

    "I think it's hilarious because gamers won't be getting watered down anything.
    This is flat out Diablo 3." -Anonymous discussing the console version
  • #71
    IMO Diablo 3 is in a good condition ATM.

    However, much needs to be done and I would call for changes soon. The state of the game is hinging on changes that are generally perceived as 'expected', itemization being the main target.

    My biggest issues right now are mostly seemingly small problems that go toward playability.

    1) The lack of a loot lock.....i.e./nopickup.

    2) Individual ID of rares.

    These two issues seem to burden me every game session.

    Offensive properties have been funneled into too small of a selection. Crit Chance/Crit Damage/IAS. None of these are capped, all of these have immense influence on DPS. Weapons have a very finite selection of viable properties. Without a socket and/or inherent Crit Damage, the weapon is almost always viewed as trash.

    I was absolutely red-faced with anger when I heard that D3 would not be including Runewords in their itemization template. Many people said "good riddance" as they cited the very finite selection of viable RW gears that people used in D2....we were all using the same RW's etc.

    Yet look at the state of things now. We're seeing an extremely narrow selection of viable Legendaries being used. Mempo, Witching Hour, Echoing Fury etc have become staple items.

    Fact is, players want a ridiculous table of items to choose from. They want diverse offensive props similar to D2's Grinding mod, Vision mod, Ignore Target Defense, Deadly Strike, Crushing Blow etc. Many other diverse defensive properties jump right out as wholly absent; Cannot Be Frozen, Faster Hit Recovery etc.

    I believe the answer is not only an introduction of far more diverse offensive and defensive props, but some hard caps for existing props like CC, CD, Resist. IAS.

    I like that D3 is reaching out to be it's own separate title. However, D2's itemization had a great formula and Blizz would be wise to incorporate more of those influences into this title.

    All in all, I feel excited about D3's future. I firmly believe it will become far more than any of us wished it to be before launch. Yet we're so far from that spot ATM. Blizz needs to get shaking on these issues and begin to implement big itemization changes before PvP and/or an X-pac.
  • #72
    Quote from DerpySkulls

    Quote from overneathe

    Read my edit above.


    I read it and I apologize, I mixed up a few things. But the point is Jay is driving this crazy train and Rob is just sitting back doing nothing.


    No need to apologize, but I'm glad arguments can change your viewpoint. Rob though is not sitting back doing nothing, because he's not the voice of the team. He oversees all processes but is not technically involved in them. From time to time he gives interviews about the general direction of the team and the game, as that's what his job requires of him. He's also the direct superior of Jay. For example, a few months ago I'm pretty sure it was Rob, gave an interview saying he's not 100% satisfied with how the RMAH turned out and the team's job is now to make it as refined as possible, as there is absolutely no chance to remove the feature at this point.


    So what you are saying is you think itemisation is fine in this game? Then just say it. You can't see it is plain wrong and I am saying it for you. The fact you are a better gamer or a better fan surely does not help you being rational in this case.
    Even when we come at the bottom of a particular discussion (itemisation), nay-sayers believe they can come and dismiss the reality because they are better fans and feel like it.

    You've made your bed so sleep in it.


    I never said I'm either a better gamer, a better fan or that I fully approve the itemization in Diablo 3. Don't pull these things out of my post. You know they weren't there.

    The itemization has obvious flaws, some of which are mentioned in the famous pic going around these threads right now, but Diablo 3 is not Diablo 2 and it has it's own mechanics that it needs to address. Balance will likely not come soon and meanwhile players will be annoyed. On the other hands if Blizzard copy/pasted the stats from Diablo 2 the outrage would've been thrice what we have right now.

    Ha. Bagstone.

  • #73
    Quote from Psychatog

    Quote from CherubDown

    Quote from Psychatog

    Quote from Chazzamuffin

    Flashback: it's May 2012 and geeks are coming in their pants over a new release. The D3 RMAH has attracted much interest and investment, the storyline is new albeit terrible and gamers around the world want to power through the content, get the best gear and claim a victory over the domions of hell.

    Flashforward: it's December 2012 and the dwindling Nephalem numbers are all farming A3, have given up trying to get a quinfecta hellfire ring and are trying to sell their warez on the RMAH to no avail. There is nothing new about the game, even 'new' builds are sub-par, the mindless purging of inferno has become monotonous to say the least and the PvP pipeline has become something that the development team use to lure children into their oversized automobiles.

    What in the way of new content would lure gamers back to D3?

    Could D3 ever live up to its predecessors?

    Why on earth would anyone give a sh*t about paragon 100?


    People say the community is still thriving, but it really isnt. Its mostly stagnated and dead, just at a much larger degree than most games. A game can stagnate and die with 100k concurrent users, its just weird and rare. Nothing apart from admitting they were retarded and completely changing the game via an expensive (to cover the costs of completely rebuilding the game) expansion to make it Diablo 2.5 will save this game.

    Edit: Further Clarification- The game is fine as is, it is easily a 7/10, and is well worth the 40 USD or however much it costs now. But Diablo 2 was worth its weight in gold, and easily could have sold copies for 200 USD and still be worth every penny. PvP will NOT add more end game content than Diablo 2 had, that statement is the most ignorant Ive seen in a while IMHO. Crafting ALONE in D2 was more end game content than this game has all together. Runes / other socketing ALONE is more content than D3 has altogether.


    Damn, that was pretty spot on.


    :)
    Also this for further reading
  • #74
    Quote from misiceman

    Quote from DerpySkulls

    Quote from overneathe

    Quote from maka

    Quote from Bagstone
    they're just making sure that whatever gets released is both finished and balanced, and not in beta status


    Wow...seriously?
    Were you awake/alive/conscious when D3 was launched?


    They didn't realize 10 million people would buy their game. Who would've? Most people said it'll sell like 2mil. I guess Blizz predicted 5 at most.


    Pleas tell me you guys are joking.......


    How is this a joke. I honestly believe them when they say they were unprepared for the numbers. And its not just the fact that 10 million people bought the game (it was actually around 7 at launch i believe), it was that many people hitting the server system with everything at the same time. Ask the people who got into games on launch and it wasn't that unstable (at least for me it wasn't outside of the occasional crash or kick).

    How many games let alone publishers support games this far after launch (outside of MMO markets), and of those how many support the games to the degree diablo has received.

    If we look at where we are from where we were there has been a lot of progress made and we also need to think about how much of what we want is being delegated to the xpac instead of a patch. Intact isn't the only major thing in the pipe PvP at this point (whenever that decides to come out)?


    How is it not a joke? Look do you believe Blizzard in general when they talk about World of Warcraft and the shit they spew? We are lucky that Diablo has not reached that tipping point and that undocumented changes get no attention from blues. Let me give you a few examples. Find me the patch notes and the blue post that talks about the nerf to grimoire of sacrifice for warlocks in their newest patch, it no longer gives chaos bolt % damage like many other skills; however, it was changed to give chaos bolt a dot that you can clip for a dps loss. We found out about it not from official sources but rather through non Blizzard people/ptr/in the live game. If you can find me where a blue tells you about that spell than I must apologize for this example.

    This was posted on the EU forums about server transfers and the gold cap. http://blue.mmo-champion.com/topic/241237-gold-cap-on-server-transfer-will-it-be-increased/

    Do you honestly believe that only a small % of players have over 50k gold on their account? I have 139k on my account. you can make gold in wow so fucking easy and that is one of the reasons why they put in the black market auction house to try and take some gold out of the economy.

    I don't believe them for 1 minute when they spew that kind of crap about being unprepared for these numbers this is Diablo 3 we're talking about the most anticipate game of the year because of the epicness of Diablo 2. I bet you also believe that they spent 10 years developing Diablo 3 don't you? Well you're wrong they didn't start until atleast 2006/7 because they announced their project at Blizzcon in 2008 or 9, I forget witch Blizzcon it was announced at.
  • #75
    Development on Diablo III began in 2001 when Blizzard North was still in operation (their vision of Diablo III was scrapped however and Blizzard North was disbanded), and the game was first announced on June 28, 2008, at the Blizzard Worldwide Invitational in Paris, France.
  • #76
    Quote from DerpySkulls

    -snip-


    Check out this topic - http://blue.mmo-champion.com/topic/246400-why-doesnt-bliz-release-full-patch-notes/#post13

    Ha. Bagstone.

  • #77
    Quote from DerpySkulls

    Quote from misiceman

    Quote from DerpySkulls

    Quote from overneathe

    Quote from maka

    Quote from Bagstone
    they're just making sure that whatever gets released is both finished and balanced, and not in beta status


    Wow...seriously?
    Were you awake/alive/conscious when D3 was launched?


    They didn't realize 10 million people would buy their game. Who would've? Most people said it'll sell like 2mil. I guess Blizz predicted 5 at most.


    Pleas tell me you guys are joking.......


    How is this a joke. I honestly believe them when they say they were unprepared for the numbers. And its not just the fact that 10 million people bought the game (it was actually around 7 at launch i believe), it was that many people hitting the server system with everything at the same time. Ask the people who got into games on launch and it wasn't that unstable (at least for me it wasn't outside of the occasional crash or kick).

    How many games let alone publishers support games this far after launch (outside of MMO markets), and of those how many support the games to the degree diablo has received.

    If we look at where we are from where we were there has been a lot of progress made and we also need to think about how much of what we want is being delegated to the xpac instead of a patch. Intact isn't the only major thing in the pipe PvP at this point (whenever that decides to come out)?


    How is it not a joke? Look do you believe Blizzard in general when they talk about World of Warcraft and the shit they spew? We are lucky that Diablo has not reached that tipping point and that undocumented changes get no attention from blues. Let me give you a few examples. Find me the patch notes and the blue post that talks about the nerf to grimoire of sacrifice for warlocks in their newest patch, it no longer gives chaos bolt % damage like many other skills; however, it was changed to give chaos bolt a dot that you can clip for a dps loss. We found out about it not from official sources but rather through non Blizzard people/ptr/in the live game. If you can find me where a blue tells you about that spell than I must apologize for this example.

    This was posted on the EU forums about server transfers and the gold cap. http://blue.mmo-cham...t-be-increased/

    Do you honestly believe that only a small % of players have over 50k gold on their account? I have 139k on my account. you can make gold in wow so fucking easy and that is one of the reasons why they put in the black market auction house to try and take some gold out of the economy.

    I don't believe them for 1 minute when they spew that kind of crap about being unprepared for these numbers this is Diablo 3 we're talking about the most anticipate game of the year because of the epicness of Diablo 2. I bet you also believe that they spent 10 years developing Diablo 3 don't you? Well you're wrong they didn't start until atleast 2006/7 because they announced their project at Blizzcon in 2008 or 9, I forget witch Blizzcon it was announced at.


    no they did not spend 10 years making that game. But quite frankly undocumented changes are going to slip past.

    Also how may undocumented changes get by right now in D3, they just patched to 1.06, and we got 4 lines of notes cause nothing of consequence got changed (except a fun -15% health bug) and 2 hotfix lines. WoW is an MMO and again lets not enter that here as MMOs by defanition are an insane cluster of messed up and convoluted systems because of 10 years of accumulated code. Go take any 10 year old system thats been played with to the level of WoW and try and read the code. Trust me I am sure its messed up and full of crap that shouldnt be there anymore. This happens in simple systems let alone game systems which are freaking huge.

    And on topic of do i believe blizzard. At what. The numbers they say. Well yes, they are liable as that is shareholder information being issued. does WoW have 10million+ subs right not, yup, at least till the next shareholders meeting. That stuff is important because they CAN NOT lie about that info without being horribly libel. Do I believe they were unprepared... well lets look at the numbers.

    4.7 million players in first 24 hours. 24 hours. It was just about 6.7 million by week one but most of the login issues we corrected by the addition of more auth servers for battle.net. Before that no game even came close. Infact if you look at top ten games sold in first 24 hours they are all cross platform except D3 and halo franchies (go Halo?) . The closes selling PC game was.... duh duh duh... Cata....an MMO set at 3.3 million... .

    6.7--> 3.3. Double.... freaking double on a NON-MMO. I can imagine the net admins shitting a brick (well probably puking in a corner) when they saw how fast their servers were getting swamped and crashing. LEts just assume that it was 4.7-3.3, well the 3.3 didn't matter to blizzard. they already had that infrastructure inplace to handle the load (and on high pop realms, well QUES!!!) for a non MMO to even come close was more then likely unexpected so fast. and thats the rub with the launch, it was so fast. Will they make a mistake like that again, probably not, but it was one no company had yet to have to deal with until D3.

    And frankly lets look at most MMO launches and cringe... Star Wars, AoC, Linage, hell WoW was a nightmare for 1 month, we got maybe 2 days then 1-2 weeks of problems connecting sometime.

    On the gold comment, again.. WoW (a game without enough gold syncs), which is another topic entirely.

    I am ont a blind supported of blizzard. I think there are things that should and will change. But I will not claim the sky is falling or exaggerate the state of the game out of passion one way or the other. D3 is far from the best game right now, but frankly its a very good one. Weather or not its as a good as D2 is subjective as people prefer some systems over others which is inherent to a player-base this big.

    One thing they should get in gear on is PvP so we can either truly condemn it or praise it.
  • #78
    You missed the point of my response and to not quote x5 something yes I understand that their liable with their shareholders and they only have to tell their shareholders the truth. When it comes down to us, the players, undocumented changes go though and it is pointless to list every single change that happened in a patch; however, something as important as grimoire of sacrifice nerf is patch note worthy. The gold cap in WoW the reason why they don't increase that upon server transfer is not because a small % of the players don't have 50k. There is another reason Why they're not doing that, most likely to combat china farmers from moving their product from account to account. That is a big reason why I don't believe every word Blizzard says.

    Lets get off the topic of wow, because this is the Diablo forums.

    Lets here everyone's opinion on why the mystic npc was not included in the release of the game.
  • #79
    Quote from DerpySkulls

    You missed the point of my response and to not quote x5 something yes I understand that their liable with their shareholders and they only have to tell their shareholders the truth. When it comes down to us, the players, undocumented changes go though and it is pointless to list every single change that happened in a patch; however, something as important as grimoire of sacrifice nerf is patch note worthy. The gold cap in WoW the reason why they don't increase that upon server transfer is not because a small % of the players don't have 50k. There is another reason Why they're not doing that, most likely to combat china farmers from moving their product from account to account. That is a big reason why I don't believe every word Blizzard says.

    Lets get off the topic of wow, because this is the Diablo forums.

    Lets here everyone's opinion on why the mystic npc was not included in the release of the game.


    I dunno. They should have, and I wish I could socket all my pieces with different stats like d2 (4 gems is not enough IMO). My guess about the mystic is that there was either an issue technically that was very borked (that they found out too late to fix before launch), or was too close to the gems we already use.

    I expect the mystic to come back in the xpac.
  • #80
    Quote from DerpySkulls

    Lets here everyone's opinion on why the mystic npc was not included in the release of the game.


    She was mainly an enchanter and let's face it. Everyone would always and only enchant CC, CH, IAS and sockets. It's just a gold sink that adds no metagame. I'm not saying the Blacksmith currently offers something (as Blizz have admitted and are looking into) but I'm sure you can remember how heavy the crafting metagame was before the Legendary revamp. It was all about crafting.

    And the Jewelcrafter does his job flawlessly - he creates gems. Currently they're pretty stable.

    This is all my opinion of course. If there was something official on this we'd already know it. :)

    She did originally also made scrolls, which got removed. She added charms, which sadly also got removed (here's hoping for the expansion). And finally she made potions (meh?) and "spell runes", which got scraped and reworked into skill runes.

    So she just kinda got useless really. Hopefully they invent something more interesting for her later on in the game's life. She already has spots for her in the different cities.

    Ha. Bagstone.

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