Thought I'd post here to get fellow monks' feedback, and anyone else with useful advice.
I play HC (only) and finally have a few infernal machines. Given my monk's gear and EHP, and assuming I do ubers with similarly geared people, what mp lvl should I be aiming for? I am particularly worried about survivability, since I haven't experienced these fights before and so don't know what to expect in terms of DMg incoming at various mp levels. Any ideas on how best to approach it?
maybe you just want to run your first round on mp1 and progress from there, get more comfortable fight - you can always farm new machines but only have one try (at least on this char).
use a stopwatch to calculate if you can step up (Siegebreaker/Kulle enrage can be rather tough enrage wise). Every higher mp adds roughly 50% hitpoints..
get other pants/belt with double resist, you'll want it for the bugged Skeleton King "death walk" animation + several carrion swarms hitting back to back, for reflect on siegebreaker and for multiple clouds on Ghom. I'd also look for some boots with double resist & without runspeed, you don't need that on this fight and additioal 60+ resist won't hurt.
You'll want more life recovery, look for an amulet with life on hit or another offhand. Life regeneration won't cut it at your health pool.
look for strong group players, critical mass wizard and any barb (with shout and maybe stun) are outstanding good supporter
For comparison: i run mp7 regulary without death & worries (unless rest of my party dies, but it's softcore on the other hand so without the thrill of death) on mp7 @ 670k ehp (and a bunch of additional life on hit), just fixating my left mouse button and refreshing my mantra every now and then