At first, I was like, another dude crying about nothing. But last night I was playing and thinking about this, and have to agree to an extent.
Theres 2 reasons Blizzard does the ID thing for rares.
1) The feeling of opening a gift from its wrapping paper: I agree with this, I do like the idea of seeing all this loot, then bringing it to town and "opening" my presents. It adds a but more anticipation and feels good when you pop open a really nice rare, and I think it adds a nice touch and meets Blizzards goals.
2) It serves as a break from gameplay. It breaks up the zombie gameplay a bit, and gives you a reason to go to town, rest your wrist a bit, and catch a breather. I think games need this, and again I like having a reason to take a break every so often.
But there are better ways to implement it.
1) You dont need to mindlessly click over and over to get the feeling of opening your gifts. An ID all function, with an increased cast time would give me the same result. Maybe make this feature only useable at a vendor. People can still open there Legenda when they drop, or the 62 Ammies. But when its time to sell, you go to a vendor, hit ID all, and its done. This behavior does not impact the game in any way. Also, make more rares worth opening please!! whe alls you get is coal over and over, the wrapping paper just feels insulting and depressing.
2) I want to go back to town, but the time it takes to fill your bags with rares is wat too short. If I am collecting most rares, I have to go to town every 10 minutes. So instead of feeling like a break, it is a distraction to the game. Somehow we need to reduce the number of trips you have to go back to town in a far,ing run for highly efficient players. I would love to see less drops, of greater quality at high MF/efficiency. Or maybe checkpoints on the runs where you can drop off gear and it is sent to town. So as I finish an area, theres a mailbox of sorts, I drop my items in, keep on farming, and they are waiting for me when I return to town.
I too have an issue with the ID process, but it's flip-side to yours.
I don't mind the high amount of "useless" rares. As I played D2, and most of what dropped there was useless as well.
My issue is with the ID process itself. I could almost puke everytime I have to go back to town to ID a full INV of rares. It takes over 1 minute just to ID a full INV. I'm a very patient player, but this is just too much.
1 minute may not sound like much, but it weighs on the player. When you consider the two ways this could be done, it really seems ridiculous.
If we had an 'ID all' feature at the merch, it would be click.....done
Totally agree with this. Absolutely hate the fact that they toned down the ID time to 1 sec. Like that would make it any less annoying. The fact that legendaries are dropping more frequently now is making rares even more useless. Except for the perfect or near perfect rolled ones, but lets face it, you have a 1 in a million chance of getting those.
They really need to just make it instant for everything. Or at least give people an option to do so. The ones who like the 4 sec cast can use it and the ones who don't can insta-ID and move on.
For me the most retarded thing on this game is leveling alts, the game forces you to play the same tutorial over and over for the sake of what? just wasting time in a unfun gameplay.
Idiots. The guy who hates the time it takes to ID items is the most logical one here. If blizz were to prevent, more frequently, worthless stats on items, then eventually the market would once again be overflowed with good/great items for cheap, and once again all those seemingly good rolls on rares will be worthless. It's inflation. Again, if we were to more frequently have "better drops", then the market would more frequently have these "better drops" for sale. And the more frequently an item appears for sale, the cheaPer its going to be to purchase!! So very soon, all those great drops we are getting will be WORTHLESS once again. And only the godlies will be of value (simply because of the rarity, which some people are asking to reduce... Which is stupid).
Create an "ID all" feature, that Is the only solution, and a necessary solution. The thousands of worthless items we go through are necessary to keep a loot game alive. The day everyone is wearing godlies, is the day diablo 3 is no more. Long live d3!
The item identifying problem exists because there are too many rares. Rares should be rare. They should be so rare, that for every 1 legendary, you find 4 rares.
If you're relatively high paragon lvl with decent magic find, and you find 3 legendaries in an entire act run, then you should find roughly 12 rares as well. Not the current ridiculous full inventory of rares every 20 minutes.
Then the rares should roll stats that make them good. Every rare should be good. On average they still shouldn't be better than the average legendary, but there can still be a chance for rares to roll better than a very good legendary.
WD rare helm? Roll vit, roll int, roll lifesteal or LoH, roll crit or socket, roll mana regen. There you go, a decent rare. If a WD helm rolls strength it's not a rare, it's trash.
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My WD is bored to death talking with the Blacksmith.
Theres 2 reasons Blizzard does the ID thing for rares.
1) The feeling of opening a gift from its wrapping paper: I agree with this, I do like the idea of seeing all this loot, then bringing it to town and "opening" my presents. It adds a but more anticipation and feels good when you pop open a really nice rare, and I think it adds a nice touch and meets Blizzards goals.
2) It serves as a break from gameplay. It breaks up the zombie gameplay a bit, and gives you a reason to go to town, rest your wrist a bit, and catch a breather. I think games need this, and again I like having a reason to take a break every so often.
But there are better ways to implement it.
1) You dont need to mindlessly click over and over to get the feeling of opening your gifts. An ID all function, with an increased cast time would give me the same result. Maybe make this feature only useable at a vendor. People can still open there Legenda when they drop, or the 62 Ammies. But when its time to sell, you go to a vendor, hit ID all, and its done. This behavior does not impact the game in any way. Also, make more rares worth opening please!! whe alls you get is coal over and over, the wrapping paper just feels insulting and depressing.
2) I want to go back to town, but the time it takes to fill your bags with rares is wat too short. If I am collecting most rares, I have to go to town every 10 minutes. So instead of feeling like a break, it is a distraction to the game. Somehow we need to reduce the number of trips you have to go back to town in a far,ing run for highly efficient players. I would love to see less drops, of greater quality at high MF/efficiency. Or maybe checkpoints on the runs where you can drop off gear and it is sent to town. So as I finish an area, theres a mailbox of sorts, I drop my items in, keep on farming, and they are waiting for me when I return to town.
Totally agree with this. Absolutely hate the fact that they toned down the ID time to 1 sec. Like that would make it any less annoying. The fact that legendaries are dropping more frequently now is making rares even more useless. Except for the perfect or near perfect rolled ones, but lets face it, you have a 1 in a million chance of getting those.
They really need to just make it instant for everything. Or at least give people an option to do so. The ones who like the 4 sec cast can use it and the ones who don't can insta-ID and move on.
Create an "ID all" feature, that Is the only solution, and a necessary solution. The thousands of worthless items we go through are necessary to keep a loot game alive. The day everyone is wearing godlies, is the day diablo 3 is no more. Long live d3!
Why would the manticore roll intel? Are they freaking retarded?
If you're relatively high paragon lvl with decent magic find, and you find 3 legendaries in an entire act run, then you should find roughly 12 rares as well. Not the current ridiculous full inventory of rares every 20 minutes.
Then the rares should roll stats that make them good. Every rare should be good. On average they still shouldn't be better than the average legendary, but there can still be a chance for rares to roll better than a very good legendary.
WD rare helm? Roll vit, roll int, roll lifesteal or LoH, roll crit or socket, roll mana regen. There you go, a decent rare. If a WD helm rolls strength it's not a rare, it's trash.