Yesterday I ran across an elete pack with Waller, Vortex, and Reflect Damage on them. Once involved I couldn't run away, kept being walled in, and lost health whenever I could create some damage. So, of course, I died. But as I was close to my waypoint when I revived I was right back in the battle. What fun. All I could do was leave the game and try again.
When there are mobs around that can't be beat it is VERY frustrating. I don't understand why this is good for the game.
Were you only playing in Hell? You only mentioned 3 affixes. In the case of Inferno though, I find that as long as I am playing the appropriate MP I can handle any combination. /shrug
It's good to blow off some steam after going up against some ball-breaking packs like that. I laugh it off when I die over and over again to some hard elite packs, of course I do eventually kill them.
Unless I have one of those days where I just create a game for a key run, Run into first pack, has really shit affix combo, try to kill them, can't so I end up skipping them, run into another pack with a just as bad affix combo, do the same, then run into another pack with another horrid affix combo. At that point I'm just like "NOPE" and leave and go do something else
Rollback Post to RevisionRollBack
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Yesterday I ran across an elete pack with Waller, Vortex, and Reflect Damage on them. Once involved I couldn't run away, kept being walled in, and lost health whenever I could create some damage. So, of course, I died. But as I was close to my waypoint when I revived I was right back in the battle. What fun. All I could do was leave the game and try again.
When there are mobs around that can't be beat it is VERY frustrating. I don't understand why this is good for the game.
Just a rant. I wanted to blow off steam.
Lol, join the club. You cleary didnt play pre patch 1.04, it was much worse. The game is actually waaaayyyyy easier now @ MP0. Try farming for gold and getting some upgrades in the auction house.
Those are the packs I love. The ones that make you want to smash the keyboard. It's the best thing D3 has going for it over D2. The PvE can be intense and challenging way beyond anything the Diablo series has ever thrown at you before.
I farm VoA often. Usually filled with between 7-12 packs of Elites. When doing so, I accept that two of the possible monsters to spawn as Elite are two of the worst in the game.
Blazing Guardians and Mage Wraths. Combined with Molten/Waller/Arcane (nevermind what the forth affix is), these bad-asses give up the hardest challenge in the game IMO.
Those are the packs I love. The ones that make you want to smash the keyboard. It's the best thing D3 has going for it over D2. The PvE can be intense and challenging way beyond anything the Diablo series has ever thrown at you before.
I farm VoA often. Usually filled with between 7-12 packs of Elites. When doing so, I accept that two of the possible monsters to spawn as Elite are two of the worst in the game.
Blazing Guardians and Mage Wraths. Combined with Molten/Waller/Arcane (nevermind what the forth affix is), these bad-asses give up the hardest challenge in the game IMO.
They're not really a challenge, they just use bigger numbers. Get enough resists/armour/HP and they become easy again.
I claim them to be especially hard because of what they inherently bring to the mix.
Guardians have that fast-casting, spamable desecrator thing that just melts you to nothing regardless of your resists, granting them a free 5th affix. Luckily, their health is typically low and they can't take a punch. Still, if they wall you in and start stacking that burn effect with whatever else (molten/Desc/Arcane) .....you're toast fast brother.
The Mage Wraths have a sort of jailer effect, where they park on top of you. Which can grind you to bits with Firechains/Electrocute/Molten.
I play Monk, MP6...just to be clear. 700 AR, 50k life and 5700 armor......not too shabby.
The hardest mobs are the A3 bugged demonic tremors who are super fast and stunlocking even without a fast affix. Quite silly and impossible for a solo DH to kill alone if not overgeared
One of my favorites is Horde, Arcane Enchanted with Vortex. Nothing like seeing four or five arcane sentry's drop then get vortexed right in the middle of them. let me tell you it's that oh-crap moment I love when the game gets fun!
I guess what I'm trying to say is that impossible challenges can be frustrating and angering, but they are what keep you going.
Totally right.
I know that there are many packs I should skip because they just take too much time (and sometimes even too many deaths). But screw efficiency - I feel personally offended if a pack doesn't obey to hand me over their loot. It's me or them. I couldn't do Alkaizer runs with skipping difficult packs just to maintain a high xp/hour rate. There's a certain RPG spirit, and as my fellow follower sometimes says: "Do you see that enemy over there? Let us cleanse it from this land!"
When there are mobs around that can't be beat it is VERY frustrating. I don't understand why this is good for the game.
Just a rant. I wanted to blow off steam.
Unless I have one of those days where I just create a game for a key run, Run into first pack, has really shit affix combo, try to kill them, can't so I end up skipping them, run into another pack with a just as bad affix combo, do the same, then run into another pack with another horrid affix combo. At that point I'm just like "NOPE" and leave and go do something else
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Lol, join the club. You cleary didnt play pre patch 1.04, it was much worse. The game is actually waaaayyyyy easier now @ MP0. Try farming for gold and getting some upgrades in the auction house.
I farm VoA often. Usually filled with between 7-12 packs of Elites. When doing so, I accept that two of the possible monsters to spawn as Elite are two of the worst in the game.
Blazing Guardians and Mage Wraths. Combined with Molten/Waller/Arcane (nevermind what the forth affix is), these bad-asses give up the hardest challenge in the game IMO.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I claim them to be especially hard because of what they inherently bring to the mix.
Guardians have that fast-casting, spamable desecrator thing that just melts you to nothing regardless of your resists, granting them a free 5th affix. Luckily, their health is typically low and they can't take a punch. Still, if they wall you in and start stacking that burn effect with whatever else (molten/Desc/Arcane) .....you're toast fast brother.
The Mage Wraths have a sort of jailer effect, where they park on top of you. Which can grind you to bits with Firechains/Electrocute/Molten.
I play Monk, MP6...just to be clear. 700 AR, 50k life and 5700 armor......not too shabby.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Rule of thumb;
Resists could always be higher.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
The hardest mobs are the A3 bugged demonic tremors who are super fast and stunlocking even without a fast affix. Quite silly and impossible for a solo DH to kill alone if not overgeared
Totally right.
I know that there are many packs I should skip because they just take too much time (and sometimes even too many deaths). But screw efficiency - I feel personally offended if a pack doesn't obey to hand me over their loot. It's me or them. I couldn't do Alkaizer runs with skipping difficult packs just to maintain a high xp/hour rate. There's a certain RPG spirit, and as my fellow follower sometimes says: "Do you see that enemy over there? Let us cleanse it from this land!"