This was a needed and most welcome change, that will both make the grind more appealing to the players while not completely breaking the economy. Glad that devs realized that a huge number of people, including myself, have never even seen a set item drop (I've gotten about 12 legendaries since the launch though). Good stuff.
Edit: Tal Rasha's Wrappings just dropped for me yesterday, the gods have heard the qq it seems. xD
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"Fear is the mind killer. Fear is the small death that brings total obliteration."
Combined with the changes to rares this patch.... the economy is going to be crazy. There was still hope before this change that at least legendaries/sets will hold their value but now that's out the window. It's going to make things cheaper so more casual players will be happy but for people that are farming, it will devalue items even more.
I've been playing a lot of Path of Exile as of late, which I consider a far superior game to Diablo 3. Diablo 3 was a good game, but it just didn't hook me in really. I came back and read over a lot of the changes today and realize that the game has changed a ton. I'm thinking of reinstalling it (Diablo 3) and trying it out again.
But is it just me... or does it still feel like Diablo 3 is in beta? It feels like 1.1 will actually be the true release of the game.
well honestly the economy has gone wild every patch, hasent it. just a brief mention: in the first patch the attackspeed items got nerfed huge, and in the next patch alot of weapons went from being worth millions to vendor trash.
what they have done is to say that farming inferno is nothing special anymore, but farming inferno with monster level 10 is the new big deal. so even though they hand out more legendaries and sets its not gonna question the player hierarchy in the game. yes more ppl will be able to farm inferno, but thats not gonna impress anyone anymore.
Thank you! Over 400 hours played and I've gotten one legendary every 33(!) hours and only one of those was worth anything. Never gotten a set item. Anything that improves the chances of getting better loot is welcome. What is the fun in a gear grinding game if you never see any gear worth anything? I've found literally one upgrade for my monk myself in the past 3 months.
Combined with the changes to rares this patch.... the economy is going to be crazy. There was still hope before this change that at least legendaries/sets will hold their value but now that's out the window. It's going to make things cheaper so more casual players will be happy but for people that are farming, it will devalue items even more.
Nothing will devalue well rolled Legends with solid RMP's. Standard, mid-range Legends will devalue, as they would anyways over time as the market was burdened with more and more finds. But nothing, nothing will devalue high-end finds. With a single drop, you can still get rich or you could still get disappointed. the only change is that this will occur twice as often as it has.
What I am seeing to the people who are un-happy that legendary drops are doubled is this : Wahh wahhh now I won't be able to make real money anymore, wahh I won't be able to make 200m off one IK chest. We seriously needed this change and why? One is for testing purposes, two is to see if doubling really will make a differance.
I don't have 16 hours a day to play this game and try to get the best. I have a job, I have a life. You aren't suppose to make this you're new job and make money off the RMAH. I am sorry but this change is for the casual yes but do you really want things to stay the same? Do you really want to NOT want better changes? Sorry but Blizzard will NOT sit there and please 10,000 people because they want it there way, they are going to make things appealing for ALL. Not YOU. ALL.
I think this was very needed and I think its a GREAT change until they add more legendary or set items. Purpose of DIABLO is to FARM for your gear. Not spend 250$ or spend 10$ to get 20m gold or to even spend 8 hours a day to possibly get a item. We should be getting these items not spending millions or hunderds of real money to get them. How is that fair? Its not. (This is obviously my opinion and just speculations.)
Combined with the changes to rares this patch.... the economy is going to be crazy. There was still hope before this change that at least legendaries/sets will hold their value but now that's out the window. It's going to make things cheaper so more casual players will be happy but for people that are farming, it will devalue items even more.
Nothing will devalue well rolled Legends with solid RMP's. Standard, mid-range Legends will devalue, as they would anyways over time as the market was burdened with more and more finds. But nothing, nothing will devalue high-end finds. With a single drop, you can still get rich or you could still get disappointed. the only change is that this will occur twice as often as it has.
ACtually you're wrong.
High-rolled items will go down in price.. Alot? Nah... but down they go. Why? Because the sheer amount of new legen and sets found, means that the chance that one of them rolls a higher stats are also increased, which means that theres generally gonna be alot more highly rolled items on the ah, which again means that the price does down why?
Because the ah will get saturated with new high rolled items, and theres competition to sell it.. so the price will.. go.. down
economics 1on1
Economics in real life do not necessarily reflect an accurate representation of PC in-game economics. The general guideline of supply and demand holds true, but there is certainly a different dynamic involved.
The way I see it, really high-end items will still be a very rare find, even at double drop rates. Very rare.
I would point toward certain upper-echelon items in D2 as an example. After many many years of dropping and countless thousands of said items existing on the realms, top-shelf items still held their value without much flux. And these Uniques didn't even have truly unique stats, no random props. Still, they held fast to their price.
So called "elite" (no-life) players are making much noise about this because they feel their bots will no longer make them as effortlessly rich.
Economics in real life do not necessarily reflect an accurate representation of PC in-game economics. The general guideline of supply and demand holds true, but there is certainly a different dynamic involved.
The way I see it, really high-end items will still be a very rare find, even at double drop rates. Very rare.
I would point toward certain upper-echelon items in D2 as an example. After many many years of dropping and countless thousands of said items existing on the realms, top-shelf items still held their value without much flux. And these Uniques didn't even have truly unique stats, no random props. Still, they held fast to their price.
So called "elite" (no-life) players are making much noise about this because they feel their bots will no longer make them as effortlessly rich.
Kind of true. The elite legendary items will stay the same (or increase). However, the definition of an elite legendary will change due to the increase in supply. The price on most legendaries will drop.
Kind of true. The elite legendary items will stay the same (or increase). However, the definition of an elite legendary will change due to the increase in supply. The price on most legendaries will drop.
Basically, this. Perfect rolls will increase in gold value simply because of inflation and the fact that, unlike in real life, there's nothing else to spend your gold on. True, you can sell it for real money but the real money price of gold and items is dropping every day and that seems like it will continue as long as Blizzard continues to lower the price floor, with possible short-term spikes when patches and expansions come out. Even then, someone else is now using the gold you sold them to buy some item, albeit with the 30% cut.
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...and if you disagree with me, you're probably <insert random ad hominem attack here>.
Economics in real life do not necessarily reflect an accurate representation of PC in-game economics. The general guideline of supply and demand holds true, but there is certainly a different dynamic involved.
The way I see it, really high-end items will still be a very rare find, even at double drop rates. Very rare.
I would point toward certain upper-echelon items in D2 as an example. After many many years of dropping and countless thousands of said items existing on the realms, top-shelf items still held their value without much flux. And these Uniques didn't even have truly unique stats, no random props. Still, they held fast to their price.
So called "elite" (no-life) players are making much noise about this because they feel their bots will no longer make them as effortlessly rich.
Kind of true. The elite legendary items will stay the same (or increase). However, the definition of an elite legendary will change due to the increase in supply. The price on most legendaries will drop.
Critical to pricing will be if D3 can really get off the ground, shrug off the haters and procure a larger group of regular players. In other words, more players = higher demand for top-shelf items, well actually, all items.
We must remember that the presence of an AH (either GAH or RMAH) creates a retail store dynamic. All items will settle into whats known in the retail biz as 'price points'.
I don't see an increase, albeit a 100% increase, affecting prices drastically for extremely rare high-end items. We're still talking about something really infinitesimal as .006% chance.
Economics in real life do not necessarily reflect an accurate representation of PC in-game economics. The general guideline of supply and demand holds true, but there is certainly a different dynamic involved.
The way I see it, really high-end items will still be a very rare find, even at double drop rates. Very rare.
I would point toward certain upper-echelon items in D2 as an example. After many many years of dropping and countless thousands of said items existing on the realms, top-shelf items still held their value without much flux. And these Uniques didn't even have truly unique stats, no random props. Still, they held fast to their price.
So called "elite" (no-life) players are making much noise about this because they feel their bots will no longer make them as effortlessly rich.
Kind of true. The elite legendary items will stay the same (or increase). However, the definition of an elite legendary will change due to the increase in supply. The price on most legendaries will drop.
Critical to pricing will be if D3 can really get off the ground, shrug off the haters and procure a larger group of regular players. In other words, more players = higher demand for top-shelf items, well actually, all items.
We must remember that the presence of an AH (either GAH or RMAH) creates a retail store dynamic. All items will settle into whats known in the retail biz as 'price points'.
I don't see an increase, albeit a 100% increase, affecting prices drastically for extremely rare high-end items. We're still talking about something really infinitesimal as .006% chance.
statistically, the loot will be doubled as from 1.0.5 is released. it'll take time for the prices to go down, but gradually and a guaranteed drop in value.
What items that do go down will hit a floor, a price-point as I mentioned above. There will be no free-fall.
People just refuse to give Magic find the importance it deserves.And no,equipping your MF gear just before you finish off an elite pack is not gonna solve it.Yes,trash mobs drop legendaries too.WIth a lower % yea,but you kill 100 times more trash than elite packs. Since i started farming with full MF gear on,half of my legendaries (4) dropped off trash mobs.I tried stickting to bit lower than 300% mf so i could increase my survivability/dps but anything below ~320% felt like a huge drop in %. but Still,get your MF at 300%+ and you'll see legendaries drop.Whether it'll be 63 or 58,that's another issue.but they'll drop.WITHOUT having doubled their drop rate.
I don't ignore the fact that MF would be a big help. I just can't afford it lol. I farmed Act 1 for a long time with MF close to the cap and I got nothing. I know with drop rates in Act 1 being lower I would get less, but I farmed it ALOT with no results. I finally got so tired of doing the same thing that I built up my monk to be able to do Act 3 efficiently which of course meant losing most of my MF. My only hope being that one IK set item would drop and be ale to fund a proper Act 3 MF set. For those of us without the RNG gods on our sides, how will we ever afford to buy a MF set that will allow us to farm the better acts?
yes ofc it will stabilize. but thats not the point here. the point is that all ranges of items lose value (how much? who knows.). this is guaranteed. ofc a new equilibrium/floor/roof will come, but the gear we wear today will be worth less. and looking at RMAH, it feels like that part of AH is dying (EU, 0,6 euro per million).
Well....yes and no. We will see decent-ish Legends go down, I'm sure of that. But high-ends? No. There still will not be enough to sate demand sufficient enough to cause a drop.
If "God" (whoever the fuck that is) doubled your chance of being struck by lightening, you would still likely never ever be struck by lightening.
As Swen mentioned above; Take a high-end Manticore for example. These will not go down anymore than what time would bring them down anyways. After the game has been out for a year or so, of course most items will see some dip in price, but nothing too dramatic.
I gotta say, people are overreacting to this. Keep in mind that there will also be more gold on the realms as time goes on. As this occurs, gold will witness a devaluation. I see an equilibrium here between the two entities, gold amounts per player and increasing amounts of high-end Legends.
Yeah, if this was real life then the print more money thing would just collapse the economy and every one would be hosed. But this is a game, a game that is supposed to be fun. And a game about loot means good loot equals fun. After 400 hours invested and literally ONE legendary item that was worth anything my bitterness has progressed to the point where whatever increases my odds I will welcome even at the 'cost' of harming the AH economy.
I think what several people on here have said is right. The uber elite gear will still be outrageous and out of reach for a player like me but at least the flood of items will make the mid-tier viable for more of us.
You are right, I am sure I have underpriced items on the AH and lost some money there. At the same time I am not completely lost and do have a good sense of what is good and what is not.
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Edit: Tal Rasha's Wrappings just dropped for me yesterday, the gods have heard the qq it seems. xD
But is it just me... or does it still feel like Diablo 3 is in beta? It feels like 1.1 will actually be the true release of the game.
Nothing will devalue well rolled Legends with solid RMP's. Standard, mid-range Legends will devalue, as they would anyways over time as the market was burdened with more and more finds. But nothing, nothing will devalue high-end finds. With a single drop, you can still get rich or you could still get disappointed. the only change is that this will occur twice as often as it has.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
367 here and no set item. So only 33 more hours and I' have one I guess then
@Topic: I'll see if that affects my luck in any way. 2 legendaries since 15th May and none of them worth a thing (ofc pre 1.04).
I don't have 16 hours a day to play this game and try to get the best. I have a job, I have a life. You aren't suppose to make this you're new job and make money off the RMAH. I am sorry but this change is for the casual yes but do you really want things to stay the same? Do you really want to NOT want better changes? Sorry but Blizzard will NOT sit there and please 10,000 people because they want it there way, they are going to make things appealing for ALL. Not YOU. ALL.
I think this was very needed and I think its a GREAT change until they add more legendary or set items. Purpose of DIABLO is to FARM for your gear. Not spend 250$ or spend 10$ to get 20m gold or to even spend 8 hours a day to possibly get a item. We should be getting these items not spending millions or hunderds of real money to get them. How is that fair? Its not. (This is obviously my opinion and just speculations.)
Economics in real life do not necessarily reflect an accurate representation of PC in-game economics. The general guideline of supply and demand holds true, but there is certainly a different dynamic involved.
The way I see it, really high-end items will still be a very rare find, even at double drop rates. Very rare.
I would point toward certain upper-echelon items in D2 as an example. After many many years of dropping and countless thousands of said items existing on the realms, top-shelf items still held their value without much flux. And these Uniques didn't even have truly unique stats, no random props. Still, they held fast to their price.
So called "elite" (no-life) players are making much noise about this because they feel their bots will no longer make them as effortlessly rich.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Kind of true. The elite legendary items will stay the same (or increase). However, the definition of an elite legendary will change due to the increase in supply. The price on most legendaries will drop.
Basically, this. Perfect rolls will increase in gold value simply because of inflation and the fact that, unlike in real life, there's nothing else to spend your gold on. True, you can sell it for real money but the real money price of gold and items is dropping every day and that seems like it will continue as long as Blizzard continues to lower the price floor, with possible short-term spikes when patches and expansions come out. Even then, someone else is now using the gold you sold them to buy some item, albeit with the 30% cut.
Critical to pricing will be if D3 can really get off the ground, shrug off the haters and procure a larger group of regular players. In other words, more players = higher demand for top-shelf items, well actually, all items.
We must remember that the presence of an AH (either GAH or RMAH) creates a retail store dynamic. All items will settle into whats known in the retail biz as 'price points'.
I don't see an increase, albeit a 100% increase, affecting prices drastically for extremely rare high-end items. We're still talking about something really infinitesimal as .006% chance.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
What items that do go down will hit a floor, a price-point as I mentioned above. There will be no free-fall.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I don't ignore the fact that MF would be a big help. I just can't afford it lol. I farmed Act 1 for a long time with MF close to the cap and I got nothing. I know with drop rates in Act 1 being lower I would get less, but I farmed it ALOT with no results. I finally got so tired of doing the same thing that I built up my monk to be able to do Act 3 efficiently which of course meant losing most of my MF. My only hope being that one IK set item would drop and be ale to fund a proper Act 3 MF set. For those of us without the RNG gods on our sides, how will we ever afford to buy a MF set that will allow us to farm the better acts?
Please double it, triple it....
Well....yes and no. We will see decent-ish Legends go down, I'm sure of that. But high-ends? No. There still will not be enough to sate demand sufficient enough to cause a drop.
If "God" (whoever the fuck that is) doubled your chance of being struck by lightening, you would still likely never ever be struck by lightening.
As Swen mentioned above; Take a high-end Manticore for example. These will not go down anymore than what time would bring them down anyways. After the game has been out for a year or so, of course most items will see some dip in price, but nothing too dramatic.
I gotta say, people are overreacting to this. Keep in mind that there will also be more gold on the realms as time goes on. As this occurs, gold will witness a devaluation. I see an equilibrium here between the two entities, gold amounts per player and increasing amounts of high-end Legends.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I think what several people on here have said is right. The uber elite gear will still be outrageous and out of reach for a player like me but at least the flood of items will make the mid-tier viable for more of us.
You are right, I am sure I have underpriced items on the AH and lost some money there. At the same time I am not completely lost and do have a good sense of what is good and what is not.