Fun Item/Build Diversity. (updated with image)

  • #21
    Quote from Bullkathos1928

    Nice idead.

    i have a similar idea in mind...

    dex for wiz : reduce cooldowns

    int for barb : reduce the fury cost of skills

    str for monk: increase the aspd using daibo

    etc...


    What have monks done to you? how about:

    int for barb : reduce the fury cost of skills when under ilvl 63 weapons

    dex for wiz : reduce cooldowns while using one hander without a source/shield

    :P

    As for the op. Pretty good ideas.
    Currently played toon: http://eu.battle.net/d3/en/profile/Rage-2973/hero/8990624
    Profit: Flipping/Sniping: 6577€
  • #22
    Blizzard will never implement something like this, even if it makes sense and it is actually useful/fun to play.

    Why?, because they already have the ultimate system (profit wise):

    They generate an absurd amount of randomness which makes almost every item useless, want a better item? -> AH.
  • #23
    Quote from Indimix

    Blizzard will never implement something like this, even if it makes sense and it is actually useful/fun to play.

    Why?, because they already have the ultimate system (profit wise):

    They generate an absurd amount of randomness which makes almost every item useless, want a better item? -> AH.

    Unfortunately, you're probably right. Although, if people aren't playing their game, they won't see profits. I also think a system like this would possibly promote even more gear purchasing then the current system, as different gear would be more important for different builds.
  • #24
    Quote from Indimix

    Blizzard will never implement something like this, even if it makes sense and it is actually useful/fun to play.

    Why?, because they already have the ultimate system (profit wise):

    They generate an absurd amount of randomness which makes almost every item useless, want a better item? -> AH.


    The AH is the best farn feature in diablo 3. You get to get real money while playing a game. Its exciting.
    Currently played toon: http://eu.battle.net/d3/en/profile/Rage-2973/hero/8990624
    Profit: Flipping/Sniping: 6577€
  • #25
    Quote from Huminator

    Quote from Indimix

    Blizzard will never implement something like this, even if it makes sense and it is actually useful/fun to play.

    Why?, because they already have the ultimate system (profit wise):

    They generate an absurd amount of randomness which makes almost every item useless, want a better item? -> AH.


    The AH is the best farn feature in diablo 3. You get to get real money while playing a game. Its exciting.


    Sure.. because earning real money is the main goal of playing a videogame...
  • #26
    Quote from Indimix
    Blizzard will never implement something like this, even if it makes sense and it is actually useful/fun to play. Why?, because they already have the ultimate system (profit wise): They generate an absurd amount of randomness which makes almost every item useless, want a better item? -> AH.


    Awesome ! Thanks for bringing a negative opinion to an otherwise positive post. Is there ANY posts you make that aren't pessemistic?
  • #27
    Quote from Bullkathos1928


    str for monk: increase the aspd using daibo



    YES.
  • #28
    Quote from Indimix

    Blizzard will never implement something like this, even if it makes sense and it is actually useful/fun to play.

    Why?, because they already have the ultimate system (profit wise):

    They generate an absurd amount of randomness which makes almost every item useless, want a better item? -> AH.


    The item on the AH are items people have found... just fyi in case you didn't know. With the amount of people playing / farming and the amount of items dropping, you can have it only one of two ways; Good / useful items drop rarely and therefore are sought out, leading to a lot of farming but the feeling of accomplishment when you get those good items via gold / RM / item trades / farming. Or you can have good items drop frequently, which means no one will trade RM / gold / items for your items because they are so easy to get, and you really have nothing to farm for.

    This game is hard, and that's how it is supposed to be. If you want what you think you're entitled to after X amount of hours, go play WoW.
    https://www.youtube.com/channel/UChB2_IPc-HVXbi0jS1Riljg
    ^ YouTube.Com/IceBleuGaming ! It's a thing! Check it oooout!
  • #29
    Quote from Boss_Hogg

    Quote from Indimix
    Blizzard will never implement something like this, even if it makes sense and it is actually useful/fun to play. Why?, because they already have the ultimate system (profit wise): They generate an absurd amount of randomness which makes almost every item useless, want a better item? -> AH.


    Awesome ! Thanks for bringing a negative opinion to an otherwise positive post. Is there ANY posts you make that aren't pessemistic?


    How is my opinion "negative"?, I'd call it, realistic.

    If you think otherwise, please enlighten me, other than that you are just making use of a fallacy.
  • #30
    Quote from Bleu42

    Quote from Indimix

    Blizzard will never implement something like this, even if it makes sense and it is actually useful/fun to play.

    Why?, because they already have the ultimate system (profit wise):

    They generate an absurd amount of randomness which makes almost every item useless, want a better item? -> AH.


    The item on the AH are items people have found... just fyi in case you didn't know. With the amount of people playing / farming and the amount of items dropping, you can have it only one of two ways; Good / useful items drop rarely and therefore are sought out, leading to a lot of farming but the feeling of accomplishment when you get those good items via gold / RM / item trades / farming. Or you can have good items drop frequently, which means no one will trade RM / gold / items for your items because they are so easy to get, and you really have nothing to farm for.

    This game is hard, and that's how it is supposed to be. If you want what you think you're entitled to after X amount of hours, go play WoW.


    First, you don't really know if the entire amount of items in the AH are items that people found, they could perfectly be injected by some program made by them. The last time I used the AH, there was no vendor player/btag as a field in the item, or in any other place, did they change that?, if not, your assumption is a good as mine.

    Secondly, I never played WoW, I don't know how the itemization works there, but what I do know, is that after ~25 Mephisto runs, I could finally get a Titan's revenge Ceremonial javelin, which was amazing. Here, seems like you need to buy everything from the AH to max your MF/DPS/HP/etc and then go and do an item hunt.
  • #31
    Quote from Bleu42

    This game is hard, and that's how it is supposed to be. If you want what you think you're entitled to after X amount of hours, go play WoW.

    Hard to tell if you're also disagreeing with my post or not. Either way, I agree with you that the great items need to be very rare for the economy to survive. With the ideas in this thread though, I think the greatest items would be even rarer than they are now, and therefore more expensive. That being said, many more items that currently aren't useful ("wrong" attribute items) would also find use and be collected for testing out different builds.

    On another note, this thread is starting to turn into an argument about the Auction House. >.
  • #32
    Quote from WarlockHolmez

    I'd like to hear more ideas about ways affixes could become more unique and build-dependent.

    How about in addition to your ideas, make the current skill affixes more interesting. Rather than just having "reduced cost of (skill) by X" and "increased crit chance of (skill) by %", add fun effects like "gives (skill) a % chance to stun/slow/knockback/lifesteal/etc". I can see builds being tied to specific skill-affixtype combinations.

    If not that, than at least increase the number skills that can have the current skill-affix types, and apply them more often.
  • #33
    Quote from VirindiInq

    Quote from WarlockHolmez

    I'd like to hear more ideas about ways affixes could become more unique and build-dependent.

    How about in addition to your ideas, make the current skill affixes more interesting. Rather than just having "reduced cost of (skill) by X" and "increased crit chance of (skill) by %", add fun effects like "gives (skill) a % chance to stun/slow/knockback/lifesteal/etc". I can see builds being tied to specific skill-affixtype combinations.

    If not that, than at least increase the number skills that can have the current skill-affix types, and apply them more often.


    Cool! Added to suggestions.
  • #34
    I LOVE the idea!! it sounds so awesome!! nice post!
  • #35
    It looks like a very awesome idea, but it also looks like a lot of work for blizz.
    They still havent even balanced the class skills yet.
  • #36
    Quote from Bogok

    I LOVE the idea!! it sounds so awesome!! nice post!

    Thanks!

    Quote from paroxysm2010

    It looks like a very awesome idea, but it also looks like a lot of work for blizz.
    They still havent even balanced the class skills yet.

    Ya, I'm sure it would be. But if we can come up with good enough ideas, maybe they'll try and work with them. Even any aspect of them might make the game more fun for a lot of people.

    Another thing, since my post is all "text" it seems like it would be more confusing than it really is. If a nice graphical interface was created for it, it might be much less complex feeling than reading all that text. (IE. There's a section in Idea #2 where I talk about "effectiveness boosts" to the passives based on your attributes. That could easily be represented by a bar (like an XP bar) above the skills to show how much of a boost they are currently receiving. It would be easy to tell what you need to do to raise it and how. If done correctly).

    Most concepts could be represented visually rather than in text to make everything easier to understand, if cleverly constructed anyways.
  • #37
    Get a post on the D3 forums going and post the link here. I'll bump it shamlessly.
  • #38
    Quote from Boss_Hogg

    Get a post on the D3 forums going and post the link here. I'll bump it shamlessly.

    Hah, awesome. I'll probably start it tonight around prime time.

    Thanks!
  • #39
    You truly are faithful bro. Love the idea too, I hope they notice and at least consider your idea.
  • #40
    You should try posting this on the official forums and see the feedback
  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes