New Event: Infernal Machine The Infernal Machine is a device that will allow level 60 players to battle "uber” versions of some of Sanctuary's most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring
GENERAL
Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:
When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time
Opening a Resplendent Chest will grant one stack of Nephalem Valor
Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty
If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event's location
Major in-game events in Inferno difficulty that involve a special chest or Unique monster (ex: ) will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion
Several events have had Unique monsters added to them for this purpose
Experience Shrines can now appear in Inferno difficulty
Two new shrines have been added to all difficulty levels:
Empowered Shrine – Increased resource regeneration and reduced cooldowns
Fleeting Shrine – Increased movement speed and pickup radius
Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy
The reduction of snare effects against Elite monsters has been reduced (in the player’s favor):
Normal: 20% to 0%
Nightmare: 30% to 15%
Hell: 40% to 25%
Inferno: 40% to 25%
Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here!
I really like the changes to loot, the min ilvl items dropping in Inferno, etc. I think this is going to be a great patch overall. I'm not overly concerned with the proc coefficient change on sprint, but I might think about taking blood funnel to compensate for the lower amount of ticks from sprint refilling my health bar. Then again, it still might hit quick enough without blood funnel and not be worth remembering.
Sprint
Skill Rune – Run Like the Wind
Proc coefficient reduced from 0.2 to 0.08............................
You forgot to mention that they buffed animosity and WW (lower cost), i never kite using sprint alone, since i use WW almost as much as i use sprint this might work out OK for me
And they never said they wouldn't touch WW barbs,they said they wouldn't break the build, and this change didn't break the build.
In my opinion its quite logical that you have to sacrifice something for the speed of this build, in this case it means 1 passive and axes/maces in the favor of animosity and mighty weapons, which I'm fine with, we needed a nerf badly.
Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
Doesn't this mean that every rare that drops in act 3 is now essentially ilvl 63 since they can roll lvl 63 affixes.
Furthermore does this mean that wizard hats, voodoo masks, etc can now roll ilvl 63 affixes?
for example, could this hotness exist?:
Wizard Hat
300 Intelligence
200 Vitality
80 Resist All
10 Arcane Power on Crit
6% Crit
Socket
There is no official information, but I will post how I think it will be
Currently, what you posted is maximum stats for a helm + the APoC
Now, with the current system it should be ranges like this for any ilvl 63 wep
Wizard hat
10-300 int
10-200 vit
10-80 AR
3-10 APoC
1-6% CC
Socket
(theese are not correct ranges)
and killing a 63 mob should in next patch do something like this:
200-300 int
150-200 vit
50-80 AR
7-10 APoC
4-6% CC
Socket
while killing a 61 mob should be the same as it currently is (the first example.
However, it could also make it so killing a 61 mob is like it currently is, but killing a 63 mob would grant:
100-350 int
50-230 vit
30-100 AR
4-12 APoC
3-7% CC
Socket
This is all speculation, and everything may be wrong, or everything may be right, or just partly. Take it with a grain of salt and just wait if you don't like speculation
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From a tweet 20 minutes ago leading to a post telling us Patch 1.05 is hitting PTR servers.
Patch notes: http://us.battle.net...opic/6572970237
Alot of good stuff!
Throw this up on the front page quick!
The most exciting parts for me!
New Event: Infernal Machine
The Infernal Machine is a device that will allow level 60 players to battle "uber” versions of some of Sanctuary's most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring
GENERAL
Resp chest gives 1 neph stack, kinda weird but I like how they drop loot like an elite pack now.
And finally legendaries on the minimap.
Also I JUST vendored hundreds of old mats....... and now we can combine them into the next difficulty level =(
Battle.net Profile / Diablo Progress Profile
And they never said they wouldn't touch WW barbs,they said they wouldn't break the build, and this change didn't break the build.
In my opinion its quite logical that you have to sacrifice something for the speed of this build, in this case it means 1 passive and axes/maces in the favor of animosity and mighty weapons, which I'm fine with, we needed a nerf badly.
Doesn't this mean that every rare that drops in act 3 is now essentially ilvl 63 since they can roll lvl 63 affixes.
Furthermore does this mean that wizard hats, voodoo masks, etc can now roll ilvl 63 affixes?
for example, could this hotness exist?:
Wizard Hat
300 Intelligence
200 Vitality
80 Resist All
10 Arcane Power on Crit
6% Crit
Socket
There is no official information, but I will post how I think it will be
Currently, what you posted is maximum stats for a helm + the APoC
Now, with the current system it should be ranges like this for any ilvl 63 wep
Wizard hat
10-300 int
10-200 vit
10-80 AR
3-10 APoC
1-6% CC
Socket
(theese are not correct ranges)
and killing a 63 mob should in next patch do something like this:
200-300 int
150-200 vit
50-80 AR
7-10 APoC
4-6% CC
Socket
while killing a 61 mob should be the same as it currently is (the first example.
However, it could also make it so killing a 61 mob is like it currently is, but killing a 63 mob would grant:
100-350 int
50-230 vit
30-100 AR
4-12 APoC
3-7% CC
Socket
This is all speculation, and everything may be wrong, or everything may be right, or just partly. Take it with a grain of salt and just wait if you don't like speculation