The point is - more items, game's still RNG, and D2's trade system was terrible. How can you solve this efficiently? Auction House. There really isn't any other way. Yes it makes finding items less worthwhile..
That's it, that's where you stop. That's when you realize that it is a bad decision because it makes the game less fun. There are pros, there are cons, yes, but ultimately, a game should be fun. That's all, that's how it will be measured. This is not a socioeconomic experiment, it's a mechanism for entertainment.
The AH brings with it all of these crummy consequences and restrictions and I just don't think it was worth it.
It's fun for a ton of people. Just because it's not fun to some specificaly (mostly because they wanted a piece of the "awesome loot pie") doesn't mean the game is bad for everyone.
While it's not fun for you a lot of the "hardcore gamers" that wanted to be awesome and rich as the top-notch players, for the casual playerbase that's playing Normal/Nightmare (I had a few friends in this category), it's "the most awesome game they ever played" (I quote).
And I honestly understand you. I really wanted to see a whole IK set drop to me. I'd trade the AH for that feeling any day. But it's just not happening. Is the game less fun to me because of that? Well that depends entirely on my mindset and I'm a pretty positive guy.
Sure, I myself had fun... for a bit. It just couldn't hold my interest. I don't think the course Blizz took with D3 was "wrong" in absolute terms, it's just not what I would have liked.
It's ok though; TL2 is entertaining me at the moment, MOP is around the corner, Marvel Heroes looks awesome (have I mentioned that yet? :D), and I'm still watching D3 as it evolves, it may draw me back in later.
The point is - more items, game's still RNG, and D2's trade system was terrible. How can you solve this efficiently? Auction House. There really isn't any other way. Yes it makes finding items less worthwhile..
That's it, that's where you stop. That's when you realize that it is a bad decision because it makes the game less fun. There are pros, there are cons, yes, but ultimately, a game should be fun. That's all, that's how it will be measured. This is not a socioeconomic experiment, it's a mechanism for entertainment.
The AH brings with it all of these crummy consequences and restrictions and I just don't think it was worth it.
It's fun for a ton of people. Just because it's not fun to some specificaly (mostly because they wanted a piece of the "awesome loot pie") doesn't mean the game is bad for everyone.
While it's not fun for you a lot of the "hardcore gamers" that wanted to be awesome and rich as the top-notch players, for the casual playerbase that's playing Normal/Nightmare (I had a few friends in this category), it's "the most awesome game they ever played" (I quote).
And I honestly understand you. I really wanted to see a whole IK set drop to me. I'd trade the AH for that feeling any day. But it's just not happening. Is the game less fun to me because of that? Well that depends entirely on my mindset and I'm a pretty positive guy.
Sure, I myself had fun... for a bit. It just couldn't hold my interest. I don't think the course Blizz took with D3 was "wrong" in absolute terms, it's just not what I would have liked.
It's ok though; TL2 is entertaining me at the moment, MOP is around the corner, Marvel Heroes looks awesome (have I mentioned that yet? :D), and I'm still watching D3 as it evolves, it may draw me back in later.
Mate, looking at your profile i know why u feel so depressed about D3. You are in the state of doing a3 for about hours - that can be boring, i agree.
D3 is quite similar to D2. There are many hidden factors and "caps" "breaks" for procs of skills. Just the player base is much bigger and there is alot of casuals who don't know the game mechanics but they are trying to force-rush the A3 inferno. Thats why we get power lvl mechanic. So whiners and casuals as you can farm "as fast as the would in even more casual game like torchlight". I just can't wait to hit players 10 and rape thru the A3 feeling satisfaction once again (like pre 1.0.3).
You are like those peeps in D2 "OMG how can he pvp with lvl 98 HC barbarian!?" or "omg he is haxing for sure!"
Wanna "feel' the game - learn the game from basics.
And about AH - yeah would so more fun if 2 milions people would make rooms "WTS > WTT >" so easy to find anything.
Now tell me how different was clicking "refresh" in D2 to see those rooms from d3 Search button???
Wait... so I'm a "whiner" and a "casual" because... I farm the best place to farm in the game? What would you have me do? Are you saying I would have much more fun farming Act I, II, and IV? What are you talking about? Don't flatter yourself either "mate"; I know plenty about the game mechanics, what makes you think they are so deep and mystical?
I'm not trying to "force rush" anything. Act III is easy and has been since before the patch. You're an idiot.
The one (1, uno, ein) item they have said they will do this with is an item that will need a LOT of work to get. It's supposed to be more of a feat from completing the "event" than it is going to be a fight against the AH.
Please, I understand that you want to complain, but when you start complaining before there is any real explanation on it is just stupid. For all we know it may be a ring that is purely cosmetic. Or opens a story line arc.
I feel that you have missed the concept of my post. The quantity is not coming into question, its the principle. The whole basis of this post is to express my opinion that blizzard should have more of an emphases on its predecessor than adding traits of a game created for T rather then M as the box indicates.
You don't complain about Staff of Herding being BoA, right?
It simply opens a secret pony lvl, and gives no actual advantage in combat. Before we know the ring is viable while used for combat, I think we can simply wait and see what will happend. No point to start complaining about it yet.
It was very obvious from the start that the AH will lead to the addition of bound items to make the grind in this game actually feel fun, and more rewarding. WoW would have never worked without the BoE system, and neither does Diablo 3 in it's current form. Hate it or love it, it doesn't really matter that much. The auction forces those changes and they are already well underway.
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"Fear is the mind killer. Fear is the small death that brings total obliteration."
I for one think it would be rather cool to have a possible future system like the charms to be exclusively BoA. Just imagine how rewarding you would feel when a good one drops.
It may add something to grind for but it completely goes against the themes of the last games in which trading was a large aspect. It seems like most people either
A: did not play diablo 2
or
B: never bothered playing past single player
There is a reason that people do not play any more, I think its because of the lack of a trading system. The gear has became too easily acquirable and I feel that BoA isn't the answer. I suppose this is hindsight but the AH was just a mistake to the game, doubt there is a fix for it.
I don't have any problem with "guaranteed" gear binding. IE, a ring that you have to do a bunch of special stuff to get, but it's guaranteed you'll get it if you do -- that should bind imho. Though I'm generally against that sort of thing, I think it can be fine if used sparingly.
As far as making everything (or lots of things) bind, I'm against that and it's not really necessary anyway. While it's one way to deal with the problem of 99.99% of drops being "bad" eventually, there are other and imho better solutions. The most obvious one is to raise the minimum and maximum values of all affixes for new drops. This raises the average quality of gear and makes the game slightly easier which can be compensated for either through making the game more difficult generally or simply offering proper incentive to raise the difficulty with the new slider.
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...and if you disagree with me, you're probably <insert random ad hominem attack here>.
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Sure, I myself had fun... for a bit. It just couldn't hold my interest. I don't think the course Blizz took with D3 was "wrong" in absolute terms, it's just not what I would have liked.
It's ok though; TL2 is entertaining me at the moment, MOP is around the corner, Marvel Heroes looks awesome (have I mentioned that yet? :D), and I'm still watching D3 as it evolves, it may draw me back in later.
Wait... so I'm a "whiner" and a "casual" because... I farm the best place to farm in the game? What would you have me do? Are you saying I would have much more fun farming Act I, II, and IV? What are you talking about? Don't flatter yourself either "mate"; I know plenty about the game mechanics, what makes you think they are so deep and mystical?
I'm not trying to "force rush" anything. Act III is easy and has been since before the patch. You're an idiot.
You don't complain about Staff of Herding being BoA, right?
It simply opens a secret pony lvl, and gives no actual advantage in combat. Before we know the ring is viable while used for combat, I think we can simply wait and see what will happend. No point to start complaining about it yet.
It may add something to grind for but it completely goes against the themes of the last games in which trading was a large aspect. It seems like most people either
A: did not play diablo 2
or
B: never bothered playing past single player
There is a reason that people do not play any more, I think its because of the lack of a trading system. The gear has became too easily acquirable and I feel that BoA isn't the answer. I suppose this is hindsight but the AH was just a mistake to the game, doubt there is a fix for it.
As far as making everything (or lots of things) bind, I'm against that and it's not really necessary anyway. While it's one way to deal with the problem of 99.99% of drops being "bad" eventually, there are other and imho better solutions. The most obvious one is to raise the minimum and maximum values of all affixes for new drops. This raises the average quality of gear and makes the game slightly easier which can be compensated for either through making the game more difficult generally or simply offering proper incentive to raise the difficulty with the new slider.