I am so sick of people posting about how loot is breaking this game! Have you all never played a diablo game!? Maybe you just never played without bots. This is not WoW, bosses amd mobs are not guaranteed to drop upgrades specific to you or any other class. It is meant to be grindy and hard to find replacement gear. It is meant to take forever to find enough gear to clear inferno. I remember playing D2 relentlessly before finding my first valor, and I still had to trade it for a different one with barb stats! The game has only been out for a few months and people are already pissed they haven't found the perfect legendary woth all the stats they need. Give it up already! This is not an mmo, or a fps. This is a dungeon crawler gear grinder. Take it for what it is and quit complaining about your horrible rng!
Judging by the number of posts you've made on the forums, I'm goign to assume you're new to DiabloFans.com. With that said, I have to warn you man: poeple who flame, or make posts attacking flamers, get flamed.
I am so sick of people posting about how loot is breaking this game! Have you all never played a diablo game!? Maybe you just never played without bots. This is not WoW, bosses amd mobs are not guaranteed to drop upgrades specific to you or any other class. It is meant to be grindy and hard to find replacement gear. It is meant to take forever to find enough gear to clear inferno...
Ok, but these people are saying that this design is not resulting in a game that is *fun*, and that's what really matters. Neither side is right or wrong, fun is a subjective thing. Perhaps tastes have changed over the years, who knows.
I don't think it's all about drop rates though. One major flaw IMO is the lack of randomized areas. We just keep running the same exact maps over and over and over again. With more randomization it would be far less boring (to me at least).
Not new, just do more reading than posting. And not attacking flamers, just sick of people expecting continuous upgrades made for them when that has never been the case in this series.
I'm with Boss Hogg on this one, crating a topic to bitch about people bitching too much is probably not going to be amazingly productive but welcome to the forums. On topic most complaints aren't that drop rates are to low but the affixes on gear need work, which I agree with
Look at it this way; if D3 were single player only and lacked an AH, would the drop rate be acceptable? Is this a game you would play for extended periods of time? probably not.
Now, I understand that is not the game we have. Blizz very much wants this to be a multi-player game (and of course, it is, to an extent). However, they said it themselves; most people are playing D3 in single player mode. That being the case, I can understand why the drop rates infuriate people.
Personally, I play D3 in single player mode at all time, so I reside in that camp. I would vastly prefer it to be single player only with highly increased chances of getting good drops. That's why I play the game to begin with! I don't play it to hit 60, go to the AH, spend 1-2m gold, and be geared enough to farm Act III. That is however the game we have.
The AH means that it is waaaay more efficient for me to spend a relatively small amount of gold to get the gear I need to farm later acts rather than farming for said gear myself. So I buy mid-high tier gear for a pittance and now it is an extremely rare occurrence that anything drops which is better. Not so much fun IMO.
I don't think the vision turned out so well. Others will disagree with me, and I'm not saying they're wrong, these are just my feelings at the moment. To me, this is a single player game with an AH. However, I am still here because I want this to be a game I enjoy. I want it to succeed, so I'm ok waiting to see how it all turns out.
Ok, but these people are saying that this design is not resulting in a game that is *fun*, and that's what really matters. Neither side is right or wrong, fun is a subjective thing. Perhaps tastes have changed over the years, who knows.
I don't think it's all about drop rates though. One major flaw IMO is the lack of randomized areas. We just keep running the same exact maps over and over and over again. With more randomization it would be far less boring (to me at least).
Now, I understand that is not the game we have. Blizz very much wants this to be a multi-player game (and of course, it is, to an extent). However, they said it themselves; most people are playing D3 in single player mode. That being the case, I can understand why the drop rates infuriate people.
Personally, I play D3 in single player mode at all time, so I reside in that camp. I would vastly prefer it to be single player only with highly increased chances of getting good drops. That's why I play the game to begin with! I don't play it to hit 60, go to the AH, spend 1-2m gold, and be geared enough to farm Act III. That is however the game we have.
The AH means that it is waaaay more efficient for me to spend a relatively small amount of gold to get the gear I need to farm later acts rather than farming for said gear myself. So I buy mid-high tier gear for a pittance and now it is an extremely rare occurrence that anything drops which is better. Not so much fun IMO.
I don't think the vision turned out so well. Others will disagree with me, and I'm not saying they're wrong, these are just my feelings at the moment. To me, this is a single player game with an AH. However, I am still here because I want this to be a game I enjoy. I want it to succeed, so I'm ok waiting to see how it all turns out.