Inferno Difficulty a failure?

  • #1
    Originally, the team designed inferno difficulty to be a flat difficulty on all acts with the drop rates the same in each act. The reason they decided this at first is because they didn't want people to farm the same area over and over (Meph Runs/Baal Runs). After testing it out, they felt that it wasn't very "Diablo-like" to not have the progressive difficulty. Essentially, they ended up making a fourth difficulty, Inferno, where each act gets progressively harder.

    Now that the game has been around for a while, I'm beginning to think that Inferno is kind of a hoax. It was advertised to be this insanely tough difficulty with the best drops in the game. However, once a character is properly geared for Inferno, it is no harder than Hell mode in D2.

    Let's face two honest facts. Hell mode is too easy (it was supposed to be as hard as hell in D2), and Inferno is not hard enough. Blizzard needs to do something to fix this. They obviously can't just scale Hell to be as hard as inferno since there's such a big jump in DPS/vit requirement in inferno compared to hell. IMO, they should make it so that you can use a difficulty slider in Inferno. The problem is that Im sick of farming Act 3 over and over since it has the best drops. They need to make an inferno option to be able to choose a difficulty level for each act before you start playing it. That way, I could actually farm Act 1 and have it be challenging/rewarding.
  • #2
    Act 1 is a wuss since 1.0.4, it feels like doing Hell. Act3/4 are more challenging, but with a full equiped char with good damage/survival ratio, its kinda easy.

    The main problem is if your character is already equiped and can faceroll all bosses on inferno in no time, then the game might be boring at that point since you don't have any challenge from the content itself. And grinding monsters to lvl 100 paragon isn't very fun either...
  • #3
    However, once a character is properly geared for Inferno, it is no harder than Hell mode in D2.


    LOL. You do NOT remember D2 Hell accurately :P

    Still, all of this depends on what you mean by "properly geared". If you're wearing i62s/i63s then yeah D3's Hell is a pushover, but of course that's because you outgear it. I found D3 Hell way harder than D2's Hell (which was not hard AT ALL except for total immunities which were just cheap, if your character couldn't break immunities you couldn't kill them) while leveling, using only self-found gear. And the AH allows you to bypass the entire Inferno gearing so yeah, you can buy a bunch of gear off that and call yourself "properly geared" and faceroll it... no kidding, you basically paid for the privilege of skipping the progression of the game. Try doing Inferno start to finish without the AH if you want a challenge.

    The game gives you challenge if you want to, and if you don't there are ways around it. It gives you CHOICES.
  • #4

    Originally, the team designed inferno difficulty to be a flat difficulty on all acts with the drop rates the same in each act. The reason they decided this at first is because they didn't want people to farm the same area over and over (Meph Runs/Baal Runs). After testing it out, they felt that it wasn't very "Diablo-like" to not have the progressive difficulty. Essentially, they ended up making a fourth difficulty, Inferno, where each act gets progressively harder.

    Now that the game has been around for a while, I'm beginning to think that Inferno is kind of a hoax. It was advertised to be this insanely tough difficulty with the best drops in the game. However, once a character is properly geared for Inferno, it is no harder than Hell mode in D2.

    Let's face two honest facts. Hell mode is too easy (it was supposed to be as hard as hell in D2), and Inferno is not hard enough. Blizzard needs to do something to fix this. They obviously can't just scale Hell to be as hard as inferno since there's such a big jump in DPS/vit requirement in inferno compared to hell. IMO, they should make it so that you can use a difficulty slider in Inferno. The problem is that Im sick of farming Act 3 over and over since it has the best drops. They need to make an inferno option to be able to choose a difficulty level for each act before you start playing it. That way, I could actually farm Act 1 and have it be challenging/rewarding.

    Ok so blizzard already announced a system like that so don't worry. And hell was hard for me the first time i played it. after i hit level 60 with my first char the other 4 chars where like a walk in the park by the way. If the difficulty of all inferno acts was on the level of Act 1 some one with 300 000 gold could walk throught inferno. Thats why the people 2 shooting things in act 1 with they gear get 2 shooted in A3 progressive difficulty. If you think its too easy make another character or try a different spec or do a buget run. take 10 000 gold and buy all you gear with that and try to pass inferno. don't bitch about not being hard enaugh there are still people that are stuck in a2 so buffing the difficulty would just be killing the majorities will to play.
  • #5
    I still dont like the ilvl items that drop in NM to inferno... id rather get all these crappy rolls on loot but have them be ilvl 60-63 in inferno.. not lvl 55's and down. Its hard to gear when most of the loot has zero use and needs a extremely good roll to sell well on the AH.
  • #6
    Inferno difficulty isn't a failure, it's just a misunderstanding on both the side of the developers and of the players.

    From the developers' side, there were two blunders. One was the assumption that Diablo fans would enjoy a flat difficulty. They did not. The other was the vagueness of their statement that they wanted only "5%" of the population to pass Inferno. My question is: 5% of what? The number of people who bought the game or the number of those that even care to touch Inferno? Are they saying that 19 out of 20 people who touch that last milestone should just drop the game and rage-quit in frustration? There's no rational sense in that goal, and I think they realized that post-launch and are now moving the game to the more Diablo-esque mindset of "Anyone who starts Inferno, finishes Inferno... after they've item-grinded for a veeeeeeery long time".

    From the players' side, people somehow managed to misperceive that Inferno difficulty would be some kind of elite club that less skillful players aren't even allowed to enter. Anyone with at least a bit of logical thinking understood way before launch that the existence of an auction house would render that fantasy moot, since you would be able to either use real money or farm up gold in the lower difficulties. But for some reason that is beyond me to explain, even after months after release, a number of people are still not disillusioned and expect an exclusive club in this game without having to play Hardcore mode.

    So, the conclusion to my rant is as follows: Softcore Inferno isn't meant to be difficult to the point where it's an unprecedented challenge, and even Blizzard failed to realize this at first (that's why they're making amends). If you want challenge in D3, play Hardcore.
    Trust me, I'm a bunny brain-surgeon from space!
  • #7
    Inferno is way too easy now, at least they could up the drop rate in act 4 inferno so someone will farm it? and it's a bit harder.
    As it stands now everyone is doing keep runs (making the place lag like crazy) cause it's easy and has alot of elites, they could even add an infinite dungeon where every 10th floor u get a boss and if u kill it the dificulty ramps (and drop chances) it would even bring some healthy competition back between friends "hey dude i'm already at floor 50 or smthg and you?"
    Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
  • #8
    Blizzard mentioned they might introduce a way for you to modify the difficulty yourself, but I don't think they mentioned whether or not it would effect drops.

    Inferno is easy, yes, but it didn't used to be this easy. They had to nerf it because everyone was complaining about how hard it is, and now people complain that it's too easy, while some people are still hitting brick walls in acts 2 and 3 etc. Basically, they can't keep everyone happy, but they try their best.
  • #9
    Quote from Kallizk


    As it stands now everyone is doing keep runs (making the place lag like crazy) cause it's easy and has alot of elites,


    Please tell me how everyone doing this run is making the place lag like crazy? they are independent games and not a giant server with everyone in the same area at the same time.
  • #10

    Let's face two honest facts. Hell mode is too easy (it was supposed to be as hard as hell in D2), and Inferno is not hard enough.


    Those are opinions, and not facts.

    It would behoove you to learn the difference between the two.
    66.0k elite kills :: 1.97m total kills :: p244
    Planet Express <PlanEx>
    (V) (°,,°) (V)
  • #11
    inferno never needed to be nerfed, only thing that needed to happen is that good loot drop more often, people would gear up and faceroll anyway. it was hard because loot is so crap and hard to buy decent items. the first people who made it in act3 made billions selling crap gear to act1 people which found even crappier gear.

    the gear is tuned to the rmah so the game is no fun and the limit of good gear sux. u can do hours of act3 and only find semi-decent items and not find anything really imba wow

    if the lootdrops were good and inferno twice as hard, there would be no problem, its only the lack of being able to gear up that destroyed the game

    the game is still boring because u dont getn exciting loot, i finally had a wow feeling after finding a decent legendary that i can use and is an upgrade but thats like only 3 wow feelings in 300 hours+ played.

    if u had a great feeling of finding awesome loot every couple hours played the game would be better and people wouldnt complain

    the loot is still sux and till this is fixed, no many can enjoy playing, the chances for getting happy with what u find is abysmall low
  • #12
    i get no wow feeling. this game is just a grind.
  • #13
    I'm sick of people complaining that Inferno is too easy.

    Play Hardcore like the real gamers or shut up.
  • #14
    I think it's important to understand what we mean when we say easy/hard.

    To me, hard has to be several things:

    1. Skill at pushing buttons needs to be more important than gear as long as you meet minimums
    2. Class knowledge should be able to make a significant difference
    3. Strategy should be better rewarded than zerging

    D3 is not designed in a way that lets the game be "hard" by my definitions. It's all gear check. Making Inferno "harder" then just means increasing the gear check.

    I say no thanks. You are rewarding botting/exploiting/buying your way to victory more than anyone else in that environment.
  • #15
    Quit whining about it being to easy. It's at an enjoyable difficulty level now. That's all I have to say.

    *edit* I use the term enjoyable very loosely. It can still be insanely difficult if you get the right packs.

    Keep in mind, not everyone spends literally hundreds or dollars on gear.
  • #16

    Now that the game has been around for a while, I'm beginning to think that Inferno is kind of a hoax. It was advertised to be this insanely tough difficulty with the best drops in the game. However, once a character is properly geared for Inferno, it is no harder than Hell mode in D2.

    I think it is.

    Btw, don't worry about the whole difficulty issue, you should be getting a custom setting in the future to make the game more difficult to you (aka, increase numbers so you think it's difficult).
  • #17
    The idea that inferno is too easy just doesn't make sense to me. If you use the AH to outfit your character then yeah it can be easy. If you use only found/crafted items and avoid the AH or gear found on alts then it will take you a long long time to get through it. A LONG time. And you will die a LOT. The great thing about it is that you have choices.
  • #18
    I believe they are moving towards a difficulty setting also (besides normal-inferno).

    This would be amazing because I'd love to farm different areas of the game with the same difficulty/drops as act3/4. I've been clearing act 3 since pre 1.03 and its getting kind of stale even with the new legendaries. If I could set act 1 or 2 to a higher setting this would be great for replayability.

    I would also be happy with another higher difficulty setting such as what was originally in place. But I'm a sucker for competition and challenge, however I'm not sold on lag/bug/etc deaths that I have no control over quite yet (hardcore mode).
  • #19
    I think that ppl who consider Inferno too easy.. have too damn much free time in their lives.

    I got a fulltime day job, I play 2 hours max since release 3 or 4 days of the week, and I cant farm Act 2, at all. Granted, I got 4 chars. 1 in inferno and the rest are level 30-50, but still, guys, if you consider it so easy... then do something useful with your life...
  • #20
    Quote from Celade

    I'm sick of people complaining that Inferno is too easy.

    Play Hardcore like the real gamers or shut up.


    lol "Real gamers".
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