Life steal broken ?

  • #1
    Hi, i've been curios, is there any official explaination on how the Life Steal mechanics work ? I noticed that the value shown in the character screen does not actually do what it says, example:

    I'm at 8.1% Life Steal - I crit for 200k, now according to what the character screen says, I should heal 16200 HP or not ? Anyways it's not the case the green numbers I'm seeing hoover around 1-3k tops.

    Is this explained somewhere ?
  • #2
    life steal is reduced by difficuly in inferno its by 80% or 1/5

    taken from http://eu.battle.net/d3/en/game/guide/gameplay/game-difficulty

    Life StealThe effectiveness of the Life Steal affix – which restores your Life by a percentage of the damage you deal – is reduced in advanced difficulties, as shown: Normal: 100% Nightmare: 70% Hell: 40% Inferno: 20%
  • #3
    Which is why everyone wants Life on Hit instead of Lifesteal. I would like to see this buffed, even 30% in inferno would make the stat much more appealing.
  • #4
    Ah well RTFM to myself then. :cute:
  • #5
    i agree, majority prefer loh over life steal, life steal didnt work for me as well
  • #6
    If you have high enough dps - for example as ww barb - then lifesteal is definitly better then life on hit.
  • #7
    Quote from ot4ku

    If you have high enough dps - for example as ww barb - then lifesteal is definitly better then life on hit.

    Um pretty sure LoH is more powerful than lifesteal for ww barbs, since each tick of the tornado doesn't really hit that hard, only like 18k to 20k crits for me, but each tick does proc LoH, and LoH heals the same amount every time, instead of relying on RNG to crit big for a decent heal. Tornadoes heal for 20% of your LoH each tick, but even so if you had 1200 LoH, Thats 240 life for not that much LoH. If you had perfect LL rolls on two weapons and a mighty belt (9% LL), you would need to be hitting for an average of 13500 per tornado tick to equal this.

    Ideally you would collect both stats, I have 5.8% LL and 1360 LoH and between the two I get healed quite a bit. But it definitely feels that they over nerfed LL while in the beta phase of the game.
  • #8
    There is not such thing which is better LL or Loh. When you have fast single target attacks then loh is of course better, but in high damage AoE LL is so much better than Loh.
    You should never underestimate the predictability of stupidity.
  • #9
    Quote from xaimx

    Quote from ot4ku

    If you have high enough dps - for example as ww barb - then lifesteal is definitly better then life on hit.

    Um pretty sure LoH is more powerful than lifesteal for ww barbs, since each tick of the tornado doesn't really hit that hard, only like 18k to 20k crits for me, but each tick does proc LoH, and LoH heals the same amount every time, instead of relying on RNG to crit big for a decent heal.

    Ideally you would collect both stats, I have 5.8% LL and 1360 LoH and between the two I get healed quite a bit. But it definitely feels that they over nerfed LL while in the beta phase of the game.


    But each skills has it's own Loh modifier, and for WW it's very very low. When i tested with 1000 loh with ww barb it was so minimal i pretty much didn't even heal at all. Frenzy with high loh > WW with high loh.
    You should never underestimate the predictability of stupidity.
  • #10
    Quote from Kblavkalash

    But each skills has it's own Loh modifier, and for WW it's very very low. When i tested with 1000 loh with ww barb it was so minimal i pretty much didn't even heal at all. Frenzy with high loh > WW with high loh.


    WW accounts for a VERY minimal amount of damage done by WW barbs, the majority of the damage is done by sprint torandoes, which do heal you quite a bit given that they tick so fast.

    Quote from xaimx

    Tornadoes heal for 20% of your LoH each tick, but even so if you had 1200 LoH, Thats 240 life for not that much LoH. If you had perfect LL rolls on two weapons and a mighty belt (9% LL), you would need to be hitting for an average of 13500 per tornado tick to equal this.

    ^ you may not have seen this, I edited my post with this example of why I say LoH is superior for a WW barb
  • #11
    LoH's benefit is static ( and for some skills its weak as, due to the modifier ).

    LL's benefit scales with your dps, the better your gear gets, the better LL gets, hence the massive nerf.

    Once you get into the top-tier of gear and dps, the amazingness of LL is revealed.

    Much like MF.
  • #12
    Quote from Zergie

    LoH's benefit is static ( and for some skills its weak as, due to the modifier ).

    LL's benefit scales with your dps, the better your gear gets, the better LL gets, hence the massive nerf.

    Once you get into the top-tier of gear and dps, the amazingness of LL is revealed.

    Much like MF.

    Agreed.

    But If you were to obtain gear with perfect LL roll vs perfect LoH rolls, I think you would find LoH to still be better in many situations than LL. For LL to be superior, it needs to work off of a big crit, which is probably less than half of your attacks even in top end gear. Normal white hits will not be awe inspiring with LL whereas LoH will always give you the same good heal.

    The max LL you can achieve is 12%. If you don't use LoH gems you can get 900+ on weapons, 300+ on rings, 650+ on neck. Thats over 3k LoH. At 12% LL, you would have to be hitting for an average of 130k or so per swing to equal it. You are talking Billions of gold in items.
  • #13
    As a glascannon DH LL would be useful to me only against Damage Reflect monsters, but since it only heals a small portion of the reflected damage, the benefit is negligible.

    Saying this because Life Steal sounds like a natural counter to Damage Reflect to me. Luckily we have Shadow Power: Gloom against these elites, but it feels awkward to keep this ability in my build just because of one elite affix.
  • #14
    Quote from ot4ku

    If you have high enough dps - for example as ww barb - then lifesteal is definitly better then life on hit.


    You'll get better results with LoH, but you can get free live steal from mighty belt for babs and live steal works extremly well with Wrath of the Berserker (Slaughter) that blows elites in 10 sec with obscene dmg - i often faceroll molten/chains without worries using this skill and rune with measly 3% LS.
  • #15
    Yeah this stat could use a buff. Maybe take it to 40% effectiveness in inferno.
  • #16
    Also LL works off ALL damage, LoH only affects when you are hitting a mob.

    Feared/Frozen/Shielded and not enough AR, you get dropped in a second.
  • #17
    Quote from Kblavkalash

    But each skills has it's own Loh modifier, and for WW it's very very low. When i tested with 1000 loh with ww barb it was so minimal i pretty much didn't even heal at all. Frenzy with high loh > WW with high loh.


    LoH > Lifesteal by a mile for WW barbs, seeing as the majority of the heals comes from the Sprint tornadoes which don't really hit that hard but hit damn often. Only scenario on my barb where I've found Lifesteal to be more effective than LoH is going 2h balls to the walls dps.
    Barb @ 60 - Inferno DONE / Wiz @ 60 - Dancing in Whimsyshire / DH @ 60 - Inferno Act III / WD @ 60 - Inferno Act III / Monk @ 60 - Inferno DONE
  • #18
    Quote from Zergie

    Also LL works off ALL damage, LoH only affects when you are hitting a mob.

    No... OP:CA procs LoH every tick of damage reflected. Stand in Molten or Plague and your HP goes up instead of down with OP popped.
    Quote from Zergie

    Feared/Frozen/Shielded and not enough AR, you get dropped in a second.

    I don't see how this changes the situation if you are stacking LoH or LL, either way its a bad situation .
  • #19
    Quote from Zergie

    LoH's benefit is static ( and for some skills its weak as, due to the modifier ).

    LL's benefit scales with your dps, the better your gear gets, the better LL gets, hence the massive nerf.

    Once you get into the top-tier of gear and dps, the amazingness of LL is revealed.

    Much like MF.

    Doesn't LL also benefit from AoE? Unlike LoH?
    Trust me, I'm a bunny brain-surgeon from space!
  • #20
    Quote from xaimx

    The max LL you can achieve is 12%. If you don't use LoH gems you can get 900+ on weapons, 300+ on rings, 650+ on neck. Thats over 3k LoH. At 12% LL, you would have to be hitting for an average of 130k or so per swing to equal it. You are talking Billions of gold in items.


    I want to point out that you CAN NOT fairly compare total loh vs total life steal. You should only compare 959 loh vs 3% lifesteal, but then again how many people have 959 weapons. So what I did in my comparison was assumed 3/6% life steal and different values of LOH.

    For me as a monk using my normal skills at 84k unbuffed char sheet dmg or greater 6% life steal > 1959 loh. You can divide the damage and loh by the same % to get break points for lower values of LOH vs 6% life steal. Again this is using my skill set on a monk, you would have to math it out for your class based on coefficients and whatever skills you use.. Just to put it in perspective there are monks with over 120k unbuffed char sheet dmg.

    It's important to note that the generator I went with has the most OP LOH coefficient(it's also the most popular) so if you were to change that, the break points would be sooner.

    If you want to read more http://www.diablofan...4069-lifesteal/



    Quote from Rade

    Doesn't LL also benefit from AoE? Unlike LoH?



    LOH works on aoe. Just not as well as life steal. However you'll still get a fair comparison basing it on single target.The only difference is you would have to account for things that do hit and not proc LOH but do damage.

    Sweeping winds and cyclone for example do a significant amount of damage and don't proc loh, they also hit 360 and out of range of your normal attack.
  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes