Ok, few things to bring up here, so far it seems like many people are attributing the game's quality to its drop rate. Now there is a few reason to play the game, one is just to see the content, other is to farm for gold/$$$, another might be you like to max out character, constantly farming to upgrade gear to farm some more. Whatever that might be, so far the most discontent I see is drops are crap.
So crap could mean several different things, one is its not an upgrade, another it can't sell much, or third nothing is dropping.
So put in perspective, I just found a 1200DPS blue xbow, it would only be sold for 300K, I purchased something just like this first week of June to start farming act III for like 7 million. What this could only means is that drop rates are actually too good since more than enough items are dropping to push down prices. In order to get an act III capable farming toon these days should only cost a total of 4-5 million if you are spending your money wisely. A month ago it would cost 20+ million in gear.
Now economic's lesson, if prices of gear is dropping, does that mean there is more supply or less supply. The only items that cost alot are items that only have like 3 or 4 pages worth, ie 80-100 items available to the market. Considering there are million of players, lets say 2 million active. 80-100 items is nothing, .00001% so those perfectly roll items are super rare hence the reason why its costing 50 million.
Now if blizzard decides to just up the drop rate where any joe schmo can farm 2 hours and get those items, what do you think will happen to the price. This is exactly what is happening to all the mediocre gear, much more larger population can farm act 3 and drop rates have increase, hence its causing more and more gear to be practically worthless or worth very little.
Its not that the gear is bad, since lot of gear that's only worth 50K now was actually still very good gear. Just that we don't need it anymore since many of us that's farming act III for last 2 months have found better.
Now can you still find million gold plus items? Definitely, like other posters has said, if you can clear all of act III, and I mean ALLL, not skipping side dungeons, I usually find million+ worth of gear every two runs. Each run takes approximately 3 hours for me. Either alone or with people. For some reason I seem to find better gear if I'm grouping, but that might just be RNG. Also soloing is boring.
Also I'm thinking there are many people with about 120-150 hours play who just got to Act III struggle though it a for a few hours and maybe kill a dozen packs and don't find anything and say nothing drops. That can very well be true, until you can start rolling through Act III, don't be complaining about drops just yet. Reason why drops suck in terms of dollar value is that its because there is actually too much supply, that is just my opinion.
Personal fact, I'm farming with a DH, current value of gear approximatly 40 million (70K DPS non SS, 25K health, 300 AR). Been clearing Act III easily, over the past 3-4 weeks. Earned approximately 100 million in gold overall, and $120 in RMAH. 250 Hours spent on DH, 100 on barb and 50 on wizard, all level 60.
Also lastly, people don't actually put down is how good are you at gaming? People who are using cooldowns properly, have faster reflexes, not stand in shit, know how to gear and spec your toon are probably more efficient at farming than others, not everyone knows how to make best use of what they got.
In Diablo 2 every piece, EVERY piece of gear I wore I found.
In Diablo 3 every piece of gear I am wearing since I hit 60 I bought in the Gold AH.
Every bit of your argument towards the idea that the drop rate is fine is based around the auction house and sustaining an economy. That's great but when that kind of idea of contrasted against what Diablo was before May 15th, it is quite different. This is the kind of crap that drives me crazy about D3.
So is using the AH the unenjoyable part of your game? So what you are saying if Blizzard knows you're playing a certain toon with a certain spec, and only drop gear for your toon and your spec then you would be happy? What you did not mention is what would make you happy. Because you might not realize that playing the AH is what make this game fun for other people.
One Item - 13 item levels (50-63), 4-6 properties, consisting of a random choice of these Affixes. Someone who is good with statistics, figure out what a "godly" item is in any slot, and the actual, realistic odds of obtaining such an item, with perfect stats. Post your results here.
Then ask the original question again, while people are wondering why they can't seem to find upgrades.
Remember, D2 classic needed quite a few rare dupes to fill its RNG issues, and Blizzard has solved this by broadening the item level range and increasing the affix number, effectively increasing the RNG. Talk about walking backwards...
In Diablo 2 every piece, EVERY piece of gear I wore I found.
That was not the case for me, and most people. D2 had some better itemization, but every piece of gear that dropped wasn't useful enough to equip. It's another falsehood of D2 trying to be carried over to D3.
In Diablo 2 every piece, EVERY piece of gear I wore I found.
That was not the case for me, and most people. D2 had some better itemization, but every piece of gear that dropped wasn't useful enough to equip. It's another falsehood of D2 trying to be carried over to D3.
In D2 classic, I quickly learned that I needed to make and save PSkulls to get SoJs so I could get rare dupes.
In D2:LoD, I learned that I needed to get HR to get what I needed.
In both cases, once I was geared, I gave away much more stuff than I ever traded. But that was fine. At least getting geared in D2 meant you could handle the entire game without too much trouble, if you were good. It's funny in D3 watching nicely geared characters have to run away and kite.
Remember having that level 24 blizzard sorc in LoD, or that level 30 orb sorc in classic, trying to kill normal cows while running around like a little bitch trying not to get hit?
In Diablo 2 every piece, EVERY piece of gear I wore I found.
Maybe just an anecdotal observation, but I did Elite Zeal dueling almost exclusively in D2.....and if it weren't for trade games, I would never ever never ever have been able to gear up. Ever.
I'm still waiting to hear what the supposed dubious distinction between the GAH and D2 trade games is? It's just a different, more convenient vehicle with the same parameters of intent.
Not to sound insulting, but if every piece of gear you wore was self found, you either had extraordinary luck or your char really sucked eggs.
In Diablo 2 every piece, EVERY piece of gear I wore I found.
In Diablo 3 every piece of gear I am wearing since I hit 60 I bought in the Gold AH.
Every bit of your argument towards the idea that the drop rate is fine is based around the auction house and sustaining an economy. That's great but when that kind of idea of contrasted against what Diablo was before May 15th, it is quite different. This is the kind of crap that drives me crazy about D3.
Well in his defense, D2 didn't have an AH so there was really no other option other than trading.
All the AH does now and eliminate the middle man, no more need for a custom trading game waitng for hours for someone to join with the right piece of gear.
everyone who had good gear in d2 used d2jsp. plain and simple, lol we even use it now at a lesser extend. i botted d2 for for years and i have maybe found 20-30 Highrunes, a complete good gearset would cost u around 500-600 highrunes and thats without the good perfects...
One Item - 13 item levels (50-63), 4-6 properties, consisting of a random choice of these Affixes. Someone who is good with statistics, figure out what a "godly" item is in any slot, and the actual, realistic odds of obtaining such an item, with perfect stats. Post your results here.
Then ask the original question again, while people are wondering why they can't seem to find upgrades.
Remember, D2 classic needed quite a few rare dupes to fill its RNG issues, and Blizzard has solved this by broadening the item level range and increasing the affix number, effectively increasing the RNG. Talk about walking backwards...
Well, every day, there is fewer and fewer people online from my friend's list, compare to first month, my friend list is like loaded.
I had another friend who asked me to open act 4 waypoint to diablo for him last night, he told me hes done with this game after killing diablo inferno, i guess he is sick of farming and get no lootz, they really messed up loot rolls so that if u dont wear mf, u will get like 4 property bad rolls.
The only item that I have ever gotten was a WD 1H 1k dps, that i sold for $150, nothing else useful ever drops, its depressing, when you run act 3 for hours, encountering a few retarded combo and get no reward in the end, there aren't really any incentive to keep ppl going, just gonna cash this out and done with the game i guess
So I think you are miss hearing the "whiners" at least the ones who have a legitimate argument.
I am still playing - allbeit loosing interest.
Its not that I want to find an amazingly rolled rare item ever hour - not at all! I think the rate at which I am finding really good Rares is exactly right. Its all about the set/Legnedary drop rates for me. Thats where the loot hunt feels the thinest.
In 250+ hours I've found 2 set items (more than most it seems) and about 9 Legendaries. Thats not enough! We need somthing shinny and Different to drop to make the hunt more exciting. I'd like to see 40-50 set items in 250 hours and 100+ legendaries - the Catch being that its hard to rollup awesome ones - so out of all those, maybe 5 set items were really really valuable and 10 legendaries.
The thing about the "whiners" is that there is more to the complaints than just the drop rate your speaking of - for me, I'm loosing interest, not because of the drop rate, but because the game its self does more to piss me off than get me excited. Rare Skelly packs getting stuck on a corner and healing to full before I realize they stopped following me, cheap affix combinations, rubberbanding while holding shift attack making it near immpossible to navigate Sentries, Molten tracks - I could go on...
I still like the game, I still play the game, I still farm inferno - but to me the biggest problems are actual mechanical problems with the game.
After that (and before drop rates) is the problem with no replay value (if you can call 250+ hours no replay.. hehe) - at least not for Diablo standards. I have 3 60s - I want to play the last two classes up and get act 3-4 quality gear on them too - but the drive isn't there for me. The world of Diablo 3, albeit amazing looking, is just not done Right.. I've tried to put my finger on it, I think back to all that "Different every time you play" stuff we heard.. and I'm just not seeing it. I've played through the game 12 times, then farmed various parts of all the acts endlessly.. and I dont see ANYThing new, ever.. and havn't for a long time. To make matters worse, most of the "rare events" that I was so excited about back in development, I just skip. They aren't worth the time. Most of them end with 800 gold and a pat on the back. Once in a blue moon you get one of the ones that ends with a Purple Uniquemonster, but those don't have a point either. The few that end in Champ/Rare packs are the only ones worth doing.
They need to add more randomness to their randomness. Make all the events have a chance to roll up rare packs.
Lastly, the replayability with each class is severerly lacking.. and its all because of the AH. I know, I know.. you're saying "just don't use it" well thats true, I could not use it.. but as many have pointed out, the game has trained all our minds to use the AH for upgrades.. so its hard to turn that mindset off while leveling. Basically, with about 4-5 trips to the AH while leveling, you can make the entire 3 playthrough untill inferno 100% pointless / easy and no challenge at all. And you'll only have tyo spend maybe 50-100k total during that time.
Now - I look into the future - and I think "what the hell were the Dev's thinking we would all do long term?"
Even the most diehard could only do what we are doing for a year at most.. theres no reason to level alternates of the same class (outside the achievements) and nothing to replace ladder resets.
The whole "freesepc" thing we all argued about endlessly during development, IMO, will turn out to be the biggest killer for Diablo's lifespan. Its a great idea - in theory - "Dont like this spec - try this one out!" But in practice it just flys in the face of what this game should be.. I want to levela new wizard, focusing on a different play style - it would rock! But no reason too.. and I don't have much motivation to jump right in to Inferno with a level 60 mele wizard in gimp gear.. I'd rather have that expirience from the ground up.
Any way - I'm running off on a tangent.. but suffice to say, the game has alot of problems - 1.03 did 1 thing to help, made all acts in inferno somewhat worth playing - lets see if they continue to fix this game.. my gosh I hope they do! Because at this point, I spent about 10 times longer waiting/reading/devouring development news than I have playing the game..
Ok, few things to bring up here, so far it seems like many people are attributing the game's quality to its drop rate. Now there is a few reason to play the game, one is just to see the content, other is to farm for gold/$$$, another might be you like to max out character, constantly farming to upgrade gear to farm some more. Whatever that might be, so far the most discontent I see is drops are crap.
So crap could mean several different things, one is its not an upgrade, another it can't sell much, or third nothing is dropping.
So put in perspective, I just found a 1200DPS blue xbow, it would only be sold for 300K, I purchased something just like this first week of June to start farming act III for like 7 million. What this could only means is that drop rates are actually too good since more than enough items are dropping to push down prices. In order to get an act III capable farming toon these days should only cost a total of 4-5 million if you are spending your money wisely. A month ago it would cost 20+ million in gear.
Now economic's lesson, if prices of gear is dropping, does that mean there is more supply or less supply. The only items that cost alot are items that only have like 3 or 4 pages worth, ie 80-100 items available to the market. Considering there are million of players, lets say 2 million active. 80-100 items is nothing, .00001% so those perfectly roll items are super rare hence the reason why its costing 50 million.
Now if blizzard decides to just up the drop rate where any joe schmo can farm 2 hours and get those items, what do you think will happen to the price. This is exactly what is happening to all the mediocre gear, much more larger population can farm act 3 and drop rates have increase, hence its causing more and more gear to be practically worthless or worth very little.
Its not that the gear is bad, since lot of gear that's only worth 50K now was actually still very good gear. Just that we don't need it anymore since many of us that's farming act III for last 2 months have found better.
Now can you still find million gold plus items? Definitely, like other posters has said, if you can clear all of act III, and I mean ALLL, not skipping side dungeons, I usually find million+ worth of gear every two runs. Each run takes approximately 3 hours for me. Either alone or with people. For some reason I seem to find better gear if I'm grouping, but that might just be RNG. Also soloing is boring.
Also I'm thinking there are many people with about 120-150 hours play who just got to Act III struggle though it a for a few hours and maybe kill a dozen packs and don't find anything and say nothing drops. That can very well be true, until you can start rolling through Act III, don't be complaining about drops just yet. Reason why drops suck in terms of dollar value is that its because there is actually too much supply, that is just my opinion.
Personal fact, I'm farming with a DH, current value of gear approximatly 40 million (70K DPS non SS, 25K health, 300 AR). Been clearing Act III easily, over the past 3-4 weeks. Earned approximately 100 million in gold overall, and $120 in RMAH. 250 Hours spent on DH, 100 on barb and 50 on wizard, all level 60.
Also lastly, people don't actually put down is how good are you at gaming? People who are using cooldowns properly, have faster reflexes, not stand in shit, know how to gear and spec your toon are probably more efficient at farming than others, not everyone knows how to make best use of what they got.
I agree with you on the "economy" part, joe shmoe should not find 100 million gold items in 2 hours of play. But I do not agree that you need to farm A3 to get good items at ALLL. Especially since they nerfed I63 items being able to drop in A1.
Im not a pro gamer, nor do I want to sound condescending. but my DH does 43K damage without SS, I can steam roll, and in that I mean I can clear A1 in about one hour without dying once, and the kicker is…I have 300 MF doing it (with 5 stack). What this equates to is that I get prob on average, 4 times as many rares as you do (and im low balling that figure) in those 3 hours of game play.
Obv. i dont get that many I63 but i do get Great items. I have made $290 on RMAH, and well over a 100 million in gold. O i also have 140 hours played, noob status!
The droprates are fine in D3. In fact its probably more rewarding than D2 was with stuff like Nef Valor. The Items are fine too, with the exception of legendary weapons which are absolute trash.
Problem is, that the reliance on gear is way too high as compared to D2, so your character cant do jack shit if he doesn't have gear of a certain level (which is absolutely fine) and a very specific skillset (which is absolute bullshit considering the millions of builds promised to us at launch.)
They are right though. There are millions of combinations, cause with the right set of gear, you can pick skills/runes at random and faceroll through the game. You character and his skills mean nothing and gear is everything. They just conveniently forgot to tell us that we would have to play the AH to get those millions of viable builds. Cause in reality you rarely have any choice, especially when it comes to passives.
D2 and i am sure any other ARPG does the same thing. Dungeon grinders are supposed to be about loot. But the gap between the character and his gear is just way too high in D3 and is magnified even more in Inferno.
1) ID'ing a really cool piece of gear
2) Doing runs - but I didn't just run one thing. I loved that I could go ANYWHERE based on how I felt at the moment
3) Completing the game in a relatively smooth progression and then repeating to get even more powerful. Going from good->God
4) Playing around with different builds, etc
In D3, option 4 is the only one remotely possible and it's only possible pre-Inferno unless you have godly gear.
Option one doesn't happen. The effect that the scale of having 7 million (copies sold in like the first week) or 2 million if you want to be conservative people all going for drops makes this game a lottery IF you try to balance the economy. See, in D2, yes people traded. However, that wasn't a Blizz designed or managed feature. They felt no need to balance or manage that beyond the bots/dupes which was more a comment about hacking/exploiting than economy. In D2, the drops were based around self found or party found items and the trading was a player designed entity. As such, it had a lot of risk. A lot of players, myself included, never traded for anything. I played only solo or lan. The game was still beatable and rewarding that way. D3 is not. Buying gear will never equal the reward of IDing gear for most of us. In D3, they designed and manage the AHs. Therefore, drop rates are set with the idea of balancing them. This destroys the solo reward systems because now we are talking lottery numbers here (e.g. 2 million players to the 1 of me).
It's not just drop rates though. Item level 62+ gear drops enough in my opinion if most of it wasn't vendor trash. There are two factors pushing that.
1) They attempted to make an item game "difficult". There is VERY little skill in this game. Don't stand in fire is about it. I know an 8 year old who manages this consistently just fine. This game, as an ITEM game, difficulty is purely in spec/gear. Therefore, gear acquisition rates dictate completion rates now, where in D2, you could finish with mediocre gear and you farmed gear to make you faster/better at farming for the really cool stuff. The motivation is now different. In D2, you went from weak to getting stronger to becoming godly. In D3, it's reversed. I'm a god in lower levels and get progressively weaker the more I play (obviously I'm referring to relative to mob strength). Also, in D2, I chose how I wanted to gear. I could gear to buff specific skills, specific stats, specific cc, etc. In D3, because of the "difficulty" there is only one way you CAN gear to be viable until you massively overgear. On top of that, there are no interesting affixes anyways.
2) There is rng on top of rng with a little rng mixed in. When an item drops, you have so many hidden rolls. Item level, # of affixes, rarity, which specific affixes, the actual amount of the stat for each affix. That's five layers of rng already. When you put that together with the idea that you need certain things that HAVE to happen for a piece to be equipable:
a) main stat
vit
c) main + vit
d) armor/all res
That leaves very little left to be "optional". It also makes getting that combination a total lottery. If you want a decently high roll on ALL of those stats, because each is independant, now you are really talking rng. Then, if you want IAS or crit or life on spirit spent on top of that, you have to be even MORE lucky.
In D2, I didn't find godly items very often at all. But mediocre was ok and it might even be an incremental upgrade from what I had. In D3, there are no incremental upgrades. That is the big failing to me. I don't find stuff that is just +50 dps but itemized ok. Or just +10 main stat and basically the same. This is because of the third itemization problem. The ranges that can roll on items are WAAY to wide. When an iLvl 63 can have between 20-300 of your main stat, that is almost a 300% difference from bad to godly on just one item level. Talk about huge rng. Combined with all of the above, it leads to 99.9% vendor trash and the rest distributed between incremental upgrades and godly.
Option 2 doesn't happen because there is generally only ONE place to viably try to get gear based on what your gear can handle.
Option 3 doesn't happen because the artificial difficulty(gear checks) plus the drop rates of incremental upgrades is so far off (unless you're an AH hero, which is unrewarding to most of us).
The droprates are fine in D3. In fact its probably more rewarding than D2 was with stuff like Nef Valor.
This one piece trumps your whole 5 stack.
gg
You don't see an issue with that? It's a pile of crap gray chest with 3 rune slots to make your Enigma, which was godly when they added rune words into the game. A game shouldn't be built around taking garbage items and making them the best because of runes.
The droprates are fine in D3. In fact its probably more rewarding than D2 was with stuff like Nef Valor.
This one piece trumps your whole 5 stack.
gg
Not sure what you are gettting at posting a SS of a item with a rune word on it, there is nothing like this currently in D3 so its not really an apples to apples comparison.
Unlike D2, which every item has value. In D3, only item level 63 has value. If this is the case, why do they even bother to drop us i52 (yes, fifty two, not a typo) in inferno, then you know you will not survive more than 1 or 2 hit with all level 52 gears.
In D2, beside weapon that need high damage, everything else is base on mod. In D3, item level come first, then mod. If you land killer mod on i60, it is useless. Because you cannot use i60 to do inferno. You need 61+. 61 is entry level. 63 is normal.
Then why even bother dropping anything beside 61+ in inferno?
Unlike D2, which every item has value. In D3, only item level 63 has value. If this is the case, why do they even bother to drop us i52 (yes, fifty two, not a typo) in inferno, then you know you will not survive more than 1 or 2 hit with all level 52 gears.
In D2, beside weapon that need high damage, everything else is base on mod. In D3, item level come first, then mod. If you land killer mod on i60, it is useless. Because you cannot use i60 to do inferno. You need 61+. 61 is entry level. 63 is normal.
Then why even bother dropping anything beside 61+ in inferno?
That is a gross oversimplification of items. Anyone who has played D3 for a while can see how full of generalizations and holes that train of thought is.
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So crap could mean several different things, one is its not an upgrade, another it can't sell much, or third nothing is dropping.
So put in perspective, I just found a 1200DPS blue xbow, it would only be sold for 300K, I purchased something just like this first week of June to start farming act III for like 7 million. What this could only means is that drop rates are actually too good since more than enough items are dropping to push down prices. In order to get an act III capable farming toon these days should only cost a total of 4-5 million if you are spending your money wisely. A month ago it would cost 20+ million in gear.
Now economic's lesson, if prices of gear is dropping, does that mean there is more supply or less supply. The only items that cost alot are items that only have like 3 or 4 pages worth, ie 80-100 items available to the market. Considering there are million of players, lets say 2 million active. 80-100 items is nothing, .00001% so those perfectly roll items are super rare hence the reason why its costing 50 million.
Now if blizzard decides to just up the drop rate where any joe schmo can farm 2 hours and get those items, what do you think will happen to the price. This is exactly what is happening to all the mediocre gear, much more larger population can farm act 3 and drop rates have increase, hence its causing more and more gear to be practically worthless or worth very little.
Its not that the gear is bad, since lot of gear that's only worth 50K now was actually still very good gear. Just that we don't need it anymore since many of us that's farming act III for last 2 months have found better.
Now can you still find million gold plus items? Definitely, like other posters has said, if you can clear all of act III, and I mean ALLL, not skipping side dungeons, I usually find million+ worth of gear every two runs. Each run takes approximately 3 hours for me. Either alone or with people. For some reason I seem to find better gear if I'm grouping, but that might just be RNG. Also soloing is boring.
Also I'm thinking there are many people with about 120-150 hours play who just got to Act III struggle though it a for a few hours and maybe kill a dozen packs and don't find anything and say nothing drops. That can very well be true, until you can start rolling through Act III, don't be complaining about drops just yet. Reason why drops suck in terms of dollar value is that its because there is actually too much supply, that is just my opinion.
Personal fact, I'm farming with a DH, current value of gear approximatly 40 million (70K DPS non SS, 25K health, 300 AR). Been clearing Act III easily, over the past 3-4 weeks. Earned approximately 100 million in gold overall, and $120 in RMAH. 250 Hours spent on DH, 100 on barb and 50 on wizard, all level 60.
Also lastly, people don't actually put down is how good are you at gaming? People who are using cooldowns properly, have faster reflexes, not stand in shit, know how to gear and spec your toon are probably more efficient at farming than others, not everyone knows how to make best use of what they got.
In Diablo 3 every piece of gear I am wearing since I hit 60 I bought in the Gold AH.
Every bit of your argument towards the idea that the drop rate is fine is based around the auction house and sustaining an economy. That's great but when that kind of idea of contrasted against what Diablo was before May 15th, it is quite different. This is the kind of crap that drives me crazy about D3.
Then ask the original question again, while people are wondering why they can't seem to find upgrades.
Remember, D2 classic needed quite a few rare dupes to fill its RNG issues, and Blizzard has solved this by broadening the item level range and increasing the affix number, effectively increasing the RNG. Talk about walking backwards...
That was not the case for me, and most people. D2 had some better itemization, but every piece of gear that dropped wasn't useful enough to equip. It's another falsehood of D2 trying to be carried over to D3.
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In D2 classic, I quickly learned that I needed to make and save PSkulls to get SoJs so I could get rare dupes.
In D2:LoD, I learned that I needed to get HR to get what I needed.
In both cases, once I was geared, I gave away much more stuff than I ever traded. But that was fine. At least getting geared in D2 meant you could handle the entire game without too much trouble, if you were good. It's funny in D3 watching nicely geared characters have to run away and kite.
Remember having that level 24 blizzard sorc in LoD, or that level 30 orb sorc in classic, trying to kill normal cows while running around like a little bitch trying not to get hit?
Maybe just an anecdotal observation, but I did Elite Zeal dueling almost exclusively in D2.....and if it weren't for trade games, I would never ever never ever have been able to gear up. Ever.
I'm still waiting to hear what the supposed dubious distinction between the GAH and D2 trade games is? It's just a different, more convenient vehicle with the same parameters of intent.
Not to sound insulting, but if every piece of gear you wore was self found, you either had extraordinary luck or your char really sucked eggs.
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Well in his defense, D2 didn't have an AH so there was really no other option other than trading.
All the AH does now and eliminate the middle man, no more need for a custom trading game waitng for hours for someone to join with the right piece of gear.
https://www.deviantart.com/aerisot
I beg to differ on the actual drop rates. See, the chances of finding a SoJ in D2 However their chances vary from 1:1000 to 1:15000000..
As I said above:
I had another friend who asked me to open act 4 waypoint to diablo for him last night, he told me hes done with this game after killing diablo inferno, i guess he is sick of farming and get no lootz, they really messed up loot rolls so that if u dont wear mf, u will get like 4 property bad rolls.
The only item that I have ever gotten was a WD 1H 1k dps, that i sold for $150, nothing else useful ever drops, its depressing, when you run act 3 for hours, encountering a few retarded combo and get no reward in the end, there aren't really any incentive to keep ppl going, just gonna cash this out and done with the game i guess
I am still playing - allbeit loosing interest.
Its not that I want to find an amazingly rolled rare item ever hour - not at all! I think the rate at which I am finding really good Rares is exactly right. Its all about the set/Legnedary drop rates for me. Thats where the loot hunt feels the thinest.
In 250+ hours I've found 2 set items (more than most it seems) and about 9 Legendaries. Thats not enough! We need somthing shinny and Different to drop to make the hunt more exciting. I'd like to see 40-50 set items in 250 hours and 100+ legendaries - the Catch being that its hard to rollup awesome ones - so out of all those, maybe 5 set items were really really valuable and 10 legendaries.
The thing about the "whiners" is that there is more to the complaints than just the drop rate your speaking of - for me, I'm loosing interest, not because of the drop rate, but because the game its self does more to piss me off than get me excited. Rare Skelly packs getting stuck on a corner and healing to full before I realize they stopped following me, cheap affix combinations, rubberbanding while holding shift attack making it near immpossible to navigate Sentries, Molten tracks - I could go on...
I still like the game, I still play the game, I still farm inferno - but to me the biggest problems are actual mechanical problems with the game.
After that (and before drop rates) is the problem with no replay value (if you can call 250+ hours no replay.. hehe) - at least not for Diablo standards. I have 3 60s - I want to play the last two classes up and get act 3-4 quality gear on them too - but the drive isn't there for me. The world of Diablo 3, albeit amazing looking, is just not done Right.. I've tried to put my finger on it, I think back to all that "Different every time you play" stuff we heard.. and I'm just not seeing it. I've played through the game 12 times, then farmed various parts of all the acts endlessly.. and I dont see ANYThing new, ever.. and havn't for a long time. To make matters worse, most of the "rare events" that I was so excited about back in development, I just skip. They aren't worth the time. Most of them end with 800 gold and a pat on the back. Once in a blue moon you get one of the ones that ends with a Purple Uniquemonster, but those don't have a point either. The few that end in Champ/Rare packs are the only ones worth doing.
They need to add more randomness to their randomness. Make all the events have a chance to roll up rare packs.
Lastly, the replayability with each class is severerly lacking.. and its all because of the AH. I know, I know.. you're saying "just don't use it" well thats true, I could not use it.. but as many have pointed out, the game has trained all our minds to use the AH for upgrades.. so its hard to turn that mindset off while leveling. Basically, with about 4-5 trips to the AH while leveling, you can make the entire 3 playthrough untill inferno 100% pointless / easy and no challenge at all. And you'll only have tyo spend maybe 50-100k total during that time.
Now - I look into the future - and I think "what the hell were the Dev's thinking we would all do long term?"
Even the most diehard could only do what we are doing for a year at most.. theres no reason to level alternates of the same class (outside the achievements) and nothing to replace ladder resets.
The whole "freesepc" thing we all argued about endlessly during development, IMO, will turn out to be the biggest killer for Diablo's lifespan. Its a great idea - in theory - "Dont like this spec - try this one out!" But in practice it just flys in the face of what this game should be.. I want to levela new wizard, focusing on a different play style - it would rock! But no reason too.. and I don't have much motivation to jump right in to Inferno with a level 60 mele wizard in gimp gear.. I'd rather have that expirience from the ground up.
Any way - I'm running off on a tangent.. but suffice to say, the game has alot of problems - 1.03 did 1 thing to help, made all acts in inferno somewhat worth playing - lets see if they continue to fix this game.. my gosh I hope they do! Because at this point, I spent about 10 times longer waiting/reading/devouring development news than I have playing the game..
I agree with you on the "economy" part, joe shmoe should not find 100 million gold items in 2 hours of play. But I do not agree that you need to farm A3 to get good items at ALLL. Especially since they nerfed I63 items being able to drop in A1.
Im not a pro gamer, nor do I want to sound condescending. but my DH does 43K damage without SS, I can steam roll, and in that I mean I can clear A1 in about one hour without dying once, and the kicker is…I have 300 MF doing it (with 5 stack). What this equates to is that I get prob on average, 4 times as many rares as you do (and im low balling that figure) in those 3 hours of game play.
Obv. i dont get that many I63 but i do get Great items. I have made $290 on RMAH, and well over a 100 million in gold. O i also have 140 hours played, noob status!
Problem is, that the reliance on gear is way too high as compared to D2, so your character cant do jack shit if he doesn't have gear of a certain level (which is absolutely fine) and a very specific skillset (which is absolute bullshit considering the millions of builds promised to us at launch.)
They are right though. There are millions of combinations, cause with the right set of gear, you can pick skills/runes at random and faceroll through the game. You character and his skills mean nothing and gear is everything. They just conveniently forgot to tell us that we would have to play the AH to get those millions of viable builds. Cause in reality you rarely have any choice, especially when it comes to passives.
D2 and i am sure any other ARPG does the same thing. Dungeon grinders are supposed to be about loot. But the gap between the character and his gear is just way too high in D3 and is magnified even more in Inferno.
This one piece trumps your whole 5 stack.
gg
In this style of game, the things I enjoyed were:
1) ID'ing a really cool piece of gear
2) Doing runs - but I didn't just run one thing. I loved that I could go ANYWHERE based on how I felt at the moment
3) Completing the game in a relatively smooth progression and then repeating to get even more powerful. Going from good->God
4) Playing around with different builds, etc
In D3, option 4 is the only one remotely possible and it's only possible pre-Inferno unless you have godly gear.
Option one doesn't happen. The effect that the scale of having 7 million (copies sold in like the first week) or 2 million if you want to be conservative people all going for drops makes this game a lottery IF you try to balance the economy. See, in D2, yes people traded. However, that wasn't a Blizz designed or managed feature. They felt no need to balance or manage that beyond the bots/dupes which was more a comment about hacking/exploiting than economy. In D2, the drops were based around self found or party found items and the trading was a player designed entity. As such, it had a lot of risk. A lot of players, myself included, never traded for anything. I played only solo or lan. The game was still beatable and rewarding that way. D3 is not. Buying gear will never equal the reward of IDing gear for most of us. In D3, they designed and manage the AHs. Therefore, drop rates are set with the idea of balancing them. This destroys the solo reward systems because now we are talking lottery numbers here (e.g. 2 million players to the 1 of me).
It's not just drop rates though. Item level 62+ gear drops enough in my opinion if most of it wasn't vendor trash. There are two factors pushing that.
1) They attempted to make an item game "difficult". There is VERY little skill in this game. Don't stand in fire is about it. I know an 8 year old who manages this consistently just fine. This game, as an ITEM game, difficulty is purely in spec/gear. Therefore, gear acquisition rates dictate completion rates now, where in D2, you could finish with mediocre gear and you farmed gear to make you faster/better at farming for the really cool stuff. The motivation is now different. In D2, you went from weak to getting stronger to becoming godly. In D3, it's reversed. I'm a god in lower levels and get progressively weaker the more I play (obviously I'm referring to relative to mob strength). Also, in D2, I chose how I wanted to gear. I could gear to buff specific skills, specific stats, specific cc, etc. In D3, because of the "difficulty" there is only one way you CAN gear to be viable until you massively overgear. On top of that, there are no interesting affixes anyways.
2) There is rng on top of rng with a little rng mixed in. When an item drops, you have so many hidden rolls. Item level, # of affixes, rarity, which specific affixes, the actual amount of the stat for each affix. That's five layers of rng already. When you put that together with the idea that you need certain things that HAVE to happen for a piece to be equipable:
a) main stat
vit
c) main + vit
d) armor/all res
That leaves very little left to be "optional". It also makes getting that combination a total lottery. If you want a decently high roll on ALL of those stats, because each is independant, now you are really talking rng. Then, if you want IAS or crit or life on spirit spent on top of that, you have to be even MORE lucky.
In D2, I didn't find godly items very often at all. But mediocre was ok and it might even be an incremental upgrade from what I had. In D3, there are no incremental upgrades. That is the big failing to me. I don't find stuff that is just +50 dps but itemized ok. Or just +10 main stat and basically the same. This is because of the third itemization problem. The ranges that can roll on items are WAAY to wide. When an iLvl 63 can have between 20-300 of your main stat, that is almost a 300% difference from bad to godly on just one item level. Talk about huge rng. Combined with all of the above, it leads to 99.9% vendor trash and the rest distributed between incremental upgrades and godly.
Option 2 doesn't happen because there is generally only ONE place to viably try to get gear based on what your gear can handle.
Option 3 doesn't happen because the artificial difficulty(gear checks) plus the drop rates of incremental upgrades is so far off (unless you're an AH hero, which is unrewarding to most of us).
You don't see an issue with that? It's a pile of crap gray chest with 3 rune slots to make your Enigma, which was godly when they added rune words into the game. A game shouldn't be built around taking garbage items and making them the best because of runes.
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In D2, beside weapon that need high damage, everything else is base on mod. In D3, item level come first, then mod. If you land killer mod on i60, it is useless. Because you cannot use i60 to do inferno. You need 61+. 61 is entry level. 63 is normal.
Then why even bother dropping anything beside 61+ in inferno?
That is a gross oversimplification of items. Anyone who has played D3 for a while can see how full of generalizations and holes that train of thought is.